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Azazil00

UNDER REVIEW [YLD-26703] Bug with Crushing Damage in Throw command

Question

So I was trying to make script with a Crude mace that, on a heavy attack, would launch a large rock forward to hit and damage an opponent. I have made similar scripts a multitude of times, but I wanted this one to deal crushing damage since it is launching a large boulder. I noticed that when I set the damage type to crushing in the throw command, nothing would happen, and nothing in the "On entity hit" and "On ground hit" parts of the throw command, such as particle effects and sounds, would happen either. I tested the same script on other weapons and it was providing the same results, so I changed the damage type next, and after changing just the damage type to Pure, everything started working as intended. 

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HI, thank you for bug report.

You are right that the Throw tile with crushing and explosive damage does not work at the moment. Until we fix it you can have there "pure damage" equal to 0 and in On entity hit event you can damage entity with Damage script tile with type of damage you wish to use.

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