Jump to content
  1. ★ Dev Announcements ★

    1. Community Rules & Guidelines   (18828 visits to this link)

      Learn the basics of using our Community forums.

    2. Dev Diaries

      Sneak peeks into the game development process. 

      3708
      posts
    3. Changelogs

      The latest changes to the game can be found here.

      946
      posts
    4. Ylands Creator Competition

      Let your fantasy run wild and win BIG prizes!

      613
      posts
  2. Ylands Discussion

    1. General Discussion

      Talk about anything Ylands related here.

      10495
      posts
    2. Suggestions & Feedback

      Let us know what you think, want or need! 

      5107
      posts
    3. Localization

      Found an error in translation or spelling? Let us know! 

      273
      posts
  3. Support

    1. Bugs & Technical Issues

      Here you can report any bugs or technical issues you may encounter while playing the game.

      PLEASE READ HOW TO REPORT AND INCLUDE YOUR LOGS (see guide on how to report)

       

      11965
      posts
    2. Community Tutorials

      Tutorials by the players for the players.

      83
      posts
  4. Editor

    1. Editor Suggestions

      Suggest new features or provide feedback about the Ylands Editor.

      623
      posts
    2. Editor Help

      Questions about the Ylands Editor.

      1177
      posts
  5. Community Corner

    1. Community News

      Post and share your creations!
      Read our response to your feedback.

      3344
      posts
    2. Off-topic

      For any discussion not related to Ylands.

      378
      posts
  6. Ylands EDU

      • No posts to show
  • Topics

  • Posts

    • Ahoy Ylanders! adventurous music, howling wind, waves splashing, boat parts screeching and your footsteps on the deck. Only rarely these sounds will draw your attention, but without them? You would hardly ever feel like you are truly on board. Are you curious about how this extremely important, immersive and beautiful part of our beloved game is made? Meet Jan, our senior sound designer! Can you introduce yourself to our players? I've studied sound design at FAMU (Prague film school), and I work at Ylands for exactly 4 years now as this diary is released.   What was your way into the Ylands team? The usual, I found an open position and we got in touch with the recruiter. Funny enough, I was still finishing my degree during the hiring process and then I started to work at Bohemia Interactive.   Does sound in the Ylands game work the same way as in other games? There are specifics since Ylands is a procedurally generated game. There are no fixed levels. For example, whenever a biome is generated, specific ambient sounds are generated along with it.   When do you create new sounds into the game? When a new asset is added like an item or an animal or when a new feature is designed it often requires some sound support or even a whole new set of sounds, like when the underwater world was updated in update 1.9. Of course, there are also trailers and big marketing videos that I work on. Often, I work on redesigning old sounds that feel outdated, I am doing my best so that all Ylands sound are fresh and updated. Definitely let me know in case you think some sound should be better or more real.   What do you think is the main purpose of sound in Ylands? It definitely brings the procedurally generated world alive, also the support of emotional impact of the game is really important. Just remember the last time you have entered a cave.   Are there any sound-based features that you created from scratch for Ylands? Editor game logics would be the biggest ones probably as they present the players with an opportunity to add their own midi tracks and a lot of other options to work with sound and music. In adventure the coolest sound feature would probably be the real time sound calculating of effects like reverb and echo, so when you are inside a building or a cave, everything starts to sound very differently than outside.   What you like the most about game sound design in general? Definitely achieving immersivity and a lively feeling of the world. Just try to play Ylands without sounds once. It's also quite cool to be able to offer information to the players from any possible direction, like from behind, above or even below! Unlike the visuals which can provide information only in a specific angle. Thank you so much for your answers, Jan. Do you want to ask Jan anything or are you curious about sound in Ylands? Just ask in the comments or on our Discord and we will let you know his answer. Stay Classy!
    • I'd be in support of this. I can vouch for how easy it is to design and code something like that. 
    • Sorry to Rez an old post, just reminiscing on old times playing in your original server way back when. Hope you have been well. I'm curious if you have ever returned back to Ylands after all these years? So much has changed (mostly for the better!). 
    • can you pleas  make offline play a thing my computer is really bad with wifi and i really wanna play this game when i travail  
    • ⭐ Highlights ⭐ Crafting - Some statues gave you more stones than their cost after deconstruction. Not anymore. Handbook - Chilly Woes event fixed! You will no longer feel cold after finishing this event. Now, we let you craft and drink tea, which actually warms you up, instead of a soup which won't, since it seems to be a gazpacho. Handbook - The detection of the handbook opening works properly now. It helps us to keep improving your handbook experience.   FIXES [YLD-47442] Fixed: Crafting: All eastern statues drop incorrect items after deconstructing. [YLD-47572] Fixed: Handbook: Chilly Woes event directs the player to craft Stew which doesn't help against cold. [YLD-47487] Fixed: Handbook: The detection of the handbook opening is not working properly.
×