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  1. Houp

    Is there no way to find group position?

    I hope I will be able to influence others to have it in the next 1.10 update. However, no promises.
  2. Houp

    Is there no way to find group position?

    Hi, unfortunately there is not this feature (yet). You can "hack it" - place Reference point in the group's pivot position and use "Transform position <reference point> <0, 0, 0>".
  3. Houp

    Darker Environment

    Hi, in custom games you should be able to achieve desired effect with Post process game logic object.
  4. Hi, attributes of items in default object palettes should respect Game settings. Please let us know if it is not true for you.
  5. Houp

    xyz axis on blocks

    Hi, you can cycle through different gizmos in placing mode with <space bar>.
  6. Houp

    [YLD-36096] Pi constant

    Hi, very nice (although not efficient ) solution. My would be just: All numbers in our scripts are "C# doubles" inside. Maybe this piece of information can be helpful for some of you.
  7. Houp

    Dev Diary #196 Client Scripting

    Hi, I would love to give you a little more info: Just a few examples what you will be able to do in client script: Work with camera position and player's aim. Trigger skills from custom HUD buttons/controls. Work with mouse position in "cursor mode". And much more! It is surely advance thing for more experienced users but we hope that some of you will be able to make great things with it.
  8. Hi, thank you for report. It is an issue on our side. We are looking into it.
  9. Houp

    Requesting a function again.

    Hi, for making spells you should use "Skill game logic". (you can raycast there through camera) Adding "Get aim" to server scripts would not help you much. Player would try to cast spell in his desired direction but before it would get to a server and back he would be casting it in different location. This problem is mitigated by "Skill game logic" which is implemented to work well on both server and client. Hopefully it will be possible to execute skills not only from skill bar "soon". We are prototyping this feature at the moment. (that does not mean you will get it in the next update! - a note which must be always added )
  10. Hi, it should be fixed in one of the future releases. Meanwhile it should help to fill empty holes in the script in the image.
  11. This game was a testing game for 2 new 1.6 features: leader boards and Custom controller game logic. It is "five minutes" fun. I do not expect that anyone would return back to play it again. However, maybe it can be seen as showcase for these 2 features. https://play.ylands.com/asset/10761 Can you beat my high score?
  12. Houp

    Text Scripting Feedback/Suggestions

    I would suggest to use Global storage and then you can use in any other object: function myFunction() { let gameManager = YLogic.get(45); if (gameManager.gameState === "STARTED") { } }
  13. Houp

    Text Scripting Feedback/Suggestions

    Hi, thank you for all your suggestions. However, I do not understand the first one. You can use same .yjs file in any number of game logic objects. There is no GUI support for global scripts at the moment but there is simple trick how to have them. Just add to any GL (ok, it may be tricky to have it in the beginning of all scripts) } let myGlobalVariable = 6; {
  14. class Test { constructor() {} doSomething() { return "test"; } } var x = new Test(); var p; var v = new YVector3(0, 1, 0); function onSwitchOn(triggerEntity) { p = new Test(); YEntity.spawnEntity(YEntityType.get(35), 1, v, v); YDebug.localConsole(p.doSomething()); } Hi, you need to first declare your class before you try to use it. Unfortunately due to a real bug this will not help you at the moment. Thank you for reporting the bug.
  15. Houp

    Slice sprites

    Hi, do not worry. We pack all your images to one big texture.