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so season two is here. I had really gigantic plans for this round, but with the condition of a multiplatform, these plans collapsed like a house of cards...
Waiting for me is a lot of testing,im wondering all of which will allow me to create this setting so that players do not lose the ability to enjoy the game smoothly,without lags...

I don't know what all will fit in there, but I can write you a few things I would like to work on the island..
After the first season, I got a lot of feedback, around part 2 from the Next generation , so ...

I will not do the second part of the next generation, but maybe you will be able to discover something on the island that will be closely connected with the first part  ?
... ... ... 

so official: in this thread I would like to present the progress in my island for the second round of the competition .

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according to this, you will probably all know what my island will be about. I've been enjoying the idea of making a train for a long time .. I did a few tests, maybe you saw some videos .. maybe someone will take it, so I was ahead, but I assure you I'm starting the whole island from scratch. 

681544595_Snmkaobrazovky2021-08-31232746.jpg.e4a49ec864e45d835b6b2eeb97d15244.jpg1376857119_Snmkaobrazovky2021-08-30194448.thumb.jpg.27438ae07035653100a83352a2840ba2.jpg547028865_Snmkaobrazovky2021-08-30194607.thumb.jpg.a4134c3305833b029fc2aabd4946cbb0.jpg247911248_Snmkaobrazovky2021-09-01175811.jpg.4e6b973cb7aaf2ab6f52929da4015a2b.jpg

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1534509354_Snmkaobrazovky2021-09-02234517.thumb.jpg.32e9ccc6ffaabef9a90d839e862882ff.jpg2075675052_Snmkaobrazovky2021-09-02234351.thumb.jpg.42ca3d56eba2782cdc065c5545a65a46.jpg1103632961_Snmkaobrazovky2021-09-02234227.thumb.jpg.2f082be3e4d27947c0cfb8bf02d260a7.jpg


 začiatok formovania ostrova.

prepínače sú funkčné a animované.

Lokomotíva „Emili“ sa skladá z ôsmich častí, okrem základnej entity, ktorá definuje tvar vlaku, sú kolízie vypnuté na všetkých ostatných entitách .. „Dúfam, že to hre čo najviac pomôže“ ... 

 

 

Edited by Mello1223
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again terraforming,and shaping of rails...

343920202_Snmkaobrazovky(96).thumb.png.60fccccaf06681ca2c7999ce734eab81.png23430338_Snmkaobrazovky(95).thumb.png.ac3fd1f4f9da6b750649e90cbe99fc56.png

Edited by Mello1223
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 I finally finished the basic shape for all rails


241664334_Snmkaobrazovky(97).thumb.png.348041c8aacf8945e68e8dd80a5909d7.png

 

shortest rail : 11.25 "m"
longest rail : 364.558 "m"
total rail length : 4270.923 "m"
number of paths used to create the rails : 28

(these are preliminary values. the preliminary value may not be the same as in the final version of the track...)

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today I worked on optimizing a locomotive for mobile devices. and finally I started working on the control of switches and switching of individual rails. I also managed to create a couple of basic universal scripts that I will use later in the game. tomorrow I want to find out if it is allowed to add a test of our island to the workshop, and if so, at the latest on Tuesday I would like to perform the first functionality tests.



before optimization
2019772398_Snmkaobrazovky(101).thumb.png.002c24f85d33611d78233d6a213297af.png

 

 

after

1304609249_Snmkaobrazovky(105).thumb.png.820e0d2559128aae46822d90f77e181f.png

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the first half of the scripts which gives the player the opportunity to change the rails using switches.

 

1604686320_Snmkaobrazovky(107).thumb.png.6663b83ca5fb567709df526806e38c3a.png275958344_Snmkaobrazovky(108).thumb.png.dd9aba7749fe1cb37bbae347314158b7.png

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first design of wagons. the design is likely to be modified due to display issues on mobile devices

and mainly because I am not satisfied with what the clamping of individual containers on wagons looks like ...


 

959427103_Snmkaobrazovky (109) .thumb.png.011003d7001c32e35fe969e3c8e4b501.png

after completing a few scripts, I finally got to the first tests of railway switches:


in addition to the creation of the game itself, a story is beginning to emerge, part of which I would like to publish soon : D  : D  : D 

PS: lags, which the attentive eye of the player can certainly see, are caused by video, movement in the game runs smoothly.. 

Edited by Mello1223
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1485861539_Snmkaobrazovky2021-09-08010418.jpg.99b1da04cc6c820391dc6ad9da697be3.jpg

I didn't even feel like commenting today my progress.. . . . but maybe some players will learn from my mistakes and save valuable time. . . 

after completing the track selection scripts, I started testing the functionality with great gusto...

Since I wanted to be one hundred percent sure how the game would work, I created a local save and added it to the rented server.

after start came bitter disappointment.... 

I created all the animations with the help of an event listener. I knew there could be problems with that, but I hoped the problems wouldn't be so big...

I was wrong ???

communication between the server and the computer is so delayed that the animation looked like a collection of photos played in slow motion...

I've spent 118.6 hours in the editor in the last two weeks ... I threw a quarter in the trash today ...

but I also have a couple of good news .. I managed to solve the movement of the train itself, and the problem helped me to partially simplify the movement of wagons,and by creating scripts for the switching rails universally, I also saved some time for reworking the animation.
but I'm worried about the performance in reworking the animation of the locomotive. ?

incoming days will be very demanding  .... 

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Sorry to hear that you're coming across some hurdles. But you are an incredibly talented creator and we all believe in you and cant wait to see the finished product!!! 

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If it’s any consolation Mello, I’ve spent 3hrs trying to work out why a seemly simple object movement script won’t work.

I ended up calling it a day early just out of frustration!

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 hooray!!! xD

after fourteen hours of cooking my brain, I can finally move from one place... 
 

I was finally create motion and animations of locomotive movement without using an event listener,
The video is created from a test on rented servers, and it works beautifully smoothly. the lags visible in the video are made up of the video itself, not the game :) im rly happy :D 

 

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Glad you figured it out! Now make the train make the sound "I think I can, I think I can, I think I can" like the story "Little Engine that could"

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3 minutes ago, spiritchaser28 said:

Glad you figured it out! Now make the train make the sound "I think I can, I think I can, I think I can" like the story "Little Engine that could"

if you think to add sound effects, they will come soon 

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Good work on the train mello. I wish you luck in your editing adventures.

 

@spiritchaser28 I think there was a movie made that had the catchphrase from the little train story.

Edited by JonathanHunt
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3 hours ago, JonathanHunt said:

I think there was a movie made that had the catchphrase from the little train story

Old Old Old animated show. :)  

 

Edited by spiritchaser28
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I also started working on the logic of using a locomotive. especially that the temperature in the boiler which will be controlled by the amount of fuel added to the hearth under the boiler. there will be a certain pressure in the boiler which will vary depending on the temperature and the used power of the locomotive

Edited by Mello1223
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