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  1. Today
  2. Keranara

    ShareGame mode problems.

    Was created new game in adventure mode. It was local game with friend. After this at next day this game was changed into share game mode. for a while about 1-2 hours (I was played alone for this time) all was fine but when my friend logged in game I've started to get lags (I have really good computer so problem not here). After this I tried to relogin and reboot. But... every time when I started this game I detected what all is rollback to the moment when my friend had login into game first time (I mean 1st time for sharegame mode) I Tryed to make this game local like it was before, but the problem is same and in same place. all rollback to the moment what was described above. I found way to repair our game save but this is "non-game way" if you understand what I mean... and this can cause game logic problems in various situations. as far as I understand this problem was caused by a conflict of player ID that was a result of transferring the save from local to shargame mode, new ID was attached to for player but wasn't created from the point of view of the game logic.
  3. Yesterday
  4. XXon

    What makes you enjoy the Exploration mode?

    What I love: My last explore game, on veteran, I died and dropped my all stuff. When I came back to get it, naked in the freezing cold, it was being guarded by three monsters. Best game ever! I managed to cheap shot my way out of a tough spot and it would have been much better if I was forced to remake all my equipment, but still. Exciting! We NEED a solo hardcore mode. Begin the game shipwrecked beside a dying fire on a frozen island. No resources. No food, no way to make clothing, no way of killing the roaming monsters, only a raft washed up somewhere on the shore that you must find before you freeze or starve. (It's the level 3 island at the end of the game, you see a castle is the distance, that is your final goal, but for now you must leave). Cut the view distance way back so you cannot see the other islands until you are really close. No planting, no map, no birds, a basic compass, much less metal ore located at the very end of the appropriate cave. (No one needs to build a car or a huge ship, we just eventually need some bullets). If I die, I must begin all over again on the first island with nothing. Those seem like simple changes to implement. It would make a huge difference. Please consider doing this! If it is too tough, you can always dial it back, but, in my experience, people will rise to the challenge. Multiplayer explore hardcore should be brutal. You must hunt together or die. Corpse recovery? You need friends to help you. Monsters should have triple the hitpoints or come three to five at a time. More metal, but only at the end of caves. Monsters respawn on a timer, especially in caves. Of course, that's only my opinion. I have absolute faith in, and respect for, your vision. Thank you for many hours of enjoyment thus far.
  5. bures.peter

    Dev Diary #135 - PINEAPPLE GRENADE!!!

    🙄 😳 😒 😣 🤐
  6. Hunter-Over-Fire

    Wings

    that was fast.
  7. Adam Snellgrove

    Wings

    That's a bit out there, but I'll ask 😅
  8. Hunter-Over-Fire

    Wings

    What if we had the ability to add wings to characters for the looks and function? The wings would act like the propeller pack and allow flight. If possible, I would like to see these someday, especially large butterfly wings.
  9. Last week
  10. RedEagle_P1.

    What makes you enjoy the Exploration mode?

    Discussions like this make me happy man. Just normal chill people having a talk. Just saying. Well thought through points. The servers lasting I think would be a huge boost. I think if people can build and expect to keep their progress for weeks/months that would be awesome. I also feel we need to somehow bring a sense of explore back to exploration. If we were to separate islands at a much larger distance that would help imo. Anyway, great convo
  11. Hey there Ylanders, Our first goodie pack update is nearly here and so it is time to unveil the most epic feature I think we ever had the honour of making. The...PINEAPPLE GRENADE! This really, for many of us here in the Ylands team realized a long-held dream of making Pineapples explode. Because it is a very fine piece of fruit. Sweet with a lot of vitamins, enzymes, and antioxidants, but what always was missing is that satisfying explosion, when you throw one. I remember the first time I held a pineapple in a post-soviet world of Czechia and the disappointment I felt when I threw it and it didn’t explode. Well, no more childhood disappointments!!! Now you will be able to chuck a slightly enhanced pineapple in Ylands and get that fulfilling BANG! We are also adding a new piece of music into Ylands, as you can hear in the Dev Diary video, which will be available for Creators to add to their games to add a more light-hearted feel to it. We will be further expanding this ‘playlist’ of music for Creators and we are hoping to make a whole library, from which you’ll be able to pick and choose, what you want for your player’s experience. And that’s it for today, so until next time, enjoy pineapples responsibly and stay classy Ylanders!
  12. But that's a bit weird isn't it? Shouldn't you be able toload the chunk of where the raycast is happening and just "deload" the chunk after? (Similar to how in multiplier you can have multiple chunks loaded) In most cases my ray cast isn't exceeding 100 units.
  13. Indian Chief

    What makes you enjoy the Exploration mode?

    Long time no see all, and I hope you're all in good health in these hard times. What a nice discussion to bring up. I'm a little different to many others players in that I haven't played any other building game other than Ylands, but I'll give my 2 cents worth. 1.Multiplayer... being able to build a community of players to enjoy the game with. 2. The old exploring, searching for those birds.. have I got enough food to travel? When will I find it? What kinda of bio will it be? etc etc. That feeling of finding a new Yland was fantastic, and even better in multiplayer. 3. The almost seemingly limitless options to build, huge tick here and it's just getting better, oh and building with mates was /is awesome! 4. The new pets are just amazing. Another huge tick here. 5. The over all look of the game, those stunning sunsets means I'm always building on the West hands down! I always good that warm feeling when I first log back in after a while of not playing. 6. Earning coyns through the cool comps you use to/still run? Then being able to buy cool things with them. I could keep going with many more smaller things that I love such as blueprints and the pet animals you can still buy. Just a few things were I think Ylands should at least look into. 1. Why did a lot of our players stop playing... First person view was a biggy for a few and I'm still unsure why it was removed and never re-added… at least as the unsupported option it was for a while. 2. Servers just can't last... so what's the point in building anything if it's just not going to last.This is most likely the biggest issue. 3. Explore is a paid area now, and that's fine. But I find myself scratching my head every time I find out that something has been removed from the only paid area of the game... if anyone can explain this to me would be bloody tops. Like we use to be able to pay for those cool armours, now they're just gone.. or can be only found in game? C'mon the explore needs some much TLC when it comes to the crafting and items available to craft. How many years do we need to ask for that purple chair to be made craftable as an e.g? 4. Having a clear direction and sticking to it. Many of us still remember that first promo video. I understand that the editor and making mobile games is where your main focus lies.. but as an advert in Australia goes: Guy walks in buys hot chips.. shop owner says chicken or plain salt... the customer says both. Aka why can't we get loving for both sides? 5. Water... man the last water update was such a disappointment in the regard to how you can't add it in game, and even the editor looked rushed. I would have rather waited another 6 months, hell even a year and it be done properly. 6. What do I spend coyns on now? Servers don't last/ no one is playing them and I have the pets I want? I wish the team at Ylands all the best in which ever direction they take as I'm only one of many people. Let's hope we're all playing for many years to come
  14. serialsonic

    What makes you enjoy the Exploration mode?

    Hi Adam - i wonder if its possible to play on maps that are created now when the exploration update arrives - on the map the exploration area is visible and the blue sea after that is darker on the map so maybe anything up there can be generated with the new exploration update, also on maps that are created now?
  15. Christalle

    Les Tutos de l'éditeur en français

    Très bon travail!
  16. Salut à la communauté Francophone, Je me présente, je suis animateur ados à Nantes et cette été je vais faire des ateliers autour du jeu vidéo pour qu'ils voient l'envers de cette univers. Pour apprendre les bases aux jeunes je vais utiliser l'éditeur d'Ylands. Pour qu'ils puissent continuer seul, j'ai décidé de faire des videos tuto sur YouTube (exercice difficile). Ces vidéos sont donc public et vous pouvez les utiliser et les partager. En plus des vidéos, j'ai fait des fiches qui peuvent vous servir de support. Si vous souhaitez faire des ateliers de création de jeux vidéo avec des jeunes ou des moins jeunes, tout est écrit dans le PDF qui se trouve en bas de cette page dans un ficher Zip. Tout est libre d'utilisation. tuto jeux video 1 a 8.zip
  17. RedEagle_P1.

    Pets attack my friends

    But it attacks me too.
  18. jchob

    2 Handy Features for Exploration Mode

    So, if you have the hability to turn it on/off how it is different to hold down + key? Like Indomitus said, if you forget to disable it, the second you enter your house, you will auto pick ornaments. People are still waiting for items to be unpickable inside protection barrier, but still holding down a key would be a better option.
  19. Igor Q.

    2 Handy Features for Exploration Mode

    That's the intended mechanic. To be able to turn on/off an ability to auto pick up objects nearby.
  20. Indomitus

    2 Handy Features for Exploration Mode

    If it's fully automatic, there's no distinction (from the game's perspective) except pickable or unpickable. There has to be a manual trigger of some kind.
  21. Adam Snellgrove

    Throw objects to camera aimed direction

    Yes, I think this is in the works 😊
  22. Adam Snellgrove

    Editor Effect templates not showing correctly.

    Do you have a video of this or maybe the mao in question, where this happens (you can DM me the map)? We could have a look at it and figure out, what's wrong.
  23. Igor Q.

    Pets attack my friends

    As a friendly suggestion I would like to propose a rework to the "team system" and instead use an "alliance system" that works similary to labels. You can create as many "Alliance Labels" as you want. Whenever an object is added to an Alliance Label any objects that share the same "Alliance Label" override any functionalities to be aggressive or deal damage to each other. In the case of taming an animal, the animal will share the same "Alliance Labels" as its owner. (This means 2 players that share the same alliance cannot have aggressive pets to each other) What's best about this system is you could have Team A be friendly to Team B Team B be friendly to Team C Team A be hostile towards team C.
  24. If it helps, I had all my video qualities on max and set my FOV to around 50. With a resolution scale of 1.
  25. Igor Q.

    Throw objects to camera aimed direction

    As it is now, there is no way to do this.. (I think) However It's something I have requested countless times The ability to find the source point and vector of a camera from a player. @Adam Snellgrove
  26. Igor Q.

    2 Handy Features for Exploration Mode

    It's intended use would be to mass pick up objects laying on the floor around the world, not to be used indoors
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