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Found 12 results

  1. Please, rebuild NPC "counter" attacks. If player attack hostile NPC, NPC under attack only stay and do "ah, ah, ah...." ... omg WHY NPC´s under constant attack only stay and look´s at me?! Why NPC only stay and can´t attack too? (After 5-30s of player damaging, NPC make a step or two and start attack too)
  2. Oswulf Leowalding

    UNDER REVIEW [YLD-22224] Blueprint Ghost

    Problem: When deleting a blueprint table in the editor (and perhaps using the Annihilator Gun?), the blueprint ghost remains and is now a persistent object in the game world with no means of removing it. (That I know of.) Replication Case: 1) Place a new blueprint down in-game. 2) Save & Exit to the main menu. 3) Enter the Editor & load the saved Game. 4) Highlight the blueprint table & delete it. Intended Outcome: The blueprint table and it's associated ghost should be removed. (Perhaps there should also be an easy administration method of removing blueprints in-game.)
  3. https://gyazo.com/e951dc815060b2f6f0daf3fcd5973f02 Chat censor too strong -- "Welcome to the clan all new people" I said.
  4. Hello, I would like to write two short lists for version 0.15. The first one concerns the bugs I identified in exploration/scenario mode when building a boat. I start with the list of bugs found. - systematically the "unique" blocks disappear when I try to install them, I explain myself: I want to install a window, if I only have one copy in my bag, it disappears when I install it. On the other hand, if I have two or more copies of the window, I have no problem installing one. This bug impacts all blocks. - I can't hang paintings, signs, torches... on the walls of the boat. - some objects such as candle holders, for example, cannot be placed on furniture or tables. They disappear. - I don't have the ability to remove a door once it's installed. It is also impossible to destroy it. The second list concerns suggestions for this version: Have the opportunity to: - choose to put the game in PVE or PVP mode. - form groups of players. - damage allied or non-allied players. - choose the duration of day and night. - integrate an aquatic world (dolphin, shark...) - display group members on the map - share the indications marked on the map with the group members. Thank you for taking the time to read me. Another thing, is there a tutorial or list that could explain some of the commands in the editor mode of version 0.15. (for example, how to add a command to open a chest when the player answers a question correctly). Thank you for your help. Laurent Translated with www.DeepL.com/Translator (free version)
  5. I am tired of trying to use the move and rotate tool on a selected object only for it to instead select another object and drag it somewhere else. the system works fine when you are far away from the object but as soon as you try to make some fine adjustments you are s**t out of luck
  6. I can now use maps, pickaxes etc. while in water. Are you gonna keep this feature or is it a bug? I would prefer it be kept for my ocean survival plans
  7. WijkagentAdrie

    UNDER REVIEW Alt button behaviour

    Hello, I'm not really happy with the way looking around with ALT works at the moment. As soon as you release the button you suddenly point in the direction where you were looking instead of the direction you are walking, as in most games. This is most annoying when you are being chased by bears/wolves, look over your shoulder and then suddenly run towards them Needless to say this has caused some trouble Adrie
  8. h2stipandav

    Glitchy graphics

    SOLVED! (See post nr 3.) Hey, I am having quite serious graphical issues. OS: Win7 Ultimate(BLANK!!! nearly no windows updates, no genuine yet.) PC: i7 3770, 8GB ram Graphics: AMD RADEON HD 7800 (2GB) game version: (latest?) 0.22.30657 List of graphic bugs in menus: 1) No background in main menu [PICTURE 1] 2) No background in character creator. 3) Gameplay mode selection thumbnails (only left column?!) are black sometimes. [PICTURE 2] (savegames display as ingame screenshot) 4) No game loading background. [PICTURE 3] 5) Occasionally when exiting game (by endtask/ALT+f4) screen filps upside-down. List of ingame bugs: 1) Most of the time all but HUD is black. (game seems to work; I can walk, interact, have been killed etc.) [PICTURE 7] 2) Other times screen is purple. (found a way removing purple screen by disabling HBAO+, replaces with black/poly) [PICTURE 8] 3) Sometimes one single degree shows a flash of beige (mostly) background. 4) At occasions (1 out of 10 created worlds) i have reached actual polygonal content. (mostly trees) Oddly restricted by ~90 degree angle.(red lines show how far cursor could travel before blacking out.) [PICTURE 4] 5) Most cases objects draw multiple times on screen [PICTURE 5] 6) Menu sometimes displays as seen on picture 6, sometimes doesn't appear at all. 7) Polygonal content is either missing, too bright or black. Games ability to render anything (menu, poly-content, HUD) seems to be decreasing with time/actions. List of tests, fixes I've tried. 1) Newest version of gpu driver 2) Changing resolution does nothing but fixes menu buttons. 3) Changing any quality settings doesn't affect anything. 4) Neither does windowed mode. 5) First test with minimal graphics in a creative world added some progress on toolbar[PICTURE 9] 6) Reinstalling game didn't help. As far as i can tell, game is running smooth on background, sometimes I can see objects annotations and can interact with them. [PICTURE 10]. I myself am suspecting that I might have some crucial files for Unity engine missing, though haven't tried any other Unity games with this new PC setup. Also environmental lightning seems to play a role as if when object is too dark, it is rendered black. Looking forward to be able to play. EDIT: More recently I haven't been able to render any polygonal content. PICTURE 1: PICTURE 2: PICTURE 3: PICTURE 4: (out of red lines everything renders black) PICTURE 5: (most frequent polygonal content. NOTE: DOES change when looking around/moving.) PICTURE 6: PICTURE 7: (MOST common thing I see in game.) PICTURE 8: (HBAO+ enabled) PICTURE 9: (minimal graphics setting) PICTURE 10: (objects annotations display occasionally)
  9. Miguel Preguisa

    UNDER REVIEW Tree paradox

    I noticed weird paradox with Conifers (maybe even with the others, I tested only all the Conifers) in the game. Here you can see Tall Conifers and regular Conifers. Not just that they look pretty much the same (Tall Conifers are brighter) but I'm talking about the wood you can get from it. You can get 4x Log from Tall Conifers, but you will get 8x Log from regular Conifers. Tall conifers on the left. So, in the end, you will get twice as much wood from the tree on the right than from the one on the left.
  10. Miguel Preguisa

    UNDER REVIEW Free camera problem

    When you enter free camera mode you stand up from chair, bed or vehicle. Because of that you cant really play with camera position because you cant use free camera to capture yourself while sitting. Small thing but screenshots could look even beter. For example my recreation of one popular movie scene.
  11. How about a possibility, aside of premade paintings, to add ability to make your own in-game? You'd craft an empty canvas, a brush, various paint buckets and water to clear brush. By using brush on paint bucket of specific color, you'd get ability to paint with it on a canvas. You can clear painting by using brush on water bucket. If you want to mix colors, you'd use brush on a bucket of paint in different color without cleaning brush first, resulting color would be mix of all the colors brush was used on without cleaning it in ratios proportional to how many times each color was used. So e.g. when you use clean brush once on blue paint and once on green (ration 1:1), you'll get yellow. If you then keep using brush on green paint, you'll start to get first greenish yellow (ratios 1:2, 1:3 ... 1:5) and then yellowish green (1:6...1:10). The colors would be mixed like paint would, not light. As for painting process itself, I'm thinking about something along the whiteboard in Duke Nukem Forever.
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