This is one before that. In the end it was abandoned by my players as being totally unplayable. This one is the largest to date. But I think it had been abandoned for a week. This was at a time when we were waiting for the ship fix. I think that's why it was an extra week past the normal 3 week maximum I have ever seen.
I can give you more. I keep the files. And they are literally ALL this way. If it wasn't for the fact that I still have a few die-hard players, I would have abandoned this game months ago. In terms of my personal play, I already have. Y'all should check out Outlaws of the Old West.
This is the most recent map on our NA server. Created as a standard explore map with some simple scripting added. Uploaded around 8/5/19 It went belly up on Thursday or Friday 8/23/19 It was 31 mb and is corrupted I think. I can't open it and it won't run on the Nitrado server.
Pretty typical for MP maps that approach 30 ish mb. Which they can do in just a couple of days. Depends on how active things are.
Sorry, I didn't get logs. I was busy making a new map which will last two weeks.
Red Seagull started this, any blames go to him, right?
Speaking for myself (and surely I should had firstly say this to some players that I consider my Ylands family):
I joined the game because I suddenly found this forum and I saw a post saying there were an active community on Discord and playing ylands multi-player.
So I joined, why not? 😁
I've been around only for like 6 months?
Myself gave up on multi-player, and game itself, and know what? Honestly I'm still here because of some nice players I've met during my journey here.
So, back to the topic: when I joined, there were a lot of players coming at NA servers, and let's be real, P1 is the most community that puts a lot of effort on this game.
Concerning P1 NA servers: many of you just don't know HOW MUCH EFFORT bbcakes and MyPa553ng3r put into new maps trying to make them last more time and giving new players a long life on their survival experience.
As mentioned above, servers need a totally new map at maximum of, say? 3 weeks? (or LESS) and in my opinion is that it made players gave up on playing it.
Ylands just doesn't support (yet?) a big multi-player game running for a long time.
First issue, you may ask? Re-generating resources. Iron and clay can be digged all very fast from a player. And another player that comes by will not have any resources to start it's survival journey.
Having to start all over your survival experience every 2 weeks? That's a pain for myself because I'm not a good builder, even though I know I can use blueprints.
As the time passed by, people would join just to see what was new after an update, but yet the same old bugs still kept showing up.
The truth is: many good players i've seen joining the game, had totally left multiplayer experience.
I'm a person that loves the Editor Scripting, but I also must say: this game should be about multiplayer based.
There is no point of improving the Editor and Scripting stuff if we can't get them to a server map that lasts 2 weeks.
I like programming and game development overall (though i'm just a hobbist person that likes to kill brain cells :D), and I understand the side of BI developers that is hard to put a game working, but I also must look to the player's side.
I totally understand that the game is still under development, but others might not. And the lack of bug-fixings can lead player to feel like they are being ignored.
The players that have been around from start or for a long time, they need to feel that they are listened, that their effort is being helpful for developers.
In my opinion that is what can get us together of seperate. A good communication between community and Ylands Staff is crucial.
I feel like the multiplayer is beeing put aside, though I love the Editor scripting
Show us what you're planning. Even things that might not happen, but show us Show us the new buttons for UI panels, for example
Because, we need to see it and how it will change the current version. Many player put a lot of love in here, but updates have been killing their work.
Any blames go to Red, aka The mighty Seagull
And Adam, keep it up, run with community. You might don't realize, but you just woke up us all
Sorry if I am wrong or if I sounded rude.
(maybe I will regret of saying this, but oh well)
See ya around
Cannon shoots WAY above or to the right of the crosshair sometimes -- its random. Not sure what makes it happen. I hope other community members can help with this one. Happened today to people when testing:
Can be seen in this map.
I made the above video to explain this. This is the map we were on: