Jump to content

Search the Community

Showing results for tags 'RESOLVED' in content posted in Bugs & Technical Issues.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • ★ Dev Announcements ★
    • Community Rules & Guidelines
    • Dev Diaries
    • Changelogs
    • Ylands Creator Competition
  • Ylands Discussion
    • General Discussion
    • Suggestions & Feedback
    • Localization
  • Support
    • Bugs & Technical Issues
    • Community Tutorials
  • Exploration
  • Editor
    • Editor Suggestions
    • Editor Help
  • Community Corner
    • Community News
    • Off-topic
  • Ylands EDU
    • Ylands EDU - Alfa
  • Removed's Forum
  • New Realm Entertainment's General Forum
  • New Realm Entertainment's YLands Editor
  • Kysen's Suggest A Video For Me!
  • Kysen's Forum
  • Ylands Ylander's Forum
  • Hermitland State's General Discussion
  • Flintlock Trading Company's Colonial Interests
  • Flintlock Trading Company's Membership Application
  • Flintlock Trading Company's General Discussions

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Found 577 results

  1. It seems on game launch I cannot click on any buttons with my mouse nor can I use the enter key or arrow keys (I basically cannot do anything but sit on the main menu). I have tried running in compatibility mode, running as an administrator, alt-tabbing out of the game and back in, and uninstalling/reinstalling to the same hard drive as well as a different one. Will update if I attempt any other "fixes". *EDIT* It turns out this is something on my end as it is happening in two of the new games I have just bought, one being Ylands. Will update when I find a fix.
  2. hey, i noticed, that the maps i crafted are not in my inventory after i restart the game. there is sometimes stuff, that is sort of invisible in the chests and inventory, but normaly that reappears after a restart. the maps are gone however (i even checked the floor in and around my camp). so its in the explore mode, happened in two different saves and with the paper and the leather parchment maps.
  3. Less of a bug more of a lack of categorization. The x bow crossbow, and x bow crossbow pistol aren't categorized under the weapons tab in the editor. The only way to get them is in the show everything/search tab. Hope this helps.
  4. Hi, It seems that the 0.22 update is causing issues for the older explore scenarios. All my explore scenarios from before the 0.22 update have floating items: And in one instance the terrain didnt fully load (this one was a multiplayer explore scenario unlike the other ones, dont know if this is related). output_log.txt
  5. Wanted to try the new version (0.21) today, but when I try to either load one of the scenarios or generate a new explore world the game crashes. The main menu works fine. Error.log points to this: nvwgf2umx.dll caused an Access Violation (0xc0000005) in module nvwgf2umx.dll at 0033:3417d27f. Another (maybe) interesting this from that log: Read from location 00000000 caused an access violation. Some stuff from output_log.txt that might be interesting: Initialize engine version: 5.5.0p4 (2f9c3a0f4141) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.0] Renderer: NVIDIA GeForce GTX 780 (ID=0x1004) Vendor: NVIDIA VRAM: 3039 MB Driver: 21.21.13.7849 ========== OUTPUTING STACK TRACE ================== 0x00007FFB3417D27F (nvwgf2umx) OpenAdapter12 0x00007FFB34793BFA (nvwgf2umx) NVAPI_Thunk 0x00007FFB34AC453C (nvwgf2umx) NVAPI_Thunk 0x00007FFB3418B300 (nvwgf2umx) OpenAdapter12 0x00007FFB3419282F (nvwgf2umx) OpenAdapter12 0x00007FFB34192799 (nvwgf2umx) OpenAdapter12 0x00007FFB3419262B (nvwgf2umx) OpenAdapter12 0x00007FFB3418B08D (nvwgf2umx) OpenAdapter12 0x00007FFB3485040A (nvwgf2umx) NVAPI_Thunk 0x00007FFB34E9D031 (nvwgf2umx) NVAPI_Thunk 0x00007FFB83558364 (KERNEL32) BaseThreadInitThunk 0x00007FFB840770D1 (ntdll) RtlUserThreadStart ========== END OF STACKTRACE =========== **** Crash! **** Some more from output_log.txt that might just be random junk because the game is in early access: Cannot find asset bundle that contains asset named 'Audio/Public/SFX/Objects/Doors/Chest_open' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Fallback handler could not load library E:/Games/Ylands/Game/Ylands_Data/Mono/libc Fallback handler could not load library E:/Games/Ylands/Game/Ylands_Data/Mono/.\libc Fallback handler could not load library E:/Games/Ylands/Game/Ylands_Data/Mono/libc Unloading 3985 unused Assets to reduce memory usage. Loaded Objects now: 74281. Total: 251.323578 ms (FindLiveObjects: 4.357991 ms CreateObjectMapping: 7.552847 ms MarkObjects: 213.892746 ms DeleteObjects: 25.518795 ms) New Yland Session role=[Master] name=EXPLORE(3) seed=DXO2LOKG edit=0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The file 'archive:/CAB-0307a5a8a9b4f32dd4881e47997c59f7/CAB-0307a5a8a9b4f32dd4881e47997c59f7' is corrupted! Remove it and launch unity again! [Position out of bounds!] (Filename: Line: 214) The file 'archive:/CAB-0307a5a8a9b4f32dd4881e47997c59f7/CAB-0307a5a8a9b4f32dd4881e47997c59f7' is corrupted! Remove it and launch unity again! [Position out of bounds!] (Filename: Line: 220) A script behaviour (probably ylands.HistogramVisualizer?) has a different serialization layout when loading. (Read -100662743 bytes but expected 524 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 1808)
  6. Horses stopped responding to the F9 'Wave' and coming to us on our own 'starting' island. We then travelled to 3 other islands on a small boat all the horses responded and came over to us when we called them (once converted to friendly) but still, when we returned to our island, are horses don't respond to our 'wave' signal 'F9' key! I've added dxdiag and the massive 45mb output_log.txt file. If theres anything else you need me to send or check, I can. DxDiag.txt output_log.txt
  7. In EXPLORE Mode We chose the girl character with 1 pony tail hair style, brown hair and a thin face and every time she dies, She respawns as a different character with two pony tails and blue hair and a different face shape! This should be the same character respawning.
  8. If I stand on a pile of iron ore. 200+ in my pile (intially stored as 3 inventory item spaces, e.g. 100+100+34) you immediatley fall through the hole it creates and you fall through the earth, you can see the inside of the game world as you fall for a few seconds, then die. Then I respawn with no clothes or equipment, which are all lost I found this by accident and so moved the pile to another place and it was still happened. After I built this covered area enclosing it (see attached picture) so I could not accidentally step on it.
  9. Miguel Preguisa

    RESOLVED Inventory bug

    If you drag and drop an item off your inventory when holding left and right mosue button it will get stuck under inventory. Then that inventory slot is blocked and you cant equip that item or move it away. Blocked slots apply to all tabs in inventory at once. Restarting the game works everytime but nothing else does. I experience this a lot both in Explore scenario and Create scenario.
  10. Barsian

    RESOLVED Loading bug

    Hi all, last time I played Ylands, exit game sitting on chair and now i have problem with loading game with this save. Game is still loading, like on screen, but nothing happening. After re-load I´m able to go in, but without progress in game, stays only my character with inventory. Any help?
  11. Performance is good, but that issue with boat hull is still there. It happened to me (after restarting the computer) only once. It happens when selecting hulls (doesn't matter which one of them) and/or when dragging it into a hotbar. The game will stop responding and it has to be force-closed. No problems with the game but this one. (I'm on mobile now, but the output log should be in the comments on changeleog)
  12. Miguel Preguisa

    RESOLVED Steel Archs are buggy

    Steel Arch and Steel Half Arch are incredibly buggy in every scenario, on every yland and everytime. In maybe two of three cases it becomes passable after placing and neither other blocks recognize its presence. You are unable to destroy it even with Annihilator. Plus after this happens you are often unable to place it down again (not that already placed but a new one) with error message THE OBJECT MUST TOUCH ANOTHER OBJECT OR TERRAIN. As I said it happens for me everytime, but if you need: output_log.txt
  13. Miguel Preguisa

    RESOLVED Wrong crafting recipe

    Crafting Wooden Roof will consume the Iron Saw instead of just using its durability. That would be the most expensive roof I know.
  14. Tame horses constantly jump over a fence, even if you make it 2 blocks higher it will go over. Tested this on level grounds. I believe a normal fence should be high enough to contain your animals, right now it looks more like a cage Maybe make it so that horses, once tamed, will jump lower when nobody is riding them? Steps to reproduce: 1. Put a horse in your fenced field 2. Wait 3. Watch your horse escape Severity: Minor - Does not prevent game play, yet very annoying. Repeatable: Always
  15. As soon as you walk away quite a bit from your fields and go back you find your horses walking around all over the place. Height is not the issue as the fence is 3 large fences high. For some reason most hogs do stay in most of the times. Steps to reproduce: 1. Have tame horses inside a fence 2. Move away from the field 3. Come back and go search your horses Severity: Minor - Does not prevent game play but very annoying. Repeatable: Doesn't always happen, just a lot of the times.
  16. I always get this when i start the launcher and i cant do anything else then play offline
  17. Version: 0.18.26159 OS: Windows 10 Steps to repeat: Install game. Choose non default install directory Choose non default shortcut folder; Games/Yland in my case Finish install and updates The shortcut is created on the desktop The folder Games/Yland is created but is empty Severity: Minor
  18. Version: 0.18.26159 OS: Windows 10 Steps to reproduce: 1. Install Ylands non default Install directory 2. When prompted create shortcuts in non default location; in my case Games\Ylands { The previous steps may or may not affect this issue. As I am helping with another bug, I can not reinstall with the default settings, at this point to verify.} 3. Right Click on the Ylands Launcher shortcut > Click Properties While changing the target to help resolve another bug/issue, I noticed that my "Start in:" folder is set to a non conventional directory. In my installation the "Start in:" folder is set to C:\Users\acebe\AppD:ata\Local\Temp\nscF587.tmp\Ylands\Install 4. Click the Shortcut tab Severity: Unknown Repeatable: Unknown - Will reinstall with default values after helping with another issues. output_log.txt
  19. Terry Bouleau-Blache

    RESOLVED Items disappears

    Hello everybody In advance sorry for my enlish ( i'm french and i took spanish in school , damn was bad idea ). So , in my game , i tryed to complete my stack item in my chest , i clicked by error in one item not in my chest and he disappears. I tryed with other item and always they leave my inventory. They're not in the floor , not in other chest or other. I hope this will help you to corrige that. Have a nice day
  20. After you die you are still able to do things in the inventory, such as drop everything to the ground. This gives you the option to regain items after you respawn. I understand that from a game mechanic point of view this is very useful during early access. Maybe replace this by making your body lootable? Steps to reproduce: 1. Die 2. Open inventory, drop your items Severity: Minor - Does not prevent game play. Repeatable: Always
  21. When you are sailing, the boat stops moving when you open the inventory. If you were to lower the sails, immediately go into inventory and then go back out of inventory the ships goes back to it's original speed and decelerates. This makes no sense as other things in the background, like players and animals keep moving. Steps to reproduce: 1. Get on a boat, open inventory. 2. Close inventory. Severity: Minor - Does not prevent game play. Repeatable: Always
  22. Currently you can't make an Iron Hammer using another Iron Hammer, a Stone Hammer however works perfectly fine. The crafting window says everything you need is there, however when you click craft it says "Missing Required Material". Although it's not severe it can be confusing to players unknown to the workaround. Steps to reproduce: 1. Go to a Anvil with all the required items and an Iron Hammer in your inventory, and without Stone Hammer in your inventory. 2. Select the Iron Hammer and click the Craft button. Severity: Minor - Does not prevent game play. Repeatable: Always
  23. Version: 0.18.26159 OS: Windows 10 Steps to repeat: Why playing tutorial with the trial version. Click Tab Presented with Character/Crafting/Inventory screen Click Crafting and nothing happens. Do not see any way to craft items. I have collected many items in an attempt to craft items, they do show in the inventory, but I can not craft. I have restarted the game and the same issues is present. Severity: Critical/ Game not playable as intended. output_log.txt
  24. Steps to reproduce: 1. Walk up to sign to display content. For example in Siege walk to the sign that says "Destroy the Castle" 2. With the sign text still visible in the middle of the screen, open Inventory. 3. The inventory items that should overlap the sign text do not get drawn correctly. (Se screenshots) Severity: Minor - Does not prevent game play, and is only seen under specific conditions. Repeatable: Always
  25. when you pick up a lamp and then drop it. it falls through most obects and lands lobbed side, in the x & y-axis co-ords so the stand up properly . You can't place them on top of objects, like benches tops. eg prison parapet. I would of fought it be better if you can use lamps to light up rooms. or areas . thanks
×