Hi all! I'm currently designing/building a house in singleplayer to build in multiplayer later on and I thought, why not share some building techniques with each other? Off grid placement and clipping of items and blocks allows for unlimited creativity and by placing blocks just a little bit off the grid you can give some extra depth/detail to your builds   First off, one of the first pieces of test wall I usually make to check dimensions/sizes. In here I've placed the center stones of the windows off grid, the glass windows themselves and I've been experimenting with iron bars. Also added is sand onto the sandstone to give it a more rough finish. Especially on a distance where the textures start to become more vague this gives it a good look! Here is the 2nd test which I'm still working on as you can see. I take my inspiration from a castle/chateau I've visited a few weeks ago, with a few changes to make it more practical   Connections like those look impossible without any inner triangle corners available, but by going into freeplace mode and clipping a triangle into the roof you get a very nice seamless roof structure. Can also be used to make L or T shape roofs   Here I've clipped the corners of the windows into the arch. You could also make window arches by using glass this way  Also, the keystone (the middle top stone of an arch) comes forward a bit. Here I placed some blocks just a tiny bit into eachother to give way more depth and feeling to the columns. Especially during certain times of the day cycle the shadows this cast gives it a lot more detail!   I'm looking forward to seeing your building techniques, hope we all can learn from them and use them   Adrie