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  1. My friends and I were playing multiplayer hosted by me. After about an hour or so of playing, we encountered lag and general issues (couldn't pick up anything ect.) I had them rejoin, their characters were still alive in game and they were unable to rejoin. I restarted the server and we created a different multiplayer game and eventually ran into the same issue about an hour into it again. The issue seems to let them load the server to 100% but then never joins.
  2. I tried to play multiplayer with my friend but the game does not start at 100% loading. Is there no solution? output_log.txt output_log_clean.txt
  3. Sometimes when you attemp to start the game from the link at the desktop, you can get such of an announcement even before the main menu lights up
  4. Sometimes item's visual icon jumps to the lower border of the inventory. Space in inventory is still occupied and I cannot interact with it. I don't think I moved any of those items recently. Restarting game resolves, no items lost. Example: Quantity of iron ore stays in the box, icon is at lower left corner.
  5. Every game I make or load for some reason the right stick of the XB1 controller moves very slow Even set to only gamepad and set to 10 tried to reinstall game and controller I'm lost here. No clue why this is going on. here are the files Initialize engine version: 5.6.3p2 (b3d7a6428558) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: Intel(R) HD Graphics 4600 (ID=0x416) Vendor: Intel VRAM: 1136 MB Driver: 20.19.15.4549 Begin MonoManager ReloadAssembly Platform assembly: D:\ProgramData\SteamLibrary\steamapps\common\Ylands\Ylands_Data\Managed\UnityEngine.dll (this message is harmless) Loading D:\ProgramData\SteamLibrary\steamapps\common\Ylands\Ylands_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: D:\ProgramData\SteamLibrary\steamapps\common\Ylands\Ylands_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading D:\ProgramData\SteamLibrary\steamapps\common\Ylands\Ylands_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: D:\ProgramData\SteamLibrary\steamapps\common\Ylands\Ylands_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading D:\ProgramData\SteamLibrary\steamapps\common\Ylands\Ylands_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: D:\ProgramData\SteamLibrary\steamapps\common\Ylands\Ylands_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless) Loading D:\ProgramData\SteamLibrary\steamapps\common\Ylands\Ylands_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain Platform assembly: D:\ProgramData\SteamLibrary\steamapps\common\Ylands\Ylands_Data\Managed\Assembly-UnityScript.dll (this message is harmless) Loading D:\ProgramData\SteamLibrary\steamapps\common\Ylands\Ylands_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain Platform assembly: D:\ProgramData\SteamLibrary\steamapps\common\Ylands\Ylands_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading D:\ProgramData\SteamLibrary\steamapps\common\Ylands\Ylands_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: D:\ProgramData\SteamLibrary\steamapps\common\Ylands\Ylands_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading D:\ProgramData\SteamLibrary\steamapps\common\Ylands\Ylands_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: D:\ProgramData\SteamLibrary\steamapps\common\Ylands\Ylands_Data\Managed\LitJson.dll (this message is harmless) Loading D:\ProgramData\SteamLibrary\steamapps\common\Ylands\Ylands_Data\Managed\LitJson.dll into Unity Child Domain Platform assembly: D:\ProgramData\SteamLibrary\steamapps\common\Ylands\Ylands_Data\Managed\System.Drawing.dll (this message is harmless) Loading D:\ProgramData\SteamLibrary\steamapps\common\Ylands\Ylands_Data\Managed\System.Drawing.dll into Unity Child Domain Platform assembly: D:\ProgramData\SteamLibrary\steamapps\common\Ylands\Ylands_Data\Managed\System.Windows.Forms.dll (this message is harmless) Loading D:\ProgramData\SteamLibrary\steamapps\common\Ylands\Ylands_Data\Managed\System.Windows.Forms.dll into Unity Child Domain Platform assembly: D:\ProgramData\SteamLibrary\steamapps\common\Ylands\Ylands_Data\Managed\udpkit_wp8.dll (this message is harmless) Loading D:\ProgramData\SteamLibrary\steamapps\common\Ylands\Ylands_Data\Managed\udpkit_wp8.dll into Unity Child Domain Platform assembly: D:\ProgramData\SteamLibrary\steamapps\common\Ylands\Ylands_Data\Managed\Unity.IO.Compression.dll (this message is harmless) Loading D:\ProgramData\SteamLibrary\steamapps\common\Ylands\Ylands_Data\Managed\Unity.IO.Compression.dll into Unity Child Domain Platform assembly: D:\ProgramData\SteamLibrary\steamapps\common\Ylands\Ylands_Data\Managed\Mono.Nat.dll (this message is harmless) Loading D:\ProgramData\SteamLibrary\steamapps\common\Ylands\Ylands_Data\Managed\Mono.Nat.dll into Unity Child Domain Platform assembly: D:\ProgramData\SteamLibrary\steamapps\common\Ylands\Ylands_Data\Managed\HeadlessServerMonitorShared.dll (this message is harmless) Loading D:\ProgramData\SteamLibrary\steamapps\common\Ylands\Ylands_Data\Managed\HeadlessServerMonitorShared.dll into Unity Child Domain Platform assembly: D:\ProgramData\SteamLibrary\steamapps\common\Ylands\Ylands_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll (this message is harmless) Loading D:\ProgramData\SteamLibrary\steamapps\common\Ylands\Ylands_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain - Completed reload, in 0.036 seconds Platform assembly: D:\ProgramData\SteamLibrary\steamapps\common\Ylands\Ylands_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: D:\ProgramData\SteamLibrary\steamapps\common\Ylands\Ylands_Data\Managed\System.dll (this message is harmless) <RI> Initializing input. <RI.Hid> Failed to create device file: 3 The system cannot find the path specified. (Filename: Line: 54) <RI> Input initialized. desktop: 1920x1080 59Hz; virtual: 5120x1080 at -1920,0 <RI> Initialized touch support. UnloadTime: 1.272266 ms GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 The referenced script on this Behaviour (Game Object 'SceneManager') is missing! (Filename: Line: 1744) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 1.215816 ms Platform assembly: D:\ProgramData\SteamLibrary\steamapps\common\Ylands\Ylands_Data\Managed\Mono.Security.dll (this message is harmless) Platform assembly: D:\ProgramData\SteamLibrary\steamapps\common\Ylands\Ylands_Data\Managed\System.Configuration.dll (this message is harmless) Platform assembly: D:\ProgramData\SteamLibrary\steamapps\common\Ylands\Ylands_Data\Managed\System.Xml.dll (this message is harmless) Platform assembly: D:\ProgramData\SteamLibrary\steamapps\common\Ylands\Ylands_Data\Managed\Accessibility.dll (this message is harmless) Platform assembly: D:\ProgramData\SteamLibrary\steamapps\common\Ylands\Ylands_Data\Managed\Mono.WebBrowser.dll (this message is harmless) Platform assembly: D:\ProgramData\SteamLibrary\steamapps\common\Ylands\Ylands_Data\Managed\Mono.Posix.dll (this message is harmless) Unloading 5985 unused Assets to reduce memory usage. Loaded Objects now: 16106. Total: 53.355213 ms (FindLiveObjects: 1.610111 ms CreateObjectMapping: 1.709754 ms MarkObjects: 45.620686 ms DeleteObjects: 4.413374 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16106. Total: 50.255157 ms (FindLiveObjects: 5.340097 ms CreateObjectMapping: 0.655591 ms MarkObjects: 44.220127 ms DeleteObjects: 0.036778 ms) GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 2474 unused Assets to reduce memory usage. Loaded Objects now: 20570. Total: 90.095268 ms (FindLiveObjects: 5.706595 ms CreateObjectMapping: 3.005541 ms MarkObjects: 80.578293 ms DeleteObjects: 0.802703 ms) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 38.785519 ms Unloading 4390 unused Assets to reduce memory usage. Loaded Objects now: 43269. Total: 226.227753 ms (FindLiveObjects: 4.163624 ms CreateObjectMapping: 4.083226 ms MarkObjects: 192.255035 ms DeleteObjects: 25.725010 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 43270. Total: 211.854782 ms (FindLiveObjects: 14.864775 ms CreateObjectMapping: 9.658532 ms MarkObjects: 187.222000 ms DeleteObjects: 0.108623 ms) Fallback handler could not load library D:/ProgramData/SteamLibrary/steamapps/common/Ylands/Ylands_Data/Mono/libc Fallback handler could not load library D:/ProgramData/SteamLibrary/steamapps/common/Ylands/Ylands_Data/Mono/.\libc Fallback handler could not load library D:/ProgramData/SteamLibrary/steamapps/common/Ylands/Ylands_Data/Mono/libc GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 The referenced script on this Behaviour (Game Object 'SceneManager') is missing! (Filename: Line: 1744) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 178.273804 ms Unloading 6438 unused Assets to reduce memory usage. Loaded Objects now: 32103. Total: 132.228012 ms (FindLiveObjects: 2.448310 ms CreateObjectMapping: 3.667548 ms MarkObjects: 82.965019 ms DeleteObjects: 43.145863 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 32104. Total: 110.629860 ms (FindLiveObjects: 10.556602 ms CreateObjectMapping: 11.830579 ms MarkObjects: 87.723930 ms DeleteObjects: 0.517887 ms) Setting up 4 worker threads for Enlighten. Thread -> id: 2f50 -> priority: 1 Thread -> id: 3688 -> priority: 1 Thread -> id: c8c -> priority: 1 Thread -> id: 296c -> priority: 1 the output clean one YlandsLog {} [IN] Ylands Version: 0.6.1.42165 [IN] command line arguments: D:\ProgramData\SteamLibrary\steamapps\common\Ylands\Ylands.exe [IN] Logging On [IN] Loading Scene Starter [WN]U The referenced script on this Behaviour (Game Object 'SceneManager') is missing! [IN] Initial config: analytics.enabled (Bool/Default): True assetStore.linkNoteShown (Bool/Default): False assetStore.previewCharFemale (Bool/AccountIni): False audio.master.volume (Float/AccountIni): 1 audio.music.customEnabled (Bool/Default): False audio.music.volume (Float/Default): 0.65 audio.sfx.editor.volume (Float/Default): 1 audio.sfx.volume (Float/Default): 1 charCreation.favorite.created (Bool/AccountIni): True charCreation.favorite.hair (Int/AccountIni): 2 charCreation.favorite.hairColor (Int/AccountIni): 15 charCreation.favorite.head (Int/AccountIni): 1 charCreation.favorite.isFemale (Bool/AccountIni): False charCreation.favorite.name (String/AccountIni): Jack charCreation.favorite.skinColor (Int/AccountIni): 1 codexTopicRead.charpanel (Bool/AccountIni): True codexTopicRead.crafting (Bool/AccountIni): True codexTopicRead.cube (Bool/AccountIni): True codexTopicRead.sail (Bool/AccountIni): True codexTopicRead.terrain (Bool/AccountIni): True codexTopicRead.wellbeing (Bool/AccountIni): True controls.camera3rdYInverted (Bool/AccountIni): False controls.camera3rdYInvertedGamepad (Bool/AccountIni): False controls.cameraDefaultIsFPS (Bool/Default): False controls.cameraFPSYInverted (Bool/AccountIni): False controls.cameraFPSYInvertedGamepad (Bool/AccountIni): False controls.combatmodeToggle.tools (Bool/Default): True controls.combatmodeToggle.weapons (Bool/Default): False controls.controllerSelectionIdx (Int/MachineIni): 0 controls.gamepadSensitivity (Float/MachineIni): 5 controls.mouseSensitivity (Float/MachineIni): 5 debug.freeCamRotEnabled (Bool/Default): False ForceSynchronousSceneLoad (Bool/Default): False gameplay.autosave.enable (Bool/Default): True gameplay.autosave.periodSeconds (Float/Default): 180 general.lastYCreated.biomeAreaID (Int/AccountIni): 2 general.lastYCreated.latitude (Float/AccountIni): -1.5 general.lastYCreated.longitude (Float/AccountIni): -61.3 general.lastYCreated.size (Float/AccountIni): 2 general.lastYlandSelected.name (String/Default): general.yCreating.datetime (String/AccountIni): 2015-07-01T08:00:00.0000000 general.yCreating.nsaame (String/AccountIni): Mine general.yCreating.seed (String/AccountIni): YHKEQMC graphics.AOType (Int/Default): 0 graphics.camFOV (Float/MachineIni): 40 graphics.cloudsVisible (Bool/Default): False graphics.enviroDynamic (Bool/Default): False graphics.farclip (Float/Default): 100 graphics.FPSCap (Int/Default): 120 graphics.gameWindowed (Bool/MachineIni): False graphics.guiScale (Float/Default): 1 graphics.levelOfDetail (Int/Default): 0 graphics.preset (Int/Default): 2 graphics.resolution.windowedX (Int/Default): 0 graphics.resolution.windowedY (Int/Default): 0 graphics.resolutionScale (Float/MachineIni): 1 graphics.resolutionX (Int/MachineIni): 1920 graphics.resolutionY (Int/MachineIni): 1080 graphics.shadowQuality (Int/Default): 0 graphics.waterReflectionEnabled (Bool/Default): False graphics.windowPositionX (Int/Default): 0 graphics.windowPositionY (Int/Default): 0 language (String/Code): en lastEditedFile (String/Default): lastForcedNewsItemId (Int/AccountIni): 7 lastGameSaved.dayTime (String/AccountIni): Day lastPlayedGame (String/AccountIni): Play;5e69485b-cdf4-4339-8941-88f39cc43bdd LoadMinimumBlocks (Bool/Default): False LogLocalWus (Bool/Default): False misc.everdid.dragNDrop (Bool/AccountIni): True misc.everdid.usedSearchField (Bool/AccountIni): True misc.lastPlayedPath (Int/Default): 0 misc.lastPlayedRelease (Int/Default): 0 misc.lastPlayedSvnRevision (Int/Default): 0 misc.showBISScenarios (Bool/Default): True misc.showTutorialHints (Bool/Default): True NetConnectAttemptTimeoutMs (Int/Code): 15000 NetConnectionTimeoutMs (Int/Default): 5000 NetDirectConnectAttemptCount (Int/Code): 1 NetLobbyHeartbeatIntervalMs (Int/Default): 60000 NetLogLevel (Int/Default): 1 NetSteamRelayEnabled (Bool/Default): True NetUseSteam (Bool/Default): True radialMenu.directToolSettingsEnteredTimes (Int/Default): 0 radMenu.favoriteEmotes (String/Default): 10,,17,26,,,,,,, ThreadedColliderCooking (Bool/Default): False [IN] Active controller: MouseKeyboardInputDevice [IN] EnteredStarter [IN] Started game on: hour=18 min=29 sec=29 day=12 month=12 year=2017 [IN] Ylands Version: 6.1.42165-PROD [IN] System spec: os=Windows 10 (10.0.0) 64bit cpu=Intel(R) Core(TM) i7-4700HQ CPU @ 2.40GHz mem=20362 gpu=Intel(R) HD Graphics 4600 gpuVendor=Intel gpuMem=1136 [IN] Active controller: GamepadInputDevice [IN] Physical socket bound to [EndPoint 1.16.0.1:15826 | 76561198167834066] [IN] [net] started as server [IN] [net] scene load begin Ylands [IN] EnteredYlands [IN] New Yland Session role=[Master] name=Try Again seed=9ST90 edit=0 [IN] ThreadedColliderCooking Disabled [IN] ORIGIN PATH COUNT 45, NEW PATH COUNT 13 [IN] Ylands Scene Exit: start at 18:34:03, mode=Starter [WN]U The referenced script on this Behaviour (Game Object 'SceneManager') is missing! [IN] Ylands Scene Exit: stopping simulation [IN] [net] shutdown begin [IN] [net] shutdown done [IN] Ylands Scene Exit: exit/load starter [IN] EnteredStarter [IN] Quitting --UnityLog-- Initialize engine version: 5.6.3p2 (b3d7a6428558) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: Intel(R) HD Graphics 4600 (ID=0x416) Vendor: Intel VRAM: 1136 MB Driver: 20.19.15.4549 Begin MonoManager ReloadAssembly Platform assembly: D:\ProgramData\SteamLibrary\steamapps\common\Ylands\Ylands_Data\Managed\UnityEngine.dll (this message is harmless) Loading D:\ProgramData\SteamLibrary\steamapps\common\Ylands\Ylands_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: D:\ProgramData\SteamLibrary\steamapps\common\Ylands\Ylands_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading D:\ProgramData\SteamLibrary\steamapps\common\Ylands\Ylands_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: D:\ProgramData\SteamLibrary\steamapps\common\Ylands\Ylands_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading D:\ProgramData\SteamLibrary\steamapps\common\Ylands\Ylands_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: D:\ProgramData\SteamLibrary\steamapps\common\Ylands\Ylands_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless) Loading D:\ProgramData\SteamLibrary\steamapps\common\Ylands\Ylands_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain Platform assembly: D:\ProgramData\SteamLibrary\steamapps\common\Ylands\Ylands_Data\Managed\Assembly-UnityScript.dll (this message is harmless) Loading D:\ProgramData\SteamLibrary\steamapps\common\Ylands\Ylands_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain Platform assembly: D:\ProgramData\SteamLibrary\steamapps\common\Ylands\Ylands_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading D:\ProgramData\SteamLibrary\steamapps\common\Ylands\Ylands_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: D:\ProgramData\SteamLibrary\steamapps\common\Ylands\Ylands_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading D:\ProgramData\SteamLibrary\steamapps\common\Ylands\Ylands_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: D:\ProgramData\SteamLibrary\steamapps\common\Ylands\Ylands_Data\Managed\LitJson.dll (this message is harmless) Loading D:\ProgramData\SteamLibrary\steamapps\common\Ylands\Ylands_Data\Managed\LitJson.dll into Unity Child Domain Platform assembly: D:\ProgramData\SteamLibrary\steamapps\common\Ylands\Ylands_Data\Managed\System.Drawing.dll (this message is harmless) Loading D:\ProgramData\SteamLibrary\steamapps\common\Ylands\Ylands_Data\Managed\System.Drawing.dll into Unity Child Domain Platform assembly: D:\ProgramData\SteamLibrary\steamapps\common\Ylands\Ylands_Data\Managed\System.Windows.Forms.dll (this message is harmless) Loading D:\ProgramData\SteamLibrary\steamapps\common\Ylands\Ylands_Data\Managed\System.Windows.Forms.dll into Unity Child Domain Platform assembly: D:\ProgramData\SteamLibrary\steamapps\common\Ylands\Ylands_Data\Managed\udpkit_wp8.dll (this message is harmless) Loading D:\ProgramData\SteamLibrary\steamapps\common\Ylands\Ylands_Data\Managed\udpkit_wp8.dll into Unity Child Domain Platform assembly: D:\ProgramData\SteamLibrary\steamapps\common\Ylands\Ylands_Data\Managed\Unity.IO.Compression.dll (this message is harmless) Loading D:\ProgramData\SteamLibrary\steamapps\common\Ylands\Ylands_Data\Managed\Unity.IO.Compression.dll into Unity Child Domain Platform assembly: D:\ProgramData\SteamLibrary\steamapps\common\Ylands\Ylands_Data\Managed\Mono.Nat.dll (this message is harmless) Loading D:\ProgramData\SteamLibrary\steamapps\common\Ylands\Ylands_Data\Managed\Mono.Nat.dll into Unity Child Domain Platform assembly: D:\ProgramData\SteamLibrary\steamapps\common\Ylands\Ylands_Data\Managed\HeadlessServerMonitorShared.dll (this message is harmless) Loading D:\ProgramData\SteamLibrary\steamapps\common\Ylands\Ylands_Data\Managed\HeadlessServerMonitorShared.dll into Unity Child Domain Platform assembly: D:\ProgramData\SteamLibrary\steamapps\common\Ylands\Ylands_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll (this message is harmless) Loading D:\ProgramData\SteamLibrary\steamapps\common\Ylands\Ylands_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain - Completed reload, in 0.036 seconds Platform assembly: D:\ProgramData\SteamLibrary\steamapps\common\Ylands\Ylands_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: D:\ProgramData\SteamLibrary\steamapps\common\Ylands\Ylands_Data\Managed\System.dll (this message is harmless) <RI> Initializing input. <RI.Hid> Failed to create device file: 3 The system cannot find the path specified. (Filename: Line: 54) <RI> Input initialized. desktop: 1920x1080 59Hz; virtual: 5120x1080 at -1920,0 <RI> Initialized touch support. UnloadTime: 1.272266 ms GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 The referenced script on this Behaviour (Game Object 'SceneManager') is missing! (Filename: Line: 1744) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 1.215816 ms Platform assembly: D:\ProgramData\SteamLibrary\steamapps\common\Ylands\Ylands_Data\Managed\Mono.Security.dll (this message is harmless) Platform assembly: D:\ProgramData\SteamLibrary\steamapps\common\Ylands\Ylands_Data\Managed\System.Configuration.dll (this message is harmless) Platform assembly: D:\ProgramData\SteamLibrary\steamapps\common\Ylands\Ylands_Data\Managed\System.Xml.dll (this message is harmless) Platform assembly: D:\ProgramData\SteamLibrary\steamapps\common\Ylands\Ylands_Data\Managed\Accessibility.dll (this message is harmless) Platform assembly: D:\ProgramData\SteamLibrary\steamapps\common\Ylands\Ylands_Data\Managed\Mono.WebBrowser.dll (this message is harmless) Platform assembly: D:\ProgramData\SteamLibrary\steamapps\common\Ylands\Ylands_Data\Managed\Mono.Posix.dll (this message is harmless) Unloading 5985 unused Assets to reduce memory usage. Loaded Objects now: 16106. Total: 53.355213 ms (FindLiveObjects: 1.610111 ms CreateObjectMapping: 1.709754 ms MarkObjects: 45.620686 ms DeleteObjects: 4.413374 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16106. Total: 50.255157 ms (FindLiveObjects: 5.340097 ms CreateObjectMapping: 0.655591 ms MarkObjects: 44.220127 ms DeleteObjects: 0.036778 ms) GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 2474 unused Assets to reduce memory usage. Loaded Objects now: 20570. Total: 90.095268 ms (FindLiveObjects: 5.706595 ms CreateObjectMapping: 3.005541 ms MarkObjects: 80.578293 ms DeleteObjects: 0.802703 ms) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 38.785519 ms Unloading 4390 unused Assets to reduce memory usage. Loaded Objects now: 43269. Total: 226.227753 ms (FindLiveObjects: 4.163624 ms CreateObjectMapping: 4.083226 ms MarkObjects: 192.255035 ms DeleteObjects: 25.725010 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 43270. Total: 211.854782 ms (FindLiveObjects: 14.864775 ms CreateObjectMapping: 9.658532 ms MarkObjects: 187.222000 ms DeleteObjects: 0.108623 ms) Fallback handler could not load library D:/ProgramData/SteamLibrary/steamapps/common/Ylands/Ylands_Data/Mono/libc Fallback handler could not load library D:/ProgramData/SteamLibrary/steamapps/common/Ylands/Ylands_Data/Mono/.\libc Fallback handler could not load library D:/ProgramData/SteamLibrary/steamapps/common/Ylands/Ylands_Data/Mono/libc GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 The referenced script on this Behaviour (Game Object 'SceneManager') is missing! (Filename: Line: 1744) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 178.273804 ms Unloading 6438 unused Assets to reduce memory usage. Loaded Objects now: 32103. Total: 132.228012 ms (FindLiveObjects: 2.448310 ms CreateObjectMapping: 3.667548 ms MarkObjects: 82.965019 ms DeleteObjects: 43.145863 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 32104. Total: 110.629860 ms (FindLiveObjects: 10.556602 ms CreateObjectMapping: 11.830579 ms MarkObjects: 87.723930 ms DeleteObjects: 0.517887 ms)
  6. Hello! I mentioned in another post how some blocks were duplicated in the editor as if an older save was merged with the current save. I have a save file with a prime example now so you can see what I mean. I saved the game at some point with part of the hull painted white. I then changed some blocks around the mast area, like adding a door, and re-painted most of the hull in a brown-ish color. As you can see in the save file, the paint has been reverted to the white paintjob and the mast area has both the layout from the save with the white paintjob and the layout from the new paintjob at the same time, with blocks glitching in to eachother. I just thought I'd share this before I continue and delete the duplicate stuff. The extention has been changed to .txt to be able to upload. Just change it to .yland. SHIP_2_.txt
  7. In order to stop myself becoming the victim of floating sharks jumping onto the helm of my ship, i built a cage/enclosure around the helm of my ship. However the sharks seem to become stuck in the flooring, ..or passing part way through the walls. or leaping onto the deck and getting stuck on the mast. If you kill the shark , it then rolls onto its back and becomes a weight that de-stabilizes your ship. The shark attacks seem to occur after you release the helm controls to either view the map or eat. several times i have moved the camera view back to see a shark tale sticking out of the stern of my ship ...and then see the sharks head emerging through the floorboards. This seems to be a materials porosity issue as the building i constructed will also "leak during" a rain storm, even though the roof has decorated stone panels/marble panels lining it .
  8. When I get on a boat after swimming, I end up swimming on the boat like I’m in water, just wondering if anyone else is having problems like this?
  9. I'm not sure if this is intentional behavior or not. Sewing kit completely disappears after making a sail (large or small). I would expect making a sail to consume the life of the sewing kit and for it to be 'broken' if it's reached the end of it's life after making a massive object like a sail, however the sewing kit completely disappears from the inventory.
  10. If the iron saw was been broken while sawing down wood logs into 1x1 block, upon repairing the saw with the basic repair kit and further sawing items down, as the result, icon of a 1x1 wooden block will gone missing from the inventory, making any interaction with this stack being unavailable, while still maintaining ammount number and size data DxDiag.txt output_log.txt output_log_clean.txt
  11. @ Ylands team, please make the chat scrollable in single player or multiplayer, so that we can see previous messages that already scrolled out of the screen/chat. Make it adjustable to x lines definable in the settings (10/20/30 lines) right now if you miss a message there is no way to go to back messages and read it again.
  12. Hello. I am having some issues with a multiplayer server i sett upp. Me and a friend are playing together, and my friend has to log inn and out to see when something new is buildt on the boat. This sometimes happens on land aswell, but it is constantly broken on the boat.
  13. Hello,This has happened to my friend and I twice now, We've lost two islands that have 5+ hours of work on them each. My friend hosts the server off his PC. I will be playing and get stuck somewhere, and as so as I do, he is unable to place things or do anything interactive with the server until I log. Once I log, the server goes back to working, but as soon as I try to join back, it bugs the server again and I get stuck at 100% (Recalling Buildings) and never get logged into the server. Once I disconnect, server goes back to normal. I've included my logs as well as the server hosts logs. PLEASE HELP! My Ylands logs.rar Echo's Ylands logs.rar
  14. Hello, I bought Ylands 2 days ago. Since then me and my friends played 2 multiplayer games, saved both games and they both got corrupted and where unplayable the next day. This meant at least 10 hours of playing were lost. What happend was one of us got stuck en relogged. From that point on interacting(Forges, Furnaces, Wheels etc) didnt work and when I was controlling a wheel of a ship I couldnt get out of it and had to relog again. If the server completly stopped then the next day only the person hosting could join the game the others where unable to join the game. How can i fix this savegame so we can continue and if the savegame is unfixible, how can we make sure this doesnt happen again? Little example Thanks in advance. DxDiag.txt output_log.txt MAGHIER.rar
  15. Hello all, Yesterday I linked my steam account to my Bohemia account so that I may have access to the mod shop. After doing so all of my save games are now requesting that I create a new character when I load them. I'm assuming that my account now has a different UID than when it was a steam only account. At the very least devs should be aware of that one. Is there any way that I can alter the saves to contain the correct reference for my avatar to the new linked account? Any help there would be magical as I had quite a few items beyond my means on my character that are lost to limbo. Thank you. [UPDATE] While the issue is still a bug/issue that should be considered and resolved I was able to recover my saved games. See second post. output_log.txt output_log_clean.txt
  16. Major boat bug, UPLOADED IT TO YOUTUBE : this happens while jumping in a boat in front of a mast, the boat will sink and you will die! Please fix this, ME and my friend lost everything.
  17. Hi, I tried to fish in the raft. I found out the fish would always fall to the bottom of the sea. ¿Could you please take a look into this? Thanks!
  18. Came across a locked stone chest. When attempting to open said chest, password prompt comes up. Save button works, Cancel button does nothing - more precisely it selects/re-selects the input text but does not cancel the dialog as expected. output_log_clean.txt output_log.txt
  19. There is multiple glass panels available at the kiln menu. Although they're being different in size, they're still named the exact same way, making it hard to recognize between each other outside of the crafting requirements menu
  20. So threw digging or using a shovel sometime's it'll cause a small hole to appear in the terrain that you could potentially fall threw, Most the time their only small enough for small items to fit and fall threw but I have created a larger one before that was big enough for me to fit threw. I'm not sure if above was the cause of it but I have the feeling it was as eventually, my game crashed after a while. The log with the terrain hole's that eventually crashed: 01_output_log.zip Wooden Box has 'Pick Up' action text for right click on it while it has the time until it cannot be pickup making you unable to open it in that time frame. While pickup is active: After the timer has ended: Death next to workstations will lead to your items being under the workstation I die next to my foundry and some of my items went under it making it hard to recover without digging around the foundry trying to maintain its height. Can see my legs, dirt and some needles stuck under/near it and I can't pick them up:
  21. Hello! I noticed a little bit of an annoying thing with the inventory: if you are moving items between inventories, the same items will not stack together until they first enter the inventory. For example I have a chest with 5 grass, and want to move the 5 more grass in my inventory to the chest. Regardless of whether I right-click it in or drag-and-drop, it never stacks with the existing grass, and goes to a new slot, and only then I can click and move them to stack them together. Similar thing with the seedbox for example - if I am moving seeds from a chest to a seedbox in my inventory, I have to first move the seeds to my inventory and then to the seedbox, it cannot be done in one drag-and-drop move. Fixing this would be a nice QoL time-saver. Thanks!
  22. my friend's game crashes after opening the craft menu section, here's the output files for the investigation, it's happens in the middle game, not in the early stage. output_log.txt output_log_clean.txt
  23. when you die on a ship, the headstones basically stop it and you have no way of moving. in this game is about exploration and trial and error. but if you are doing this on a ship you are fucked. the headstones weigh the ship down so much it wont move. we had a crew of 4 1 survived and somehow one headstone remains on the ship and it will not move.
  24. When your large-scale ship is close to the ground, attemp to get under it can result in player being teleported into the ship, with upper part of character's body sticking out of the pooping deck ||| DxDiag.txt
  25. If you press the cancel button while connecting to a multiplayer server you will still join the server.
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