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  1. My friend and I were playing multiplayer (non dedicated) and we encountered a weird glitch/bug. When he tried to harvest wood from a tree, I would get the sound effect as well plus the message "Inventory full", while neither our inventories were actually full. I didn't receive any sticks/wood from it. Adrie
  2. When playing multiplayer only the host can tame horses. Tried with me hosting and my friend. Unless there is a setting im missing to allow everyone.
  3. Hi again, I'm having an issue whereby any energy circuit that I build on a ship, won't save when I take a composition of the ship. The ship itself and all the nodes and switches etc save just fine as a composition, however, I have to re-wire the entire thing every time, meaning I can't hide the circuits away! If I save the wired ship as a save game, scenario or game mode, the energy wiring saves just fine, this is only when trying to copy / paste the ship, or create a composition of it. Also, if I move the ship with the XYZ slider, the energy doesn't move with the circuits and ship, and you can see it not attached to anything just floating where the ship was. Hope that makes sense!
  4. Hello All, Every time i enter into a cave i get a hard crash. Can you please help me with this issue? Initialize engine version: 5.5.0p4 (2f9c3a0f4141) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1070 (ID=0x1b81) Vendor: NVIDIA VRAM: 8085 MB Driver: 22.21.13.8476 Begin MonoManager ReloadAssembly Platform assembly: C:\Program Files\Ylands\Game\Ylands_Data\Managed\UnityEngine.dll (this message is harmless) Loading C:\Program Files\Ylands\Game\Ylands_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: C:\Program Files\Ylands\Game\Ylands_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading C:\Program Files\Ylands\Game\Ylands_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: C:\Program Files\Ylands\Game\Ylands_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading C:\Program Files\Ylands\Game\Ylands_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: C:\Program Files\Ylands\Game\Ylands_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless) Loading C:\Program Files\Ylands\Game\Ylands_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain Platform assembly: C:\Program Files\Ylands\Game\Ylands_Data\Managed\Assembly-UnityScript.dll (this message is harmless) Loading C:\Program Files\Ylands\Game\Ylands_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain Platform assembly: C:\Program Files\Ylands\Game\Ylands_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading C:\Program Files\Ylands\Game\Ylands_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: C:\Program Files\Ylands\Game\Ylands_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading C:\Program Files\Ylands\Game\Ylands_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: C:\Program Files\Ylands\Game\Ylands_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll (this message is harmless) Loading C:\Program Files\Ylands\Game\Ylands_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll into Unity Child Domain Platform assembly: C:\Program Files\Ylands\Game\Ylands_Data\Managed\Photon3Unity3D.dll (this message is harmless) Loading C:\Program Files\Ylands\Game\Ylands_Data\Managed\Photon3Unity3D.dll into Unity Child Domain Platform assembly: C:\Program Files\Ylands\Game\Ylands_Data\Managed\LitJson.dll (this message is harmless) Loading C:\Program Files\Ylands\Game\Ylands_Data\Managed\LitJson.dll into Unity Child Domain Platform assembly: C:\Program Files\Ylands\Game\Ylands_Data\Managed\System.Drawing.dll (this message is harmless) Loading C:\Program Files\Ylands\Game\Ylands_Data\Managed\System.Drawing.dll into Unity Child Domain Platform assembly: C:\Program Files\Ylands\Game\Ylands_Data\Managed\System.Windows.Forms.dll (this message is harmless) Loading C:\Program Files\Ylands\Game\Ylands_Data\Managed\System.Windows.Forms.dll into Unity Child Domain Platform assembly: C:\Program Files\Ylands\Game\Ylands_Data\Managed\udpkit_wp8.dll (this message is harmless) Loading C:\Program Files\Ylands\Game\Ylands_Data\Managed\udpkit_wp8.dll into Unity Child Domain Platform assembly: C:\Program Files\Ylands\Game\Ylands_Data\Managed\Unity.IO.Compression.dll (this message is harmless) Loading C:\Program Files\Ylands\Game\Ylands_Data\Managed\Unity.IO.Compression.dll into Unity Child Domain Platform assembly: C:\Program Files\Ylands\Game\Ylands_Data\Managed\Mono.Nat.dll (this message is harmless) Loading C:\Program Files\Ylands\Game\Ylands_Data\Managed\Mono.Nat.dll into Unity Child Domain Platform assembly: C:\Program Files\Ylands\Game\Ylands_Data\Managed\StagPoint.Eval.dll (this message is harmless) Loading C:\Program Files\Ylands\Game\Ylands_Data\Managed\StagPoint.Eval.dll into Unity Child Domain Platform assembly: C:\Program Files\Ylands\Game\Ylands_Data\Managed\TextMeshPro.dll (this message is harmless) Loading C:\Program Files\Ylands\Game\Ylands_Data\Managed\TextMeshPro.dll into Unity Child Domain - Completed reload, in 2.349 seconds Platform assembly: C:\Program Files\Ylands\Game\Ylands_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: C:\Program Files\Ylands\Game\Ylands_Data\Managed\System.dll (this message is harmless) Platform assembly: C:\Program Files\Ylands\Game\Ylands_Data\Managed\System.Xml.dll (this message is harmless) <RI> Initializing input. <RI> Input initialized. desktop: 3840x2160 60Hz; virtual: 3840x2160 at 0,0 <RI> Initialized touch support. The referenced script on this Behaviour (Game Object 'Bottom Foreground') is missing! (Filename: Line: 1754) UnloadTime: 0.755149 ms command line arguments: C:\Program Files\Ylands\Game\Ylands.exe -launcherToken (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Active controller: CControllerKeyboard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting up 2 worker threads for Enlighten. Thread -> id: 17c0 -> priority: 1 Thread -> id: 150c -> priority: 1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 [drm] 2.671765 GameLoginReply: owned=True remaining=-2.663488s (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Local Asset Depot Manifest Path = C:\Users\drew\AppData\Local/YlandsLauncher/depot/manifest.dat (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AssetManager: ForceLocalResources: False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Download path = C:\Users\drew\AppData\Local\YlandsLauncher\Downloaded\DepotDownload (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AssetManager Offline repo: C:\Users\drew\AppData\Local\YlandsLauncher\Downloaded\DepotDownload (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Preload took 44.4700335s (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 6 Unused Serialized files (Serialized files now loaded: 558) UnloadTime: 38.083809 ms EnteredStarter (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Platform assembly: C:\Program Files\Ylands\Game\Ylands_Data\Managed\Mono.Security.dll (this message is harmless) Platform assembly: C:\Program Files\Ylands\Game\Ylands_Data\Managed\System.Configuration.dll (this message is harmless) Platform assembly: C:\Program Files\Ylands\Game\Ylands_Data\Managed\Accessibility.dll (this message is harmless) Platform assembly: C:\Program Files\Ylands\Game\Ylands_Data\Managed\Mono.WebBrowser.dll (this message is harmless) Platform assembly: C:\Program Files\Ylands\Game\Ylands_Data\Managed\Mono.Posix.dll (this message is harmless) Started game on: hour=10 min=22 sec=17 day=15 month=7 year=2017 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) loaded stored svn branch info : PROD (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ylands Version: 0.24.34323-PROD (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) System spec: os=Windows 10 (10.0.0) 64bit cpu=Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz mem=8148 gpu=NVIDIA GeForce GTX 1070 gpuVendor=NVIDIA gpuMem=8085 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 12139 unused Assets to reduce memory usage. Loaded Objects now: 61478. Total: 68.515015 ms (FindLiveObjects: 3.125110 ms CreateObjectMapping: 6.132646 ms MarkObjects: 43.485729 ms DeleteObjects: 15.761872 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 558) Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 61538. Total: 39.224346 ms (FindLiveObjects: 2.693434 ms CreateObjectMapping: 3.744509 ms MarkObjects: 32.674221 ms DeleteObjects: 0.111611 ms) GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 No initial selection set for panel New Continue Menu Panel (UnityEngine.GameObject) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Physical socket bound to [EndPoint 0.0.0.0:61379 | 61379] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Fallback handler could not load library C:/Program Files/Ylands/Game/Ylands_Data/Mono/libc Fallback handler could not load library C:/Program Files/Ylands/Game/Ylands_Data/Mono/.\libc Fallback handler could not load library C:/Program Files/Ylands/Game/Ylands_Data/Mono/libc [net] started as server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [net] scene load begin Ylands (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The referenced script on this Behaviour (Game Object 'Segment Particle Ray Manager') is missing! (Filename: Line: 1754) Unloading 6 Unused Serialized files (Serialized files now loaded: 558) UnloadTime: 11.865140 ms EnteredYlands (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) missing bundle: path='Audio/Public/SFX/Objects/Harvest/Dirt' name='Resources_Audio_Public_SFX_Objects_Harvest_Dirt' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Fallback handler could not load library C:/Program Files/Ylands/Game/Ylands_Data/Mono/libc Fallback handler could not load library C:/Program Files/Ylands/Game/Ylands_Data/Mono/.\libc Fallback handler could not load library C:/Program Files/Ylands/Game/Ylands_Data/Mono/libc Unloading 4330 unused Assets to reduce memory usage. Loaded Objects now: 76549. Total: 158.316528 ms (FindLiveObjects: 3.634034 ms CreateObjectMapping: 5.986671 ms MarkObjects: 133.516693 ms DeleteObjects: 15.178541 ms) New Yland Session role=[Master] name=Explore seed=6NJ8Z edit=0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ORIGIN PATH COUNT 45, NEW PATH COUNT 15 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 Created 50 of AnimalState (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 Saving game config (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Created 100 of AnimalState (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5. How can I solve this problem? I already installed 2 times and I'm with the same problem. (Google translate) Error image Oh no, something went terrible wrong! we are aware of that, though, and working on the fix right now
  6. Heeya, So I found this bug with chests. When they ar full of stuff and you rightclick something in your inventory to add the item to the chest, the item just disappears.. Lost a few things now, nothing to important. Just some stones and grass. I thought it might have dropped next to the chests but it did not. P.s. I really like the game!!
  7. Hello, Just wanted to start by saying this is a fantastic game and the fact that all the devs are so responsive to issues on here is awesome! Really makes me glad to support your company. Anyways, unfortunately I ran into an issue today when trying to play. I logged in and my character did not seem to be saved properly. It looks like it reset to a default character (no clothes/hats/etc.) I had also been hosting a multiplayer game and when I log in to that I don't have any of the items, neither inventory nor action bar, or crafting recipes that I had when I last logged off. Other players can log in successfully and they seem to have all of their items still. I ran into an issue with loading games yesterday so I tried deleting the BadLoadBackup folder (a solution recommended on the forums) and that seemed to work, as far as loading goes. Not sure if that could have caused this issue, as I logged in and out a few times yesterday without issue and this just started happening today, but figured it was worth mentioning. I attached the output_log file so hopefully that helps, and please let me know if you need any other information from me and I'll try to give it to you. Thanks!! output_log.txt
  8. So, when I get into the main menu, none of the menu buttons work so I can't play. Haven't seen this bug anywhere so apologies if this has already been answered. The input area when you start the game by pressing play ang shift is showing a whole bunch of joystick inputs but if thats the problem, i haven't got the slightest clue which ones to change. Any ideas?
  9. It seems that at the moment the first person camera view is actually quite a bit higher than the actual character's head. If we build cars or boats with closed cabins, or even normal house windows, either it makes the build look silly or you won't be able to look outside through the window. Would be nice if this could be aligned. Adrie
  10. Was on a multiplayer with a friend and was riding back to our boat with my tamed horse. All of a sudden my horse back stepped and pushed me in the water and I couldn't stop. I tried to relog on the game and it keeps showing "Not Responding" now. Any help on this please?
  11. Jim Facciolli

    RESOLVED Cant sign in

    Getting Internal Server Error Red Box drop down. Cancel try to login again and get: {"success":false,"message":"Internal server error.","code":500} Fixed!
  12. Hello, I was playing on a multiplayer server when someone logged out driving my boat. Once i killed him it still says someone is driving the boat. Is there any way to fix this? Also there is no helm i broke it.
  13. I was playing multiplayer with a friend, and I planted a lot (and i mean a lot of grass seeds, like 100+) all in one single spot, placed a few away from the whole bunch. When i finished i tried to walk into those planted seeds and fell through the floor. Don't know what caused it, probably because my friend who hosted the match wasnt near me so it didnt load the flloor, but i disconnected and reconnected and feel through it again when i passed by.
  14. Teal'c Le Jaffa

    RESOLVED Shadow (i presume) bug

    Hello everyone, I wanted to play on a map i made on the "Editor" section. Problem is, when i'm on my map created with Editor, i have a king of "shadow bug". What's that shadow bug ? When it's the day, every shadow are vibrating when i move my character. When it's the night, i've something like black flash (all the screen), when i move the character or the camera. (Edit) It happens only if i put more than 1 land in the map. I tried windowed version, low details, low shadow, etc. Any idea ? Thanks, Teal'c. (Not native english, sorry for my mistakes) output_log.txt DxDiag.txt
  15. So we had a Foundry and a Glass Forming Station placed next to each other. At first the foundry was functioning fine when there was no Glass Forming Starting, but then, during crafting, the UI for the foundry was replaced with the Glass Forming Station and all UI's and tooltips and actionbars got locked out. We couldn't access anything, nor change what we were holding at all and had to close the server. Once we opened the server, the foundry was gone, with everything that was in it. At the time of each crash, there was nothing being made in the Glass Blowing station (although it was lit), but at the first crash the Foundry had a Steel Ingot and a Iron Table (container) going. The second time it glitched out was when I asked the new foundry to produce another Iron Table (container) and as I clicked ''craft'' the required items were taken from my inventory, but the table didn't appear in the crafting area. I closed the foundry UI, and reopened, only to find it now having been replaced by the Glass Forming Station's UI and the same UI/tool lock out happened, forcing us to do another server restart (after which the foundry was yet again missing). Sadly, we didn't get a screenshot of this, but I hope I could provide enough information. Edit: After the second crash we put the foundry at a solitary location and retried crafting the Iron Table (container), only to have the Foundry UI glitch out again. It takes a little while, but the entire server locks out from actions again. For unrelated reasons the other person was unable to restart the server (internet died), so we couldn't check if the foundry was once more gone.
  16. So, sleeping in a bamboo sleeping pad on a ship out at sea at anchor seems to be ok. Sleeping on a moving ship crashes the game, frozen screen, boooo. Loading screen crashes at "loading oceans", have to CTRL/ALT/DEL to get out Very sad I just built my mining tool
  17. I need help to start the game YlandsLauncher.log YlandsLauncher-previous.log
  18. totallyruledup2013

    RESOLVED Server scroll doesn't work

    So i was trying to join my friend when i realized that the servers appear alphabetically and that he named his beginning with F so that will be down the list, but there is no way to scroll and the search bar function doesn't work
  19. You are able to rotate a single object but when you select more than one object it doesn't save the rotation.
  20. So i start the game and perma stuck in this view with no button ( already try switch off antivirus and play as administrator) nothing change? Someone can help ?
  21. When clicking the login button on ylands.net and choosing to sign in with google it gets stuck at connecting for a few minutes then gives a "502 Bad Gateway -nginx" error. When going back to the site and clicking login it says connecting for a minute then it will give you the same error. I have tried it on Chrome, Firefox, and Internet Explorer. Clearing cookies doesn't fix it.
  22. Full Tilted Ice Cream

    RESOLVED My game wont launch at all

    I bought the game got the set up file and download it with no issues and then after installing the launcher and clicking on it it pops up on the dash then disappears nothing actually happens. I make the file run in windows 7 mode, and ran as admin and no change. I am have no file in my change log under game. Here is my DxDiag file.Unsure on what to do DxDiag.txt
  23. This isn't funny now, the server list is now full of idiots taking advantage of the broken system, forget about a hotfix this week we need one now...
  24. WijkagentAdrie

    RESOLVED Editor Logic

    Hello, I'm trying to make a workaround for animals not respawning currently but it's not really working. I've made an event listener which listens for the destruction of an animal type. It should then have a delay of n seconds upon which it will spawn an animal. However when the spawn animal is selected in, all animals of the type you're listening for become invulnerable and lose their collision. Shooting on them with a gun doesn't work, as it does shoot but doesn't consume the bullet. Adrie
  25. John Peeples

    RESOLVED Bamboo Box sound

    Whenever I am near or open a bamboo box I get the sound of an ocean. Also note that I had a bed put up next to one of the bamboo boxes and once I got up from an overnight rest, I got the message that I was still on a boat, though I was far inland on a bamboo cot.
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