ocnoglittle 760 Posted October 12, 2020 I will join the crowd and start putting my crash logs here Hopefully more data = more fixes and a better game for everyone ? output_log_clean.txt output_log.txt 2 Share this post Link to post Share on other sites
0 ocnoglittle 760 Posted October 12, 2020 (edited) and the next batch: output_log.txtoutput_log_clean.txt For this one and the one above, Server: Ylands World of Dreams 1 (Journey to the 12 Kingdoms) Description: Died and the whole game crashed when trying to respawn. Edited October 12, 2020 by ocnoglittle 1 Share this post Link to post Share on other sites
0 ocnoglittle 760 Posted October 12, 2020 (edited) output_log_clean.txt output_log.txt Server: Ylands World of Dreams 5 (Ylands Origins) Description: Couldn't even get past the loading screen Stuck here for 10+ minutes and I gave up and closed it: Edited October 12, 2020 by ocnoglittle 1 Share this post Link to post Share on other sites
0 spiritchaser28 918 Posted October 12, 2020 Adding to this. Played 15 minutes. Journey to the 12 kingdoms server 1. output_log.txt output_log_clean.txt 1 Share this post Link to post Share on other sites
0 spiritchaser28 918 Posted October 12, 2020 2 Crashes this time. Tried going back to server 1...waited 10 minutes for it to load, then i tfinally started loading terrain and timed me out. So I Tried loading again...it froze unpacking data, Waited another 10 minutes, then this screen...and game closed. output_log.txt output_log_clean.txt Share this post Link to post Share on other sites
0 spiritchaser28 918 Posted October 12, 2020 Got in server 1 for a while and it worked fine. Then went to server 5 Ylands Origins. Played 5 minutes and suddenly Ylands closed without warning. output_log.txt output_log_clean.txt Share this post Link to post Share on other sites
0 spiritchaser28 918 Posted October 12, 2020 Happened again. Server 5 Ylands World of Dreams Origins. (This is a nitrado server). 5 minutes in the game and the whole game closes without warning. output_log.txt output_log_clean.txt Share this post Link to post Share on other sites
0 spiritchaser28 918 Posted October 13, 2020 And yet again. Different server. Journey to the 12 Kingdoms server 3. Hung out for about 20 minutes this time unpacking game data then not responsive. If you guys at Bohemia need to roll back the updates I can live without the toolbox and the goody pack until these things get fixed. I hate to say this, but it seems to be happening on all the servers people play the most, whether it is P1 or YWD. Some people are just talking about waiting for 1.5 to play again. output_log.txt output_log_clean.txt 1 Share this post Link to post Share on other sites
0 spiritchaser28 918 Posted October 14, 2020 Windows updated last night and things seem to be running a little smoother for me. Was able to play an hour with no timeouts or crash issues. I will test some more today. 1 Share this post Link to post Share on other sites
0 spiritchaser28 918 Posted October 14, 2020 Ok Adam, You wanted a screenshot of when Unity closed me. Here it is. Tried to get in Journey of the 12 server 3 once and it timed me out before I could enter, then tried same game name server 1 and it timed me out twice. I lowered my resolution and managed to get in for about 5 minutes before it timed me out again. I went in one more time and it was loading. I could hear the audio in the game of the propeller pack...then timed me out. Tried once more and in the middle of downloading data from server this happened. Game would not close without task manager even though this error usually closes me without warning. Output logs are included. output_log.txt output_log_clean.txt Share this post Link to post Share on other sites
0 ocnoglittle 760 Posted October 15, 2020 (edited) output_log_clean.txt output_log.txt DxDiag-101420.txt Server: n/a (in editor) Description: Working on a map with 2 global storages, 2 entity storages, 10 entity templates, a timer trigger, a weld, and that is about it...(however quite a few variables and scripting tiles). I tried to delete a tile in the visual scripting for the timer trigger, but it deleted the wrong one. I hit undo and the tile reappeared. Then I tried to delete the correct tile (write to console UTC current time) again, and the game froze (no unresponsive message, but I could not move any tiles, exit the visual scripting screen, or delete). I used Alt-F4 to exit. DM'd the Scenario file (MY GAME NAME 42.yland) to Adam. Edited October 15, 2020 by ocnoglittle Share this post Link to post Share on other sites
0 Adam Snellgrove 1451 Posted October 15, 2020 Thank you very much guys for the info. We're investigating ? 2 Share this post Link to post Share on other sites
0 kimbuck 746 Posted October 15, 2020 The problems listed here are identical to the ones encountered on the P1 Servers ... so its not just the P1 community thats affected . Hopefully BI can use this accumulated knowledge to resuscitate Ylands exploration 1 Share this post Link to post Share on other sites
0 ocnoglittle 760 Posted October 16, 2020 Server: n/a (in editor) Description: Working on the same simple map as earlier. I tried to search for "attach label" visual scripting tile but typing T caused a huge blank space. I tried to delete the search area and tried to click on the entities section of the tile list and then the variables section. It looked like this screenshot: Could not close VS, closed game using Alt+F4. DM'd the Scenario file (MY GAME NAME 42 - DEL.yland) to Adam. DxDiag-101520.txt output_log_clean.txt output_log.txt Share this post Link to post Share on other sites
0 ocnoglittle 760 Posted October 16, 2020 Then I tried to add a transaction tile to a very full map in editor (Welcome to Halloween) and the game froze (screenshot below) and I couldn't move anything and I had to quit using Alt+F4. DxDiag 101520 -2.txt output_log_clean.txt output_log.txt DM'd the Scenario file (WELCOME TO HALLOWEEN.yland) to Adam. Share this post Link to post Share on other sites
0 ocnoglittle 760 Posted October 16, 2020 (edited) Last (for today ?), this isn't a crash for me, but for a player on my map. It looked like his player was seizing at the base of a hill. Then he died and he was disconnected. I DM'd the files (WELCOME TO HALLOWEEN-published) to Adam. Server: BETA TEST WELCOME TO HALLOWEEN Edited October 16, 2020 by ocnoglittle 1 Share this post Link to post Share on other sites
0 ocnoglittle 760 Posted October 18, 2020 Server: Ylands World of Dreams 3 (Journey to the 12 Kingdoms) Description: While logging out, I switched applications using (Alt-Tab) to Discord. When I tried to switch back to the game, I saw this. The loading screen in the top corner of an all white screen. Windows recognized it had crashed. Directly afterwards, I was able to start the game, load the server and exit properly. No rollback or other issues in the server. output_log_clean.txt output_log.txt DxDiag101720.txt 1 Share this post Link to post Share on other sites
0 spiritchaser28 918 Posted October 18, 2020 On 10/15/2020 at 5:35 PM, kimbuck said: The problems listed here are identical to the ones encountered on the P1 Servers ... so its not just the P1 community thats affected . Hopefully BI can use this accumulated knowledge to resuscitate Ylands exploration Yeah Kimbuck, we saw all the posts you were making and thought it would be best if we joined in the effort. All we can do now is hope this helps them fix these things. Share this post Link to post Share on other sites
0 RedEagle_P1. 905 Posted October 18, 2020 2 hours ago, spiritchaser28 said: Yeah Kimbuck, we saw all the posts you were making and thought it would be best if we joined in the effort. All we can do now is hope this helps them fix these things. Glad you guys did, this way BI knows its a bigger issue than one map or one computer. Awesome work guys! 2 Share this post Link to post Share on other sites
0 spiritchaser28 918 Posted October 18, 2020 I haven't even begun to upload the editor errors I have been experiencing, but I do think the errors are most likely related in some fashion. I get the Unity closing error a lot when I try to delete or move a larger composition in the editor. So yeah its bigger than just one computer or map, I think it covers the whole gambit of the program. Share this post Link to post Share on other sites
0 kimbuck 746 Posted October 18, 2020 For information... another game i was looking into had a similar series of errors.. they stopped development for nearly a year while they re-wrote the entire game for another engine ( unreal engine) They posted that their initial testing indicates a lot will be fixed and their mp version runs way better. Maybe Ylands might have to stop with the goodies and new stuff, bite the bullet and look for an alternative engine that supports their game.. 2 Share this post Link to post Share on other sites
0 belrathius 27 Posted October 18, 2020 19 minutes ago, kimbuck said: For information... another game i was looking into had a similar series of errors.. they stopped development for nearly a year while they re-wrote the entire game for another engine ( unreal engine) They posted that their initial testing indicates a lot will be fixed and their mp version runs way better. Maybe Ylands might have to stop with the goodies and new stuff, bite the bullet and look for an alternative engine that supports their game.. Praytell, what game was that? Could you possibly link to the info you mentioned so that BI can see the whole discussion for themselves? It may be more compelling than a summarized version. Share this post Link to post Share on other sites
0 spiritchaser28 918 Posted October 19, 2020 Kimbuck I suggested switching to Unreal engine on another post here as well. Maybe if 1.5 doesn't fix things they should consider it. I can live without a bunch of updates and goodies for a while if they take the plunge and make the switch to make it run smoother. Anyhow here is another log for you Adam. Game timed out after about 10 minutes, then I went in to reload the game and ylands stopped responding completely. YWD Origins server 6 Nitrado USA server. I had to close the program with task manager. On the flip side the US server seems to have a bit less lag for the most part and fewer timeouts for me (I live in central USA) output_log.txt output_log_clean.txt Share this post Link to post Share on other sites
0 kimbuck 746 Posted October 20, 2020 Note: i am not advocating that unreal engine would be better ... i am no expert in this field. The Ylands devs would need to assess what to use, but its becoming obvious the current one is having difficulties meeting ylands expectations. The other game was referring to had just one dev ... and was still technically in early access, so a stop and re think was possible . Changing a working engine mid stream would not be possible overnight .. All we can do is wait and see what happens... its their choice 1 Share this post Link to post Share on other sites
0 ocnoglittle 760 Posted October 21, 2020 (edited) output_log.txt output_log_clean.txt DxDiag-101920.txt Server: n/a (in editor) Description: Working on a map with a lot of corn but that is it (maybe plus 10 impassable barriers). Tried to move one of them. It might have thought I was trying to select a lot of them... It crashed, and windows understood it crashed. I DM'd the Scenario file (Halloween Maze Only 2.yland) to Adam. Edited October 21, 2020 by ocnoglittle 1 Share this post Link to post Share on other sites
0 spiritchaser28 918 Posted October 21, 2020 Yes I did something exactly like this in editor and got the Unity crash error as well as the Windows game not responding error. Share this post Link to post Share on other sites
I will join the crowd and start putting my crash logs here
Hopefully more data = more fixes and a better game for everyone ?
output_log_clean.txt
output_log.txt
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