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  1. Yesterday
  2. Using a Dialogue Game Logic, you can have an NPC or sign ask the player if they want to go to a different minigame (within a game set) and then send them to the minigame depending on their answer. Naru did a tutorial about it: I don't think it is a good idea to link to anything because it is too easy to abuse and link to dangerous websites.
  3. ocnoglittle

    5th Q&A with Aleš

    Spirit: Why can't we make the starter island in Exploration into a Sharegame?
  4. spiritchaser28

    5th Q&A with Aleš

    This was brought up by @Nikki Severin on the last stream. Hunger. The characters get hungry way too often. Is there any way we can extend the duration of time before we get hungry? I think if somebody ate that much in real life they would explode.
  5. spiritchaser28

    5th Q&A with Aleš

    Another question about vendors. Is it possible to have recurring shipments? Such as wood shipment, stone shipment, iron shipment, etc? It's one thing I love about the traders but it appears as though the traders cannot be found now.
  6. spiritchaser28

    5th Q&A with Aleš

    This is a question brought up by SGT_Shodan in Ylands discord. He wanted to start a game with his kids and was curious why the starting map could not be made into a sharegame.
  7. Hi! today in ylands.\ I have a suggestion that when we have to write in a sign we can only write in normal text not like editing or inserting links, making it bold, italic or whatever. So I introduce proper keyboard in ylands while writing on signs, discriptions or whatever by having making it bold, making it italic or inserting a link. for links in game it will opens you went to another page or game. And for mini game links we can just travel through mini game to mini game by saying yes or no. For example there is a link on a sign of a mini game when we click it so there will be a message You are going to another mini game Yes or no. Simple.
  8. ocnoglittle

    Dev Diary #176 What comes after 1.7

    It is available on every multiplayer map, not just servers. https://ylands.fandom.com/wiki/Co-op_Mode tl;dr: it is the second tab in the multiplayer settings.
  9. ocnoglittle

    How can I add a boat?

    You have to raise it above the ground by quite a lot (press Alt U by default) in order to place it above terrain.
  10. bobo198312

    How can I add a boat?

    i believe you have to do it on a world with water
  11. Last week
  12. Deadeye_Rob

    Eco - Survival Sandbox Game. Is it worth a try?

    So, my impatience got the better of me last night. As I was at there flicking through my Steam Library I felt nothing but a giant ‘Meh’. Nothing was scratching the itch I had (not even Ylands! ). So I ended up buying a copy of Eco and gave it a run last night. I must say, I’m quite impressed but I can appreciate that others might not share my opinion. So in a nutshell, Eco is a very drawn out survival game relying on committed players to achieve the goal of preventing the impending asteroid disaster. Due to the fact that every task is time consuming (resource gathering, building etc) you need to build a functioning society with the other players to get things done. There’s mechanics in place to allow for a working economy, trading and even governments! You can tax rent, buy and sell hunting rights. This game satisfies every capitalists dream! So far I have established myself in a local town as a carpenter. I buy wood logs from other players, then craft them into items to sell back. The profit I make goes into buying food for myself as well as to improving my workshop/house In the city. Eventually I’ll take out a loan from the town treasury to establish my own logging company where I will pay players a wage! Eco has a heck of a lot of potential, not just as a survival game, but as a genuinely great economy simulator that’s all player-driven! It’s not for those who expect to build a huge house in a day though! There’s a lot to work through before you even plant a single block down!
  13. spiritchaser28

    Dev Diary #176 What comes after 1.7

    It is available on exploration yes. That's what I am saying. When you go down to play with friends, it will bring up a list of maps you have saved (including those in new exploration)...from there you make it multiplayer and then do the mayor, citizen and visitor priveleges once you get in the map. Once you set it up to multiplayer, you will have to sail to one empty multiplayer spot and the map you set up will be it. Once inside the game, just set up the priveleges.
  14. bojo2736

    Dev Diary #176 What comes after 1.7

    So this isn't available on the multiplayer thing? The one where we can visit each other's maps? If that's the case, then not having barriers active is a really awful idea.
  15. spiritchaser28

    Dev Diary #176 What comes after 1.7

    First you go to the main screen where it says "Play with friends" and set up a single player map as a share, or server rented. Then you have to go into the map once you set it up , press "esc" then hit Multiplayer settings. From there you will have 2 tab options, one is overall multiplayer options (How many players, is the map visible, etc) The next tab is Co-Op options.....from there you set up what friends and visitors can be. Mayor privilege gives the players the ability to do pretty much anything you can do on a map you own, citizen gives some building privileges, etc....and visitor is the most limited with no option to modify terrain, build, place items, destroy anything etc. They can still pick things though so if you want to make it public, then I suggest hardening things down you don't want people to pick.
  16. bojo2736

    Dev Diary #176 What comes after 1.7

    How are those permissions set?
  17. bojo2736

    Dev Diary #176 What comes after 1.7

    This is actually not a bad idea now that we can make it unpickable.
  18. spiritchaser28

    Dev Diary #176 What comes after 1.7

    I sometimes color code, sometimes I place an actual representation of what I am storing on the chests and boxes.....for instance if It's logs I wiill freeplace a log into the container with just the smallest part of the log poking through. You could use stone letters if that helps. But boxes with different symbols already added would be a cool idea.
  19. JohnMFSteel

    Workshop feedback

    Yeah im not 100% sure so I guess let's ask @Nikki Severin What would be better for this sort of situation, loading up 1 topic or making multiple similar topics
  20. bojo2736

    Ship blocks dissapear

    Sometimes a reboot helps. Disappearing ships and ship pieces has been a thing in this game forever.
  21. bojo2736

    Dev Diary #176 What comes after 1.7

    Sorry for the spam, I just thought of something else. In some games I play, you can pull from nearby storage when you are crafting, you don't have to have it actively in your inventory to use it. Or there is inventory space inside the workstation to put the crafting items. On the subject of storage, some way to identify from the outside what is in it. Some way to color code it without needing paint? Some kind of symbol?
  22. bojo2736

    Dev Diary #176 What comes after 1.7

    Reading @Deadeye_Rob comment, it reminds me. The crafting menu. OMG. It used to be, way back in the dark ages, that when you were crafting - let's say logs. You picked the piece you wanted. Then you need another size, you open the menu, and the logs are still where you left them when you sorted for them. Now? You have to sort again for every single piece change. It's super annoying. Going back to the old sort system would be one way, another would be to allow us to make folders to put our favorites in. The way I build in editor, is I put out all the pieces I want on the ground. I use it as a swatch, and just pick the item as I need it. A folder for favorites would be useful in the same way. Or have it put the last 5 items you picked at the top. And while I am thinking about it. Please bring back the four wide wooden steps. Using the one block or the two block together just looks awful. I'm sure I will think of more.
  23. bojo2736

    Dev Diary #176 What comes after 1.7

    Clear ice blocks. More and better lighting options. The ability to dim and brighten. Switches that can be attached to lighting / fires in game. Since we cant script in game, we need to have a few things available to put in on the in game side. Thinner blocks. I currently use the pier blocks because they are pretty much the only smaller ones available. We need more, and in every material. See attached picture. Windows need some love. We need more sizes, and angle pieces. And maybe round pieces. If you could remove the lines in the windows, that would be awesome as well. And larger scale. Add the alpha option to the paint gun. You could require crystal powder to craft the paint. More decor items.
  24. NICO14973

    Ship blocks dissapear

    I know other have posted this issue already, but i feel the need of posting it too. (and yes, im copypasting what i said on our discord's bug reports channel lol) Now i'm actually scared of going to multiplayer maps, today i went to locust just to find out when i spawned that my ship was completely destroyed, lost every freeplaced block and all colour. Restarting or respawning didnt work. Luckily i went back to my sp world and the blocks were back, but the colour wasnt, i'll have to paint everything again (everything was dark coffee and the sail was red), and as soon as i put it in construction mode all the parts that still had their colour just lost it too. I know it's recomended to have a good internet connection to play, but playing with a slower connection shouldnt mean that you could always loose everything Heres some pics about what happened and the all mighty logs lol: output_log_clean.txt output_log.txt
  25. zarwil

    Dev Diary #176 What comes after 1.7

    Speaking of torches, you really need to work on overall lighting in this game. Light sources stack on top of each other and pretty much blind you if you have a few workstations lit during the night. Torches and lanterns also barely light up your path in a cave, so you can't see anything. There is no light source to my knowledge which works in the water, which means it's impossible at times to see under water when you're exploring a random encounter. Those are the most annoying parts anyways.
  26. Nikki Severin

    KNOWN ISSUE [YLD-29956] Exploration Island Hopping Bug

    Hi there! Thanks for letting us know and sorry this is happening to you ! Good news is that this looks like a known issue and we are working on a fix, which will likely come with the release of 1.7!
  27. Empty world, there is no ocean and I can't regenerate ocean, as the tab is greyed out. I added lots of water, but I cannot place a boat, ship or car. The item remains red and will not place. "Not enough space", it says. How can I place a boat? Thanks!
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