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  1. ★ Dev Announcements ★

    1. Community Rules & Guidelines   (20301 visits to this link)

      Learn the basics of using our Community forums.

    2. Dev Diaries

      Sneak peeks into the game development process. 

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    3. Changelogs

      The latest changes to the game can be found here.

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  2. Ylands Discussion

    1. General Discussion

      Talk about anything Ylands related here.

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    2. Suggestions & Feedback

      Let us know what you think, want or need! 

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    3. Localization

      Found an error in translation or spelling? Let us know! 

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  3. Support

    1. Bugs & Technical Issues

      Here you can report any bugs or technical issues you may encounter while playing the game.

      PLEASE READ HOW TO REPORT AND INCLUDE YOUR LOGS (see guide on how to report)

       

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    2. Community Tutorials

      Tutorials by the players for the players.

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  4. Editor

    1. Editor Suggestions

      Suggest new features or provide feedback about the Ylands Editor.

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    2. Editor Help

      Questions about the Ylands Editor.

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  5. Community Corner

    1. Community News

      Post and share your creations!
      Read our response to your feedback.

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    2. Off-topic

      For any discussion not related to Ylands.

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  6. Ylands EDU

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    • Ahoy Ylanders, We've been hard at work on the upcoming update, which we titled Fleet Friends. And before we release it, we bring you the experimental build! Available only to Steam users, the Experimental build offers you guys a chance to: test upcoming features & changes report any bugs & provide early feedback (#experimental_build room on our Discord server is a great way to do that)     HOW TO TRY THE EXPERIMENTAL BUILD Go to your Steam library and right-click Ylands Select Properties, click the "Betas" tab, and enter "YExperimentalPublic" as the password (excluding the double quotes) This will unlock the "i_will_back_up_my_saves" branch. (Please note that you don't need to back up your saves anymore this is just the name of the branch). After selecting the branch and confirming it, Steam will begin downloading the new experimental branch   SUPER IMPORTANT INFO! Any progress you make on the experimental build DOES NOT carry over to your live game!!! When you start playing experimental, we will now copy your live progress into experimental for you. You can try your actual progress in the new update right away (remember that you are playing in a separate environment so it will not affect your progress on live by any means). What WILL be copied:
      - Adventure mode progress,
      - All editor scenarios and tools,
      - Non-protected workshop scenarios and all the blueprints you have uploaded to the workshop
      - All your purchased blueprints
      - All your local blueprints What WILL NOT be copied:
      - Sharegames
      - Rented servers (if you want any of those maps on experimental, you will need to turn them into singleplayer maps before you start experimental for the first time)
      - Any workshop assets with global user data (leaderboards, game sets, etc) Do not copy any local files! Any TAMPERING with local data can lead to irreversible loss of progress!!! Not all features that will be released in the full release are necessarily available in the Experimental build. It is possible that some features available in the Experimental build might be changed, balanced, or removed before the full release. ...with that out of the way...onto the good stuff!   Highlights Claiming more boats and vehicles You said you wanted to flex with you stylish ship or car and we heard you. Now you can claim more than one and switch among them as you see fit! You can get the limit expanders via store/radial menu. Multiplayer setup simplification Playing with your friends is now easier than ever as we streamlined multiplayer games setup and made it more user-friendly. Multiplayer sessions can be created directly from the Region Map in Adventure mode and can seamlessly be changed to any type on the fly. Rented server behaviour changed Rented servers can now be purchased for 7 days to make them more accessible. Additionally, they can function as a travel server. When traveling to a different scenario, the server owner can swap the current scenario with the destination scenario on a single Rented server slot. This makes group travel much more convenient. Animal Taming Improvements We made some small changes to the way animals are tamed. Baits now have to be deployed instead of just placed, attract animals more reliably and all the animals take the same amount of time to actually eat the bait (heartfelt sorry to all rhino tamers). More companions Even more types of animals can now become your companions and it's easier and more fun to tame them. You can also expand your companion slots to hold up to 30! Avatar Portrait Let the world see how great you look! Your avatar portrait now reflect what cool clothing you wear. Open Tech Tree with "P" Did you ever wanted to quickly access the Tech Tree? We know you do and so you can now do that via the "P" key. EDITOR improvements: Custom scenario localization: added UI to simplify localization key editing, importing and exporting Custom Interactions are now Custom Actions
      - New Game Logic called Action which can be referenced on objects
      - Up to 3 Custom Actions can be defined on an entity (including items held in hand)
      - Added ability to use animations for Custom Actions Game Logic objects can now be snapped to vehicles in the editor (does not apply to Game Blueprints) Drag and Drop to reorder items in NPC and Container inventories New Assets ACTORS Animated Furniture Automaton Enforcer Automaton Sentinel Jötunnlin Mutated Golem Alpha Mutated Hyena Alpha Mutated Tiger Alpha Mutated Puma Alpha Mutated Wolf Alpha Mutated Bear Alpha Mummy Warrior APPAREL Mountaineer Armor set Lantern Backlight Light Bulb Backlight TOOLS & WEAPONS Mythical Fishing Rod Alien Hand Drill Vibro-knife DECORATIONS Stone Plank Copper Plank Steel Plank Mason Statue Robot Statue Engineer Statue BUILDING Tall Mast With Sails Spanker Sail Copper Blocks Roped Log Joints Wooden Ship Window (2 variants) Steel Ship Window (2 variants) Trash Bin Roof Blocks (Steel, Hay, Wood) Completing various missing block sets ANIMATIONS Exploring Emote Sad Emote Job Done Emote Bossy Emote Challenge Emote Impatient Emote Yawn Emote Air Heart Emote Sniffing Emote Yeehaw Emote Chicken Dance
    • Ahoy Ylanders, I have some news. Tomorrow is my last day on Ylands. I am starting a new job on Monday. It all happened very quickly so this news is pretty sudden. It was an honor to help you as a Community Manager. Over my 10+ years in the gaming industry, I have not met a better community than around Ylands. There is so much kindness, fun, and helpfulness all around. The way you take care of new players is amazing. I was always impressed by your creativity and knowledge of the game. From the bottom of my heart - Thank you for making these last two years so lovely. Please stay as creative and kind as you were. Lastly, please keep in mind that community management will be taken care of. Nikki and Patrik are taking over my responsibilities. They will have a lot on their plates so please be patient with them. Stay Classy... and something more! ❤️
      Anicka
    • Ahoy Ylanders! Welcome to another entry in our developer diary! Today, we’re excited to take you on a journey through the lush, diverse vegetation that breathes life into the world of Ylands. Our team of 3D artists has worked tirelessly to craft the unique plant life that populates each of our distinct biomes. These plants not only add to the beauty of the game but also play a crucial role in your survival and adventure. Vegetation Categories
      In Ylands, the vegetation is divided into five main categories: Trees, Bushes, Plants, Mushrooms, and Underwater vegetation. Each category plays a crucial role in the ecosystem and offers different resources and interactions for players. Trees, Bushes, and Plants are dynamic elements in the game, each going through three distinct growth stages. These stages represent the plant’s life cycle, from a small sapling to a fully mature form. Over time, you’ll see these changes reflected in the game world, adding depth and immersion to your experience. Notably, trees can be cut down to gather essential resources, which is vital for crafting and building in Ylands. In Ylands, we have six biomes, each with its own climate and environment. While some are rich in flora, others are more barren and challenging. Here's a closer look at the vegetation that you'll encounter as you explore these varied landscapes: Polar Biome
      The Polar Biome is an unforgiving and hostile environment. Here, ice and snow dominate the landscape, creating a barren wasteland where nothing can grow. The lack of vegetation in this biome highlights the extreme conditions adventurers face, emphasizing the importance of preparation and resource management.   Arid Biome
      The Arid Biome is characterized by its hot and dry conditions, with landscapes that range from savannas to deserts. In this challenging environment, vegetation is sparse but resilient. You’ll find iconic Saguaro cactuses, Opuntias, Sisal agave, and tough savanna grasses. Scattered savanna shrubs and hardy Acacia trees add to the landscape’s rugged beauty. Each plant in the Arid biome is a testament to survival, thriving in one of the harshest climates in Ylands.   Temperate Biome
      In the Temperate Biome, the world comes alive with fresh, green growth. This biome is home to rich meadows and sprawling woodlands, featuring a diverse range of vegetation. Majestic Oaks and elegant Birch trees form the backbone of the forests, while Maples and sunflowers add splashes of color and variety. Cow parsnip can be found in open meadows, its tall stalks and broad leaves swaying gently in the breeze. This biome offers a peaceful and vibrant environment, perfect for those who appreciate nature’s beauty.   Monsoonal Biome
      The Monsoonal Biome is a place of contrasts, with a humid, green environment that experiences dramatic seasonal changes. This biome is lush and teeming with life, featuring towering Willows, ancient Metasequoias, and sturdy Cedar trees. The vibrant Rhododendrons and delicate Prunella plants add a burst of color to the landscape, while the iconic Bamboo and Cherry trees bring an exotic touch. This biome’s dense vegetation provides a stunning backdrop for any adventure.   Taiga Biome
      The Taiga Biome offers a cold, quiet environment where coniferous forests dominate the landscape. Here, you’ll find towering Spruce and Larch trees, alongside resilient Dwarf pines. The undergrowth is rich with ferns and other hardy plants that can withstand the biome’s chilly conditions. The Taiga’s serene atmosphere, with its dense conifer woods, is perfect for those who seek solitude and peace in the wilderness.   Tropical Biome
      Finally, the Tropical Biome is a humid, overgrown paradise brimming with life. This lush environment is dominated by Rainforest trees and towering palms, creating a dense canopy that shelters a vibrant undergrowth. Banana trees, colorful orchids, and sumac add to the biome’s rich diversity, creating a thriving ecosystem where life flourishes. The Tropical biome’s dense vegetation and vibrant colors make it a truly immersive experience for any adventurer.  
      Crafting the vegetation for Ylands has been a labor of love. Each plant, tree, and shrub was carefully designed to reflect the unique conditions of its respective biome. We aimed to create a world that feels alive, where every piece of vegetation contributes to the overall experience, whether you're gathering resources, building a shelter, or simply taking in the scenery. We hope you enjoy exploring these diverse environments as much as we enjoyed creating them. Stay tuned for more insights into the world of Ylands in future diaries. Stay Classy!
    • Hi, this was always like this but I will rather clarify it more thoroughly.

      If you are playing on steam and you are playing local game or sharegame, both of these are peer to peer games = one player is always hosting it and rest are clients connected to him -> anytime host disconnects the session is ended an all other players are sent to main menu. The only difference between local game and sharegame is that when host leaves sharegame its save is also uploaded to our storage which is accessible to any any participant -> any player who was present in the sharegame can rehost the save and continue (they can connect back and the first who will connect will host it). In case of simple local game it can run only when original host is there.

      If you are playing on rented server (can be played on steam, MS store, iOS and android), which is only rentable for coyns, game is always online and no player is needed for hosting.
    • Hi.   I might be remembering wrong, but I believe that my friends and I have previously played Ylands and was able to go to seperate islands. One would go to mine copper or iron in another region, while one was at the home island, working on the base. As I said, I might be remembering wrong, but we can't seem to do this now. We've tried both SharedGame and Hosted and whenever the host leaves a region, all the clients get booted from the game if they are not on the ship when leaving. Am I remembering wrong?  
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