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Showing results for tags 'resolved'.
Found 1534 results
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RESOLVED [RESOLVED] {1.6 Experimental Build} Propeller pack got stuck on drained
ocnoglittle posted a question in Bugs & Technical Issues
I was flying the 9-10 seconds and then glided down, but it isn't going back to the normal, green state, even when I put the creator cube back on. If I try to fly, it fails. I have also tried taking it off and putting it back on. output_log.txt output_log_clean.txt -
RESOLVED [RESOLVED] {1.6 Experimental Build} VS Tiles for Skills and Resources are not working
ocnoglittle posted a question in Bugs & Technical Issues
I get an error for every single tile for skills and resources. I tried adding the resource and skill using a player role, but that didn't help. -
I am not sure how many blueprints this is affecting. I attached the one from the video. I did have a different blueprint (I think I deleted it several months ago though) that looked like what the boat turned into (several fore and aft pieces). I do have a duplicate in my blueprint folder, if that makes a difference. If I filled the blueprint without wearing the creator cube, the boat formed normally. This was happening both in the 1.6 experimental build and in 1.5. This might be related to this other error, since the blueprint filled with the creator cube can be destroyed with one hit: SHARKY_THE_FRIENDLY_SHARK.zip
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RESOLVED [RESOLVED] {1.6 Experimental Build} Log Stool won't Deconstruct
ocnoglittle posted a question in Bugs & Technical Issues
I absolutely love the demolition sledgehammer, and it works wonderfully... except on the log stool. The demolition hammer (normal one) also doesn't work on it. It gives an error saying my inventory is full even if it is obviously not. I was later able to destroy it with a normal weapon. This happened with multiple log stools in Random Encounters. I didn't try crafting one and then trying to deconstruct it. -
RESOLVED [RESOLVED] {1.6 Experimental Build} 2 VS Tiles not working
ocnoglittle posted a question in Bugs & Technical Issues
The "show warning" tile (without the player) gives the error message Unknown Internal Error 700. The other tile works as intended. The "Default Key Action Enabled" tile doesn't seem to work at all (set to true or false). I tested it with Eat and Climb Ladder and it didn't work for either. It gives the error Undefined variable "YCustomControls". I have tried putting this tile in a lever or putting this tile in a custom control game logic, and it gives the same error for both. -
RESOLVED [YLD-29868] Stuck on infinite loading screen
Potato Man-e051097e76cb3293 posted a question in Bugs & Technical Issues
Need help about the social and messenger tabs, They don't open, also I can't seem to be able to chat with anyone and I can't see my avatar and my clan is somehow deleted any Help? I also Put in the tags What is not Working. output_log.txt output_log_clean.txt- 18 replies
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- Social tab
- Messenger tab
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I tried to click on social and it's not working at all I don't know what's going on can someone help me out ?? output_log.txt output_log_clean.txt
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RESOLVED {Experimental Branch} Animation break
JohnMFSteel posted a question in Bugs & Technical Issues
I dashed off my ship and activated a kayak at the same time. My character didn't sit, just stands there holding the ore. still functional but not animated. releasing controls made him sit down lol then I was able to get up like normal nothing game breaking here -
RESOLVED {Experimental Branch}Death on ship issue
JohnMFSteel posted a question in Bugs & Technical Issues
Died on my ship which is the large ship blue print, and most of my stuff despawned -
RESOLVED {Experimental Branch} Ship rudder bug
JohnMFSteel posted a question in Bugs & Technical Issues
When reversing the rudder goes to the right regardless of the direction you are turning. When you have the sails all the way up the rudder will always go left regardless of which way you turn.- 1 reply
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RESOLVED 1.6(experimental build) Text scripting bug
Shadow72 posted a question in Bugs & Technical Issues
It seems you can't instantiate a instance of a custom class outside of the event functions. Doing so results in the error: Undefined variable "{0}". However you can instantiate a new copy of a class such as YVector3 outside of the event functions. var x = new Test(); var p; var v = new YVector3(0, 1, 0); function onSwitchOn(triggerEntity) { p = new Test(); YEntity.spawnEntity(YEntityType.get(35), 1, v, v); YDebug.localConsole(p.doSomething()); } class Test { constructor() {} doSomething() { return "test"; } } var x gives the undefined variable error when loading the script var p has no errors and setting the variable in the onSwitchOn function gives no errors var v has no errors -
RESOLVED [YLD-29460] 1.6(experimental build) Blocks in Older Saves
Yo HasLEGO posted a question in Bugs & Technical Issues
1. Stone Blocks: A lot of the 1x1x2 and 1x1x1 stone blocks in older builds have turned into a lighter tint. Newly placed stone blocks all have a normal tint. 2. Roof Blocks The roof blocks of this random encounter in an old save have lost their collision. -
RESOLVED 1.6(experimental build) Building Station Bug
Yo HasLEGO posted a question in Bugs & Technical Issues
If I exit out of the building stations building mode, I can still only place items inside the building radius of the station. I get the message "location too far" when trying to place something outside of the radius. This happens even after completely removing the building station. I have only tried this in legacy and sandbox. Both had this game breaking bug. output logs below output_log_clean.txt output_log.txt edit: exiting out to the main menu and going back in seems to fix this -
So far i'm loving the new building camera. It would also be great if we could connect energy lines while in this mode, or even paint blocks and items. Talking about energy lines, they should only be visible when holding an energy linker or when in builder mode.
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RESOLVED 1.6(experimental build) Propeller Pack Bug
Yo HasLEGO posted a question in Bugs & Technical Issues
When holding a tool like the terraformer (with the spacial camera angle), the character starts spinning around when holding left or right movement keys while gliding down.- 1 reply
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Is this a bug seems like the square line don't match with the item
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RESOLVED Bug with creator cube/blueprints (weld problems)
spiritchaser28 posted a question in Bugs & Technical Issues
So this is an odd one. If you have the creator cube equipped and make a blueprint, it automatically creates it....BUT if you damage the structure in any way, almost all the blocks disappear except for the blocks that you can interact with such as doors, etc!! If you unequip the creator cube and place the blueprint table, then re equip the cube to get the materials for it...once it is complete the blocks function normally. They do not all disappear this way once they are damaged. output_log.txt output_log_clean.txt -
RESOLVED [RESOLVED] [YLD-29010] Picking up a lit gunpowder keg (or bomb) causes it to never explode, even when placed
ocnoglittle posted a question in Bugs & Technical Issues
@Mello1223 and @NaruTheHuman wanted even more explosions, but we found another bug. Picking up a lit gunpowder keg (or bomb) causes it to never explode, even when placed. output_log.txt output_log_clean.txt -
RESOLVED [RESOLVED] Opening chest that is destroyed causes inventory screen to stay open
ocnoglittle posted a question in Bugs & Technical Issues
@Mello1223 and @NaruTheHuman wanted more explosions, but we found a bug. If the chest you are opening is destroyed, the inventory screen is stuck open. STUCK INVENTORY SCREEN.zip output_log_clean.txt output_log.txt- 1 reply
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Just noticing some things in the creator cube ... The Beret, French Beret, Keffiyeh, and Turbans are not under the Hats category. They are still there (somewhere) when you search their names they will pop up but I can't see them specifically under the Hats category.
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Received a small update ...cannot log in as i get "incompatible game version" message. Was working ok before the update. logs atached output_log_clean.txt output_log.txt
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Ok so I was buying some logs and stone chunks from the trader Morten. I didn't have enough room in my inventory for it all, so the rest dropped on the ground into stacks of 200. Thought this might be an easy fix for you all. It was only a little annoying because I went to divide it into 4 stacks of 50 (as it should be) but only got 2 stacks of 50 out of 200.
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The water has frozen ...no movement ...and observed by all 4 players on the server came back ..only one on server and still frozen ...no movement Logs attached output_log.txt output_log_clean.txt
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Hi there. not sure why but My loading screen bar on exploration is not moving at all. already restarted my pc still not working.
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RESOLVED [YLD-28625] Blocks not placeable after one or many placed.
Blindobi posted a question in Bugs & Technical Issues
So this one is kinda weird. It started happening after I placed my iron ladder(Short one) onto my ship. I had to break a few blocks to place it. But now when I go to place blocks in a way, it is denied saying there is no room. I even have a back wall to my ship I cannot place anything on it or near it. I did do a full game restart and it fixed maybe one or two spots, but the issue is still there. Not sure what else to do. Here is a video of what is taking place. Also I included the log file. Thank You Blindobi Blindobi_Ylands_2021-02-07_10-17-35.rar log_2021-02-07_161503clean.txt