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Aleš Ulm

0.15.1: Ylands Yncoming (Ylands 1.0 Release Candidate) (28/11/2019)

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On 12/1/2019 at 8:43 PM, bojo2736 said:

I started an Exploration SP.  Just myself.  I harvested the only cotton right away.  I will be planting it. But seriously, if this was MP, no one else would have access to cotton. If a troll took it all then destroyed or logged out.  No more for anyone else.  You need to work on resource management.  Exploration will die if you don't fix this.

make a raft and go to another yland, what's the problem? wasn't it always not respawnable?

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sooo guys, @devs atentione - feedback incoming! !☢️

1. Gameplay

in Exploration mode you have no real target. ok its a sandbox but actually you drive only from one to another island 6 times, build and fighting against animals thats it. encounters are rare. i can read in the changelogs something about the possibility for skripting AI but i cant find much of them directly in the exploration gamemode <- tested in 31 savegames with different generation codes

2. Content

the next problem is the ressource gathering and the designs of each construction table. they have to rework - definitly. it would be cool if we could get a real techtree or "sciencetree" where we can see what we need for crafting things. a "age-system" is the next step. actually we play in the "pirate-age" while spawning airplane crash-sites on the map and driving with cars to them in a dangerous free world. totally crazy, i hope you understand what i meaning.

3. Content Differences

next one is the value and the size of each yland. before last update you got 12 ylands. now 6. why are the map size not sizeable? and why is each island too tiny for real exploration? castles? i miss them too. same with npc factions who are fighting each other. NPC ships and a better ship/cannon control for the own. scenarios? how many content creators are in the community? 5? 6? and they have to build large scenarios because the game itself hasn´t key features wich will be important as included features in the exploration mode? rly?  hopefully i dont missunderstanding the game! a single creator plattform only for scenarios
with a 12 or 14€/USD seperate Exp(-erimental)loration-Mode - guys, that cant rly be this game?!  Arma2 and Arma3 is better then ylands actually because they have the keyfeatures inside. (havn´t play the new DayZ DLC yet :P

the next thing is the blueprint creation-tab for easier BP creating in the editor :) a mirror-mode and more building parts for the ships (not structures! S H I P S!)  - where are this things?

with 1.0 the potential gameplay is changing normally. thats what i can see actually is a potential question about the lifetime in the future of ylands! 

 

pls, dont scrap this game! if you need more team members for better work, stole them from the Arma-Team! :P  ;) i love ylands but actually it makes not rly sense for playing. 

feed.jpg.d0f8c3e1cfdac0a10f2a83b8a9681ca7.jpg

 

 

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On 12/4/2019 at 10:39 PM, Dead8Eye said:

Content

if you didn't realize, the point is that devs make ylands not only the game, but the platform where you script another game yourself instead. which means that focus is split and players get neither. at least that's what we can observe so far

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ok if they will be so, iam out and finished with ylands.

standalone game-creating plattforms are enough on the market. :( im looking back to other games who only creates a plattform and import scenarios or content from the own users to the base game, only for making business with creations from other guys inside the community. if the community or "creators" brings no more content or aren´t interesting for creating things anymore, the game will be rapidly stopped in development from one to the next day. i know how this business-strategy works. 

so many guys wants to buy a key for ylands because they´re thinking its a game, not only a place for scripting and creating. normally, this are secondary features, not a primary thing. looks on empyrion. you can build your creations in creative or play a scenario seperatly. the main gameplay is the survival, where you can randomized invade. same with ATLAS who has much of problems, but a base-game are included. editors are seperatly.
whats not happen in ylands. 

the first thing you have to do is, going in the editor, build your content, eventually you can test it out in exploration mode (wich is seperatly for 15USD/€ buyable for new players) or make a own scenario and thats is it.
6 islands on exploration mode are availible, the most content are from the content creators, who are thinking its a cool thing for creating things, only because the devs hasn´t bring a based game with it, but a editor
with high-quality features.

i love ylands but thats definitly frustrating me. i dont play ylands primary only because the editor or scenarios who are making from the community!  ... sry for this statement but iam only shocked actually. definitly shocked about your answer. pls dont missunderstanding me. i love community creations (favorite is P1 Gaming ❤️ ) :D. myself iam a content creator with 17 years of experience too. but the large problem is the missing core-game and this with a dev-team by bohemia. bohemia interactive standing for high-quality games, how i remember. :(

not for a studio who only creates plattforms and stopping development after how some indi-studios. :o 

 

 

 

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I am confused by your post.  It seems like you say you want to be able to create things to use in exploration.  But then you say you are not interested in the editor to make games.  If you are creating things (ship, houses etc) you are creating a game just as much as if you are scripting.  

You say people are buying the keys for explore and not for scripting.  I'm not sure you understand how the release works.  The editor and all it can do is free.  Within it you can make all kinds of things, including the sandbox exploration map, which as I understand all players can use.  If you create the exploration only those with the DLC will have access.  But those buying keys have access to everything.

Also, you say there are many game creating platforms.  Not like Ylands.  I've tried to find other games.  But as many issues as I have with Ylands, it is still the best building game out there.  If you know of a better one, I'm listening.  (Waiting for Paralives, it may become my new favorite.) 

I think you don't really understand what Ylands is or can be. 

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20 hours ago, Dead8Eye said:

ok if they will be so, iam out and finished with ylands.

standalone game-creating plattforms are enough on the market. :( im looking back to other games who only creates a plattform and import scenarios or content from the own users to the base game, only for making business with creations from other guys inside the community. if the community or "creators" brings no more content or aren´t interesting for creating things anymore, the game will be rapidly stopped in development from one to the next day. i know how this business-strategy works. 

so many guys wants to buy a key for ylands because they´re thinking its a game, not only a place for scripting and creating. normally, this are secondary features, not a primary thing. looks on empyrion. you can build your creations in creative or play a scenario seperatly. the main gameplay is the survival, where you can randomized invade. same with ATLAS who has much of problems, but a base-game are included. editors are seperatly.
whats not happen in ylands. 

the first thing you have to do is, going in the editor, build your content, eventually you can test it out in exploration mode (wich is seperatly for 15USD/€ buyable for new players) or make a own scenario and thats is it.
6 islands on exploration mode are availible, the most content are from the content creators, who are thinking its a cool thing for creating things, only because the devs hasn´t bring a based game with it, but a editor
with high-quality features.

i love ylands but thats definitly frustrating me. i dont play ylands primary only because the editor or scenarios who are making from the community!  ... sry for this statement but iam only shocked actually. definitly shocked about your answer. pls dont missunderstanding me. i love community creations (favorite is P1 Gaming ❤️ ) :D. myself iam a content creator with 17 years of experience too. but the large problem is the missing core-game and this with a dev-team by bohemia. bohemia interactive standing for high-quality games, how i remember. :(

not for a studio who only creates plattforms and stopping development after how some indi-studios. :o 

 

 

 

Exploration is still the survival game it was with all new features to boot and we are going to support it hoing forward because we love this game mode. We are also going to work on making the Editor better and building a community of Creators and these two things will go side by side. But don't worry, Exploration is still very much part of the game.

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@bojo2736 look, i love to create things, thats true. but i dont love it for creating things as primary feature, only for using a exploration mode(!) as a "testsite" of them. if i would, then i code a software or plattform myself because i dont need a exploration mode in ylands then.

the next thing im asked for is the much harder focus on the editor, not the gameplay experience itself. i dont know how much games and what for games your playing for but for example, space engineers was the same at first. the devs built only a plattform and brought a workshop into the game. over years - no new updates comes into the game, no active exploration or gameplay support (core features). then after some years, a group of content creators released a mod for space engineers with planets. the only thing what the devs had to do was, put any creations from the creators into the core game, without knowledges of the creators theyself and selling a bugged feature as they own and as "the big update". the joke is, most of the creators was gone to empyrion because this game launched in open alpha at same time. more things about that stands under NDA, so sry for my cut here.  

what im try to telling you is, that i hate it, if devs only create a plattform and let the community build the core features of the game only. as creator you know what i mean with that hopefully. every structure and building needs reallife time, creativity and fun and complete new players are thinking the exploration mode is a exploration mode and not a testside for user created things. shortly: the exploration mode is not that, what it could be. 

@Adam Snellgrove  iam not worry! but i only see, that your team only works on features for the editor, not on features for the base-game on exploration mode! pls dont be scared or angry about me  if i told you but, the exploration mode is not a seperate thing normally, but the editor will so. 

i love the work by the team and the idea with ylands. but the core gameplay of the exploration mode are definitly missing :( because the higher priority of the editor. pls work on this issue in 2020. 

 

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I must say, for paid DLC content, exploration mode needs a lot of work, and more time and resources put into it. Perhaps an option for the older exploration style, where Birds had to be found that can guide you to other Islands, and trees would let you gather sticks another items from them. At least give players a choice of which exploration style they want to use, old versus new, but with the new creatures and graphics.

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I really like what I'm seeing in Ylands even though I'm a bit new to the game......would love to see some aquatic life and sharks and birds (heard they used to be in the game)....and be able to build an airplane to fly would be fantastic

Edited by Isaiah53six

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7 hours ago, Isaiah53six said:

I really like what I'm seeing in Ylands even though I'm a bit new to the game......would love to see some aquatic life and sharks and birds (heard they used to be in the game)....and be able to build an airplane to fly would be fantastic

We are working on a big Water update that will come out this year and which will include some of the things you mentioned ? Airplanes is a long-term plan (though Airships is probably more feasible). 

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14 hours ago, Adam Snellgrove said:

We are working on a big Water update that will come out this year and which will include some of the things you mentioned ? Airplanes is a long-term plan (though Airships is probably more feasible). 

sounds fantastic...

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I'm having a major issue with resetting my world/character progress. I've deleted both but when I start a new world I spawn without a Protective barrier. Besides that I love the new update and I hope to get back exploring once I figure out how to get a protective barrier again. I've been looking for a solution all over the internet but have not found any help that works.

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10 hours ago, SpartanLGND95 said:

I'm having a major issue with resetting my world/character progress. I've deleted both but when I start a new world I spawn without a Protective barrier. Besides that I love the new update and I hope to get back exploring once I figure out how to get a protective barrier again. I've been looking for a solution all over the internet but have not found any help that works.

Unfortunately this is right now as designed, because when you delete your progress, if you had a PB in someone elses MP map, it wouldn't delete and this way someone could spam PBs all day long. BUT we are working on reworking the PBs in the next couple of updates, so this should be addressed too.

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On 1/3/2020 at 4:07 AM, Adam Snellgrove said:

We are working on a big Water update that will come out this year and which will include some of the things you mentioned ? Airplanes is a long-term plan (though Airships is probably more feasible). 

Bring on the steampunk Zeppelins! (Hot Air Balloons would be fun too)

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