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Hunter-Over-Fire

Range Weapon Particles

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Posted (edited)

The particles that emit from fire arms sometimes appear backwards.  The gunshot effect on the snubnosed revolver is completely inversed and it triggers me (no pun intended) because I use the gun allot in my game works. 

Edited by Hunter-Over-Fire

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You're gonna need to use the event "On Ranged attack" or something along those lines when writing the script so you have reference of the "Trigger Entity" (your character). Use this code, and tweak the Transform Rotation Offset numbers to find the right rotation. On the Position tab, there are only two points that are constants (numbers). The one at the "Y" can be changed to set the height your particle will come from. The last number in the position tab will set how far away from you it will be. Just edit the script of your ranged weapon, put an "On Ranged Attack" event down, and then copy this down below it and change the three numbers to be where you want. It will be a little trial and error, but it doesn't take as long as you'd think. 

1352279775_Screenshot(8).thumb.png.e85285e9acf2eb4fb47775c9a18987a0.png

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