Hunter-Over-Fire 123 Posted March 26, 2020 (edited) The particles that emit from fire arms sometimes appear backwards. The gunshot effect on the snubnosed revolver is completely inversed and it triggers me (no pun intended) because I use the gun allot in my game works. Edited May 24, 2020 by Hunter-Over-Fire Share this post Link to post Share on other sites
0 Azazil00 13 Posted March 28, 2020 You're gonna need to use the event "On Ranged attack" or something along those lines when writing the script so you have reference of the "Trigger Entity" (your character). Use this code, and tweak the Transform Rotation Offset numbers to find the right rotation. On the Position tab, there are only two points that are constants (numbers). The one at the "Y" can be changed to set the height your particle will come from. The last number in the position tab will set how far away from you it will be. Just edit the script of your ranged weapon, put an "On Ranged Attack" event down, and then copy this down below it and change the three numbers to be where you want. It will be a little trial and error, but it doesn't take as long as you'd think. 1 Share this post Link to post Share on other sites
0 Hunter-Over-Fire 123 Posted April 11, 2020 Thanks this information will not go to waste. Share this post Link to post Share on other sites
The particles that emit from fire arms sometimes appear backwards. The gunshot effect on the snubnosed revolver is completely inversed and it triggers me (no pun intended) because I use the gun allot in my game works.
Edited by Hunter-Over-FireShare this post
Link to post
Share on other sites