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Marci Magyar

Dev Diary #73

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Hey there fellow ylanders,

The 0.12 update, aka. "Smooth Sailing" is right around the corner (as promised, you'll be running 0.12 by the time you are reading the next Dev Diary;) ) and we thought it would be a good time to look back on all the teasers we've released. This is the perfect opportunity to make sure you are all up to date and aware of what is changing and how. It's been a long ride, but it's closer than ever - we promise.

So without further ado, the complete list of teasers you (could) have seen for the 0.12 update:

Dev Diaries

  • the one where Ales teased 0.12 features even before 0.11 was released - Dev Diary #54
  • the one where 0.12 is just a whisper from the future, with unformed ideas - Dev Diary #63
  • the one where we talk about improvements to the Editor and Visual Scripting - Dev Diary #64
  • the one where we show you some of the changes coming with the new UI - Dev Diary #67
  • the one where we talk about fixes and improvements coming to ships - Dev Diary #68
  • the one where we introduce costumes - Dev Diary #69
  • the one where we talk about improvements coming to the third person camera - Dev Diary #70
  • the one where we talk about the changes coming to combat - Dev Diary #71
  • the one where we talk about the quality of life changes coming with 0.12 - Dev Diary #72


Weekly sneaky WiPs

  • the one where you got a behind the scenes look from a combat update meeting - Weekly sneaky WiP #5
  • the one where we've shown the first screenshot of an upcoming costume - Weekly sneaky WiP #7  
  • the one where new combat animations are being tested - Weekly sneaky WiP #8
  • the one where the artists brainstorm upcoming costume ideas while hungry - Weekly sneaky WiP #9
  • the one where the cast of the upcoming video Dev Diary had a pirate boat party and invited too many horses and sharks - Weekly sneaky WiP #10

Tweets


As you can see, we have written quite a bit about the update - and these do not even come close to the amount of work, energy and dedication that the rest of the team has poured into the code. We are super excited to get this update into your hands and we sincerely hope you'll like what you see.

Until then... stay tuned and stay classy!

Have a great weekend everyone.

---

Questions:

With the implementation for "explorer like maps". Will we be able to import logic, compositions and objects with scripts inside it?

Yes. You just start to create your game on a land created similar to explore. Consisting 9-12/13? ylands of different biomes with caves but without random encounters.
 

What are these "random encounters"?

Random encounters are interesting places that you can run into when playing Explore. They can be anything from previous settlements to puzzles or weird objects. 
 

With all this postponing, is it still imaginable to hit version 1.0 this year? 

Yes, that is definitely still planned.
 

How's the update coming along?

Very nicely, the data has been locked, most of the testing is finished.

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What about the navigation birds, will they be in the new explore edit maps?

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Looking forward to it! I may have some nice holiday-time next week (Easter and exams day on our school for others) so I will definitely find the time to test everything out :D

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