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  1. Yesterday
  2. Indomitus

    Daily Screenshot Thread

    Resistance is groovy.
  3. Macika35

    Old faces

    What do you think about developers giving Early Access players old faces after releasing Ylands 1.0?
  4. Spyler.X

    Daily Screenshot Thread

    when the result is better than expected😃
  5. Last week
  6. RedEagle_P1.

    Daily Screenshot Thread

    You take a break for a day and what happens... wow... just wow.
  7. RedEagle_P1.

    Dev Diary #65

    Is that a question
  8. Indian Chief

    Dev Diary #65

    Any chance you'll be adding in those comfy chairs, medieval banners, medieval shields, bell and wooden wheel to the crafting menu?
  9. bb cakes_P1

    Daily Screenshot Thread

    Invasion of the Disco Borg. Obviously.
  10. DanielCoffey

    Dev Diary #65

    Curved walls?
  11. You'll never see me saying no to that! So yeah, please send it my way!
  12. Oliver Hope

    Dev Diary #65

    factorio anyone? yes please! id love to see automation like that! i love making machines that work together to be effiecent
  13. jchob

    Dev Diary #65

    Good to hear that we will have new biomes, armors, and the like. As player who like to play explore (multi-player, my case I play on P1 server), I would be happy if you make blueprints system for ships. As I'm not a good builder yet, and how the actual game state is, multi-player maps on P1 server doesn't last many days and gets a bit boring and annoying to build a ship everytime, as it is the best way to travel between ylands. Please, give us the ability to make blueprints for ships as soon as you can. Another thing is, give the proper construction blocks pictures on Crafting window, as I have to waste time and materials to see which one is (I still don't know from memory which blocks are available). Without a creator cube in explore mode, we can't spawn animals. I would like to have a place on farm for boars and such animals, but I can't get them to get inside the fences. Thanks and I appreciate you are actually making improvements on the game.
  14. RedEagle_P1.

    Daily Screenshot Thread

    What is going on here!
  15. RedEagle_P1.

    Dev Diary #65

    Don't get me that HYPED!! 🤩 I might explode!
  16. Deadeye_Rob

    Dev Diary #65

    I better start building Airship docking stations from 'The Order 1886' in prep for these flying machines!
  17. @Ane I have a scenario with this problem RN would you like a copy?
  18. Igor Q.

    Dev Diary #65

    Thanks for the news ales! One thing I would like to mention for explorer mode is putting an optional harder difficulty for the server. Alot of survival games adjust difficulty by making it easier to die (such as minecraft), but I think it would be reallly cool if instead it becomes more difficult to acquire resources. It will make building a small house out of wood feel much more satisfying than building giant mansions! Very excited for the upgrades for farms and underwater life...hopefully we get cool mazes/temples to explore too
  19. Agentwolf88

    Dev Diary #65

    Will there be an real offline mode?
  20. Deadeye_Rob

    Ylandium Refining Company & Bank

    Another update! I thought the Ylandium bank Board room was a little 'underwhelming'. So against my usual policy I played around with the Editor and turned it into a room fit for a massive Naval Trading Empire such as mine! The map is a rough representation of the true server map. Note the shipping trails and settlement locations! Rob
  21. Aleš Ulm

    Dev Diary #65

    Hey there, fellow ylanders. In the last Dev Diary (and the one before that) we talked about our plans for the period before we leave Early Access. Starting today we will discuss with you what we’re planning to add to Ylands after the release (version 1.0), still in 2019. So buckle up, because I think these Dev Diaries will be to your liking! This may obviously raise the question “When are you going to release Ylands 1.0”? The (usually very unpopular ) reply is “when it’s ready.” It will definitely take a few more months and a few updates to make sure we are ready to present it to the general public. I can promise, however, that we will tell you more as soon as we can. Let me tell you about the directions where we want to go beyond 1.0. One of the first things we would like to do beyond 1.0 is focus on how much fun you can have at your existing yland. In general we want you to have much more fun farming and fishing. To give you things you will like to return to and watch them grow. Things that will reward you for your hard work and will make your settlement more unique. (Stardew Valley anyone?) We have also mentioned many times that we will be adding a whole new world for you to explore and tame. We’ve already put quite a lot of effort into it, but it was put on hold in favor of fixing and polishing the game before 1.0. This means that this new environment will come sometime after the release. But to give you a little teaser, I can tell you already that it will have new biomes, weapons, armors, monsters, recipes and much more! Can things get prettier? Hardly (Amazing Castle Hunt courtesy of The P1 team) In the Q&A sections you asked a lot about flying vehicles and carts. We try to meet your needs and wishes, and so we will do our best to give you those to play with. On a more general note, in the future we would like to add much much more machinery and give you options to create ylandium factories, automation, and infrastructure (Factorio anyone?). There are also plans for some very unique features in 2019 that we would rather not present too early, because they haven’t been done before (as far as we know) - so first we need to do some testing, making sure we can pull them off. But if we can (and personally, I’m more than confident about that), they will add countless of hours of fun to the Explore mode. Finally (for now), we are also planning on expanding some existing aspects of the game (protective barriers anyone?) and improve areas that we believe should be much more interesting (the underwater life, for instance). Oh, and we want to work on features that we temporarily disabled, like the first person camera and the water simulation. We will, of course, provide you with more details in the upcoming months. That’s it for today, ylanders. Have a great weekend and, as always, stay classy!
  22. Hi, one of the reasons causing this bug is fixed and ready for update but we cannot be sure if there are not other causes for this problem. Fixed was issue when you tried to Undo deleting of global/entity storages with other entities/game logic object referencing variables/function from the storages in one delete step. We can check if this is issue for you if you send us your .yland file were you are not able to go to the start of undo/redo history.
  23. We managed to reproduce it, but it hasn't been fixed yet. I'll let you know once I know more
  24. V-Alfred

    The developers: you must listen to the players

    I think they are working on the core elements right now(like terrain generator, building mechanic, UI, path-finding, and animation improvement, and a lot more, ofcourse also fixing bugs). Explorer mode is just the surface. While they're working on the core, the explorer mode will be improved with it. @Tem Deker according to your points: 1. Physic, adjusting this thing needs time, because it involved on many aspect/object of the game, also Ylands physic doesn't cover all objects because if all of them are covered, the game performance will be much heavier than right now. Land-animal under water can be caused by many things like from path-finding, spawn system, etc. 2. Natural aspect. They are working on it already, as you can see from weekly sneaky #1. 3. Element of Danger. They are also still working on it, as you can see from weekly sneaky #6. 4. Functional objects, yeah they need to add more functional objects to make deeper complexity, but not for unnecessary objects like spoon.. 😁 5. Vehicle, yeah that would be great, but it doesn't feel right if the core itself is still bugged. I know that it seems like they're focus on "Creator aspects" right now, maybe because that aspect is more closer to the core. I mean, Explorer mode and other modes can't be made without creator anyways.. 😜
  25. Igor Q.

    More Editor Options I would like to have.

    Copy paste script tabs from 1 object into another object.
  26. Any news regarding this bug? I just encounter this bug, it's like the mouse doesn't do anything except just moving the cursor. #Edit: the keyboard function is fine, thank God I can save it using shortcut, and restart the game did fix the issue.
  27. Shadow72

    The developers: you must listen to the players

    I'm a bit confused, they have already said they are working on around 90% of the things you have just said.
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