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frostmx

ARMOR STATS AND TABLES

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MAD SCIENTIST IS HERE AGAIN!! :)

This is all ingame stats:

  Crushing Slashing Piercing Energy Fire Cold Explosive
ENGINEER HELMET 0 0 0 20 0 0 0
MINING HELMET 0 0 0 20 0 0 0
COCONUT HELMET 5 3 3 0 0 0 0
CACTUS HELMET 5 3 3 0 0 0 0
MELON HELMET 5 5 3 0 0 0 0
LEOPARD HELMET 5 10 10 5 0 15 0
WOLF HELMET 5 10 10 5 0 15 0
BEAR HIDE HELMET 5 10 10 5 0 15 0
BARK HELMET 5 0 5 20 -10 5 0
LEATHER HELMET 5 10 10 5 0 10 0
CRAB CARAPACE HELMET 7,5 10 10 5 5 5 0
STONE HELMET 7,5 12,5 12,5 10 12,5 5 0
GUARDIAN HELMET 7,5 10 10 5 5 2,5 0
HORNED HELMET 10 15 15 -10 15 5 0
LEGIONNAIRE HELMET 10 15 15 -10 15 5 0
IRON HELMET 10 15 15 -10 15 5 0
SAMURAI HELMET 10 12,5 5 -5 10 10 0
BOMB DISPOSAL HELMET 10 15 15 -10 15 5 50
SANTAVISION 10 15 15 0 10 25 0
MARK I HELMET 20 20 15 10 10 5 0
  Crushing Slashing Piercing Energy Fire Cold Explosive
LEATHER ARMOR 5 10 10 10 0 20 0
BEAR HIDE ARMOR 10 20 20 10 0 30 0
BARK ARMOR 10 0 10 40 -20 10 0
CRAB CARAPACE ARMOR 15 20 20 20 25 10 0
STONE ARMOR 15 25 25 20 25 10 0
LEGIONNAIRE ARMOR 20 30 30 -20 30 10 0
IRON ARMOR 20 30 30 -20 30 10 0
SAMURAI ARMOR 20 25 10 -10 20 20 0
SANTA ARMOR 20 30 30 -20 20 40 0
BOMB DISPOSAL SUIT 20 30 30 -20 30 10 100
GUARDIAN ARMOR 30 40 40 20 20 10 0
MARK I ARMOR 30 40 40 20 20 20 0
  Crushing Slashing Piercing Energy Fire Cold Explosive
GUARDIAN ARMOR PANTS 7,5 10 10 5 5 2,5 0
BEAR HIDE SKIRT 8 16 16 8 0 24 0
BARK ARMOR PANTS 8 0 8 32 -16 8 0
LEATHER ARMOR PANTS 8 16 16 8 0 16 0
CRAB CARAPACE PANTS 12 16 10 8 8 8 0
STONE ARMOR PANTS 12 20 20 16 20 8 0
LEGIONNAIRE ARMOR SKIRT 16 24 24 -16 24 8 0
IRON ARMOR PANTS 16 24 24 -16 24 8 0
SAMURAI ARMOR PANTS 16 20 8 -8 16 16 0
SANTA ARMOR PANTS 16 15 24 0 16 40 0
MARK I ARMOR PANTS 32 32 24 16 8 16 0
  Crushing Slashing Piercing Energy Fire Cold Explosive
BEAR HIDE BOOTS 5 10 10 5 0 15 0
BARK ARMOR BOOTS 5 0 5 20 -10 5 0
LEATHER ARMOR BOOTS 5 10 10 5 0 10 0
CRAB CARAPACE BOOTS 7,5 10 10 5 5 5 0
STONE ARMOR BOOTS 7,5 12,5 12,5 10 12,5 5 0
GUARDIAN ARMOR BOOTS 7,5 10 10 5 5 2,5 0
LEGIONNAIRE ARMOR BOOTS 10 15 15 -10 15 5 0
IRON ARMOR BOOTS 10 15 15 -10 15 5 0
SAMURAI ARMOR BOOTS 10 12,5 5 -5 10 10 0
MARK I ARMOR BOOTS 20 20 15 10 10 5 0

Hello, its me again! :) 

@Dustoori take a look here.

Today I tested all armor and here some tips and tables for you.

Wolfs randomly do 30 dmg or 20 dmg. I cant explain why :(

All tests were made on real player in multiplayer session, thx to my wife ;)  (I was the target btw)

Armor is not only % its also absorb. 

Armor absorbs damage, then %dmg hits player and %dmg armor durability. 

%dmg depends on part of armor. Helmet and Boots takes 30% dmg after absorb, Armor and Pants 50%

For example helmet has 10 def: 80 dmg - 10 def = 70 dmg. 21 dmg to armor durability and 49 dmg to player

Guardian boots, helmet and pants seem buggy. They have less armor then iron.

Damage dealt is randomly spread on armor, absolutly no sense where you targeting. Its weird to get damage to helmet from sea urchin :/

For example 2 experiments runing 20 times on sea urchin, numbers show how many times armor part was damaged:

1st

Helmet 7
Boots 2
Armor 5
Pants 6

 

2nd

Helmet 6
Boots 8
Armor 3
Pants 3

 

ARMOR TABLES

ARMOR hp def
BARK ARMOR 120 10
LEATHER ARMOR 150 10
BEAR HIDE ARMOR 150 20
CRAB CARAPACE ARMOR 150 20
STONE ARMOR 200 25
IRON ARMOR 250 30
BOMB DISPOSAL SUIT 250 30
GUARDIAN ARMOR 350 40
MARK I ARMOR 350 40
BOOTS hp def
BARK ARMOR BOOTS 80 5
GUARDIAN ARMOR BOOTS 300 10
CRAB CARAPACE BOOTS 100 10
BEAR HIDE BOOTS 100 10
LEATHER ARMOR BOOTS 100 10
STONE ARMOR BOOTS 150 12
MARK I ARMOR BOOTS 300 15
IRON ARMOR BOOTS 200 15
PANTS hp def
BARK ARMOR PANTS 80 8
GUARDIAN ARMOR PANTS 300 10
CRAB CARAPACE PANTS 100 10
BEAR HIDE SKIRT 100 16
LEATHER ARMOR PANTS 100 16
STONE ARMOR PANTS 150 20
MARK I ARMOR PANTS 300 24
IRON ARMOR PANTS 200 24
HELMET hp def
MINING HELMET 150 0
BARK HELMET 80 5
GUARDIAN HELMET 300 10
CRAB CARAPACE HELMET 100 10
BEAR HIDE HELMET 100 10
LEATHER HELMET 100 10
WOLF HELMET 100 10
STONE HELMET 150 12
MARK I HELMET 300 15
IRON HELMET 200 15

 

 

Edited by frostmx
Science B*H!
  • Thanks 8
  • Upvote 4

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Great info, I always thought all the Guardian Armour pieces would be higher than Iron, but this shows otherwise.

Here comes my mismatched armour for cave jumping :)

 

Also 

1- You are missing the Bomb Disposal helmet and Leopard Skin helmet

2 - Unless the Leopard Skin helmet is just classed as clothes

Edited by Karniest
added comments

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Very nice, thanks for these stats! Do you reckon that certain parts of the body have modifiers, leading to the difference between the 30 or 20dmg?

Edited by WijkagentAdrie

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3 hours ago, WijkagentAdrie said:

Very nice, thanks for these stats! Do you reckon that certain parts of the body have modifiers, leading to the difference between the 30 or 20dmg?

I created mp creative game, puted on armor piece, then other player shooted me with rifle.
When I saw that dmg was reduced by armor, I dropped it on the floor, went to main menu, loaded game in editor and look for numbers - armor durability, player hp.

Example 1:
Iron armor
Rifle dmg - 40 points.
Players HP - 95 (100 full)
Armor durability - 245 (250 full)
It means 10 dmg was dealt at all. So armor absorbs 30 dmg and 50% (5) of damage (10) as durability. Other 5 (50%) of 10 dmg was dealt to player.

Example 2:
Iron helmet
Rifle damage 40
Players hp - 82
helmet durability - 193 (200 full)
25 dmg dealt, helmet absorbs 15 dmg and ~30% (7) as durability, 70% (18) damage to player.

Edited by frostmx

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3 hours ago, Karniest said:

Great info, I always thought all the Guardian Armour pieces would be higher than Iron, but this shows otherwise.

Here comes my mismatched armour for cave jumping :)

 

Also 

1- You are missing the Bomb Disposal helmet and Leopard Skin helmet

2 - Unless the Leopard Skin helmet is just classed as clothes

Yes, I see. 

Here they are:

Leopard Skin helmet 100 hp 10 def

Bomb Disposal helmet 250 hp 15 def

Melon, Cocoa and Cactus helmets are weak even for 1 revolver hit. 

You can calculate absorb (defence) this way:

1) place pice of armor  in editor or creative

2) shoot it with gun (revolver 50 dmg for example)

3) go in editor, place new armor piece look at hp

4) Calculate values: damage - (new piece hp - shooted piece hp) = absorb (defence)

ex: Bomb Disposal helmet - 250 new, 215 shooted with revolver. 50 - (250 - 215) = 50 - 35 = 15       ---- It's absorb, if it was on player 30% of 35 would be dealt to helmet hp and 70% to player.

% was calculated experimentally as I mentioned in reply earlier.

Edited by frostmx

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@Ane Hello, can someone of Devs approve all I mentioned please? Or correct me if I am wrong.

Edited by frostmx

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12 hours ago, frostmx said:

@Ane Hello, can someone of Devs approve all I mentioned please? Or correct me if I am wrong.

We'll take a look at it and let you know. Thanks for taking the time to do this btw :)

You might want to know that we plan to add armor and weapon strength indicators at some point.

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These numbers are correct, well done!

Although they are only true for piercing damage (I assume you tested them all with firearms as you mentioned).

Different numbers are used for: 

Slashing (sword, axe...)
Crushing (hammer, club...)
Piercing (spear, firearms...)
Energy (Tesla coil)
Explosive (grenades, dynamites...)
Fire (Torch)
Cold(Frost weapons)
 

As Ane already mentioned, we will be adding Armor and Weapon indicators at some point.

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5 hours ago, Khanecz said:

These numbers are correct, well done!

Although they are only true for piercing damage (I assume you tested them all with firearms as you mentioned).

Different numbers are used for: 

Slashing (sword, axe...)
Crushing (hammer, club...)
Piercing (spear, firearms...)
Energy (Tesla coil)
Explosive (grenades, dynamites...)
Fire (Torch)
Cold(Frost weapons)
 

As Ane already mentioned, we will be adding Armor and Weapon indicators at some point.

Thanks, what about guardian armor pieces are they bugged? Why they have less def against iron?

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After looking at game files and code, the different armors have significantly more detail than this previous table. 

For example the Guardian Armor code shows that it does add a max of 350 HP but it also has a significant amount of different resistances and movement attributes. 

"Resistances":{"Crushing":30,"Slashing":40,"Piercing":40,"Energy":20,"Fire":20,"Cold":10,"Explosive":0}

Compared to Iron Armor which has these as resistances.

"Resistances":{"Crushing":20,"Slashing":30,"Piercing":30,"Energy":-20,"Fire":30,"Cold":10,"Explosive":0}

I just personally found this really interesting hope others found it informative.  

 

I will attempt to answer any questions anyone has about detailed codes. 

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Thanks for the research! If all these variables and details are apparent in the game code when will we see visual context? When they add in NPC enemies like pirates, bandits, etc? 

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12 hours ago, SirHubcap said:

After looking at game files and code, the different armors have significantly more detail than this previous table. 

For example the Guardian Armor code shows that it does add a max of 350 HP but it also has a significant amount of different resistances and movement attributes. 

"Resistances":{"Crushing":30,"Slashing":40,"Piercing":40,"Energy":20,"Fire":20,"Cold":10,"Explosive":0}

Compared to Iron Armor which has these as resistances.

"Resistances":{"Crushing":20,"Slashing":30,"Piercing":30,"Energy":-20,"Fire":30,"Cold":10,"Explosive":0}

I just personally found this really interesting hope others found it informative.  

 

I will attempt to answer any questions anyone has about detailed codes. 

I need all this code please, where you found it? 

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17 hours ago, frostmx said:

Thanks, what about guardian armor pieces are they bugged? Why they have less def against iron?

Yes, the values were wrong. It will be fixed. Thanks!

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3 hours ago, Khanecz said:

Yes, the values were wrong. It will be fixed. Thanks!

Thx Bud, many many friends are waiting out the EA for now because the content is a bit shallow.  But I'm flat out addicted.  GIVE ME MY DAMN DINGHY that I can tie behind my Exploration Vessel.....  please:/

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Great work. Nice to see some actual numbers rather than my slap dash testing.

I think the wolves do either 20 or 30 go damage as they have 2 different attacks. It was mentioned in an earlier topic on armour.

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2 minutes ago, Dustoori said:

Great work. Nice to see some actual numbers rather than my slap dash testing.

I think the wolves do either 20 or 30 go damage as they have 2 different attacks. It was mentioned in an earlier topic on armour.

3 types

"AttackDmg":/*3*/[30,20,30],"AttackType":/*3*/["Crushing","Crushing","Crushing"]

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Also in addition to this there is an Armor missing. 
Santa Armor - Max HP 350, Resistances - Crushing:20, Slashing:30, Piercing:30, Energy:-20, Fire:20, Cold:40, Explosive:0

Santa Armor Pants - Max HP 300 Resistances - Crushing:16, Slashing:15, Piercing:24, Energy:0, Fire:16, Cold:40, Explosive:0

Not sure if these can be found legit yet but they are in the Editor and Creative.

 

Cheers

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