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Igor Q.

RESOLVED [YLD-21159] Throw Entity Template - Calibration

Question

Hi

I would like to have the ability to easily calibrate the "throw entity" logic in-game. I've spent about 30 minutes (and not done!) trying to get consistent results using an arrow and it's a nightmare :(

image.thumb.png.ad257d4ef10e6b5927bcc693a6e38967.png

 

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As a suggestion, all throw able entities should follow the trajectory using the rotation relative to their coordinates + Z
Ex:

image.thumb.png.22fa53d431a55ebc6cc0fd6b96244ad1.png

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Hi,

sorry to hear that. Unfortunately you are right that you are unable to that in the moment because of a bug (it affects projectiles only when Gravity is checked on). It should be fixed in 1.1 (for arrows you will still need to have 0, 180, 0 rotation set in Entity template to have it behave as you would expect)

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