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About Spyler.X

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  1. Spyler.X

    New Community Warlock Nikki

    Hi @Nikki Severin ? I have been in Ylands since 2017, I played this game for many hours until I discovered the editor, after seeing everything that was possible to do there was no turning back. Since then I spend my free time here. I met @Christal in this game and together, we created some minigames and custom maps as well as a discord community dedicated to Ylands to which of course you are fully invited. I was also lucky enough to meet the ylands team on the company anniversary and they are all great, of course you can't miss a party like that, so I hope you put some pressure on this to repeat.? I am glad for your incorporation to the BI team and welcome to the community ?
  2. Spyler.X

    Farewell for Adam

    It has been a real pleasure to have you here, and although it is bittersweet news to hear that you are leaving. I wish you all the best and I hope you can find an interesting new life.? We wanted to do a little detail so you don't forget and that you can continue living some adventures with Ylands players while you enjoy your new beginning, we hope you like it.?
  3. Spyler.X

    New community, Ylands World Of Dreams

    I forgot to mention that we have changed Server 5, now we will use it to host Journey in NA, we hope it works better for some of you. Let us know if you have a problem or if you have any suggestions, and enjoy a nice adventure.?
  4. Spyler.X

    New community, Ylands World Of Dreams

    Hi guys due to technical issues it took a while to download the update for Journey to the 12 Kingdoms. In the end, we downloaded it in a different version, you can find more information in our discord community. Leaving that aside, I would like to mention how this update came about. A few months ago, Bi launched his update on the water. Spyler: hmm maybe we can do something quickly, we can level the weapons and add something quickly in the ocean. Christal: Yes it's okay for me, we also have things we can use. Spyler: ok it shouldn't take us more than a week ? Some months later...
  5. JOURNEY TO THE 12 KINGDOMS v2.0 Hang on to your chair and get ready to read because here is Journey's biggest update, thanks to all of your kind feedback and all the support we get with donations, we wanted to take Journey to phase 2. ? I'll start with the things that have been changed or fixed before going into the details of the new systems. -The first person view has been added with the "C" key. -The initial spawn area has been optimized, both decorating and protecting the area, now instead of removing items from your hand you just can't use them. We have also separated the logic of the player the first time they enter the map, it will only work once they move after logging in, we hope this will avoid login issues for some people. -The protection zone is much larger and is split into two zones, one covers spawn and new stores and will have full blocking except to be able to pick up some things from the ground. The outer zone covers the lake and the resource zone leaving a small habitable place on the other side of the island. Both areas are pve and will kill players who disconnect there after a certain time. (By the way, the map is now in pvp, but you shouldn't be afraid, you can keep reading: P) -When the player dies, their inventory will appear in a bag which will make it easier to find their body and collect items. -Hell was removed because it was causing trouble. instead, we added the black box. -New notes have been added to the fishing system. -Now you can tame the animals of the hunting system -For Henry and the red trees, we gave them a vacation because they might be a problem, but they will be back sometime this year. -Underground resources have been removed to reduce the number of entities on this island, we have placed a few on the surface so that any player can get the necessary resources to begin their trip. We have also added new ones with a nice lake. -For the rest of the map, most of the builds you can find have been optimized and some of them have been established as indestructible. *PVP and protection -For a new player, there is pve protection the first 2 days of play. You can tell if this protection is activated because you can see a small star on the hud shield. -The protective barriers will now create a safe zone, even without being activated which allows you to move it during your trip and have a place to temporarily take refuge. -The command //addfriend "name" and //delfriend "name" has been added to add or remove friends from your list, which will give them unlimited access to your protective barrier, players who enter your barrier without being in your friends list will have some functions blocked, if they disconnect in your barrier, they will die after a few days of playing. Also, they will not be protected from heat, cold or a tesla antenna. -We have added an indicator in the hud, on the shield with a green or red color figure that will tell you if you are in a protected area, this indicator appears in the spawn area and in player protection barriers, if you see your red indicator, you shouldn't log out here. -All players get one barrier when starting the game and can get another one during the game, we also added a protective barriers store where you can get more. *Player level and economy -Now the player can level up, it will be displayed in the hud with the player's life. -You can gain experience with most of the main actions, such as planting, collecting, digging, hunting animals, and killing other players. -With each level, the player will increase their health by +1 and their melee damage by +1, at the moment this is automatic but in future updates you will be able to choose your own skills. In addition to obtaining Wodycoins which will form the new economy of servers. -We have also changed the way to obtain the blueprint license and it is now obtained once you have reached a sufficient level. -The new economic system was implemented with the new stores. -The new Wodycoins will be used to buy from these stores and will also be used to maintain certain progress since they will be kept after each wipe. -There are several ways to get these coins. You can get them by leveling up, finding treasures on the map, or you can even find more in certain places. You can also exchange them for gold bars or coyns in the bank. -The stores are set up so that a player who has played before can get certain things early on, like an advanced kit or an extra protective barrier. Kit store In this store, you can get a starter kit which will help you start the game. If you have played before, you can get the advanced kit from the beginning for a quick start. Protective barrier store In this store you can get more protective barriers, but they will be single use since they will be lost after each wipe. Bank In this store you can get other wodycoins, here you can get them in exchange for gold bars or buy them in exchange for coyns. These 3 stores are located on the main island but you can access them from anywhere on the map with the command //shop We still have a store but for this one I need to explain a bit about the new weapons first. We have added the first "Soul Swords" weapon kit with their respective armor, up to 8 different ones can be found on the map. These weapons merged with the soul of an elemental golem which gave the player their same strengths and weaknesses. And for everyone to enjoy, we have added a store where you can get them. In total in the store you can find up to 64 different models since we have added each type of armor to each type of item. The store is limited to player level, so you can't buy them from the start, and you'll need a minimum level 30 to buy here. The armor will be lost after each wipe, but in order for you to complete your collection, all wodycoins spent in this store will be returned to the player after each reset. *Advanced tools -Now you can create trashcan with screwdriver. At the moment, this only works with the wicker basket and the oriental chest. With your screwdriver in hand, interact with the trunk and you will have the opportunity to turn it into a pretty trash can. You can turn it into a safe at any time using a screwdriver. With each interaction, the tool will lose life until it breaks. -Advanced paint gun We have added a few functions to the paint gun, now you can paint with alpha colors or remove object interaction. The hardening function requires nails and pigments in your inventory. With this feature enabled, you can eliminate interaction to collect items, also in your activated protection barrier, it will also work to eliminate interaction from plants. To return the interaction, you can do this by using the black pigment with the curing function enabled. The alpha colors option works with crystal powder in your inventory along with the pigment, one of 3 types works and you can paint any object color 1 with a luminous color. This will go between 1 and 3 shiny dust per entity depending on the amount of alpha you want to put, it is necessary to put a different color to the object for it to work. And now we come to the main part of the update, the ocean and the new puzzles. Some of the existing puzzles have been improved or extended, we have also added new ones in the ocean as well as 5 new biomes, some as big as an island. Besides a few other places you can find in this new ocean, like a lost military base, will you be able to find it? In these new biomes you can find some of the new systems since you can get essential resources with the new sea mine and new underwater plants specific to each biome. We have also added an ocean loot box system that will work with player level, so you will find better things as you level up, you can also find gold boxes where you will find even better things. And for all that, we have added some improvements to the ships so that you can sail like a real pirate and fight freely. Ships will now be indestructible and can be repaired. When handling your ship, a hud will appear next to the compass with the ship's life indicator, anchor position, and resources to repair it if needed. If the ship's life reaches 0, the ship will be stuck and indestructible and the interaction will appear at the helm of the ship to be able to repair or sink it permanently. You can also steer the anchor from the helm which will prevent certain incidents on these beautiful beaches. I think I left nothing but who knows maybe you can find something that is not in this post that we forgot Take advantage of this update, we will be attentive if any errors occur to resolve them. We hope you like it and don't die too much.? stay classy ylanders
  6. Spyler.X

    Dev Diary #159 - Ylands Creators Competition Winners

    Congratulations to all.?? Many thanks to the Bi team for organizing these contests, it's been great to see the community learning from the editor together and creating amazing games.? thanks @Miguel Preguisa , those old contests were great. I've missed it for a long time, good ideas always came out of here. If you ever want to organize one, let me know and we can do something.?
  7. Spyler.X


    A quick fix for 1.5 This is common with updates his hat almost fell off.? so else here is the link? https://play.ylands.com/asset/8712
  8. Spyler.X


    Thank you very much Adam to see if this time it is true.? we have also put a nice cover creating a composition
  9. Spyler.X

    [COMPLETED] Police Pursuit

    .....? This game was already published 6 months ago in the tencent contest and is in the tencent ylands workshop. I doubt that some of the people who created it are still in ylands. https://ylands.qq.com/workshop/detail.htm?id=3414
  10. Spyler.X


    Unfortunately it could not be otherwise, you have my negative vote.? This game was already published 6 months ago in the tencent contest and is in the tencent ylands workshop. I doubt that some of the people who created it are still in ylands. https://ylands.qq.com/workshop/detail.htm?id=3413
  11. Spyler.X


    Hi guys we now have our full version of Tiny Sea. These are all the last things we have added. -The stage has been completed, the menu view has been adjusted to create continuity, and a waterfall has been added connecting the two locations. -Now you can get up to 24 different models of ships. The battle models are adjusted for this view from above. -The 3 special models have their own main ammunition The sounds have been adjusted and we have implemented ambient music, there are 3 different ones, one for the menu, another for the battle and another that will sound when the lunar event is activated. -The Lunar Shell event has been added, it will appear randomly in some games. If someone picks it up, the stage will change to a spectacular night mode until the end of the battle. -We have implemented a chat in the game that will show who has sunk whom and in what way, since each type of death will be indicated with the different texts. Also when you crash and die it will be indicated in the chat, it will also show when someone joins or leaves the battle. The final scores have been adjusted, now the sinking score will also influence the ranking. For the menu we have made some improvements Now in the menu you can see the global scores of the players who are here. By pressing the small button next to their name. Clearly this bad score is from the tests ... ? The standard camera is now at 50, but you can change it from the game options and adjusting your field of view. We have added the tips window with some tips and information. Although you can get Tinycoins by defeating other players, you can also buy some from the transactions button, you can choose the amount you want to change and be the first to get all the models. And since it is a special month and we want everyone to be able to get the models that you like, we have added a button that will be active during this month, Enter here the code "TINY" and get 7000 Tinycoins to unlock and test some ships.? As a final point we have tested version 1.5 with this game and everything worked without problems, also the mobile version is more comfortable now. Hope you all enjoy this game☺️
  12. Spyler.X


    Hi guys, We have updated with the final test version. At this point everything should work perfectly, we will be attentive during these days to see that no problem arises. Tomorrow we will publish more details about the update at the moment I leave you some pics of the programming and how the map has been with all this.? And in case anyone wonders where the players are, they are living a fantastic adventure in VR?
  13. Spyler.X


    As I mentioned in yesterday's post we had a problem with the effects on the ships. We have managed to fix the problem and have updated the game with this corrected. Now you can see the wake of the ship, the smoke as a health indicator and also the effect of fire or ice damage. Everything should work fine at this point. We have also added an adjustment to the score indicator, now it will also compare the number of times you have sunk to establish the positions in the list.
  14. Spyler.X


    The programming for the multiplayer game always gets complicated, this is a nice capture of the programming for the menu. And to have giant Avatar what you need is to make very small constructions?
  15. Spyler.X


    Tiny Sea beta 1.0 is available, some have already been able to test it since it has been activated since yesterday. We changed a lot of things, so this is what we have changed and added to the game this week. I will start with this heavenly sea full of pirates. Most of the stage has been remodeled, it has been separated into 5 areas, maintaining the general atmosphere. Now you can fight your battles in epic places, from a beautiful beach with crystal clear waters, to a tropical jungle full of treasures, passing through a beautiful coastal town and the Tiny Fort in the forest. Or maybe you prefer the central rocky area? this is where the great battles are fought -the size of the map, the stage is mounted on a 2x2x2 universal map and this is what a player looks like walking around here. -The player's camera has been adjusted to the standard version of 50, there are two reasons for this. The first is that we believe that it is unnecessary to disturb the players by changing the settings as even if this allows someone to see the stage at a greater distance, it is a game of skill so it will not affect others. And secondly for mobile gaming you don't have the ability to set your vision to 90 so you should have the correct vision now. Personally we prefer the 90 view to play the game on pc so you can change this from the options. You can set your field of view to 90 in the Ylands options and select the 90 camera in the Tiny Sea menu. -Battle time has been set at 5 min so that it is also pleasant for few players. -The rotation angle has been reduced to half with which you can have a greater precision to shoot. -The firing speed of the main ammunition has been blocked, since it allowed to use the instant double click, now the double click button will be slower than the normal click. -The improvement generation system has been added, now you can find life and different types of ammunition during the game. These are generated every 20 seconds randomly on the map. If not collected, a maximum of 5 are spawned at the same time. These are the characteristics of the different ammunition and improvements. * Health upgrade: recover 50% health * Main ammo: (small bullet) deals 10% damage * Secondary ammo: (large bullet) deals 20% damage * Fire Bullet: Deals 30% damage. 20% on impact and another 10% from fire effect after a few seconds. * Ice Bullet: Deals 20% damage and slows the enemy for a few seconds The ammo type is indicated on the hud, the collected ammunition is kept until the player collects a different one, dies or the game ends. -The effects of the collision zones have been improved for a better atmosphere, each type of terrain will have its sound and its specific effect, as well as some special collision that you can find. Every time you crash you lose 10% of life, if you die in a collision zone you will not generate a reward but 1 point will be added to your score of times you have sunk. -Sink a ship now generates a Tinycoin that you can use to unlock the different ship models, this currency is generated on the map and anyone can collect it. -Ship selection system, now the ships are locked, when a new player starts the game they will have the first unlocked model in addition to receiving 100 Tinycoins, to be able to choose if they want to unlock the next model or prefer to spend it on skins for the one they already have. To unlock the skins it is necessary to unlock the first model of each type, this will be the most expensive, each skin will cost 1/4 and 1/2 of that value. -Access to the menu has been added during the game, now you can press "TAB" at any time and return to the menu if you want to change your ship, or pause the game. This will take you out of the battle and reset your stats even though you will keep the coins you have collected during the game. You can return to the game at any time and access as a new player. If all players return to the menu the battle will end and you can start a new battle by starting again -The effects on the ships serve as a status indicator, white smoke appears when you have between 20 and 30% life. Black smoke indicates that the ship has 10% health. The fire effect indicates that it is taking fire bullet damage as well as the ice effect indicates that it is slowed down by the ice ammunition. Although this is the case in local mode it seems that at this moment they are not visible in multiplayer mode, we do not know very well why this happens since the map is maintained with a minimum amount of effects at the same time, but we will try to solve it. -Environmental music has been added for a better immersion, for now we have a more relaxed one for the menu and another for the game that adds a bit of tension. -The end of the game will now show the score of the battle, the number of times you have sunk and your global maximum score The winner's name is displayed at the bottom. The message will also appear to start over before starting a new battle During these few remaining days, we will continue polishing and optimizing some things, and we will give it a little love for the mobile version and we would also like to have time to add something else. In any case we would like to say that we have left a lot of ideas behind and beyond the contest we will continue to expand this game, with different game modes and we would also like to work on that version for a player that has been left behind. And with all this we say goodbye until next week. Will you be the most feared pirate in Tiny Sea??