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  3. handofthesly

    Change Name please :)

    The Devs must be on holiday šŸ˜… @rihapat are you able to do a username change for Oubak here please?
  4. Oubak

    Change Name please :)

    Hello I'm relaunching this post to get an answer and to find out if you can change my nickname: Current username: Flifloc Desired nickname : Oubak Thanks in advance.
  5. The original post is very old, the video is likely outdated hence why it is unavailable now. It is no longer possible to spawn items or use editor logic in Adventure maps/servers. However, you can use the editor to create custom maps for hosting servers in the community games section though. There are some tutorial videos on the Ylands YouTube channel, have a watch through the series to get an idea of the basics of using the editor.
  6. Earlier
  7. rihapat

    2.4.1 Patch Changelog

    Highlights NPC conversation bubbles - You can now read all text in conversations much more slowly and still get the main point. Claiming more vehicles bug - You can now claim all the vehicles for which you have available slots. Random Encounters in ancient ruins - Our bad! Now you can actually get rewards from ancient ruins! FIXED [YLD-53877] Fixed: Cut scenes on Story ylands are 2 times faster. [YLD-53890] Fixed: Vehicles will be only auto claimed on construction when there are available free slots. [YLD-53891] Fixed: When deleting an yland in a region other than the one the player is currently in, the exploration map refreshed with data from the region the player is currently in - instead of the one they're looking at. [YLD-53951] Fixed: Issue when companion would be set free and indices of elements in the UI rm menu would not match db indices of companions. [YLD-53961] Fixed: Recipe for cobalt ingot is now in correct workstation. [YLD-53896] Fixed: Editor: Naming custom variables/functions with the same name as dev properties/functions can cause problems. Fixed: Drop from animated furniture. Fixed: "Laugh" emote is not available in the radial menu. Fixed: Placeholder emote definitions are visible in the radial menu. Fixed: Some Ancient Random Encounters have an inaccessible Encounter Secret.
  8. Oubak

    Change Name please :)

    Thanks a lot for hepl
  9. handofthesly

    Change Name please :)

    Ah in that case maybe you have already changed it once before? Since the old community manager, Anna, has recently left then hopefully @Nikki Severin can help change it for you instead (sorry for the tag Nikki! šŸ˜…)
  10. Oubak

    Change Name please :)

    Thanks, but the input field is locked and I can't change it.
  11. handofthesly

    Change Name please :)

    In case you haven't tried already, you can change your in-game name once. From the Main Menu, go to Profile -> Avatar -> then change it to what you want in the Name field.
  12. Hello, I would like to change the name of my avatar from ā€œFliflocā€ to ā€œOubakā€. Thanks in advance.
  13. A logic to place inside of a water volume to split it into multiple, removing any beneath to more easily make subterranean spaces without having to carefully place water volumes.
  14. rihapat

    2.4 Fleet Friends - Changelog

    ā­Highlightsā­ Claiming more boats and vehicles You said you wanted to flex with your stylish ship or car and we heard you. Now you can claim more than one and switch among them as you see fit! You can get the limit expanders via store/radial menu. Multiplayer setup simplification Playing with your friends is now easier than ever, as we have streamlined the multiplayer game setup and made it more user-friendly. Multiplayer sessions can be created directly from the Region Map in Adventure mode and can seamlessly be changed to any type on the fly. Rented server behavior changed Rented servers can now be purchased for 7 days to make them more accessible. Additionally, they can function as a travel server. When traveling to a different scenario, the server owner can swap the current scenario with the destination scenario on a single Rented server slot. This makes group travel much more convenient. Animal Taming Improvements We made some small changes to the way animals are tamed. Baits now have to be deployed instead of just placed, attract animals more reliably and all the animals take the same amount of time to actually eat the bait (heartfelt sorry to all rhino tamers). More companions Even more types of animals can now become your companions and it's easier and more fun to tame them. You can also expand your companion slots to hold up to 30! Aggressivity and baiting indicators We have changed the old aggressivity and animal baiting indicators to new, flashy variants. These also direct you outside of your field of view, so you can be aware of those pesky badgers in time this time. Avatar Portrait Let the world see how great you look! Your avatar portrait now reflect what cool clothing you wear. Open Tech Tree with "P" Did you ever want to quickly access the Tech Tree? We know you do and so you can now do that via the "P" key. EDITOR improvements: Custom scenario localization: added UI to simplify localization key editing, importing and exporting. Custom Interactions are now Custom Actions. New Game Logic called Action which can be referenced on objects. Up to 3 Custom Actions can be defined on an entity (including items held in hand). Added ability to use animations for Custom Actions. Game Logic objects can now be snapped to vehicles in the editor (this does not apply to Game Blueprints). Drag and Drop to reorder items in NPC and Container inventories. New Assets ACTORS Animated Furniture Jƶtunnlin Mutated Golem Alpha Mutated Hyena Alpha Mutated Tiger Alpha Mutated Puma Alpha Mutated Wolf Alpha Mutated Bear Alpha Mummy Warrior Automaton Enforcer Automaton Sentinel APPAREL Mountaineer Armor set Lantern Backlight Light Bulb Backlight TOOLS & WEAPONS Mythical Fishing Rod Alien Hand Drill Monofilament Knife DECORATIONS Stone Plank Copper Plank Steel Plank Mason Statue Lady Automaton Statue Sir Automaton Statue Engineer Statue BUILDING Tall Mast With Sails Spanker Sail Copper Blocks Roped Log Joints Wooden Ship Window (2 variants) Steel Ship Window (2 variants) Trash Bin Roof Blocks (Steel, Straw, Wood) Completing various missing block sets ANIMATIONS Exploring Emote Sad Emote Job Done Emote Bossy Emote Impatient Emote Yawn Emote Air Heart Emote Sniffing Emote Yeehaw Emote Chicken dance Additions / Removed [YLD-41660] Added: Popup with ship details will now display the preview of the ship in question. [YLD-53382] Added: Info about number of container slots / power of engines + masts / usable power by vehicles to a crafting menu. [YLD-40159] Added: VS: Transform direction / Inverse transform direction script tiles. [YLD-40295] Added: VS: Rotate around script tile. [YLD-52404] Added: VS: Relation lines between objects when you use just variable/function from script of another object. [YLD-52500] Added: VS: You can now set custom functions to be displayed vertically by default. (one argument per line). [YLD-52501] Added: VS: Global storages can now have attached Logic storage in editor. [YLD-53214] Added: VS: Add Enable custom camera <player> <camera> <blending style> <blending time>. [YLD-53246] Added:: VS: Remove diacritics script tile. [YLD-53257] Added: VS: Weld entities script tile. [YLD-53612] Added: VS: Is Local Player Ready script tile. [YLD-53640] Added: VS: On local player ready event for single player games. [YLD-52823] Added: Editor: Option for scenario settings to disable stamina feature (to have infinite stamina). [YLD-53496] Added: Editor: Export button for Data set GL so it is easier to review which data you have currently imported. Added: "TINY" landscape preset that fits into default universal area. Added: You can now see visual of ship in ship UI. Added: Automaton statues. Tweaked [YLD-53183] Tweaked: Explore: when you learn a new recipe from RE then you will see its image in notification. [YLD-49741] Tweaked: Wind direction in new map will point from player position to center of the map. [YLD-52452] Tweaked: GUI: inconsistent behavior of pets/costumes tab when you have nothing selected. [YLD-52796] Tweaked: The free-placing indicator will no longer bounce when it's hiding. It's sad you no longer need it, after all. [YLD-53028] Tweaked: Usable items for blueprint are now shown first in the project table UI. [YLD-53232] Tweaked: /unstuck command now always acts like the mode 1 (/unstuck 1), modes 0/2/3 were removed and the syntax is just /unstuck. [YLD-53702] Tweaked: The white panther in the Druid House random encounter is no longer friendly, just indifferent. [YLD-52268] Tweaked: Editor: You can now use decimal comma ',' in properties window for decimal numbers. [YLD-52766] Tweaked: Editor: Spot light's angle is now limited to 175Ā°. It is not working well above this value. [YLD-52934] Tweaked: Editor: changing property sliders for Light game logic now have immediate visual effect. [YLD-53585] Tweaked: Editor: .ylands file name do not use |ct| anymore. Instead there is a valid English translation. [YLD-52641] Tweaked: VS: String literals now supports multiline input. [YLD-53038] Tweaked: VS: Text variant of VS script now does not add number in the end of each variable/function identifier. Tweaked: Smaller Mythical Animals now run closer to the bait instead of walking at the beginning of the scripted encounter. Tweaked: New monsters were added to random encounters (mummy warrior, animated furniture, jotunlinn and automatons). Tweaked: Since you can have more companions now we create separate categories for tamed animals and companions in radial menu. Tweaked: Axes which cannot be used in crafting are no longer stored in toolbox. Tweaked: New mutant alphas replaced the old alpha bear which spawns during night in adventure. Tweaked: Any new multiplayer game has turned OFF PvP by default. Tweaked: Players with visitor coop rights can no longer summon animals. Tweaked: Bronze Plank is now made in Copper Caster. Tweaked: Crickephant animations removed overscaling of it's trunk due to scales on Trunk03 joint. Tweaked: Removed minimal required dig strength for Rock voxels. Tweaked: Better hand and spine movement in player Pet Ostrich animation. Tweaked: Better spine movement in Player Pet Rhino animation. Tweaked: Exposed emotes for editor updated. Tweaked: Polished player movement in Bear Pet animation. Tweaked: Bear Combat Walk is matching Combat Idle for better transitions. Tweaked: Big Cat's Combat Walk has pose more closer to Combat Idle resulting in cleaner transitions. Tweaked: Increased spawn rate of eggs in bird nests. Tweaked: Propeller Pack discovery node no longer costs Exploration Points. Tweaked: Elemental weaknesses of enemies are more significant. Tweaked: Temperate made little bit less grindy. Tweaked: VS: Switched positions of Enum and Variable main categories. Fixed [YLD-21272] Fixed: Respawning on a different yland temporarily shows weather from previous yland. [YLD-29710] Fixed: Drinking tea and coconut drinks should have proper sound now. [YLD-49357] Fixed: Connecting certain types of unsupported controllers should no longer confuse the input system. [YLD-49723] Fixed: Map generating: surface cave is sometimes connected to a sea cave. [YLD-52324] Fixed: Store BP section header layout (button icons overlaping button borders). [YLD-52578] Fixed: Free-placing indicator on mobile should correctly size to fit its contents and will now be located on the left side of the screen. [YLD-52757] Fixed: Droping BP camera will disable the related actions. [YLD-52919] Fixed: Equip command now checks also inventory containers when used. [YLD-53013] Fixed: Incorrect hands in profile window after being in creative and equiping costume. [YLD-53166] Fixed: Lowering hardness of rock so players can flatten/smooth terrain. [YLD-53341] Fixed: Recipe for mud moloch bait has correct seed now. [YLD-51376] Fixed: Editor: Plus button in value slot of array tiles in CT doesn't update correctly based on array's data type. [YLD-51990] Fixed: Editor: Undo does not work correctly for moving child groups with Custom tool's script. [YLD-52145] Fixed: Editor: Object storage variables don't reflect type change in properties of objects with assigned storage. [YLD-52988] Fixed: Editor: Updating script module can cause delete some function calls. [YLD-53200] Fixed: Editor: Camera transitions between static cameras could behave not as expected. [YLD-53479] Fixed: Editor: Active FPS camera in Creative/Adventure mode affects visibility of player in custom game with a custom camera. [YLD-53581] Fixed: Editor: Player can still jump using W in game using side scroller camera even though jumping is disabled for him. [YLD-53646] Fixed: Editor: There is a label with animal name next to animals for animals which are set to be not interactable. [YLD-52609] Fixed: VS: Update/Fixed updates triggers even if game is paused. [YLD-53339] Fixed: VS: Function with recursion can cause crash when saving the game. [YLD-53032] Fixed: Blueprints: "Active" on "use blueprint" button isn't present on PC. [YLD-53163] Fixed: Mobile UI: Incorrect string in profile window : add credentials. [YLD-53238] Fixed: Terrain: Player respawns under the terrain when dying on specific position. [YLD-51585] Fixed: GUI: Full inventory icon disappears after reconnect. [YLD-51662] Fixed: GUI: Cannot use craft more in certain cornercase. [YLD-52221] Fixed: GUI: Delete account button is not functional after you close ''are you sure'' dialogue (the popup now closes upon changing your mind). Fixed: You are stuck in loading if you close steam overlay quickly with escape (this is driven by Steam backend and there's nothing we can do to properly fix this, so we added a Cancel button to the specific loading overlay). Fixed: Several encounters were missing tasks and could not be finished properly, should be fixed now. Fixed: Several random encounters have inaccessible secrets, should be fixed now. Fixed: Fortress library mystery yland should no longer remove your unique items like Cosmic ray shooter. Fixed: Camera is no longer faster in editor when you are in energy mode. Fixed: Many phones including iphones 13-15 should now her proper audio. Fixed: Some hats missing the Head tag. Fixed: Recently played games search does not filter the files correctly. Fixed: Garden Fence recipes in Wooden Fence group. Fixed: An issue where secondary action trigger mapping for gamepad input devices was ignored.
  15. Ahoy Ylanders! Are you ready for the latest update? We are, and we hope you'll find it enticing since this update is bringing something MORE to the game! More vehicles! One ship simply doesn't cut it. Every adventurer knows that. Finally, the solution is here! Now you can claim far more ships, boats, cars, and other vehicles. See the radial menu and shop to get your limit expanders so you can show off in front of your friends! More furry friends! Whether you are based in the arcitcs, temperate or tropical, some things don't change. More animal companions are ALWAYS better. There is nothing worse than not being able to catch them all. Well, not anymore! Not only can you get companion limit expanders, but the animal baits have also been refreshed. Befriending those cutie pies has never been so simple. More friends! Playing with friends has never been so easy! Feel free to start your multiplayer sessions directly from the Region Map in Adventure mode and change them to any type on the fly. What's more, you can now rent servers even for just 7 days, and we've changed them so that any group travel you want to undertake with your friends is as easy as it can get. As always, you can find all the changes here in the changelog: https://ylands.com/community/topic/32896-24-fleet-friends-changelog/ Stay Classy!
  16. I am looking for examples or help with some script. Specifically, I am wanting to learn how to properly spawn other game logics with defined properties. Maybe with their own predefined scripts or maybe linking to the origin script from one origin game logic. The goal being to make a dynamic system that evolves as the player progresses and maybe removes logics that are currently out of use while logging a coordinate reminder incase the player's coordinates come back in proximity then the necessary logics can be respawned. Some additional info: I am seeing that the various logics have a spawn method that uses YLogicTemplate, and I am seeing that YLogicTemplate has a constructor, but I'm not understanding how to properly use the constructor. I think I understand that I use the name of the class as the name of the YLogicTemplate, but the proper syntax for defining the properties of the template is unclear. Getting the material Ids with .material is proving confusing, when I try to get the material Id from an existing terrain volume logic its returning none. Which I assume isn't true so I'm thinking I must need to convert the YVoxel to the Id, but the how of this is something I'm also unclear on. Also I must admit I have my fingers crossed here that the lack of a YWaterVolume class is simply due to the water volume logic being specialized usage of YTerrainVolume Additional explanation of what I am wanting to do: I am wanting to create a game I can play on mobile and PC. I want to dynamically spawn or move around terrain volume logics based on rules to shape my world layer by layer. Then I want to store its details in an array for a moment to populate the region with entities and logics. I'm thinking that aspect should be from dynamic templates created based on rules so I can try to create an evolving story by capturing some details about what has been spawned as a code and creating a sort of flow chart for what to do next in the presence of existing codes. I plan to mostly stick with base game themes and features as I quite enjoy the game, but I want to tell my own story with factions and maybe some companions. I also want to arrange resources throughout the world in a way that feels a bit more natural to me. I'm also hoping that if I can gain understanding of how to dynamically spawn logics as needed I can create a sort of global map and track the players position to determine when to move them to a new region or creating a sort of transit system between settled regions. Update: I figured out how to do what I want to do and I now understand I don't need any logic templates or anything like that I just need the global game storage. Now working on a background simulation to inform the world generation. That's going to take awhile so I've also been putting together a universal game, I'm nearing the memory limit so it might take some tweaking to get just right but I hope it turns out enjoyable. collaborative note: All collaborators are welcome on my projects. However, I have no plans for microtransactions ever, and I plan to share anything I learn with the community openly.
  17. Ahoy Ylanders, We've been hard at work on the upcoming update, which we titled Fleet Friends. And before we release it, we bring you the experimental build! Available only to Steam users, the Experimental build offers you guys a chance to: test upcoming features & changes report any bugs & provide early feedback (#experimental_build room on our Discord server is a great way to do that) HOW TO TRY THE EXPERIMENTAL BUILD Go to your Steam library and right-click Ylands Select Properties, click the "Betas" tab, and enter "YExperimentalPublic" as the password (excluding the double quotes) This will unlock the "i_will_back_up_my_saves" branch. (Please note that you don't need to back up your saves anymore this is just the name of the branch). After selecting the branch and confirming it, Steam will begin downloading the new experimental branch SUPER IMPORTANT INFO! Any progress you make on the experimental build DOES NOT carry over to your live game!!! When you start playing experimental, we will now copy your live progress into experimental for you. You can try your actual progress in the new update right away (remember that you are playing in a separate environment so it will not affect your progress on live by any means). What WILL be copied: - Adventure mode progress, - All editor scenarios and tools, - Non-protected workshop scenarios and all the blueprints you have uploaded to the workshop - All your purchased blueprints - All your local blueprints What WILL NOT be copied: - Sharegames - Rented servers (if you want any of those maps on experimental, you will need to turn them into singleplayer maps before you start experimental for the first time) - Any workshop assets with global user data (leaderboards, game sets, etc) Do not copy any local files! Any TAMPERING with local data can lead to irreversible loss of progress!!! Not all features that will be released in the full release are necessarily available in the Experimental build. It is possible that some features available in the Experimental build might be changed, balanced, or removed before the full release. ...with that out of the way...onto the good stuff! Highlights Claiming more boats and vehicles You said you wanted to flex with you stylish ship or car and we heard you. Now you can claim more than one and switch among them as you see fit! You can get the limit expanders via store/radial menu. Multiplayer setup simplification Playing with your friends is now easier than ever as we streamlined multiplayer games setup and made it more user-friendly. Multiplayer sessions can be created directly from the Region Map in Adventure mode and can seamlessly be changed to any type on the fly. Rented server behaviour changed Rented servers can now be purchased for 7 days to make them more accessible. Additionally, they can function as a travel server. When traveling to a different scenario, the server owner can swap the current scenario with the destination scenario on a single Rented server slot. This makes group travel much more convenient. Animal Taming Improvements We made some small changes to the way animals are tamed. Baits now have to be deployed instead of just placed, attract animals more reliably and all the animals take the same amount of time to actually eat the bait (heartfelt sorry to all rhino tamers). More companions Even more types of animals can now become your companions and it's easier and more fun to tame them. You can also expand your companion slots to hold up to 30! Avatar Portrait Let the world see how great you look! Your avatar portrait now reflect what cool clothing you wear. Open Tech Tree with "P" Did you ever wanted to quickly access the Tech Tree? We know you do and so you can now do that via the "P" key. EDITOR improvements: Custom scenario localization: added UI to simplify localization key editing, importing and exporting Custom Interactions are now Custom Actions - New Game Logic called Action which can be referenced on objects - Up to 3 Custom Actions can be defined on an entity (including items held in hand) - Added ability to use animations for Custom Actions Game Logic objects can now be snapped to vehicles in the editor (does not apply to Game Blueprints) Drag and Drop to reorder items in NPC and Container inventories New Assets ACTORS Animated Furniture Automaton Enforcer Automaton Sentinel Jƶtunnlin Mutated Golem Alpha Mutated Hyena Alpha Mutated Tiger Alpha Mutated Puma Alpha Mutated Wolf Alpha Mutated Bear Alpha Mummy Warrior APPAREL Mountaineer Armor set Lantern Backlight Light Bulb Backlight TOOLS & WEAPONS Mythical Fishing Rod Alien Hand Drill Vibro-knife DECORATIONS Stone Plank Copper Plank Steel Plank Mason Statue Robot Statue Engineer Statue BUILDING Tall Mast With Sails Spanker Sail Copper Blocks Roped Log Joints Wooden Ship Window (2 variants) Steel Ship Window (2 variants) Trash Bin Roof Blocks (Steel, Hay, Wood) Completing various missing block sets ANIMATIONS Exploring Emote Sad Emote Job Done Emote Bossy Emote Challenge Emote Impatient Emote Yawn Emote Air Heart Emote Sniffing Emote Yeehaw Emote Chicken Dance
  18. anna_svecova

    Community Management changes

    Ahoy Ylanders, I have some news. Tomorrow is my last day on Ylands. I am starting a new job on Monday. It all happened very quickly so this news is pretty sudden. It was an honor to help you as a Community Manager. Over my 10+ years in the gaming industry, I have not met a better community than around Ylands. There is so much kindness, fun, and helpfulness all around. The way you take care of new players is amazing. I was always impressed by your creativity and knowledge of the game. From the bottom of my heart - Thank you for making these last two years so lovely. Please stay as creative and kind as you were. Lastly, please keep in mind that community management will be taken care of. Nikki and Patrik are taking over my responsibilities. They will have a lot on their plates so please be patient with them. Stay Classy... and something more! ā¤ļø Anicka
  19. Ahoy Ylanders! Welcome to another entry in our developer diary! Today, weā€™re excited to take you on a journey through the lush, diverse vegetation that breathes life into the world of Ylands. Our team of 3D artists has worked tirelessly to craft the unique plant life that populates each of our distinct biomes. These plants not only add to the beauty of the game but also play a crucial role in your survival and adventure. Vegetation Categories In Ylands, the vegetation is divided into five main categories: Trees, Bushes, Plants, Mushrooms, and Underwater vegetation. Each category plays a crucial role in the ecosystem and offers different resources and interactions for players. Trees, Bushes, and Plants are dynamic elements in the game, each going through three distinct growth stages. These stages represent the plantā€™s life cycle, from a small sapling to a fully mature form. Over time, youā€™ll see these changes reflected in the game world, adding depth and immersion to your experience. Notably, trees can be cut down to gather essential resources, which is vital for crafting and building in Ylands. In Ylands, we have six biomes, each with its own climate and environment. While some are rich in flora, others are more barren and challenging. Here's a closer look at the vegetation that you'll encounter as you explore these varied landscapes: Polar Biome The Polar Biome is an unforgiving and hostile environment. Here, ice and snow dominate the landscape, creating a barren wasteland where nothing can grow. The lack of vegetation in this biome highlights the extreme conditions adventurers face, emphasizing the importance of preparation and resource management. Arid Biome The Arid Biome is characterized by its hot and dry conditions, with landscapes that range from savannas to deserts. In this challenging environment, vegetation is sparse but resilient. Youā€™ll find iconic Saguaro cactuses, Opuntias, Sisal agave, and tough savanna grasses. Scattered savanna shrubs and hardy Acacia trees add to the landscapeā€™s rugged beauty. Each plant in the Arid biome is a testament to survival, thriving in one of the harshest climates in Ylands. Temperate Biome In the Temperate Biome, the world comes alive with fresh, green growth. This biome is home to rich meadows and sprawling woodlands, featuring a diverse range of vegetation. Majestic Oaks and elegant Birch trees form the backbone of the forests, while Maples and sunflowers add splashes of color and variety. Cow parsnip can be found in open meadows, its tall stalks and broad leaves swaying gently in the breeze. This biome offers a peaceful and vibrant environment, perfect for those who appreciate natureā€™s beauty. Monsoonal Biome The Monsoonal Biome is a place of contrasts, with a humid, green environment that experiences dramatic seasonal changes. This biome is lush and teeming with life, featuring towering Willows, ancient Metasequoias, and sturdy Cedar trees. The vibrant Rhododendrons and delicate Prunella plants add a burst of color to the landscape, while the iconic Bamboo and Cherry trees bring an exotic touch. This biomeā€™s dense vegetation provides a stunning backdrop for any adventure. Taiga Biome The Taiga Biome offers a cold, quiet environment where coniferous forests dominate the landscape. Here, youā€™ll find towering Spruce and Larch trees, alongside resilient Dwarf pines. The undergrowth is rich with ferns and other hardy plants that can withstand the biomeā€™s chilly conditions. The Taigaā€™s serene atmosphere, with its dense conifer woods, is perfect for those who seek solitude and peace in the wilderness. Tropical Biome Finally, the Tropical Biome is a humid, overgrown paradise brimming with life. This lush environment is dominated by Rainforest trees and towering palms, creating a dense canopy that shelters a vibrant undergrowth. Banana trees, colorful orchids, and sumac add to the biomeā€™s rich diversity, creating a thriving ecosystem where life flourishes. The Tropical biomeā€™s dense vegetation and vibrant colors make it a truly immersive experience for any adventurer. Crafting the vegetation for Ylands has been a labor of love. Each plant, tree, and shrub was carefully designed to reflect the unique conditions of its respective biome. We aimed to create a world that feels alive, where every piece of vegetation contributes to the overall experience, whether you're gathering resources, building a shelter, or simply taking in the scenery. We hope you enjoy exploring these diverse environments as much as we enjoyed creating them. Stay tuned for more insights into the world of Ylands in future diaries. Stay Classy!
  20. Chocho-bis

    Coop

    Hi, this was always like this but I will rather clarify it more thoroughly. If you are playing on steam and you are playing local game or sharegame, both of these are peer to peer games = one player is always hosting it and rest are clients connected to him -> anytime host disconnects the session is ended an all other players are sent to main menu. The only difference between local game and sharegame is that when host leaves sharegame its save is also uploaded to our storage which is accessible to any any participant -> any player who was present in the sharegame can rehost the save and continue (they can connect back and the first who will connect will host it). In case of simple local game it can run only when original host is there. If you are playing on rented server (can be played on steam, MS store, iOS and android), which is only rentable for coyns, game is always online and no player is needed for hosting.
  21. properpeanut

    Coop

    Hi. I might be remembering wrong, but I believe that my friends and I have previously played Ylands and was able to go to seperate islands. One would go to mine copper or iron in another region, while one was at the home island, working on the base. As I said, I might be remembering wrong, but we can't seem to do this now. We've tried both SharedGame and Hosted and whenever the host leaves a region, all the clients get booted from the game if they are not on the ship when leaving. Am I remembering wrong?
  22. All items are automatically taken from inventory containers since 2.0, should be fine.
  23. issue was caused by showing text during loading screen issue was mitigated to minimum, could still happen in some corner cases on slower machines.
  24. Actually this was as designed, for sake of less inventory spamming it is used only one resource for all blocks. So we would have to do it only other way around to increase resources for other blocks so it will stay as it is.
  25. Chocho-bis

    RESOLVED cannot respawn on multiplayer map

    issue was caused by pets and was properly fixed in 1.9.2
  26. Chocho-bis

    RESOLVED Constant Game Freezing/Crashes

    There was nothing in the logs nor anything was reproduced using same hardware in that time, most of these freezes stopped happening with update of unity engine at start of 2023
  27. Chocho-bis

    DEV ANSWER Recipe - Wicker basket and More

    There was no easy fix for it without breaking older compositions and player data. With introduction of tech tree player is no longer able to obtain bamboo-type of recipe of wicker bed and wicker basket (is now only build from sticks).
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