Jump to content
  • 2
Magnarhd

Combat music feedback

Question

I absolutely love the new music in the game, sailing and exploring become a lot more enjoyable because of it.

 

However I have to say the combat music is becoming more and more jarring everyday I play. Often it triggers when there isn't an active combat situation, e.g if you're indoors and an animal is near, or if you sail and a shark chases your boat... Then I've noticed sometimes when the combat loop starts, it wont stop even after killing whatever animal is near you causing you to re-log. Not only that but the combat music itself is naturally jarring with the loud noises and it being such a short loop with no real variation.

 

I feel like all the new music additions are great, however combat really sticks out as the worst part of it, it's gotten to the point where when i'm sailing I just point in the direction I want to go and tab out to avoid hearing it start/stop because of sharks when instead I could be listening to the incredible sailing music.

 

I don't know what can be done about this, but an option to disable just the combat music would be amazing, in a game like this combat isn't really a big part anyway so it's a shame to have such a jarring piece of music every time a wolf or shark is near.

  • Upvote 2

Share this post


Link to post
Share on other sites

6 replies to this bug / suggestion

Recommended Posts

  • 0

I am in full agreement!

As I mentioned elsewhere, I loved the new music but was forced to turn it off just to avoid the constant, as you say: jarring, battle music.

Share this post


Link to post
Share on other sites
  • 0

Shark music especially needs to be tweeked.  Also, I wish there was a variation. Slightly diff tune or something based on what the threat is. Sharks different than puma, for example.

  • Downvote 1

Share this post


Link to post
Share on other sites
  • 0
6 hours ago, bb cakes said:

Shark music especially needs to be tweeked.  Also, I wish there was a variation. Slightly diff tune or something based on what the threat is. Sharks different than puma, for example.

We all low key want Jaws music :D 

  • Haha 2

Share this post


Link to post
Share on other sites
  • 0
On 4/12/2018 at 5:07 AM, Magnarhd said:

We all low key want Jaws music :D 

Definitely!

I think if shark AI was changed so that they didn't attack you unless you were physically in the water then it would pretty much fix the problem when sailing or on the beach.

Share this post


Link to post
Share on other sites
  • 0

There really needs to be some sort of differentiation in sounds for different predators. I was on a small island last night, barely bigger than my avatar. The sound kept going off, but I assumed it was a shark I couldn't see. It was dark, of course. At daylight, there was a puma, thankfully glitched out. But very near to me.

  • Downvote 1

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×