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  1. ★ Dev Announcements ★

    1. Community Rules & Guidelines   (19916 visits to this link)

      Learn the basics of using our Community forums.

    2. Dev Diaries

      Sneak peeks into the game development process. 

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    3. Changelogs

      The latest changes to the game can be found here.

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    4. Ylands Creator Competition

      Let your fantasy run wild and win BIG prizes!

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  2. Ylands Discussion

    1. General Discussion

      Talk about anything Ylands related here.

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    2. Suggestions & Feedback

      Let us know what you think, want or need! 

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    3. Localization

      Found an error in translation or spelling? Let us know! 

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  3. Support

    1. Bugs & Technical Issues

      Here you can report any bugs or technical issues you may encounter while playing the game.

      PLEASE READ HOW TO REPORT AND INCLUDE YOUR LOGS (see guide on how to report)

       

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    2. Community Tutorials

      Tutorials by the players for the players.

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  4. Editor

    1. Editor Suggestions

      Suggest new features or provide feedback about the Ylands Editor.

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    2. Editor Help

      Questions about the Ylands Editor.

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  5. Community Corner

    1. Community News

      Post and share your creations!
      Read our response to your feedback.

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    2. Off-topic

      For any discussion not related to Ylands.

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  6. Ylands EDU

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  • Topics

  • Posts

    • Ahoy Ylanders, Let me start by saying that we love all feedback. Both positive and negative. One of the things that makes us happy is reading your suggestions on what to add to the game, how to balance it, and how to make it better. And we get tons of suggestions and ideas every day from you. How we collect feedback
      Every month or so I go through every site we have (Forum, Steam, Discord, social media, ...) and write down in a huge multipage table what people suggested and how many people want that idea in the game. Then we talk about the most wanted or just generally very creative ideas at a meeting. We discuss how we could implement them, what would it change and how long would it take. The process of getting your idea into the game is not simple. For every Update, we have a list of features that should be added and bugs that should be fixed. So after we talk about your suggestion in a meeting, we try to figure out which Update it would fit in. Generally, it should go with something similar. Example: Many people wanted to see ghost pirates in the game and we needed some more Random Encounters for Temperate Region et viola!  So please note how much work and time goes into getting just one idea in the game. And we have collected hundreds of ideas from you. 
      With the process out of the way let's talk about some ideas that already made it into the game!
      You suggested adding a utility belt, a backpack with more slots in inventory, an ammo pouch, or more containers. Done! We expanded all containers greatly. We have added an ammo pouch. We have added the much-requested lunch box!
      One thing we cannot do however is add slots to the inventory, imagine the mess it would create. You wouldn't see the icons properly, we would have to make all the buttons smaller and add a scroll bar in the inventory. Overall this change doesn't seem effective to us. We are always thinking about how to make your traveling luggage lighter though! So I am sure we will come up with something to make you even more content in the future.  Tech-tree Tech-tree is something that was suggested many times over many years. And from the first time we read the idea - we agreed! After many months of discussions and work the Tech-tree is now a reality. Blank book/ folder to add notes in Done! We added a folder for all your various notes. One suggestion we get a lot is adding a book you could write in. While it is a great idea it is also very complex since it would require a custom UI screen.  Chickens Just one word for you - Takahe. Other things you wanted and we added: Custom Editor tools
      Running
      Auto-sort in inventory In case you want to know more about what can or cannot be implemented in the game read our Community Corner: here Thank you again for motivating us to make the game better. Stay Classy!  
    • Ahoy Ylanders! Today’s dev diary will be about how we created life and populated Ylands with various creatures. We believe the visual style of Ylands is best suited for hand-keyed animations. We decided not to use mocap in development as the cartoonish animation style brings more freedom for us as creators and is the only way to achieve the desired animations in many cases. Can you imagine someone could train and force an endangered species like a Pangolin to do a special attack in mocap? (big grin) Yeah, we can't either... So it is also very humane and no animal (or monster) was harmed in the process of animation. When we want to get an animal into the game we first work with references. We try to get as many videos, movies, and pictures as we can. That way we can establish the character and behavior of the animal. If we have a clear character for it, most of the work will be much easier as we know what we want to achieve. We animators need to interpret the character of the animal as we are a type of actors who are not standing in front of a camera but are comfortably hidden behind our computer screens. We don’t experience stage fright, that's cool, isn’t it? For some animals, it is easy to get inspiration as we have them at home, or a nearby zoo, for some it is more difficult like the Pangolin we already mentioned. Sometimes, it is outright impossible to get a real-life reference, such as when we introduced alien animals. But this also has a positive side: if there is no reference for the animal/monster, we can use our imagination! And that’s so much fun! After that, it’s pretty straightforward. We have to make a set of 23 animations that we need for monsters - for example, various attacks, walking, running, and idle variants. For tamable animals, we need a few more animations, and for mountable animals, we need up to 32 animations. Making those hand-keyed animations can take up from 2 to 5 weeks. As all entities share almost the same amount of animations it gives you, the player, the freedom to make animals behave as you wish in the Editor. You can force the peaceful rabbit to behave like a rabid monster. And that is what we like at Ylands, it is your call, your game! So go on, find them, take screenshots, can you count how many animals and monsters are in our game? That's all for this week! 
      Stay Classy! 
    • Thank you!!!
      DG Customer First
    • Ahoy Ylanders! This week, our programmer Radek will share a few insights about our internal system called Notice Board. This nice addition to our game is a digital bulletin board, crafted to enhance your gaming experience by bringing you relevant information happening around the Ylands game. Key Features Dynamic Content Updates: Keeping players informed and engaged is crucial, so we've developed a dynamic hub filled with content to ensure you never miss out on the essential happenings in the Ylands universe. Stay updated on upcoming patches, new shop content, latest features, and game changes. Visual Experience: To get your attention, we have designed an aesthetic board with a charming board theme. Our UI Designer carefully crafted the variants of paper notes that are easily integrated into the dynamic system we developed.   Technical Aspects Originally the tool was required by the marketing team and it was intended to be just a place with brief notes served to the players updated approximately once a month. Because of this simplified design and underestimation of the potential size of that system, we encountered several complications during the development process. We chose a more simplistic approach inspired by the classic blog systems but we had to work with static data uploaded on the server. We chose the JSON file format for storage.  The JSON file you upload to the server needs to be manually edited, which can be easy for a tech-savvy person, but can be a nightmare for the average PC user. That's why it's important to choose the right tools while simplifying the editing process itself, which was also underestimated at first. If you're building a tool that requires the work of others while giving you the ability to update content fairly frequently, reach for a database solution rather than static data and expose some simple frontend app with convenient editing tools. Unfortunately, we were limited by time and did not expect that the system would become such an integral tool. Fortunately, there are ways to automate these things, so we created a spreadsheet where the marketing team can update their data while keeping track of what has been published. They then generate a JSON file from that table and just send it to the backend server.  While this process still requires the involvement of at least 3 people, editing such a spreadsheet and then uploading the final changes to the server takes much less time. In conclusion, we'd just like to point out that it's always a good idea to consider the importance and potential workload of such a system and invest time in developing tools and then working with them more efficiently accordingly. Since its release, the Notice Board has become one of the most visited places in Ylands.  We are constantly working on improving the Notice Board and have some exciting additions planned for the next update. 
      Is there something you'd like to see on the Notice Board? Let us know! 
      Stay classy, ylanders! 
    • It seems like you're referring to a game feature or element. "Start Fresh Icon" could imply a button, symbol, or option within a game interface, possibly in a game called "Mystery Ylands."  NCEdCloud
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