Jump to content

All Activity

This stream auto-updates     

  1. Past hour
  2. Today
  3. jchob

    Slice sprites

    Hi, I thought editor could have something like Unity Sprite Editor. As known, storing textures/images in different files or just a big file has impact on performance. Just an idea, havent worked much with custom images, but a map that has a lot of custom images mayve will improve with a system like that. Just a quick search https://gamedev.stackexchange.com/questions/7069/2d-graphics-why-use-spritesheets
  4. empeorgame3(2)

    Dev Diary #166 - Editor and Exploration

    Oh! Nice i appreciate it.😀
  5. spiritchaser28

    Dev Diary #166 - Editor and Exploration

    Right but what I meant was they do have assets or attributes. They have pictures of them in editor, along with their color, amount of damage they can take, etc..the only different asset is the seeds. Iris, Lily, Rafflesia, Tropical plants, cave plants all give grass unless you whack them for the seeds....Cave plants don't give seeds and some of the tropical plants only give grass seed.
  6. Shadow72

    The Lands of Evanar

    While waiting for non-visual scripting to be released I have been focusing on building. Here is a preview of the character selection/creation background.
  7. Yesterday
  8. i agree. I joined early 2020 and never got to experience the old cave systems but have seen them on video's and they look so much better than the caves we have now. I'd like to see the rain stop coming through my ship. it was fine when i first joined but since then there hasn't been a fix for it. feel like i can't get cozy inside my ship when it rains.
  9. Good point. We should be able to craft vases. @Aleš Ulm any chance that we will return to the old style maps with more jagged landscape and the old style caves?
  10. ocnoglittle

    Dev Diary #166 - Editor and Exploration

    Yes, this is how I do it now, but I want to be able to decorate with them (in vases etc).
  11. Little known fact: If you break them before you pick them (whack them with the axe) you get seeds and grass. Because Ylands.
  12. ocnoglittle

    Dev Diary #166 - Editor and Exploration

    miroslavcz requests that cars are slowed down so they have better handling. Alternatively, maybe adding one engine that is slower than the others. I understand that it might take a while to implement, but he wanted to make sure that request wasn't lost.
  13. ocnoglittle

    Dev Diary #166 - Editor and Exploration

    Nah, you can't put them in your inventory right now, so it is a different asset.
  14. jar.janca

    Dev Diary #166 - Editor and Exploration

    I would like to see my teammates on the map, and their points to mark. I would like to share a map with my teammates. And so that the points can be described. (Google translator)
  15. spiritchaser28

    Dev Diary #166 - Editor and Exploration

    I think the only different asset they would need is the seeds
  16. ocnoglittle

    Dev Diary #166 - Editor and Exploration

    But those don't have assets yet, so I am fine if it takes a while 😅
  17. spiritchaser28

    Dev Diary #166 - Editor and Exploration

    Yes! And Cave Plants and various rainforest plants!! I love decorating with them.
  18. spiritchaser28

    Day off Challenge- Caliga Hall

    Looks great Rob! Can't wait to see inside when it's done.
  19. ocnoglittle

    Dev Diary #166 - Editor and Exploration

    I am so excited about the rake!! 😍😍😍😍 * dances * Everything else too, but mostly the rake. LOL 4 things I really want fixed: The Large Stone Door and Wolverine Trophy need to be fixed in the crafting menu. There used to be two sheep trophies and now there is only 1 type. And Iris/Lily/Rafflesia should be pick-able instead of giving grass (there are already assets for these, but they can only be found in Random Encounters). I also have a lot of excitement about Ylands and total faith the Ylands team will keep improving the game.
  20. spiritchaser28

    Dev Diary #166 - Editor and Exploration

    All sounds good. Hope the next dev diary gives us some more hints as to things that are being worked on. I still want the toolbox to hold screwdrivers and chisels, and transporting animals and vehicles for instance. Little things that have been addressed in the past as something that is being worked on. I know you all have a ton of bigger and better things in store for us, just wondering about the little things that aren't mentioned. I realize making huge changes that sometimes those little things get forgotten about or people working on the big projects don't have the time to work on yet. I have every confidence in the direction that exploration is going. Keep up the great work!
  21. Mello1223

    Why I no longer believe in Ylands

    you realize that Aleš is not here to play or talk with us. the community manager has left.they have a lot of other worries about buying and selling percent for Tencent. why he should respond to this thread, which is not constructive. You'd better let him do his job, and if you have a specific problem with the game, report the problem to the thread for problems, and I'm sure if it's a real problem, someone will respond.
  22. Mello1223

    Why I no longer believe in Ylands

    I still don't understand what kind of decline everyone is talking about here ???? when I look at the table, I see +/- the same number of players. when the game is released and the 1.0 update is released, there are two significant increments, but otherwise the number is almost always the same..(+/-) I also don't understand what your problems are with the survey .. didn't you like that the maps were small, when they added the opportunity to travel the world and exponentially increase the possibility of discovery, you don't like it again .. that the game has technical problems? please show me a game that has no technical problems.. you are talking about FPS. I didn't study any computer school, but I can understand that with the possibilities of building what kind of ylands have, in comparison with games like su minecraft, it simply cannot be compared.if you would like to compare it, try to download a skin block to Minecraft and then you understand what I am talking about.. and for error correction. We reported a few dozen bugs with my friends over the course of half a year, and I didn't count it exactly, but the developers certainly fixed more than 70% of them. and I note that these were not just errors from the editor! and now a little to the last period. surely you all know that the problem with covid is not just a problem of your country, but it is a problem worldwide. it is not different in the Czech Republic either. nevertheless, they ran the contest with the creator, and continued to work on update 1.5. I'll ask you one more question .. do you think tencent bought a percentage of the ylands for any exploration game? really??? I don't want to strictly defend the developers, because I still think that they also made mistakes, but everyone makes mistakes, and I believe that they, like many others, can learn from those mistakes. but the claim that the game dying is a lie. the curve added by the author of the article himself also testified to this!!! The rest of you, but especially the author of this thread, is trying to move the editor to the second place, while the author of the article himself has in the multiplayer lobby ONLY games created in the editor, including the game of discovery... its funny..
  23. Thank you for your report we reported the issue and we will fix it.
  24. Hey there, fellow ylanders. Originally I planned to discuss some cool new features and improvements update 1.6 will introduce but seeing the discussions about the current state of the game and where it‘s headed, I thought it's more important to react to these instead. Let me start by addressing the concerns about us focusing mostly on the Editor/platform instead of Exploration. In the past years, we have spent a lot of time working on the Editor, the Workshop and the platform in general. During this time it was our primary focus, and this meant that - unfortunately - Exploration got less love than what we would have wanted. That is a fact, and we understand the disappointment of those who wanted us to improve Exploration in the first place. While we did make some Exploration improvements, these were not necessarily enough. We are also aware that some features are now actually might even be worse than they used to (probably the biggest issue is still maps being smaller). All of this happened because of three reasons. This year Ylands will be officially released in China (which is something that only a few dozen „western“ games achieve each year) and thanks to the support from our team here, now, months before the release, the platform there already contains hundreds of games. For Ylands, a project that we still plan to develop for many years to come, this is obviously very important. The second reason is something we haven‘t talked about yet, but since some of you already started asking - and we are close enough to start discussing this as well; here we go. Often in the past, actually even years ago, when the Editor and platform was nothing like they are now, we kept being approached by teachers from various countries who were interested in using Ylands and its visual scripting and easy to pick-up systems, as tools to teach kids the basics of scripting & programming. At that time we didn‘t feel ready to provide such a solution, but now we got to a point where we can and want to; so this year we plan on introducing Ylands to schools as a learning tool. At first here, in the Czech Republic, followed by other countries. The Ylands version for schools will be pretty much the standard Ylands you know and love but stripped of some features (quite obviously monetization and some others). We have all the features we wanted to have but it took us long to get here. So what‘s next? Exploration. We have already started focusing on Exploration with update 1.5 and that has brought a major change to the basic gameplay loop. Instead of playing many Exploration games, building your structures, ships only to lose them when you start another Exploration game, you now play in a large Exploration universe where you can keep your progress, explore any number of ylands - be it local games, games hosted on dedicated servers or locally hosted by other players. In 1.6 we will continue with these improvements. We got rid of the barrier and will give you more power over your ylands. We are adding new ways to build with your friends and tools to prevent visitors to your ylands doing any harm. We are giving you better ways of building. We even made a lot of smaller improvements that you asked for (like introducing a rake, an object you can use to smooth terrain, etc.). Actually, there is so much cool Exploration-related stuff in 1.6 that for the first time we won‘t be able to introduce all of it in Dev Diaries before it comes out! And the updates past 1.6? Again, a ton of cool Exploration features, fixes and improvements. We are already planning something that will make the maps much, much bigger (the actual local maps where you move without loading). In 1.6 we, the devs, are already able to create special unique scenes in the Editor that then can be found in Exploration by players (think of Random Encounters, but entire islands). In the future, we will give the same power to you. That is how the Editor and Exploration will „click together“ and all the time and effort we put into Editor will be beneficial even for the only-Exploration players. Imagine Exploration with custom made worlds, that can be pretty much anything... And that is, actually, the third reason why we focused so much on having a working Editor/platform first (if you look back in forum posts and Dev Diaries, you will find we dreamed this up this looooong time ago). That is what the future of Ylands is. I hope that this answers some of your questions (and maybe even concerns) about the future of Ylands and what role Exploration and the Editor play in it. I understand that this covers only parts of what your concerns are, and I will continue in the next Dev Diary with some other topics like server stability, our plans to get more players to play Exploration and anything else you ask for in the discussion below this post. Please note that with CM gone (we are already talking with some promising candidates) and finalizing features for 1.6 we may not be able to answer everything you ask right away and it may take some time / it will be answered in the next Dev Diary. That‘s it for today, I will talk to you next Thursday so until then... stay healthy and classy, ylanders!
  25. zarwil

    Why I no longer believe in Ylands

    I'm not sure what panic you are referencing. The player numbers have been the same for like 2 years. The decline of this game is not news really. Discussions/rant forums like this pop up every few months or so. As for my opinion of why this game had potential to begin with, it was the survival aspect in combination with the superior building mechanics you can find in the editor. In most exploration/survival games, the building mechanics are very basic and restrictive. Currently, this game lets me build pretty advanced stuff and package them in a blueprint for use in exploration. I never really cared much for the game making features in the editor, and I find it bizarre that the devs chose to prioritize that aspect of the game amid constant complaints from the people who play their game. I also don't think we've got much to show for it. None of the games out there will make people want to buy this game. The seller has always been exploration. I really think the devs made poor, systemic mistakes for years in ignoring player feedback, and digging themselves deeper into a niche most people aren't interested in. Then there was the whole mobile debacle... Making the game more niche shockingly didn't bring more poeple in to the game, so I guess let's make Ylands a mobile game cause that's where the money is? Truly bizarre. Ironically, I actually think if you made the mobile version of the game an exploration game akin to the dlc, you'd get heaps of players. But no, let's restrict it to tiny community made tech demos. I mean who makes these decisions?
  26. finally the dev show some love for exploration keep adding these cool features. would be cool to add some sort of danger in sea like pirate ship or megalodon. Btw is there any plans of adding exploration to mobile?
  27. Vega3221

    Why I no longer believe in Ylands

    I love the game, here from the start... but!!!! The game is SINKING FAST like the graph showing us. Even Adam moved on (wont ask why he left). All users here are just in PANIC of what is happening to a old game they played and enjoy. We all just want to help, want answers. For sure i did not buy the game that time as a minigame madness, i don't like mini games I saw Exploration.. sailing and build and crafting. But remarks like this from the lead of the dev team... naah you not important my gamers... i dont have even 10min to talk to you all... This is the attitude that let the game be where its now. Stuff like protection was an issue from the start.. many complaint 24/7 over it but they spend there "important time" on other not so important updates... better ui but players grief each other, disappearing ships.. LOW FPS gameplay. " "Posted Tuesday at 10:02 AM Hi, I just wanted to say that we are still here and listening, but we are currently at a critical 1.6 update stage which takes a lot of time and with Adam gone we can't react/discuss things as much as we would like. However, I plan to talk about this in this Thursday's Dev Diary. " The game is sinking like the Titanic, players upset in chats, here and Steam reviews but they still have the cheek to tell the community.. naah we dont have 5min to type to you we will do it ONLY Thursday. Well its your game and income, think its time to open your eyes and ears... The community is upset... I bought a survival game.. not mini game, not a mobile game.... If you on that route tell me now and i uninstall this "directionless game" from my steam account!!! PST. i dont program in a game i enjoy survival.. why is "scripting update" more important for us explorers. Please listen to >>all<< your player base! Please give Updated Roadmap.. think your "tiny" player base are confused!!
  28. Hi guys! I was given a whole day off yesterday and what better way to spend it than start a build project! After spending approximately 6 solid hours building, I present to you the fruits of my addicted labor! Many of you may have played Red Dead Redemption 2. So I decided to build my version of Caliga Hall! Caliga Hall as it appears in RDR2 based off of the real 'Shirley Plantation' in Virginia Here's my rendition on Caliga, I've added a few details here and there. So in the space of one working day I have pretty much completed the external structure. The real time-consuming element is fitting in a comfortable, flowing interior. Currently on Exploration 1.5, my Home island lies unused. I intend to build a nice plantation and develop the land to be used as a functioning home and base of operations for my little clan. I also have plans to build other structures such as stables, barns etc. These will be designed to the same architectural standard as Caliga Hall. I appreciate any feedback and upon completion, I will welcome any visitors! Thanks guys! Rob
  1. Load more activity
×