Jump to content

All Activity

This stream auto-updates     

  1. Yesterday
  2. senaheho

    Tiny Blocks

    This is Pixel Cube, smaller than the width of the rod, but I think this is what you want, right?
  3. RedEagle_P1.

    BYE BYE ylands.

    @Adam Snellgrove
  4. Hunter-Over-Fire

    Tiny Blocks

    Yea, more like a cube but it is the width of a small steel rod.
  5. ESP_Miguel

    SPA_Yland (ver. ALFA)

    Hola a todos. Os presento el nuevo mapa en el que estoy trabajando, SPA_Yland. Este mapa es una adaptación del mapa de SPA_LIFE, unificando todas sus construcciones en una sola isla. En esta Isla se ha añadido lo siguiente: - Nuevas construcciones. - Construcciones de SPA_LIFE mejoradas. - Más kilómetros de carreteras. - Vehículos. - Barcos. - NPC’s Espero que os guste este nuevo mapa, cuando lo tenga en una fase más terminada, lo subiré a la Workshop para que podáis visitarla. Gracias. Un saludo. -------------------------------------------------- Hello everyone. I present to you the new map I am working on, SPA_Yland. This map is an adaptation of the SPA_LIFE map, unifying all its buildings on a single island. The following has been added to this Island: - New constructions. - SPA_LIFE constructions improved. - More kilometers of roads. - Vehicles. - Boats. - NPC’s I hope you like this new map, when I have it in a more finished phase, I will upload it to the Workshop so you can visit it. Thank you. A greeting.
  6. senaheho

    Tiny Blocks

    Hmmm, there are already micro cubes, it's called Pixel Cube. It's really small its size is 0.025 x 0.025 x 0.025. Or do you mean something else?
  7. empeorgame3

    BYE BYE ylands.

    Now i must logout with this name because the names and i was trolling other was a revenge from crownjustice and now i have to go the revenge is over i had finish him and me. BYE
  8. That would be neat if it was possible to create fixed variables choice for functions (think enumerators) So, for example, let's say I have a "gather item" instruction. One of the variables would be "how many items". When I use this instruction, clicking on this variable would show me a number of choices, and I would pick one. A little bit like when I get to pick an enum variable, like a movement stance, or a type of item, or an equipment slot... Or at least have the possibility to comment an instruction, and have access to this comment when I call the instruction from another script. 🙂
  9. Hunter-Over-Fire

    Invissable path node

    Thx
  10. Hunter-Over-Fire

    Tiny Blocks

    Basically micro cubes and different shapes as items for making small details on things in the editor. If you do decide to add them, leave them without texture.
  11. Hunter-Over-Fire

    get hotbar slot

    I want this soooooo bad.
  12. Hunter-Over-Fire

    change speed/time for animators

    I was thinking the exact same thing while fantasizing about making a game with a drivable train.
  13. Hunter-Over-Fire

    Light source logic node

    I want there to be a logic node that generates customisable light. This will replace having to use quarts/lanterns and it will make making custom lights 100% easier.
  14. ocnoglittle

    Invissable path node

    The hotkeys are the numbers on the right side of the keyboard. I have done this on accident too 😅
  15. Last week
  16. Hunter-Over-Fire

    Steamship MkIII - Dauntless

    Sweet ride!
  17. Hunter-Over-Fire

    Invissable path node

    I'll look into it as soon as I get my PC back. If it was that, this post will get deleted. Also, is there a hotkey for this in the view settings? Because I never touch the view settings.
  18. jchob

    Way to remove tombstones on death

    That suggestion already took among other posts, but nice to have it own topic. Actually you can workaroubd it via scripting but its not really easy and user-friendly. Another suggestion would be to not to have a tombstone at all or an option to have another object such as a bag, chest or whatever to replace that embeded tombstone. So i vote for that 😁
  19. Mello1223

    [COMPLETED] NEXT GENERATION

    https://play.ylands.com/asset/8739
  20. Mello1223

    [COMPLETED] NEXT GENERATION

    SK : zhrnutie - schopnosti oblekov: hasty - genueruje nahodny bonus k rychlosti pohybu hraca v rozmedzí od 80 az po 120 % tato hodnota sa kazdých desat sekund meni,tato schopnost je aplikovana v kazdom sektore hry.. v sektore dva navyse v tomto obleku na vas zautoci robot ak sa knemu priblizite. v niektorych castiach tento oblek pridava aj bonus k pohybu kameri.. zber energie: mala= 2 stredna= 4 velka= 6. gahterer- tento oblek nema ziadnu aktivnu schopnost,v sektore dva ale ma bonus k zberu energie. bonus je nahodny : mala 2 az 4 stredna 4 az 6 velka 6 az 10.. pri pouziti tohto obleku na vas robot nebude utocit. tento oblek dokaze hackovat zariadenia dvakrat tak rychlo ako ostatne obleky.. engineer- aktivna schopnost v celej hre-oblek ma 50% bonus k vyske skoku. v sektore dva robot pocas zberu odovzdava pre vas kazdy energeticky clanok ktory zoberie - hodnota zobrateho clanku pre robota aj oblek je rovnaka ako pri pouziti obleku hasty. tento oblek navyse opravuje pokazene predmety ovela rychlejsie ako ostatne obleky. schopnost v bunkri jedna: oblek vam ukaze vchod do tajnej miestnosti( zopne castice efektu okolo vchodu) v hre som nedaval velky doraz na dizajn,ale skor na moznosti a funkcnost. hra bola niekolko krat trestovana viacerimi hracmi,a je plne funkcna,niekedy sa vsak stane problem s interakciou niektorych entit,vtedy je dobre pouzit niektory z bonusovych kodov na teleportaciu do ineho sektoru a nasladne nazat ,vecsinou sa tym problem vyriesi.. to iste plati pre problem s interakciou rebrikou,niekedy sa stane ze sa rebrik neda pouzit,(vystupne miesto je blokovane(neplati pre bunker dva,tam treba otvorit dvierka nad rebrikom pomocou paky)) tiez pomaha teleportacia prec a nazat(vacsinou). ano,mam v plane vytvorit aj dalsiu cast hry,tu si ale chcem najprv dosledne premysliet,a kedy ju zacnem tvorit este neviem. v pripade akych kolvek otazok ma kontaktujte tu alebo na discorde : mello#4849 stale mozete nechavat spätnú vazbu na hru,dalsie aktualizacie uz ale iba po sutazi... ENG : summary - abilities of suits: hasty - generates a random bonus to the player's movement speed in the range from 80 to 120%, this value changes every ten seconds, this ability is applied in each sector of the game. in some parts this suit also adds a bonus to the movement of the camera .. energy collection: small = 2 medium = 4 large = 6. gahterer- this suit has no active ability, but in sector two it has a bonus to collect energy. bonus is random: she had 2 to 4 medium 4 to 6 big 6 to 10 .. when using this suit the robot will not attack you. this suit can hack devices twice as fast as other suits .. engineer- Active ability in the whole game has a 50% bonus to jump height. in sector two, the robot hands over the energy cell that it takes for you during the collection - the value of the taken cell for both the robot and the suit is the same as when using the goose suit. in addition, this suit repairs damaged items much faster than other suits. ability in bunker one: the suit shows you the entrance to the secret room (switches on the effect particles around the entrance) in the game, I didn't give a big stop to the design, but rather to the possibilities and functionality. the game has been penalized several times by several players, and is fully functional, but sometimes there is a problem with the interaction of some entities, then it is good to use some of the bonus codes for teleportation to another sector and sweetly put it, usually the problem is solved .. due to the problem with the interaction of the ladder, sometimes it happens that the ladder cannot be used, (exit point is blocked (does not apply to bunker two, there it is necessary to open the door above the ladder with a lever)) also helps teleportation prec and nazat (usually). yes, I plan to create another part of the game, but here I want to think about it first, and I don't know when I will start creating it. If you have any questions, please contact me here or on the discord: mello # 4849 you can still leave feedback on the game, other updates but only after the competition ...
  21. Mello1223

    [COMPLETED] NEXT GENERATION

    Tu sú bonusové kódy, ktoré v hre zostanú: TPSEC1 TPSEC2 TPBUN1 TPBUN2 TPBUN3 TPBUN4 GIVEMEMP3 ALLCRYSTALS PLSGIVEMEENERGY GIVEMEKEY bonusový kód pre energiu bol upravený ... hra bola dokončená.
  22. empeorgame3

    Might this Suggestion is affordable.

    Now you are on the right point.
  23. empeorgame3

    Might this Suggestion is affordable.

    i m saying to put script like that i said in 1.8.
  24. senaheho

    FPS Camera visible hand-held items

    Agreed, like the old FPP feature. Or we can say this suggestion is, bring us back the old FPP feature.
  25. Mello1223

    Might this Suggestion is affordable.

    yes, follow is possible, but I personally like the proposal with agriculture..I thought about it a long time ago, and I thought that adding the ability made it possible, but I was wrong .. but I think it would be enough to add a few more "preset parts" of animation that we would to use on npc...
  26. senaheho

    Might this Suggestion is affordable.

    If you really want it, at least find it out by yourself first. There is already a set of logic that can make NPC follows you in the workshop.
  1. Load more activity
×