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  1. Before i start, understand i've done the following: After uninstalling Ylands, i wiped out the directory it left behind in the game directory, i wiped out the bohemian interactive directory left in the subdirectory off APPDATA/LocalLow. All my video drivers are up to date, i ran CCLEANER to remove any possible left over junk in the TEMP directories. I even created a new game save and attached it to the server I'm renting from Bohemia Interactive. My system is as clean as it can get and i reinstalled Windows 10 days previous to make sure it was 100% clean. Issues: Things are lost when dropped. Things are lost from digging. Things are lost when mounting them on walls (torches for instance). Can't use "hold down" rotate for things like doors to get the angle needed to make them fit perfectly. The single button push rotate works but it's useless on certain angles because it's limited. Crossbow just stops firing and refuses to reload. And i made it "new". Sometimes i can't pick up or drop bait or flowers. When i log back in, the crossbow is reloaded with 1 shot and the stuff (that was lost before on the ground) is sometimes visible. If i'm on a ship, when i come back in the game, i'm in the water "under" the ship. I shouldn't have these problems and i shouldn't have to keep going out and back into the games to solve certain issues and it won't solve the crossbow/blunderbuss issues my other players are having with them having shots they can't load into the blunderbuss that came with it in the chest when found after shooting a few rounds. I've gamed for over 40 years and i deal with computer repairs daily. I'm not a coder but i can't believe the issues are on my (and my other player's) ends. PS - It's been two game attempts and we have yet to find a single piece of copper ore or any kind of vein. We both though that was highly unusual. Also, AI people would die and leave nothing when dead....is that normal? output_log.txt output_log_clean.txt
  2. Hi, What are you doing? I can understand that you need more time to get rid of bugs and luck of content, but selling the game as it is now it's unfair, don't you think? It's not a big deal for me, I really like Ylands and I'm here almost from the start, but imagine new players, who buy "officially 1.1 version" and... there is no birds anymore, there is no sharks or fish of any kind, water is not working anymore, trading with npcs is broken again and fighting strange creatures also doesn't seem right. Not only that - whole world seems to be smaller than ever and from 5-7 islands we've got, one is "starting island" - empty, always the same and really not needed. I'm talking about solo, adventure mode of the game, of course. Why not to state clearly that solo mode game is in alfa, if you are going to do something with it at all? New people will try or see this on YT and abandon the game for good. Why you do this? You are adding new content again and again, but mostly only, let's face it, skins. Last time you added some very nice new recipes, few animals and plants, but content isn't so important if game itself doesn't work... I understand that you are listen to multiplayer community mostly, it's ok, but it would be good for all of us if you could fix most important issues first? I hope that at least you will say that you are working at water, birds, fish and bigger worlds... and that you haven't abandoned modding and "model making for all" ideas? I'm sorry, but I'm just sad. It's very frustrating when I see that in fact people gave up and only people from multiplayer community still patiently playing bricks and wish for water. I'd love to write for once something great about Ylands, but you seem to be not interested in returning content or fix engine flaws. All The Best, ComR
  3. Hello, I must say it's a bit annoying to click "equip" or drag berries to slots or to my avatar hands and then close inventory and click again to eat. It would be much easier if we just could click right button to eat something or place sleeping bag on the ground. Of course, it should work this wa only if there is no open chest and right click is needed then for moving items. And... it would be really nice if we could carry small urns, clay pots, small boxes and above all: small bags - it's realistic and it would not ruin the game if we could move such objects, even if we could place few things in it, three slots it's not a big deal and after all, we have to make them, use resources, so, it would be nice to have small wicked basket for mushrooms, bag for vegetables or just general purpose clay pots or... different size backpacks or even big suitcase, with 9 slots, but we could carry it with both hands... Just for fun. BTW. There is a bug... You can find few objects, like clay urns, you can carry these, so I was happy that at last we can make clay pots that can be moved around without destroying anything every time we want to move such things. That's... REALLY annoying... And I hope I can make at last general purpose containers! Unfortunately it's just a bug... Additionally it's a magical magical urn. Turns out, if I open any container and I have at least one item in the urn and at least one the same item in the container, by right clicking I can copy that thing indefinitely! I was able to make hundreds copies of bullets, grain, planks, nails, armour and so on... It was fun, but it ruined whole game after all. To check this bug - find urn in explored world (I don't remember where was it. It was in some king of ruin if I remember well), pick up the urn (yes, you can do it). Place anything in it, for example plank. Build any container (wicker basked always works) and place one plank in it. Then open the basket, then click the urn, right click on the plank... and magic happens! If you drag plank, everything works as usual, but if you right click... You can copy anything. Good Night! ComR
  4. Hi, ..., but if you come close, magic plants are already harvested or just growing. Bye... ComR
  5. Indian Chief

    Bugs

    Hi,some trees don't show up now, I got transported after visiting another Yland back to the spawn after getting off a raft, another time I was trying to collect from trees and it wouldn't allow me too,some stations won't take wood/won't light. I gotta say over all this latest update has to be one of the worst, and can I suggest that more testing needs to be done before releasing updates in the future. I've tried so many serves it's not funny. All the p1 servers I get 3 fps at best so they're out.... I really miss the option of having the explore servers. I can no longer play this game. Hopefully your next update will be better.
  6. BrandedSniper49

    bugs and sugeschens

    glitches. I have noticed that sometimes when I try to pick something up it seas failed and the ocean can actually drain from digging. some things can not paint. the charging station will not work unless it is the only thing connected to the power source even with switches and enough power. suggestions plz add rivers lava the inability for water to go thru structures and specificity doors and pez add subs and plains .plz make it so cars and plants work on ships BRANDEDSNIPER49s little brother Mr.Me
  7. Hello guys, I have been playing for a good bunch of hours already and first, I wanted to point out the game in general terms, from my point of view, is heading to the right direction for now, congrats to the devs!, so about this post, I just want to put over the table a couple of problems that I would like to see improved/solved in the future. 1. This is probably a bug, if you eat for example corn, and before you have finished eating it you change to another object, for example the map, that item gets eaten instead of the food and disappears. 2. The AI is reacting better in some cases but still lacks a lot in the way it works and I am sure this is probably a known issue, there is another post in the forum about this maybe?, I just don't have the time to look for it sadly so I will resume with this: 2a. Wolves can be easily killed if you keep swimming close to the shore area and lure them to water, they remain there (kinda underwater, which seems weird to me) and you can punch them to death one after the other. This is probably happening with all aggressive creatures, however I haven't tested it. They gotta begin acting more realistic and even use their advantage in numbers to attack the players, after all, wolves hunt in packs. 2b. When you shoot an arrow to a wolf, if you fail or not they will react 2 ways, one is attacking you (if their path finding can spot you near them) and another is moving aside and temporary hiding, which is good BUT, when they move aside if you wait enough (30 seconds to 1 minute so so) they will come back close to the same spot you shot them ( it will repeat as many times as you shoot without killing the wolf), which makes it easy to hunt them and seems totally absurd instinct for an animal that is being shot and cannot counter that. 3. Sharks seems to be in the same situation as wolves getting stuck on the shore when pursuing a player, unable to run away or attack they easily die. Ylands is a quiet game I know, but a little challenge would make it more realistic and more interesting!, keep that in mind. Best regards.
  8. [Exploit/Bug/Protective Barrier/Terrain/item/Glitch] Since there isn't much voice about this issue, ( A few similar posts ) today i did a server spawn area clean up, after the CPU idle % was around 35%, from ~5% initially, expecting the worst and i was not surprised. I currently host a Server for the Public if they so choose to use, i have put [Beta] tags on the server title, so people know what to expect. I personally play on the server, knowing full well things can break, however i do not live on the spawn island, so i don't have these issues. Note: All these places in theses pictures are under a Protective Barrier, people have added their own flare to other peoples areas. This exploit would need to addressed ASAP or Dedi Servers ( especially public ones ) will not survive and die out. eventually. ( These areas have now been cleaned up by me in the editor, which took 1-2hrs to complete , thankfully its a small server after the cleanup, CPU returned to around ~8% idle ! ) Below is an example of people not knowing about the issue at hand, unlucky for the owner left a stairway to the roof. These are players who are not at spawn but not far from it either. Another house taken advantaged of A shed house of the first picture.. And lastly a WIP underground base.. now ruined..
  9. None of these deterred from gameplay but I feel responsible to contribute as game is Early Access (and I think that is a fancy way of saying Beta?) - Further explanation in Youtube Description
  10. Hi, I'm very happy to see vendors, and I have found many bugs, I hope it will help you: First problem is random compositions in explore mode, I hoped you will repair it, and I can see you made some changes, but it still do not work proprly: 1) Compositions now tries to flatten the ground, but it doesn't work for simple camps, teepees and things like "fireplaces". It worked very well after first Steam release, but then I guess island generating changed and most of the findings are partially underground, built on steep hills and so - completely broken and I suppose - they there generated underground too, so they fell into the earth and dissappear. Why I think that? Sometimes I can find random part of simple compositions I know - for example graveyard, bandits' camp, simple explorer's camp and so one - problem is, in many cases I can find only part of the camp - and there is no rest of it. Digging is not helping at all - there is nothing - I think it have fallen underground. But, new flatten idea for Vendors' houses works... almost. Sometimes vendors' houses spawn under a mountain and sometimes part of mountain is levitating over traders' houses (I'm attaching screenshot). 2) Fishermen are usually spawned by the sea... but, if there is a mountain - fisherman is buried underground and he's constantly jumping. I digged him out and then I've found even more strange glitch: 3) Vendors are spawned even few times... Sometimes there is one vendor, sometimes it's two of them, sometimes it's three vendors. It's the same person, they have the same items (before and after trade with me). They are actinge speraratelly, they arerotated in different directions, but when I'm talking to any of them - they all are talking the same thing and they are faced towads me. It's nt a problem with all vendors - problem I mentioned I saw with fisherman (always two of them) and woman selling... I dn't remember - but new one, stand by the sea with blue-white anwils. I have no idea why - but sometimes there is one and sometimes there is three of them in different places, but still in the booth. 4) I guess it's something happenning everytime - I had no problems trading at all, even if traders were glitching, but in one case I managed to break trade. Trade was close, I needed one more pebble to add and I realised that traders sometimes want to buy flowers or herbs, so, I opened my herb bag and added herbs they wanted to the trade list. I hit "trade" and error showed up: "FAILED", but everything seeemed to be ok, so I added few more thing (I thought trader wants more), and then "FAILED" showed again and... I lost all my items I had for sale and... trader also lost everything I wanted to buy from him... I can only guess, but I guess, if you have anything in herb basgs, soil boxes or jars - you should move thse to your main inventry before trade. If you try to sel anything from your "bags" - trading will break. 5) I understand why you want traders to be invincible, but it makes whole game wrong. It's not sandbox anymore. I understand that traders are not full AI entities for now, but making anything "invincible" makes game worthless. I know we are playing alpha stage game, but, please, make traders possible to kill. Any player will not gain anything by killing and robbing traders, but it will fit idea of the game. It would be great if for now you will make them mortal and leaving all their stuff after being dead - after all everyone can kill us and steal our stuff, right?! Instead of making trades invincible - as most of stupid games used to do - Let them die. Player can die - so, make it realistic. The simpliest way to make it nice and working is - if you kill any trader - you can take everything from him, but... you have to wait for new vendor to appear - if... he will reappear at all. I think Ylands idea is to make realistic game. It would be much better if you loose vendor forever if you kill him, than making him invincible. Invincible NPC's is something we could see long time ago - it was stupid and unrealistic. Please, make this game different. If you kill vendor, you can have eerything he have/she has, but pity - no trading for you anymore. Please, think about it. ComR
  11. Hi everyone! I need help! Potential spoilers ahead - this is all happening on [OFFICIAL] Explore PA 15. Story first: Been going around for days, trying to find a submarine sphere to fit the key I found in a cave structure. It took me days because my map was resetting every time I left the server... Finally located the downed submarine by pure accident in the middle of absolutely nowhere. It had no locked sphere in it or around it. There was a bamboo chest on top with some sailor stuff. I found coins and a goblet inside. I excavated all around that wreck and there was nothing else to be found. I thought "oh well, there's always the floating structure on the starter yland, maybe the submarine sphere is there". I go back to my yland to prepare. I get back to starter yland and climb to the top of the floating structure. I then build a small cannon to shoot the Tesla Coils down. I shoot 1 cannonball, and realize the cannon is bugged and I cannot reload it. I destroy the cannon and get the material back - but the cannon is still physically there. I make a cannon, shoot the Tesla, destroy the cannon and repeat the process 10 times. The Tesla does not go down, despite registering hits from a dead-close cannon 10 times. I am out of cannonballs so I put on my rubber suit and step into the Tesla. I am miraculously unharmed. There is nothing on the roof with the Tesla Coils and I take the ladder down. I am in an empty room with two Ylandium generators. There is absolutely nothing there. Now the questions (I am more than willing to log in with one or more of you guys and gals, and figure this out): 1) Is there more than 1 submarine wreck on the server? Could it happen? Since the one I found had no sphere. 2) Are cannons bugged for everyone or just me? Could you log unto PA 15 and let me know if it's just the server? Are Tesla Coils supposed to go down to cannonballs? If so, how many shots? 3) Since crafting Guardian Armor, animals can't seem to hit me at all, I can't drown underwater and generally can't take damage. Is a rubber suit (shirt, pants, flippers, breathing mask) known to be invulnerable to Tesla Coils? Is it just me being invulnerable on the server by some kind of bug? 4) I read a lot of reports of finding locked chests inside the floating structure. Has anyone ever encountered a floating structure that had no treasure in it? This was really frustrating, felt like days of work are for absolutely nothing. I don't know if it's bugged or I just fell on the wrong side of the Random Hammer. Can anyone help figuring this out? Thanks!
  12. Hello there, Sleeping doesn't work anymore - what's more - it broken whole game: 1) If you go to sleep time stops - animals do not respawn, eggs do not respawn, fruits do not respawn, plants do not grow - nothing works anymore. 2) Funny thing is - you can sleep forever and you do not need to eat at all. So, last time I slept for almost 14 days and I needed only one roasted banana. Please, rething your idea of mixing multiplayer with sigleplayer games, because it simple will not work for both. Now maybe multiplayer gamer are happy to see - but singleplayer cannot sleeep - because that makes no sens at all anymore. Simply - add to multiplayed voting system - if people agree - just skip the time and don't bother looking for bed or sleepeng bags, because in some cases it will be impossible to do - for example if you are exploring artic biom and you forgot your sleeping bag - in multiplayer let people sleep on the ground - we all can lay on the ground already, so, what's the problems? Especially if noone will actually see that!? If you want, let people 60 second (or set alarm) - "in 3 minutes we will skip the time (sleep) - so, go to beds... The difference would be - if you slept on the ground you loose some health (but not die - because you slept in cold/wet environment and if you slept well in your bed - you should receive something - for example extra health or stamina... Sleeping in singleplayer was very good, nicely done, thought settting sleeping time would be nice to - if you let us choose the time. For now game is broken and sleeping is useless at all. All The Best, ComR
  13. Hi, Well, I cannot play Ylands normal way, so I'm testing different possibilities and different "if"... And today I realised one more thing. Game in my case in 99% crashes when I'm crafting furniture on ship, or ship is close to me. I realised that game do not crash if I do not look around just after loading my savegame. Because last time Ylands started to crash constantly after I tried to place new bed on my ship I decided to try rather very silly idea. I must say - I was lucky, because gamehaven't autosave everything and my bed and two small "wooden tables - containers" were not there also. I decided to try what will happen if I hit "place stove" and immediatelly turn around and jump off the ship? So, I placed the stove and jumped off the ship as fast as I could and swim as far as I could not looking back. Game hasn't crash... But for any case, I run so far, so I couldnt see my ship anymore and few "hours" later I slowly returned. Stove was on place and game hasn't crash! So, I decided to build blacksmith... but I was there... Game crashed "as usual". So, I realoaded my world and tried the same trick - I placed blacksmith station and immediatelly jumped into the water... Game hasn't crash once again! Then I did the same trick with furnance - game hasn't crash yet again... So, in my case, after certaing progres, after 30-50 hours of play my game crashes when I'm placing objects on my ship. And bricks do not crash the Game, but all furnitures/stations/mashines/beds - do. Any idea what can it be? With Regards, ComR
  14. Hi, Few new bugs I've recently found: 1) Animals stop responding, when close to their food. Animals stop to respond and walking animation is still "moving", but animal do not respond anymore. The only exceptions are horses (if you feed these) and wild animals if... you are the food. 2) Wild animals if left in water (If you were chased and leaved them in shallow waters) are doing nothing anymore - but still can chase you if you are close and sleep at nights, but they are no longer wandering around and not looking for food. The same thing with harmless animals, except crabs - if any animal land in water it will not move anymore. Birds are flying in place, bunnies, boars and goats are staying and sleeping in the same place too. 3) Animals still spawn in trees/stones or underground completely (I gess they fell down into the Earth then) or in half...? and then they are stuck in the slopes. 4) Why devs are not reading this forum? I understand they have more imprtant things to do, but it's a bit dissapointed, when I'm playing mostly to write my report and then no one even read it... I think there is someone who reads posts? Yeah, I know there is much to read, but I spent many hours finding bugs and reporting these and noone even responded.. And even if Ann responded - I was never informed if bug is officially known or not? I'm sad, because I'm doing my best to help! Folks... Please, upvote posts you find useful - this is the only way devs will see these. There was many important posts and important suggestions we would like to hear what Devs think about, but... there was only few people "upvoting", so noone reacted... Happy Pirating and Have a Nice Cassava Cake! Bartosz
  15. Hi, I couldn't stand crashing Ylands and I was reading about my problem whole nights. I think I've found why Ylands crashes. I hope this will help you make a hot-fix or at least find way around the crash for people with the same problem as mine. Well, starting point is the crash itself. I have old Radeon HD 6870 1GB. I had horrible FPS and random crashes, but after around 20-50 hours of gameplay (depends on explored map and progress... probably ship... it seems) Ylands suddenly crashes (freeze then turn to black and in the bckground Win7 (64bit) gives me this error: "Display driver stopped responding and has recovered". This is random, maybe once a 3-4 hours, but after 2-3 crashes game crashes all the time after loading. However, I coudn't understand why it happens only from time to time and in 50% or freezes game "awakes" after even 5-30 seconds later... And then I found out two things. First, that Windows tries to reset display driver if memory is low to save it... (after a while Ylands uses around 4.7GB from my 8GB of RAM - so, it should be ok??) and second one was this: https://docs.microsoft.com/pl-pl/windows-hardware/drivers/display/timeout-detection-and-recovery Well, it seems that Windows sometimes treat Ylands as frozen app and let it wait, but more often decides to "reset" display driver.., just for fun of it. Microsoft even describe how to "hot fix" registry to stop their great idea: https://support.microsoft.com/en-gb/help/2665946/-display-driver-stopped-responding-and-has-recovered-error-in-windows Well, now I can die without regret. Again, fighting sharks. Best Regards, Bartosz P.S. Here you are, LOGs below. I have all drivers updated, system clean, nothing in the background, all run as admin, hardware checked for damages... Everything else works properly. BTW... Do I need bigger swap file in Win7 if I have 8GB RAM and only 1GB VRAM? Currently my swap file is 8GB on SSD... output_log.txt output_log_clean.txt
  16. Hi, I have found a few new bugs: 1) Big stuck in the wall problem. You cannot move through horizontal space 5 bricks high, but It is possible to jump into it or use ladders to do it. So, you can move there, but you cannot move out or jump out of the trap! You cannot duck, so, the only way is to demolish bricks above your head and/or bricks below you - only then you are able to jump out. I realized that bug in one of the abandon hunting house (that one with horns in frons and two ladders). There is space exactly 5 bricks high and I already, was stucked there for 4-5 times. I was lucky and had a good axe with me, however you CANNOT AIM at bricks directly above you or directly below you, so you have to destroy everything close to you and wish for luck! Please, try to add an exception allowing you to move out from any brick (stone/tree?), just for any case. Maybe option to crawl/bend your knees (maybe also to move quiet?) whould be useful? 2) Some trees after being sawed off are still unreachable. These are there, but you cannot hit them, even if you stand just beside it on "in it". Digging out lost part of the tree changes nothing. This happens mostly when one tryy have two roots: palms and birches. It seems that all depends on rotation of the fallen tree? 3) Some plants, esp. dried ones are still invisible to player - it's there, but I cannot reach it even standing on it. 4) After chopping trees on mass, very often parts are hungin in in the air - because tree being there before was removed. I can jump or build temporal ramp to get it, but there is bigger problem: 5) There are still situations when during digging out any resources parts of soil/triangular shapes are hinging in the air. Sometimes you can reach these with picks sometimes with spades, but mostly you cannot do anything, because you cannot aim pick, spade or shovel so high. I tried axes, swords or hands too - nothing helps. Very annoying. BTW. see next point, please. 6) Most of the tools have ranges of "aiming", however these are awkwards sometimes: You cannot aim with your spear! Spears are and should be long and could reach angry animals above you or below you (that happens very often because I'm always trying to climb a tree, my sheds od any higround. Spear is useless as other weapons in these cases - the only way is projectile weapons. Please, correct it. Additionally larger area of targetting would help with reaching and destroying objects "levitating" in the air as sticks, wood pieces, soil and so on... You cannot aim with weapons, axes, picks or spades directly obove your head and below your head. This is maybe realistic, but if you are stuck in bricks or trying to reach levitating objects - you're screwed. I'm always trying to reach bricks and objects I'm trapped in in first person view. 7) I'm not sure if it was ment to work this way (this is certainly realistic), but one day I fell of the cliff on my small boat. I died, but the boat flipped upside down. I couldn't control it, of course (which is realistic too), however it was biiiig loss for me at the time. It there any way, including cheats, to flip my boat right way again? 8) What happened to drying racks?? Maybe I'm doing something wrong, but it would be very useful to dry fish, meat and fruits, additionally it would be good way to make hay of grass. If you removed drying racks from the game, please - make it back. It would be very nice to make it possible to have better food without fire. And... some more diversity. How could I make hay!? I have tons of grass and I'd like to make roofs for my sheds... :(( All the best, Bartosz Radziszewski
  17. Hi, Well, I was happy and thougth that Ylands is not crashing anymore, but I was wrong. After few dozens of hours playing Ylands again started to crash constantly roughly 30 seconds after downloading the game. This time it's Arctic biom, I have two ships, there was no reason to crash... However, funny fact. All savegames/worlds which are constantly crashing are roughly 33MB big... So, I have no saved world bigger than 33MB... All The Best, ComR
  18. Hi, Well, we had problem with slots before during "drag and drop" - now we do not even have to do drag and drop! Picking up items or opening containers is messing with slots very well even without our help. Just walk around and pick some items, open inventory and... Surprise! Try to move something here and there, drag and drop and after a while you will find more and more "broken" slots. The only difference is: items are not showed at the bottom of the window, but one and a half to the right... Also... sometimes drag and drop "miss" and you have two identical items, both in the same slot, but not combined as one... Second strange thing is... Lanterns are not working from time to time. I have 20-30 lanterns right now, and some of these are "off" and after a while on again or "half-on"... or... bright red...??? So, I must say - It was better before... BTW. It was in my game before, I thought it was made for a reason, but it seem unlikely... I like to collect mushrooms, so I have few containers full of different kinds... And I have found a glitch or bug - the buggy/glitchy mushrooms are only cave mushrooms. For some reason, the same types cannot be combined together, thought they are clearly the same type (not similar in look, but exactly the same). I thought at the beginning that I can collect only one big mushroom in one slot, but then I realised that some mushrooms can be combined together and others not - thought they are of the same type, for example glowing mushrooms. So, In one slot I have one, in second one three, in third 2 identical mushrooms, but they cannot be combined. Maybe the same cave mushrooms, but from different bioms are tagged somehow and cannot be combined? Have a nice day, Bartosz
  19. Hi, After many hours of play (70 or so), I have mines here and there and most of these contain materials levitating in the air - I canno't collect it, I cannot destroy it, however I can hit it with an axe or hammer. Today I was enlighted: It always happens when my inventory is full. It looks like this: I'm mining salpeter, for example, because Ylands to not fill slots to round 100 (in theory it does, but if your slot is 98 full and digged out ore chunk is more than 2, Ylands is trying to fill a new slot), so I usually have slots with ores like this: 99, 98, 99, 97, 96, 100, 100 and like so. But... if all slots are full our hero is not taking more ore (if it's more than 4 in this example), but red error appeares: "FAILED" and whole ore chunk after that is ureachable, cannot be "seen" (yes, you can see it, but there is no description anymore) or destroyed. Also any new digged out ores will be not added to the pile - fortunatelly. Another, not very important, but a bit annoying bug is breasking stones/flints/chunks and all other thing when your slots are full. For example, If I have 50 chuncks of stone and I don't needed, I open the window and click "break" with left CTRL. Then all chunks are turned into a gravel. In theory it should work nicely - I have soil container and I should have free slot from destroying stone, right? Well, no... The first, empty now slot, is filled with only one gravel (not soil container) and whole rest lands on the floor... So, I have to pick every gravel separatelly, clicking 49 times... Which is a bit annoying. And yet we have another problem with Herb Bags, Containers and Seed Boxes. When I broke plans or fruits or chuncks, stones and so on, I'd think that grass will be consolidated into 100's and packed into my Herb Bags, seeds into my seed box and... well, gravel into my soil container. But, it doesn't work. It's not a big problem, but when I'm working in my... fields... :)) This is really time consuming process... But, I understand containers are new thing and you have much more, more important things to do. BTW! Please, add mushroom basket container (we've got around 20 different types of mushrooms)! And maybe Food Basket - "Forager Basket/Bag" for people starting the game and living off the woods. Usually we need so many different stuff that I can carry around only one type of food, but when I start the game I have tons of different berries, fruits, mushrooms, corn and also oysters, starfish - you name it. And... maybe tool belt? Even small one, so we could make few different ones for different purpose - exploring, mining, foresting, hunting, building... Every time I wat to do something else, I have to leave all my materials, weapons and tools and take new set of tools and materials... Weapons, materials, containers, food and equipement it enought to carry around, especially if you are exploring and you need many empty slots... Happy Ylanding! Bartosz
  20. UrTypicalJedi15

    KNOWN ISSUE Inventory Glitch

    I was collecting quite a lot of resources so I decided to empty some out to collect others I needed. When I collected the items they went in my inventory, but instead of being placed in an empty slot, the items glitched into the bottom of the inventory. This would be fine, if I could still access them. I can't drag them around or use them at all. On top of all of that they still take up an inventory slot and I can't place another item in those slots to try and unstick the glitched items. I have tried many different ways to try and fix this and the only thing that works is killing myself and grabbing my items again and even then it happens again regardless of how empty my inventory appears to be. This might have to do with how fast I collect items, maybe I collect too many too fast and the collection gets screwed somehow but that's just a theory. If this could be fixed in the next patch or in a soon future patch that would really help. Thank you guys, I love the rest of the game and keep up the good work! I linked a photo, there are two items stuck at the bottom, a rope and unfortunately a saw, and I cannot access them.
  21. Hi, I thought it's very well know bug, but it seems that devs are not reading all posts (I'm not surprised - I understand), so I'd like to add few bugs which are obvious for most players, I think, but all of them think it's well known bug or they think it's as it should be? 1) When you dig with iron shovel and shovel break - it doesn't matter, you can still dig, you can dig forever. 2) There is a big problem with punching. I realised I'm not the only one who clicks left instead of right mouse button and the opposite. I guess it's very common. Problem is - it will happen - we are humans after all, but problem is - it's enought to punch meat/seeds/seedlings/hide/planted seed once to destroy it forever. If you plant many - it hasppens all the time. If you fight animal or hunt if you are not carefull - one hit too much and your precious meat will dissappear, hide will turn into rags and planted plant will turn into dirt - very annoying - again. Please, change at last hits to 3 instead of one! Why 3? Because usually our hero hits twice with one "attack click". 3) If you hunt birds in the air in most cases feathers and meat dissappear at all, sometimes I can see these falling down, but... they fall underground. I realised that if I kill bird on the ground, feathers and meat mostly will be here (except for high slopes... Sometimes feathers and meat land below the ground - straight into the center of the Earth). I also realised that if I hit a Vulture near me - I can find meat and feathers, but if the bird is hit behind a hill (so, I cannot see where meat lands) meat and feathers dissappear forever. 4) If you hunt wild animals from very long distance animals do not react at all and die, but if they are so far, so you can barely see them, they will die, but there will be no hide and no meat at all. 5) I hope it's a bug, because it would be to harsh (it would be ok if you plan to make few Exploring Mode Difficulty Levels) - if I'm dead I can find my grave and items. In normal bioms it's possible, but in arctic biom it's really hard - polar bears are very aggressive and powerful - it's ok, but... if I'm killed again... I'm probably loosing all my previous graves and I cannot retrieve my stuff anymore? It's good idea for hard mode or something, but for relaxing mode I like in Ylands it's very, very bad idea. Why? I like to play for fun, relax and calming nature of the game. If I die I laught and try to retrieve everything I lost and I'm proud of every testament I have... But... Second die is more probable than the first one - first of all - something that killed you is still there, second thing is - my best armour and best weapons are in my grave. At the beginning of the game my best armour and weapons nd tools are usually treasueres I've found... and found items are in most cases very rare and IMPOSIBBLE TO CRAFT, so you loose precious things forever... Please, Because there is no difficulty level yet and all items left of the ground are always there - why they are dissappearing, when I'm dead again!? They should be there as left logs, flowers, shells and all other stuff... If you really implemented second death as destroyer of your progress (well, in short it is start from the beginning and no chances to find lost items again), you force al players to drop everything behind before any dangerous situation or... during mortal combat... - not very nice. 6) I understand you removed gutting from the game, it wasn't pleasant. But killing animals now in the game shows children that "killing animals isn't wrong at all - you've got hide and other bonuses and animals aren't real. Men, this is really wrong education at all! I understand you are trying to follow some idiotic regional law demands, but it was much more sad story to see crab you killed by accident or goat lying dead. You felt sorry and it was good. Now it's just meat and hide. Let's kill animals! - This is what I call "wrong". Rethink it. Dead animal lying around after being hunted was graphically nice, animations where great and I felt really bad if I killed animal by accident. Gutting was unpleasant - but it should be, in fact it should be even more grusome to make people feel bad. Especially after you see goats moving towards you, bunnies playing around and so on, but ok, I understant some old politician f@#s decide - remove the gutting, change it somehow (well, let's say - hit it again and it will leave you hide and meat?), but do not remove animations and skeletons. In what country skeletons or crab upside down is "wrong" and killing people and animals is "politically correct"? Maybe you should ban idiotic countries for now and make versions for them later? BTW. Sharks are big and dangerous (but in real live they are not - so, it's bad education again) and if we beat them we have only meat. This is wrong. At last make it more meat. I think it's enought for tonight... Have a Good Night, Everyone! Bartosz
  22. revisoryvirus

    Here are some bugs

    Hey. I experienced a few bugs today, this is what happened. (single player exploring) My ship had problems with turning, and I didn't notice before I was stuck on a shoreline. Because I almost couldn't turn, I didn't back up. So I started digging my ship free. My rope ladder on the left side of the ship suddenly loosened from the ship and went through the sand, I could just spot it, and when I clicked on it, I got teleported to my other rope ladder on the other side of the ship. All I could do was to break it while it was still visible. (after a relog my ship was able to turn quickly again) Later I found "trasure" beneath the ocean. I got a lag-spike and died by a shark. I spawned by the nearest yland(Should I not spawn at my starter yland?) I made a raft and found my ship when I climbed the rope ladder on my ship the screen turned white, but I could see the head of my avatar. A short while after I was suddenly on my starter yland, I did not die. I made a new raft and found my ship again, but the same thing happened.(should have done a relog, but I was too tired to try again)
  23. Hello again... Last time I decided to wipe out my system just to run Ylands "as clearly as possible". I couldn't move only savegames/worlds to my SSD HD, so I moved Steam to my SSD. Now, Ylands it's working on my best drive only. Howether, even after integrity checks something went wrong... After your last update I cannot save the game with "F10" - that was a problem I was reporting few times before. I had problems closing Ylands, because of "constant savegame in the process", but now worst scenario happened. If I choose to "return to main menu" I have info: "game will be saved", but it isn't!!! I realised that Ylands is saved only after "auto-save", F10 doesn't work and "return to main menu" ISN'T SAVING MY GAME!!! So, for now he only way to save my game is to leave Ylands for at last 10 minutes and then "return to main menu". This is most annoying... (not mentioning crashes). Please, tell the genius who decided to remove F10 save game option - I'll find you, I'll force you to drink two liters of vodka, strip you naked and let you sleep in the park. you should understand F10 problem then. That was me, again, Bartosz P.S.: Pretty please, do not make cosmetic, stupid "improvements" in the alpha stage!!! Especially in single-player modes! Where is the problem with custom save-games?!?! If you are planning achivements and "medals" for survival games hardcore gamers - just block people like me from receiving any achievements - I don't need them! For me Ylands is fantastic, relaxing game I do not have to worry about anything (yes, some custom scenarios do not allow me to retrieve my map or even there is no grave floating on the see - I hate it), howether - if you are not sure if you want to make creative, relaxing game with crafting, survival and building possibilities or hardcore survival or multiplayer - just, pretty please, let people choose... Let me cheat in singleplayer (save game is cheating?? Ok - mark me as cheater in sinleplayer - take my gold idols back! [you've take away my skull collections and skeletons already - I hope you will let me mod the game in a future]. I understand hard rules in multiplayer - yes, I'd like to play multiplayer too, if it will be relaxing, friendly game (yeah, I want enemies too, I want to build house and defend it, but... if I want to build great castle and spend months on working - I want to be in other type of game... (yeah, mosty like Second Life? Yes, it is very, very bad ... game??) - no, I do not think killing your friends would be banned! No! We have games like Second Live - good start, but... it's... well... Allow us to build our own Wild West towns, allow others to attack us (if we want action games - I suppose some people prefer to build their own worlds - no wars, no angry friends - just building - superb too.). It's my opinion, but... don't be like most of developers - don't force anyone to do anything - just let us choose! If you want deahmatch - let us set that server... If you want only building stuff - no fights - let people use different servers... If you want to build, survive, steal or kill and make living of being part of it - let them do it! But above all - please, make this game fully, I mean FULLY moddable and customisable... Noone made even similar game before. I know - financial problems are big problems... But: 1) I'm a bad person, i do not buy game I cannot try. And demos, trailers are usually cheating people. 2) If you allow people to mod game in most if not all aspects - they will buy it for mods - take a look at Total War series (I'm talking TW, because I know that title and I used to love it). Developers stopped to work on fixes long time ago, so, even very old games doesn't work anymore. And... they never helped people to make maps, scenarios, proper mods - as for me series died. Don't repeat this shamefull display. 3) I know you are planning to make Ylands fully modable game, but, please - every developer is saying that and then it appears to be a lie. when you release the game - release al editors, all data formats, allow add models and convert these. I think Bohemia made games so important and so versatile that I do not have to be affraid, but... It's worth to remind you. All The Best, Bartosz All The Best!
  24. Hello There, I just started a new game, I moved Ylands and Steam to my SSD HD. All my games are on standard, fast HDs, but most of the games are using SSD (just C: HD to save games - this is bad, especially, because my SSD is old and it's only 120GB big. Most games are using savegames only to read it once, but I suppose Ylands works differently - world is created in SaveGame folder and constantly modyfied, am I right?). Pre-release Ylands was using C: drive, Users AppData folder. In most cases it's on C:, so usually it was on fastest HD people were using if they had more than one disc. I was thinking about my performance for weeks, because I received no answer from Devs nor other Ylanders... And then struck me few things: First: Why pre steam version was much more stable and faster than steam release? Answer could be - there was much less islands and these were smaller... Yeah, possibly, but then... why game was faster even if map was just the same - small? Well, I have only one, old SSD disc used for system only, but it was worth trying, right? At first I moved only Ylands game files, because moving savegames alone was impossible via Steam nor editing "remotecache.vdf" (I hoped I can change paths to my savegames manually - well, I tried many ways - it didn't work. So, because by default new Ylands versions are saving worlds to Steam UserData folders, I decided to move Steam do my SSD. This is very bad idea for my system, but it's for science. Before I continue, I beg you once again - let people choose "save as" and let us choose HDs we want. Ylands is not using simple savegames, but it's creating whole map and world as a save game, so, performance is crucial. And, well, most of the people have old system... Even older than mine. I wrote that many times, but I bet noone was reading it, so I'll repeat my specs: AMD Phenom II x4 965, 3.40 GHz - (I know, ten years old cr.p), 8GB DDR3 Corsair - super RAM (as for 2008), ATI Radeon HD 6850, 1 GB VRAM. Win 7 PRO, with all last updates installed (yes, with cheating, because Win 7 isn't updated anymore for years). Yeah, time to buy a new system, but it's not an option for me. Radeon settings in Crimson are set to performance - everything is off. Ylands is set to low, but resolution is 2048x1152, but 80% scale (so, game is 1600x.. yyy... I forgot). VSync is off. Dynamic weather off. Details at middle, FOV 40-45%. And now to the point: I disabled all soft in background, all servicer, all antiviruses, firewalls, system parts I don't need and so on. I set Steam and Ylands to "run as administrator", but the most importantly - After I moved Ylands to SSD - nothing changed at first glance. So, I moved Steam also (reinstalled), so all savegames would be again written to my SSD. I started the game and... a miracle! Game was working at 30FPS (I set 30FPS cup) with moments slowering up to 25FPS, no "spikes" for now... And now the best part: I set the Radeon to: "Vsync always on, unless application......"... and I set Video in Ylands to Vsyns... and.... (cup is still 30FPS)... I have constant 60FPS with spikes as low as 40FPS!!! Well, it should be a bit of tip for Devs! Happy New Year...! Bartosz removed EVERY soft I'm not using lately.
  25. Hi, I started new game after my last one when game started to crash every time I loaded it. After many hours of exploring, building and farming - just the same - quality on lowest. Game starts with 40FPS, after few hours it's 15FPS, next day 9FPS and then crash and constant crashes load by load... Well, Ylands are unplayable for me after few hours. My system in short is: AMD Phenom II x4 965 3.40GHz 8 GB RAM AMD Radeon 6850 HD, 1GB VRAM Win 7 All the best, Bartosz P.S.: Is my system really too bad?? I can play Watchdogs and GTA V on High and 30FPS... I know my system is very old, but it's usually ok for my needs... And... if you see a problem, please, tell me - do I need a different processor (please, specify which one, what series - price is important for me) or 4GB graphic card should help me? Thank you in advance. output_log.txt output_log_clean.txt
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