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Found 93 results

  1. Teibidh Saoi

    Dynamic quests

    I know, I know, but hear me out. Sometimes you just want something to do. Sometimes you just want a reason to use all that gear you've been trying to upgrade, but you don't really want to work on getting to the next tier and you don't really want to think about what you're going to do with that spare half hour you could sneak in. If there were an NPC you could "buy" to hang out near your base or in your castle or whatever that would sell you the details to local "rumors" and you could go hunt down the buried treasure, super-powered bear, glowing crab, or whatever it is and get some sort of meaningful reward like ... good food or crafting materials, that would be kind of awesome. I could just go do a dynamically generated "kill this", "fetch that", hamster wheel quest and get a crafting mat or something. The value of the game, to me at least, just went up by 2-3 months, potentially.
  2. I love Ylands. Its a great game. However the multiplayer needs serious fixing. Firstly, at the moment we have protective barriers which are great however they need to also stop others placing dirt, digging, planting etc... I started a new multiplayer map and spent a while making a nice house inside the protective barrier. Although people can't directly destroy the house, they can place dirt and plant trees. When I returned to my house it was covered in dirt which was obviously very annoying. The protective barriers need to stop others from also placing and removing the earth. Second. I locked the door to my house and also locked two of the important chests just in case. No one should be able to take my stuff inside the locked house. However, when I returned the chests which weren't locked were all looted. I believe this is because people can look through the windows (and maybe walls) in first person and interact with things inside the house even though they are outside. This also must be fixed. Lastly, I don't mind people attacking others since that is kinda part of the game but the combat mechanics in multiplayer make it very hard to hit others. When you click to attack, most times you end up hitting the ground even though they are right next to you. This means its very hard to defend your base as people can just run around you, and then cover your house with dirt . Which brings me to another point. When you do finally kill someone there needs to be a penalty of some kind. It's impossible to stop someone if they can forever respawn and keep coming back. These are my suggestions. Feel free to give feedback, Desolation
  3. Many of the larger slabs, panels etc are 4x4 in size. Can we have some 3x3 block sizes? And also 1x1, 2x1, and 3x3 Marble blocks, please. PS. This game is a builders delight!
  4. This popped into my head and I really like it. So imagine the further you go south the hotter it gets exponentially. Players would expect something similar but I'm saying it gets so hot you end up with shallow water, stretches of barren seabed, lava lakes which would require special ships to sail. While if you head north it eventually just turns to solid ice requiring ice breakers or eventually vechicles that drive on the ice to go further north where you would maybe run into a solid ice wall (you could possibly bore a tunnel through with a vehicle with a front mounted drill) There could be rare resources in both places requiring visits to both for endgame tech. I was sitting back mulling over the idea but I kept expanding on it. I imagine driving a truck over the solid ice carrying a full load of rare ore we've mined to our ship that is waiting where the ice begins. -Or sailing on seas of lava in an obsidian plated ship fighting the temperatures. I would have these north and south lands start very very very far out in each direction, nobody should accidentally find it, you'd have to really journey north or south. This obviously isn't entirely realistic, but I think it'd be a mind blow and fit the game nice while giving more use for some of the tech available and providing more potential machinery. ---- Edit: Islands and animals surviving on them would be terrifying, but once you reach the "end" there would only be ash or ice mounds scattered around showing that nothing survives that far out. Progressing further than that would lead to just a wall of extremely hard ice (not sure what the lava equivalent could be.) Inside the ice could be veins of rare ores that possibly don't stack requiring you to haul it back on a large vehicle. ..Or maybe even the ore needs to be forged on the side with the lava, it'd go from lava lakes to strips of obsidian land with tunnels leading to the planets core where you'd forge the ore. You'd be required to make both trips to reap the rewards. I've been fleshing this idea out as I'm writing it so I apologize for jumping all over the place.
  5. I have been thinking of the starting 11 Ylands as a type of Level I situation, then over time you could beat the best the starting Ylands have to offer, collect all the best loot and outfit a Blue Water vessel. Maybe at some point beating a final boss that would drop a map giving you general directions towards the "New set of Ylands" level II basically. Unlike the normal storms between Ylands, a trip into Blue Water, to transit to the Level II set of Ylands, would be much more horrific with "Large" seas and storms that could even damage Masts and sails which would/could result in needing repairs. Possibly with small stop off single Ylands, with the necessary materials and safe harbor to refit your Damaged ship. Depending on how well you built your "Blue Water vessel" it could possibly sink leaving you with just your Dinghy to reach one of the small refitting Ylands. Sounds a bit punishing but I like the idea, and Ales and Ane wanted the feel of a serious survival aspect. Well if the possibility of sinking and loosing most of your stuff doesn't scare the crap out of you, the sharks in Open Blue Water sure would. This would be an Epic way to transition to the higher tiers within the mid to end game. Or some modification of what I have posted. I'm either delusional over this because I thought of it, or its a great idea, I cant tell the difference(Or I just need some sleep ) What do you guys think???? yeah, not about needing sleep either.
  6. Hey, I was messing about with energy networks earlier and found that it's not possible to create a loop in a network. I was trying to create some sort of clock/pulse generator using a series of not gates to make lights auotomatically flash. Allowing loops in networks would also allow us to create flip-flops/latches (great when creating mazes/puzzle maps - storing user inputs). If allowing loops in networks would be too difficult an alternative would be creating a pulse generator object and a latch object. I think that either of these would hugely improve gameplay. Sensors would also be really useful - proximity and light - to create warning systems for NPCs or other players, and to make it so that streetlights only come on at night. Hopefully it's possible to create some of these. Cheers.
  7. Ethan Gordon Wilson

    Suggestion: Improved World Ore Generation

    Request: Consider revamping ore generation algorithms to allow the following: 1) Generation of ores in and around cave systems. and less occurrence of surface ores (approx 20-40% less than currently observed). Encourages more cave exploration - more risk/reward Smaller surface veins of ores - larger veins underground! Small samples of ores on ground (more than just flint - allow for occasional iron/copper/gold ores - perhaps near (above) seams generated underneath the surface to hint miners where to mine). 2) More concentrations of minerals in certain areas: flint near hills/mountains clay near water gold/copper/iron underground and around/in mountains and hills shape deposits in characteristic ways to be unique to each mineral/ore (coal in horizontal seams, gold in vertical, flint in round patches, etc.) 3) More Ylandium deposits! I've yet to find one crystal in two maps! need more mutated creatures or more dust drops from each one slain. crystals need to spawn at higher levels than currently seen (by others - not me). higher dust yields from processing crystals. 4) World Generation Options: Allow for specific concentrations of Iron/Copper/Quartz/Ylandium at world creation.
  8. (Please hit the Up-vote arrow at top left if you agree, to get the 'dev's attention on this issue!) Unless I'm missing some item that already does this, please consider allowing the automatic "growth" of greenery "grass" to cover up recently placed dirt in areas where landscaping was performed. This should help eliminate those garish brown lumps that show up as you terraform your land around your base. Thanks!
  9. Chris Young Noize G.


    please add a low quality voice recording for npc voice acting check out https://vocaroo.com/ that records real fast and sends recorded messages fast
  10. Firstly let me state that I haven't scoured the forums for if this has been suggested or not or if it has been addressed by the ylands development team. Through the time I have played this, I have noticed some changes that need to be in effect for a successful release and subsequently longevity and (for you who are concerned about it) profit that the game can make resulting from improved sales upon implementation and release. While multiplayer is fun, it has some serious flaws such as not having the option to have PVE in exploration. I personally do not enjoy being griefed/looted in exploration when I spend my time gathering resources to build these structures, and lets be honest, the protection barrier is something that would only be useful in a pure pvp setting and doesn't provide the prevention of death by player, I suggest having the option to have PVE in a servers launch settings. Include the ability to add custom mobs using both the steam workshop and your current content explorer so that if people want to add the undead (zombies, skeletons, wraiths, ghosts, ect ect.) for example they can, it gives the community the ability to have expanded game play while having no additional effort expended on your part, resulting in more sales. Really need to have the option to befriend people so you don't end up accidentally killing someone you're working with while fighting enemies. There is very little use for beds in multiplayer, other than keeping you from starving to death quicker, they offer no other bonus. I suggest making them a respawn point as that has been the norm in many other games in this same genre, also if possible make it where the night could be set to day if everyone sleeps. Another point that I find needs to be settled is a goal. I suggest adding in a goal of some sort to exploration to give people a sense of achievement. Give the community a boss/npc pirates to fight. Give us randomly generated treasure maps that lead to buried treasure. Something to work towards that lets you feel like you accomplished something.
  11. Lupowop

    Useful Rope

    So ropes... right now they are used in crafting and as decorations... that's it... Ropes would be great to be used to tie things to other things... such as: Tie the small boat or raft to your ship and drag it along on your trip Tie a rope around a tamed horse and pull him along with you as you explore the island on foot (I know you can call a horse but this would be more realistic) Tie up a horse near your base so he doesn't run off before you can build him a pen Use rope for repelling... (grappling hook) when caving without the propeller pack or flying potions Lazoo... why not... you could wrangle things and people... great for PvP Fuses for Gunpowder barrels... make a long fuse... light it and boom Roping a cave as marker.... when caving you tie the end of a rope to the entrance and follow it back to get out I'm sure there are a lot more uses but that's a start...
  12. Ethan Gordon Wilson

    World Creation: Set Seed Value

    Please allow the player to utilize a seed value to influence the world generation, along with entering a world name (already supported). This would allow people to "share" maps apart from the sharing of actual created maps in the workshop. This assumes that worldgen is using seed-based algorithm and output can replicate with same seed values. If no seed value is defined in this option, default to already-implemented seed generation. Lastly, allow players to view seed values used in the "~" screen so they can replicate/share seed values from randomly generated maps. Thanks!
  13. Hi guys, I thought I might come back in for a few ideas. I don't know if anyone posted them yet but I thought it can't hurt to tell you some of mine. I'd love to have an empty and a full bucket, a recline chair and a sunumbrella for my porch, a couch, some curtains for the windows and some strawpiles and a watering can for the garden. Some hanging or standing pots and pans for the kitchen and a sink just for decoration would be awesome too. And now to the bad news. Unfortunately the game lags very very bad since your last update, I guess about 3 weeks ago it started for me to get really annoying, so I would understand if some people would just leave the game. I am playing on a singleplayer and my computer is capable to run Ark Survival Evolved without any problems and I do believe ARK is one of the games people complain a lot about having probs to run it. So to be honest I do not believe that my computer has the problem. Would be nice if you could try to figure out what causes that lag. Thanks And one more thing, maybe noone reported that yet but when I started another new game I had the same special place on 4 islands, I found everywhere that pile of wood logs and a jail sign on the floor and a knife, some wheels. Maybe you'd need to code that this may not happen and that the randomly created islands need to have different special places with loot, otherwise it gets really very fast very boring Luna plays
  14. Hello, here are some bug saw in game (with *). As well as what ideas for Dev. (with -): * When cutting a large tree, the cutout pattern passes over the character. - Add a backpack for exploration. - Change the animation with the axe, the one with the hammer is more like. - To be sick when you eat bad berries. - Be burned when passing by a fire. - Too much food can make us sick. - To tame a wolf like a dog as well as a horse.
  15. 0ldguy

    Editor suggestion

    *Easy ylands maker/design* >hard to make my own player-made island Can easily put/make/drag island to your main generated island >small >medium >large •can easily design and mold island to make it look nice. •shrink and enlarge •extra• 1. more options in putting items i the game. Shrink, expand and bend 2. Mp in editor Fix Mp and Sp bugs 1st Then slowly put suggestions to the game Cause the game is already awesome and I guess we can wait.
  16. I think the main reason that i cant connect to the server is ( Downloading Data ), I think for connecting to servers the game need (HIGH INTERNET SPEED) for downloading. When i want to connect to the servers it get all of my internet speed and make my (INTERNET SPEED) too low or weak and cause of this my it doesn't establish a connection between me and the server and it kicked me and say host unreachable. and other reason is : Every time we want to connect to the server it download to much data from the server, Why shouldn't download it once? Pls fix the servers and mp first in the next update. We need mp and servers to be playable first (NOT BARRIER )
  17. Hi A frequent problem I have in the editor is finding where my character is. I was hoping for a function that moves the camera to a player of choice (by cycle through players, or dropdown menu), that way you can easily find your player on other ylands and such. Thanks!
  18. Jamie McLaughlin


    Hi I have just starting playing the game and just to say that for an early access game there is a lot of content and so much to do. I was wondering if it was possible that withing the crafting and inventory system tabs that there are sub tabs for metal, wood, cloth, leather and so on to be able to narrow down the assets. Thank you
  19. tjdwls

    make beer

    We definitely need a beer for adventure
  20. I've found a few more bugs and hopefully I haven't duplicated a post somewhere but here goes: - Infinite seeds. I cut down a rubber tree and the seeds went into my seed box. After equipping them to my dynamic slot I could plant infinite amounts of rubber trees. Looking in my seed box I still had one seed. - Dynamic slot doesn't update. When using coal in my dynamic slot to fuel engines on my ship I can keep clicking to fuel and even when it gets to 0 it will continue or the item won't disappear from the slot. - Car Chassis. I placed a car chassis down by my home and after I died (trying to get past tesla coils!!) my car chassis seemed to have disappeared? Also can I suggest that the cabinets and storage with scrollable slots be able to be scrolled using the middle mouse scroller please. Would make life so much more easier.
  21. can you add offline mode and vsync? my fps too high to play this game I want to caps 60
  22. Hi all, I've played about 15 hours of Ylands now and do have a few suggestions that may benefit the game which i'm sure people may have picked up on anyway. - Make a food meter visible. Quite self explanatory really but I don't like to wait until it prompts me at the bottom of the screen that i'm hungry or waiting for the food icon to appear. A simple food bar would be beneficial. - Front indicator on placeable items. I think it would be excellent if the front of an item was clearly marked before placing it down, maybe a small arrow indicating its direction? - Achievements. Now I know this is a part of many games already out but having achievements in the game allow people to aim for goals instead of aimlessly building and not knowing what they want to do next. I know what I am doing in the game and what my aim is but now and again it'd be nice to open up an achievement area and see what I can aim for. This would also help with unlocking items. For example, an achievement could be to locate a rubber tree and therefore when found it would unlock rubber, rubber slabs etc. - Secondary speed (running?). I think the movement of the character is a little too slow at the moment and I think that you have mastered a lot of human and realistic factors within the game but allowing a person to run (limited to stamina) would be an excellent addition). I'll update this thread if I have any more (I may need to go further into the game).
  23. lunz

    Better Zoom Out

    I would suggest making it possible to zoom out a lot more then we currently can do. Being able to see your whole ship when commanding it would be a whole lot more practical and visualy appealing. . At the moment it isn't possible to see the top of the mast, and your ship never fits the screen. I would also strongly suggest that a further zoom should be applied to the map, as of now you have to drag your mouse several times to find a previous visted yland, losing your orientation in the process. A better scale in my opinion would be if you could at least see the border of neighbouring yland when fully zoomed out in the mapscreen. 30+hrs in this game and as of yet don't regret a single dime I spend on it. Keep up the great work you devs are doing.
  24. Aethelis

    respawn beacon?

    hey, after i spent a large chunk of yesterdays gameing time by rowing a raft to the yland i died on, i thought about the matter a bit. my prime choice would be some sort of respawn beacon (i'm not too picky about its look, be it a bed or a dais or what ever). the main reason is, that its important to get the ship back, without the need to build a new one. so something that can be placed on a medium and/or large ship would be nice. this could be further explored by a construction for placement on land. something i can build in my base, or more importantly on a yland i'm exploring or to which i resettled. it would be for more advanced characters i guess, but idealy craftable without yllandium or other rare stuff. on my first yland the spawn was inhabited by a wild puma, and i so wished i could respawn im my camp, without running the gauntlet everytime another thing would be either a small craft that is faster than the raft (and without pressing W the whole time), or something like advanced paddles for the existing two. just to get that other ship from a distant yland, without sacrificing a lot of advanced ressources, faster than a raft does. cheers
  25. This game is very addicting and fun to play, the only downside are the bugs making this game almost unplayable in multiplayer. Bugs: Items turning invisible when interacting/placing Relog causes the map to erase everything Random lag spike Climbing ship ladder teleports me to another ship Item in inventory turns invisible and not accessible Boat completely stopped working in the middle of sea Suggestions: Items in inventory/chest should be combined automatically Removing dead bodies!!!!!! There are dead bodies laying around my ship/base, preventing me from building Allow more than one key per door for multiplayer (playing as a group if only one player can unlock/lock door sucks) Building blocks should be easier for taking down by the player who placed it (building a base with stone block and messing up is a nightmare if I have to hit the blocks to get rid of it)