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Found 341 results

  1. Every now and then, when I'm editing my scripts, the zoom function just stops working and sometimes will randomly return, but a lot of the time it won't. It's rather frustrating as some of my scripts are pretty large. I'm posting it to try and see if it could be any problem on my end. Thanks!
  2. The move to inventory tile (combined with an event listener that sees if something leaves the inventory) sometimes duplicates the items instead. It seems to have trouble with the whole stack or individual items that don't stack. If it is part of a stack, it works as normal.
  3. When using custom controls, plant is actually part of "building." If I uncheck "plant," I am still able to plant as normal. If I uncheck "building-place block" I can no longer plant 🤦‍♀️ along with all the other building functions that I wanted to keep. Speaking of planting, I also can no longer free-place seeds as just items (not planting) no matter what map (sandbox etc.) 😖 ...I did some more testing and discovered I can scroll through V, then select a different object, then select the seed, then press V again (just watch the video lol). That is definitely not functioning as intended.
  4. If players go to the edge of my play area, they get stuck and can no longer move. Luckily most of them can use /killme or a custom control I have set up to move you back to the entrance of the maze, but this is still super annoying. Moving using those methods allows you to move your character as normal again, without restarting the map.
  5. Description: I dug a hole in editor, but at certain angles, the terrain reappears. I can still walk through it. The map I sent Adam a while ago (Halloween-published files) is the video, but I'd bet this happens to multiple maps.
  6. So I have been having multiple problems with the game timing me out. I mainly play on YWD servers. Journey to the 12 Kingdoms and Origins. There is now a 5th server for Origins that is only listed in multiplayer lobby (Nitrado server) Anyhow when it goes to time me out or I see the spinning wheel of death...I wait for it to bring me back to the main screen, and sometimes it never occurs. I end up closing the program with task manager when this happens. It just happened again so I decided to come here and attach the input/output logs, but guess what? They aren't in the folder for the time played. I don't always have to close the program this way, but thought you might want to be aware. When it odes timeout again and closes properly I will send you the logs. It's been crashing so much lately that I will add the logs here soon when it does occur again.....fair warning, since the update this has happened so much I think you will be seeing a lot of these logs. (With the exception of the logs that do not save)
  7. Particles on items and characters not work after patch 1.4.0 or 1.4.1 (only on dedicated server,?) In editor and editor test work correctly.
  8. So I was trying to make script with a Crude mace that, on a heavy attack, would launch a large rock forward to hit and damage an opponent. I have made similar scripts a multitude of times, but I wanted this one to deal crushing damage since it is launching a large boulder. I noticed that when I set the damage type to crushing in the throw command, nothing would happen, and nothing in the "On entity hit" and "On ground hit" parts of the throw command, such as particle effects and sounds, would happen either. I tested the same script on other weapons and it was providing the same results, so I changed the damage type next, and after changing just the damage type to Pure, everything started working as intended.
  9. On the left side of the boat, the mast will not place next to the other mast. In fact it "forces" the placer to move to the left and won't allow to place against the other mast. On the other side, it works perfectly. The whole ship, on both sides, is made exactly alike. I can label this as a "game" issue. Three will fit on the right perfectly while, on the left, they won't come close and go "red". The left side was snapped after it moved but, trust me, it won't place on the left side next to the back mast.
  10. Join button missing in creator club page on some browsers:
  11. Creator Club Info Cannot change profile info. Does accept the changes but on refresh reverts back.
  12. When i use remove code to remove player's skill, i found it not work, player still could use the skill. I log all the skill belong player. console says the skill still here. So can you guys know this code is work good? Tomorrow I will send a video here for this problem.
  13. Since I start using windows 10 I got this problem, the game doesn't start and show me a game client error, I find the error log and I want to know what to do, please help I attach the error log files, thank you so much error.log output_log.txt
  14. Sometimes we like to work on maps over a of a few months and there can come a lot of issues if changes made impact those maps. In this case we have a older map that we generated a long time ago in which we have been building a city roleplay. Sadly when I opened it today I noticed that all of the trees were displaced from the newly-formed terrain which seems to have appeared differently altogether. Basically I'm thinking that the same seed produces a different terrain and now the trees no longer fit on that terrain. I would really like to see a fix to this as otherwise this map is dead. It seems to me all older maps generate like this. So if you have a map you generated in editor a while back now its terrain/trees dont fit.
  15. In my game i try make attack pets only by command, but command does not work corretly. If i go into trigger zone, pets only stay, on second enter pets run away, on thirt enter pets stops again and on fourth enter, pets attacks me. I delete all zones, trigers, script and entities and upload this (bugged?) world PS: In new (empty) world command work correctly on first entering world test.rar
  16. when the suit shoes are equipped to an npc or player, they are normal, however, when they are spawned as an item, The black on the shoes is replaced with the cyan coloring of the shoe laces.
  17. log_2020-05-16_161540clean.txt log_2020-05-16_180632clean.txt log_2020-05-16_182614clean.txt output_log.txt output_log_clean.txt
  18. I can rename the new pets in game, but when I leave the Ylands program it always resets the name to the default name called 'Pets Screen'. All of my older pets that I had named are still ok, with their original names.
  19. Hi since a few weeks I cant play anymore I have a crash at launch. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader Shader 'Hidden/Ylands/FXAA': fallback shader 'Hidden/FXAA II' not found Unloading 3 Unused Serialized files (Serialized files now loaded: 19) Crash!!! Files included Thanks for help output_log_clean.txt output_log.txt
  20. I put a discussion in through Steam months ago, at which point a dev said they'd get back to me when they found the issue and never did so here I am. Launch game through Steam, game window loads up and sits on a white screen and my pointer becomes a loading icon. It'll stay white screened with an inifite loading wheel pointer until I click something, at which point it says the game is not responding. I've tried verifying game files through Steam, reinstalling, etc. output_log.txt output_log_clean.txt
  21. Pretty serious game breaking bug here. In my new game there are 2 teams. When you hit a player on the same team as you, you don't deal damage to them but still see the hit connecting with particle effects showing up. So whether they are on your team or not, you should be able to hit them. And that's how it happens correctly most of the time In multiplayer, some players just become not collidable with hits. Arrows go through, bullets go through, and melee swings go right through them as if they are ghosts. If you ask the player to rejoin the game, they become normal and get hit. Even if the player is indestructible, they do get the hits collide and GFX shows up. In this case, players just completely become like a ghost and nothing connects. If you would like to get the scenario of my new game, you can contact me on Discord.
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