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MrBASins

Shipwreck Island 2: In Works

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Hello Everyone

Hope you all had a great Christmas and have a Super New Year and wish you all the best in the coming year xD

So with my first release of “Shipwrecked Island” (herethat was created as a beta version so I can figure out how the game works and see if I can tweak and/or mod the game in an effort to make it a little more fun than it already is, so others can (maybe) enjoy it that much more.

I have decided to create a “Shipwreck Island 2” with lots more to it (and regular updates or patching until it's prefect), this includes but is not limited to more graphical gameplay (so low-end computers may have issue), with big cave systems (underwater/above ground), more treasures or material deposited, harder animals to fight (w/Higher HP etc.), 8 spawn start points (for more players), more building structures and hidden items; the list can go on. I have given you some screenshots of just a small percent of what is to come I hope you all like what you see thus far?

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5a495acd0e9d8_Shipwreak2(BetaAnimal2).png.68c99cc13692afb815b43c8c9cdaf3d8.png5a495acc0e6f1_Shipwreak2(BetaAnimal1).png.d25f2322407ae4915089b47a8d29ef20.png

 

 

If you have any feedback or comments that you wish to say please feel free as I like to see what others think as it helps with designing or creating something of this magnitude so you all can (hopeful) enjoy.

The releases date I have to yet implement so it's TBA at this time but once its done! I truly think it will be whether it and you will enjoy it a lot. Now with any patch or update that is implemented for the game, I would be sure to update it and maybe add a bit more into the build.

For more details or updates please follow this post as it will help you keep up to date.

Edited by MrBASins
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Looks good, perhaps you could think of some possible uses for the npc's, mods that will be here in version 1.0 (not sure when the mods will be here though)  ?

I will follow to see your progress, always nice to see people being creative :)

 

Edited by See_Sharp
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51 minutes ago, See_Sharp said:

Looks good, perhaps you could think of some possible uses for the npc's, mods that will be here in version 1.0 (not sure when the mods will be here though)  ?

I will follow to see your progress, always nice to see people being creative :)

 

Thanks for your rely I'm glad you like what you see so far. It's always nice to see when others do rely. :)

As for the NPC idea; for sure I could have the perfect place for them, however that also totally is depending on the feature they come with for me to string them in to the game.

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