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Showing results for tags 'server'.
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Hey, I was wondering where we are able to download the dedicated server from? Thanks in advance.
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RESOLVED Cant Download Data From Server so it kick me
vengz posted a question in Bugs & Technical Issues
when i want to join server it's downloading data from server so it download like 30% or 50 % or 70% or sometimes 98% of the data then it goes back to menu and say host unreachable. pls fix it. unplayable mp- 2 replies
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- DEV ANSWER
- server
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RESOLVED Host Unreachable OR Player with current account in session
vengz posted a question in Bugs & Technical Issues
I cant Join to any EU server, it say Player with current account in session or host unreachble. Pls Some one help !!! output_log.txt -
Hi, I've looked on Twitter and other Ylands sites, but I haven't seen an announcment about servers being down. Both five others and myself cannot see any games listed in multiplayer and all of our multiplayer games say unavailable. output_log_clean.txt output_log.txt
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- multiplayer
- friends
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Im playing on a Server I host myself together with 2 friends and I cant open any chests anymore. I cant dig the ground, animals dont move etc. This is already second time, that I have this bug. Restarting the Server doesnt help, only starting a complete new game helps. I think the bug occured after one of my friends died but iam not sure. output_log.txt output_log_clean.txt
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Hi all, So due to the fact that there is currently no real way to administer a server (other than kicking / banning etc), and no real way to log who has done what, or when, etc... There is thus no real way to hinder a troll, or otherwise disgruntled person, who seeks to cause havoc and annoy decent players having fun on Ylands. This may all change (hopefully) as we loom closer to the official Steam release, but for now however, passwords on servers are our best option for defence against this maliciousness. So, I host a server / website which will now be online 24/7 (thanks to the excellent work of the Ylands devs for making this possible!). This server will be running an unedited explore mode, and we will only wipe the map if it becomes somehow necessary (unplayable without a wipe). A password has been added to the server, if you would like to play on it, please connect with the pass phrase "ylanders2017". Please note, by using this password to log in to our dedicated server (ylanders.com), you agree to the following rules: (1) "Griefing" / "trolling" that can be proved or witnessed, will result in a ban from the server, and your credentials passed on to other server owners / the community to prevent these actions from happening elsewhere. (2) Item stealing is frowned upon, though as it is vanilla, and nothing is stopping you... you will simply end up with no friends! People should lock or hide things they consider valuable until such time as a land / item protection system is implemented. (3) Killing offline players is frowned upon, though again, nothing is stopping you but the lack of friends that will result. (4) Exploiting a bug can be helpful, so long as you report the exploit to myself, or here on the forums, and stop exploiting it once you have narrowed down the cause of it. (5) Be friendly and polite to other players! If you do not agree with the above rules, please do not log in to our server! If this is not an effective deterrent to the malicious, I may be forced to only pass out the password via Private Messages. If this happens and you can not log in with the current password, please PM me and I will send you the updated password. Any support to this regard from the development team, giving admins the tools to administrate their servers, will be highly appreciated!
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@Aleš Ulm Though I do like the current Server Monitor / Dedicated Server GUI, I have some suggestions for its improvement and will provide the reasoning for it. - Console version, essentially, I would like to be able to use a non-GUI version or simple console version of the Dedicated Server, I see little to no need to have a monitor running such as this one, especially not one that requires graphics capabilities and a noticeable amount of system resources, just to launch the server. A Dedicated Server should surely be minimalist, and provide resources to the processes of managing the connections and data, rather than using some of the system to simply monitor the server in a highly user-friendly way. Basically, system resources priorities seem out of order, user-friendly is fine, but surely the user-friendly way should be via the multiplayer in-game menus. Moreover, keeping in mind that the majority if not all server hosts, are seeking to run systems without graphics capabilities, rather, server resources dedicated to server programs, in environments not often suited to a graphically dependent server interface. - The current GUI, does little more than provide an on/off switch, and show players connecting / disconnecting, and chat in-game. Though these features are fine, and I understand it is an early version, it is found vastly lacking in things that should really be there, noticeably - there is no total online players count to be seen, making it very hard and awkward to actually monitor online player activity (only in-game chat really) and there is no network usage indication to be seen, so I can't monitor that with the app either! These things are far more important to me in a dedicated server program, than it being graphically pleasing. Further, these are the things I would actually like to monitor! I would be just fine with black and white with text on status, such as the above mentioned console version. I would like to monitor server events, things happening behind the scenes on the server that are relevant, and for example, when someone dies or re-spawns, the in-game time, any errors etc as well. It could vastly help development in narrowing down bugs and issues as well, if the server informs the host of what it is actually doing, what it is loading, what it is processing and what it tries but fails to do, where applicable etc etc. - Server variables / settings, I would love to see the ability to send the above mentioned console version, server variables and settings for the world on launch, or while it is online, things like max players, server name, descriptions, server websites or banner support etc etc, there is many examples of this on other games that can be found. The below console example uses a batch file to launch the server with the predetermined settings to be applied. - Separate server executable / process, I would like to see a separate program being used for the dedicated server, rather than having the Ylands.exe in use by the server, as it currently means that a Dedicated Server, and Game Client cannot be ran on the same machine. I think I've not had this issue with any other server / client combination, indeed the majority of the time, I test dedicated servers / clients locally on the same machine, prior to moving them over to a host, and in this instance it caused me a day or so's grief in isolating where I was going wrong with the server setup. Thus it would seem logical to have a Game executable and a Server executable and avoid these issues entirely. - Server output, I would love to be able to fetch the online count for the server, in-game chat messages, and / or anything else of value, to be able to display this information on a website or web application etc. This would be highly beneficial in the days to come for server hosts. Here is an example of another Dedicated Server that I use via Steam, worth taking note is how simplistic it is, yet how efficient and also that it provides the information required for a server host, and has the capabilities as mentioned above -
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Hello! I've been working on setting up a server for public and friends. Which works fine (port forwarded and all).. But the problem is that when I launch the Server Monitor I can no longer launch the game on the same computer. I also tried nosingleinstance as a target parameter, but that changed nothing. Is there any known work-around? -EDIT; I assume it has something to do of the fact that the sever monitor is also called ylands.exe (?) DePemy
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- multiplayer
- server monitor
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