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  1. Past hour
  2. For books, and for papers (set to unique) with text on them, the ON READING event does not trigger at all. This is true for the event available within the entity, as well as the Event Listener event.
  3. For me it's impossible to deconstruct something on my boat @Ane
  4. Today
  5. Igor Q.

    raycasts

    Probably next patch?
  6. Oliver Hope

    raycasts

    I have seen there has been a little bit of discussion on raycasts but i want to bring it up again, I feel like they are a big missing feature. At the moment im trying to add a system where players can players can place laser security beams, however i can detect when the beam hits a wall and must stop or if the player has placed it facing a wall and its just goes straight through it. I was planning on just using a trigger zone to detect walls but then i noticed there is no option to detect any entity, if we could have that we can basically make our own raycasts. Is there any idea when this feature will be coming?
  7. Oliver Hope

    Equiping to hotbar

    @Indomitus That only works for tools, tools automatically go into your hotbar other items such as arrows go to your inventory
  8. zarwil

    ship stuff by zarwil

    I'm not sure if you can attach welded parts to a ship - might try later. My problem is that I can't move blocks with the movement and rotation widgets, and it's pretty much impossible to edit anything without them. Basically if I try to move a block by dragging the z-axis controller downwards the game just selects the block behind the z-axis controller instead of recognizing the input. It's stuck in selection mode even if you actually have movement or rotation widgets activated. Even if I could detatch and reattach the welded hull I still would need to edit some of the many items which are not included in the weld and those are affected by this bug.
  9. Here, invisible tree after cutting
  10. jeunekeum54

    Inactive BluePrints

    Inactive Blueprints should be automatically removed after X days !
  11. When a boat hits a shoal it gets really stuck! reversing will not help, and when you dig it out ...even though there's nothing in contact with the hull, it must still be caught in the collision field because the boat will not move. The boat will move like its free, ie bob up and down in the waves ..but refuses to move. We had to use another bat to help push a stuck boat free,...and when it was finally moved , the area underneath it had been really dug out deep, but it still wouldn't move. No log file taken, this is an easy to reproduce bug / thing / whatever
  12. kimbuck

    Daily Screenshot Thread

    This is what happens if you squat at my base and go offline for days...never to return. You get a sign asking for donations and a beggars bowl
  13. Spyler.X

    Daily Screenshot Thread

  14. A small test of animation, is quite simple, but it is clear that the welds will be very useful.🤩
  15. Spyler.X

    Editor Bug - Saving Composition

    the same also for other keys as the "e" that opens the group editing and removes the selection for several groups. my solution was to save it with a symbol and then edit the name in the list of compositions.😂
  16. kimbuck

    sleep bug.

    no, bb l;eave seems to mean leaving that screen .. to stop sleep you "get up " :)
  17. bb cakes_P1

    sleep bug.

    Doesn't leave mean stopping the sleep?
  18. Indomitus

    Equiping to hotbar

    If you're equipping them entirely in script, spawn each item into inventory first, capturing it into a variable, then use the variable to equip that item immediately. Pay close attention to the order that you do them, and you can plan exactly which hotbar slot they'll appear in. I put this code into a Lever, and it put the Hammer in #2, the Axe in #3, and the Spade in #4.
  19. kimbuck

    UNDER REVIEW [YLD-7094] Rain inside cave

    might be condensation
  20. Indomitus

    Editor Bug - Saving Composition

    I encountered this same bug earlier today. I ultimately typed the name in a text editor then copy/pasted it, but at least there is a workaround until they fix it.
  21. Indomitus

    Command Line Mapping Tool

    Have not tried that. It would be interesting to see if the map functions when equipped for an NPC. If it works, I could make this go even faster, because I wouldn't be fighting against the game loading and unloading chunks of terrain. edit: I gave it a quick test, and no, I don't think the map is activated when an NPC is carrying it. It specifically has to be in a player's hotbar to function.
  22. Yesterday
  23. seansniper27

    UNDER REVIEW [YLD-7094] Rain inside cave

    so i find it funny that BIA knows about this bug but 2 years later still nothing has been done abou t it wtf heres my save file JUST WHAT I NEEDED.ylandsgame.txt
  24. Unranked

    ship stuff by zarwil

    But if U are able to detatch certain parts from certain ships that means u can reattatch them to a ship aswel right? how are u not able to continue building?
  25. kimbuck

    sleep bug.

    It seems that if someone initiates sleep but does not leave that window, it blocks others from joining sleep. A quick fix would be a pop up window to advise the player to leave hat window as soon as they select the wake up time.
  26. If you store a composition and try to type the name, hotkeys will still be active. For example, typing "Igor" will result in my character toggling Character Mode [O] and force exiting out of the Store composition mode. HOWEVER, if you type the description first, it will prevent the hotkey bug from happening.
  27. Try switching to another window .. ( esc ... or use alt-tab to go to a discord window) and then switch back ... that should allow you to move further away from the object ... if no .. then there's always a re-join....
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