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  1. Hi again, After last 0.6 update flintlock works, but there is no shooting sound anymore. Also I have found some more bugs, mostly minor and some.. hmm.. proposals?: -I had three or four horses on my starting Yland. I hunted down all predators and tamed one horse, but after few days I realised that there is no horses at all on my island anymore. There was no holes or terrain traps for them too. -There is a problem sometimes with massive animal respawns (however It wasn't my problem - pity), but now animals seem not to respawn at all. Usually crabs, wolves and bears were respawing after few ingame weeks (hienas and pumas are respawing in desert bioms in my case, sharks are respawing often too) - I liked that, I wasn't alone. Now, there are only seagulls and pigs on my Yland, even horses dissappeared (with no reason). -In most cases (everytime??) Vultures killed in the air leave nothing. Or drop something below the ground? Also other animals hunted on high slopes usually drop things below the ground (you cannot dig them out - I'm guessing they fell into Earth). -Sometimes digging out chests/coffins/founded items do not help - items are falling deeper and deeper until they dissappear at all (I've lost many revolvers this way...). -I'm not sure if it works this way, but I think that wild plants and occassionally trees should grow spontanously on Ylands (if they are from the same bioms). I understand replanting trees and plants manually to help them to grow, but it would be horrible to plant simple grass or bushes everywhere, just to make my Ylands alive again. And talking about planting: -Planting takes around 3 seconds - it seems reasonable for trees and bushes, but it's much too long for small plants... Maybe you could make possible planting small plants but just throwing these on the ground, without stopping, just walking slowly? Or maybe seeds lying on the ground for few days should "plant themselves" as it is in real world? Planting Flax or Grain is a pain. Usually I need whole 2-3 days and nights to plant enought Flax for my purposes. -Additionally earlier versions of Ylands had one morefunny mechanics - animals were eating plants and predators were hunting other animals. Yes, maybe you could be angry on boars eating your crops, but... you can make fences, right? That was really nice feature, please, think about it once again. -Roasted fruits are consuming all fruits - this is a problem if I want to save medical berries - yes, I can drop these for a while, but maybe it could work like making leather? BTW.: Baked potatoes are also treated as raw vegetables and if you do not drop these before roasting - these will be roasted again. -I understand that in FPP you are closer to chests, trees and so on, but sound is so much louder, so I have to constantly change sound volume everytime I need to change perspective. I know, it's a giant letter, but I have to add something about building yet: For me the funniest part of the game is landing "naked" on strange island and try to be warm, full and alive. It would be great to play without metal at all too. You can make logs, you can use bamboo, you can make straw huts, you can use sticks, so why I cannot make things that are in use for thousands of years all over the World?: -Simple fences made of sticks and ropes? - they can be weak, stop bunnies or crabs, but not bears or boars? -Very simple stick or log doors for log cabins made from tied logs? After all we can make rafts, right? -Doors and windows made of hide/leather/cloth curtains? -Simple Walls made of loose sticks tied with grass (not holding heat as logs, but always something). -Simple walls made of clay and hay, reinforced with sticks. -Roof "planks" made of hide/leather. I know I can make such things by "free placing" - this is very nice feature, but free placed items only "look", doesn't work, right? And now I have a question: -"I cannot sleep outside withing these conditions" - when it "outside" and when it's "inside"? Can anything be a roof, even without walls to stop the rain and stop the rain from putting out my fire? -Dirt, high slopes, boulders can stop cold or wind at last a bit or only building materials are counted as walls? Can I use cave of hole in the ground with roof as "inside" shed? -Free placed items, like planks, platforms or rocks can be used as proper walls/roofs to stop the cold, wind or rain? Yeah, I know that whole fun is to find it all out, but free placing building is very time consuming and bugs are not helping me checking what's working. For example my last home is made of stone, no glass windows (it would look bad - the only way is to free place the glass, but I feel it would change nothing - I still hear loud wind and rain and "I feel warm" only because I placed a few stoves around me. I know - that's funny, but whole game is about "feeling" and "atmosphere", that I love it so much and that's why I miss skeletons so much. I'm waiting for modding possibilities to make Ylands atmosphere back. I'm sorry for such long monologue, but I love the game, so I'd like to help making it as good as possible! And... a few slot thoughts: -I understand that tools and big items are using one, separate slot, but there are small items which take whole slot for no reason at all: clean paper sheet and leather sheet, for example. Barks can be packed only 20 per slot, however these are useless for now. They can be used as fues, but... they took too much space (should be 100 like sticks or 200 as wood pieces). Oysters can be packed 100 in one slot (mistake?), but only 20 urchins or starfish. Some very small mushrooms can be packed 10 per slot, but you can pack 20 melons in one slot. I miss small, personal chest (9 slots, for testaments, pencil, reserve map and te accessories) - pirate chest is nice, but too big as something beside my bed and potty, plank chest is very nice, but it should be 12 slots, wicket backet is 9 slots and barrel is 9 slots, chest looks much bigger. New box looks too big to hold only 6 slots, but it can be placed in inventory, so.. I guess it's ok, but still looks too big. Herb bag is tiny and it can hold thousands of grass and hay and big box can hold only 600 hay/grass or sticks? Coconuts as seed can be stored in hundreds, but coconuts itself only 20 in the same slot - yeah, it's nice to store thousands things in small bags, but it's strange. Some items are very useful, can be found (and mostly cannot be taken), but cannot be made - hovether these are very useful in my opinion; stepstones, candles... stews... (future plans?) . -Occasionally, rarely digged out ores cannot be picked up (I had this problem with suphur last time - but mostly the problem is with withered potatoes) and many parts of the ground are still flying in the air. You cannot aim for it with a spade and saber/axe or spear cannot destroy it. -If you dig in shallow water (to dig out you ship, for example), water dissappear around holes... Yes, it should work this way, this is fine, but not in the middle of sea! That can be useful for making grain fields, for example, but it makes digging out ships even harder. It would be great if we could transport water to make artificial lakes and remove water from holes filled with water by accident. Ok, it's enought! Happy New Year! -
  2. Loopy144

    Suggestions

    Hiya, I've only played the demo so not sure if some of these are already in game: allow animals to be kept in fences to breed and produce livestock and additional food (milk, truffles) guarded by a dog so the wolves don't eat them. Clothing has stats to effect temperature, overheat in furs and too cold in nothing? limit the inventory and introduce rucksacks, makes it more realistic. Maybe have horse saddles or carts (for humans and horses) to carry more goods. can I take my horse on a ship? A hidden craft list of all things in game that become visible after they are found or crafted, could be like a notebook that the player carries to tell them what they have found and if they have found everything. thank you for such a great game, I'm looking forward to the release next week.
  3. What she discovered was that when you feed the wild horses they become friendly, but if you keep feeding them you get to name them {I would never have found that out}. Add that to the interactive part of waving for the horses and them looking around then coming when she hails them. Then she is able to rides them, and she is in a little girlie heaven! :-) You created a little gem with this addition. Now you need the same feature for taming and naming pet dogs, naming pet bunny rabbits.etc I can see a real potential in this area for sales. I also think that she is learning so much from the crafting of items that it's not just a game but educational for her and creative to. A very pretty game!
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