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Showing results for tags 'RESOLVED' in content posted in Bugs & Technical Issues.
Found 577 results
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[RESOLVED] Opening chest that is destroyed causes inventory screen to stay open
ocnoglittle posted a question in Bugs & Technical Issues
@Mello1223 and @NaruTheHuman wanted more explosions, but we found a bug. If the chest you are opening is destroyed, the inventory screen is stuck open. STUCK INVENTORY SCREEN.zip output_log_clean.txt output_log.txt -
RESOLVED [YLD-24795] Editor Multi Selection bug
Hunter-Over-Fire posted a question in Bugs & Technical Issues
It would seem that when I select an item, this item menu grows and adds more menus to itself the more I select. There also seems to be the option to Weld Entities when I have selected only one item. The glitch can be temporarily eliminated by exiting the entire game and re-entering. It has happened to me twice already in the editor but only after I multi selected, so I think that is what is causing the problem. -
Received a small update ...cannot log in as i get "incompatible game version" message. Was working ok before the update. logs atached output_log_clean.txt output_log.txt
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Hi there. not sure why but My loading screen bar on exploration is not moving at all. already restarted my pc still not working.
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[RESOLVED] Wolverine trophy mistake in crafting menu
ocnoglittle posted a question in Bugs & Technical Issues
I am assuming the wolverine hide shouldn't give another Snow Leopard Trophy, right? When you try to craft it, you get a Snow Leopard Trophy ?♀️ Also, why are there two Sheep Trophy recipes? -
RESOLVED [YLD-28177] [YLD-28176] Entity-Specific Event Tiles are crashing the whole game
ocnoglittle posted a question in Bugs & Technical Issues
@DrHase and @HanniNanni12 found a bug with a blank paper sheet so I was trying to figure out how widespread it is. I started with an empty map and put down a couple entities. When I marked a blank paper sheet as unique, adding the "On Read" event tile caused the game to break and I could no longer exit the screen: First set of output logs: output_log1.txt output_log_clean1.txt DxDiag 012621.txt I discovered it also happened with: potion - on drink food - on eat output_log_clean2.txt output_log2.txt The scariest one was a normal (unique not checked) fishing rod. When I tried to drag the "On Fish" event tile, it also crashed. output_log_clean3.txt output_log3.txt (Sorry if I gave too many logs. I was hoping more data would help ?) -
RESOLVED On Far East biome - tea trees won't bloom
SandyT posted a question in Bugs & Technical Issues
I'm not able to harvest tea leaves as the tea trees never mature. Also, when you cut one down, it doesn't give you any seeds. I assume it is because it is still immature. Would you be able to look into this? Thanks! Sandy -
Still unable to fix Broken protective barrier in custom scenarios
ocnoglittle posted a question in Bugs & Technical Issues
Unfortunately it seems like we need to reopen [YLD-27519][YLD-27630] Fixed: you were unable to fix Broken protective barrier in custom scenarios. Before the hotfix, I was unable to repair a protective barrier in Journey to the 12 Kingdoms. Today, Fish117 and I could not repair them in Origins, even though I had an iron ingot, and an iron hammer. The output logs are for me in YWD Origins today. output_log.txt output_log_clean.txt -
RESOLVED {Experimental Branch} Missing gravestones
ocnoglittle posted a question in Bugs & Technical Issues
I know having an option to remove them was mentioned by several people, but is this a new "feature" to have no gravestones? ? -
RESOLVED [YLD-27524] {Experimental Branch} Energy Switches no longer move
ocnoglittle posted a question in Bugs & Technical Issues
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Several of us have had this error since this last hour (after the game kicked us out) output_log.txt output_log_clean.txt
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RESOLVED [YLD-27847] {Experimental Branch} Set Character State not working
ocnoglittle posted a question in Bugs & Technical Issues
Both within my editor tests for FEAST and on a new editor map, Set Character State for hunger does not do anything to the player. For example, this will show 0 in the console no matter how many times I flip the lever. It also does not properly change the other states, such as freezing. I double checked, and hunger simulation is checked in the game settings. P.S. Can FEAST be judged using update 1.4 until this is solved? It entirely breaks the mini-game because it is based on manipulating the player's hunger state. -
The Large Stone Door has the wrong image and name in the crafting menu (it says large sandstone door as well): What does the checkbox in the middle of the word "parameters" do, and should it be to the side? ?This is a bit repetitive:
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{Experimental Branch} NPCs can no longer own animals?
ocnoglittle posted a question in Bugs & Technical Issues
If I try to set the owner of an animal to an NPC (something that worked in 1.4), it does not work in 1.5: Poor Santa, no more deer for him. -
[Resolved] {Experimental Branch} Despawn issues
ocnoglittle posted a question in Bugs & Technical Issues
When trying to despawn one item out of the stack in the player's inventory, this worked for 1.4 but is not working with 1.5: It drops it and but does not despawn it. It gives this error message: I assume this is related to the fact that with 1.5 there needs to be an item to despawn or you will get an error message. In most cases, this is easy to work with (adding an if statement to see if the item is there first), but I am not sure what to do to "fix" the example above. -
RESOLVED Game did not spawn automatic servers
ocnoglittle posted a question in Bugs & Technical Issues
I was under the impression that if world saving is off, it will spawn automatic servers. Did I need to set it as "protected" for it to spawn automatic servers? If that is the case, I will update the wiki... when I get access. ? https://community.bistudio.com/wiki/Ylands_Monetization_description#3._Game_doesn.27t_have_world_saving_enabled_and_on_workshop_is_unprotected -
If you use the random tile to generate a random number between 2 values it will never be the max. For instance if you use random to create a number between 1 and 3 it will only generate random numbers between 1 and 2. Current workaround is adding + 1 to your max value.
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RESOLVED [YLD-26856] Group Editing Mode Error
ocnoglittle posted a question in Bugs & Technical Issues
The "Group Editing Mode (ESC to cancel)" icon in the top middle isn't going away when it should, and sometimes it doesn't appear when it should. This has happened on multiple maps. I think it might be related to the undo button, but it happens quite a bit for me. Please let me know if you want files for this. -
RESOLVED Fixed - Cannot ignite/feed fuel workstations
hardlyhuman7 posted a question in Bugs & Technical Issues
So I was going about my business, just finished smelting a few hundred iron, then when I go to make some nails I go to click the feed button and it is grated out. Not only was the feed button grayed out but so was the little eye in the top right. I checked my other stations and it is the same thing with all of them. I can use the ones that don't use fuel but the eye thing is still gray for those too. I left and came back, replaced them, and even checked if I had my lighter. Anything I can do? NEVERMIND I needed wood -
RESOLVED You need to create a profile first!
RedEagle_P1. posted a question in Bugs & Technical Issues
When signing up for creator club despite having a profile. You need to create a profile first! -
Hi, On starting the game the menu screen opens as normal, but left-clicking only opens/closes the chat box. Clicking the middle button (mouse wheel) lets me choose the tabs at the top of the screen (Games, Account, Social, etc.) but can't do anything else: start a game, access Settings, etc. It's been this way for a while, I thought it was an update bug initially, but on returning to the game a couple of months later, it still persists. I've uninstalled the game via Steam, even deleted the remaining Ylands folder, and re-installed without any change. The game runs fine on another computer in the house. Output logs attached. Hoping for some help! Fairyfuzz output_log.txt output_log_clean.txt
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RESOLVED [YLD-19340] Bug when submitting build (workshop)
RedEagle_P1. posted a question in Bugs & Technical Issues
Too many tags error is bad: https://gyazo.com/e4fd20b45260ff235d8d63cf67add4af -
RESOLVED [YLD-21403] Ylands playground not working [URGENT]
Igor Q. posted a question in Bugs & Technical Issues
We have a group of 4-5 people (this in itself is a rare event) and we cannot connect to the game. It keeps saying the game is prepared and then we are sent back to queue. I don't know how long this has been broken but you guys should fix this a.s.a.p. This is where all new players are going.... @Adam Snellgrove @TomasGestinger @Houp -
Who is such a small shirt for?
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RESOLVED Editor Effect templates not showing correctly.
Azazil00 posted a question in Bugs & Technical Issues
So I make compositions of magic staves that do certain things, usually throwing an object when I attack. I add in particle effects to make things look more magical and I customize the particle effects to match the theme of my staff. Since the latest update, the particle effects do not play correctly much of the time. Keep in mind that I haven't changed anything in my compositions, and occasionally it will work correctly, but not for long. What exactly is going on is I use the throw command to shoot a projectile out, and when that projectile hits a target or the ground a custom particle effect would play at the location of the impact. I also use them at location of the end of the staff when attacking. This used to work just fine, with no problems. But after the Watery Waters update, I noticed that for the first couple uses, the effects will play correctly, but after that they turn to their default look. I'm not sure what else could be doing this besides a bug, unless something was changed and I did not know. Either way I'd really like to figure out a solution to this bc my compositions do not look so great anymore. Any help is greatly appreciated. Thank you.