Jump to content

All Activity

This stream auto-updates     

  1. Past hour
  2. FallujahMedic -FM-

    Dev Diary #225 Ship, boat and giant urchin

    Maybe one day we'll be able to make our own.
  3. Today
  4. When trying to set the velocity of the character, it will properly register the Y value but not the X and Z value. Here's a video with a demonstration
  5. zarwil

    Dev Diary #225 Ship, boat and giant urchin

    Niceee Guess it's time to make a modern motor yacht
  6. spiritchaser28

    Dev Diary #225 Ship, boat and giant urchin

    Yeah these things got me excited too LOL. I'm wondering about the large engines. I'd love see some more pics hinting what's coming.
  7. Yo HasLEGO

    Dev Diary #225 Ship, boat and giant urchin

    Glass door! 😍 Also very curious for the motor boat and schip parts
  8. Yesterday
  9. Hey there, fellow Ylanders! Today we would like to tell you something about new assets that you will be able to find in 1.10. You will be able to find a lot of new underwater objects such as Giant Starfish, Giant Sea Cucumber, Giant Sea Urchin... and many more things that may or may not be also Giant. Speaking of underwater assets - we are fully aware that in the 1.9 we pressured players too much to go into depths and get ingredients for various recipes, even such that would be possible to craft without those. That is something we are planning to adjust for 1.10 as part of a massive rebalancing which, we believe, will address a lot of issues you've been reporting. We plan to talk about that in the next Dev Diary. To make travelling the seas more fun in 1.10 you will also find new ornated ships bows, big steam and ylandium engines and a brand new motorboat. To make it easier to sail to other ylands there's a new primitive ship waiting to be crafted. Based on your feedback we'll be releasing also objects that are not related to sailing such as a glass door or a scroll. That's it for today and we're looking forward to talking to you next week when we'll discuss the general improvements planned for Exploration. Until then have fun and stay classy!
  10. Hi, thx for reporting an issue. It should be fixed in next update.
  11. Last week
  12. Yo-Yo Ma

    Update 1.9: OCEAN ODYSSEYS

    I have no idea where to look for the specific fish other than saying the region that it is in. I’ve been trying to find catfish for the oil for the past few weeks and no luck. Am I just blind or looking in the wrong place? Also I think you may have leaned to heavily on the ocean aspect of the update. Other than that, great game just a few kinks.
  13. Yes, but it's not really enough...
  14. Hey! Not exactly what you're asking for but did you know that you can re-color instructions and that way maybe organize the script differently?
  15. When I'm scripting, alot of times I end up with MASSIVE scripts that would benefit alot from having visual aids. It would help with documenting if we need to easily and quickly identify how a script works. Having squares, circles, lines and arrows would help immensly. Ex:
  16. Mello1223

    (PzKpfw VI) Tiger 1

    another creation from the series of models, this time according to the real scale, but the scale is not adapted to the character in the game. I converted the model using a 3D program, and now I'm creating function model acoording this 3D model ... I hope you will be able to try it this time in the multyplayer version. I will keep you informed of the progress
  17. That's exactly what I intend to do😂
  18. Mello1223

    Zone will not trigger if inside group.

    interesting solution, but it can have a bug if the player does not move,or no? can add a simple condition and oscillate with the musket ball up and down. just about 0.001. but I haven't tried it, maybe it's not necessary.
  19. I decided it would just be easier to force the entity to "teleport" on game update at the player location so it force load into the zone to make them trigger properly.
  20. Mello1223

    Zone will not trigger if inside group.

    it's funny, but I don't understand the point. detection will also find you a player, you don't have to use an extra entity
  21. @Mello1223 I found a solution. I hope you find this as funny as I do
  22. Mello1223

    Zone will not trigger if inside group.

    in that case, I would suggest constantly detecting the distance of the player to the robots, and only if the distance will be sufficient, start the detection on the robots. but it would be worth trying to try it without detecting the distance, because if the robot detects only players in each of its zones, then it shouldn't be a problem either. you must be brave, the game manages more than we think, and I say this from my own experience
  23. The issue I'm having is, I have about +15 Robot enemies each with 4 zones. Aggro Range Zone Lose Aggro Zone Fire Spin Attack Zone Lightning Ball Zone I don't know if the editor can handle that much processing...
  24. Mello1223

    Zone will not trigger if inside group.

    simply put, the tile returns an array of entities in the area. they can also be welded entities, but they can't have collisions turned off . and sorry, there is a mistake in the photo: for animated group you need transfer position/rotation (game logic) not get position/rotation. You can, of course, adjust the condition as needed, I took this for illustration only
  25. Can you explain more "detecting a series of collisions from vector tiles?"
  26. Mello1223

    Zone will not trigger if inside group.

    zóna deteguje iba entity, ktoré VSTUPUJÚ DO ZÓNY. nerozoznáva entity, do ktorých zóna vstupuje. Neviem, či to dáva zmysel, ale riešim to detekciou radu kolízií z vektorových dlaždíc. Nie je to ideálne riešenie, ale je to pre mňa najjednoduchšie
  27. How can it be solved if it doesn't work? XD
  28. Mello1223

    Zone will not trigger if inside group.

    Hi. this was solved while Adam was here, I told him several times, I think at that time he also sent me an explanation of why it works like this, but I don't remember it exactly..
  1. Load more activity
×