I said i would stop posting here..but i am compelled to post this.
We have been doing our utmost to find a way of making Mp games on the P1 servers last more than a day. We have tried not building big ships ..just duck boats and rafts. We have bent over backwards looking for ways to make the game playable and last longer.
We have restricted the use of blue prints.
There has been no more than 3 players at a time on the servers.... most of the time one or two
Despite this there's been heaps of issues:.. and the situation is deteriorating
We get regular unannounced server shut downs ...sometimes losing 3 to 4 hours work in a rollback when it comes back. very frustrating !!!! . new players get annoyed and never come back..and tell their friends why.
We get rubber banding, ...disappearing tracts of land ....and the falling through the earth syndrome still
But he most frustrating is "the groundhog day" syndrome ...when we log back in and find the game has glitched out and we are floating in some form of limbo. sometimes after 2 or 3 days, recently its just been "hours"
Get logs? ummm .... we cannot get into the game... we just wait until the server is wiped ..and we start again.... rinse repeat a few hours later.
The number of players of MP on P1 gaming has dropped down to 4 die-hards who "had hoped for maybe better next time " and who seem to be now losing hope.
Its frustrating after spending a couple of hours alone on a mp game ...only to lose half your progress in a server rollback ...then 2 hours later end up in the predictable server glitched game .
I need not say anything more other than the numbers of players has dwindled dramatically ..and is still going in a downward spiral. People in discord start venting their frustration at the game resets daily ... and poor Red-Eagle cops it .
Its not his fault ..he is doing his best to help....
Thanks for the promise of shiny particles and stuff ......surely the game needed them before the other essential operational fixes? ... the graphics look great ./ pity the game is getting worse each time.
It was a technical problem with the engine we're using and its newest update. but we are working on, as you said, to expand the map by other maps or another way of 'expanding' the Exploration experience.