Recently, with the construction contest, I came up with the idea of making the sea serpent and I liked it a lot as I did, so I created a little more. With my first terrestrial snake I was very satisfied, but when it was time to edit it to give it shape, the groups were very close together, which hindered the precise selection. So it occurred to me to use logic as a point of reference, the result has been very good, this allows us to name the group and select precisely the group we want. The only drawback is that it weighs more in the game. This technique can also be used to create ropes or elements that have to be very close together.
I'm also working on something bigger    Ohhh is the velvet cord and the velvet ...