All Activity
This stream auto-updates
- Yesterday
-
Antikas-62b7f6bf50c795f7 joined the community
-
Lilie16 joined the community
-
RESOLVED [YLD-8970] Died, then spawned on a different island.
Chocho-bis replied to bojo2736's question in Bugs & Technical Issues
Main problem was fixed back in 0.8 in 2018, but there were several other problems complicated the issue even more. Complete fix was presented in 1.5 in 2020. (players now can use their own respawn inluding the ship, there is always at least one respawn on every yland, game correctly triangulates destination to closest yland, position is properly synchronized in multiplayer, items upon death are dropped into loot container and visible both on map and in UI). -
RESOLVED [YLD-8935] Coral appear black when placing on ground but...
Chocho-bis replied to Scaliom's question in Bugs & Technical Issues
Issue was fixed in November 2018, should be fine now. -
RESOLVED DS - Trade fail, lost items
Chocho-bis replied to furrwizzer's question in Bugs & Technical Issues
Issues were caused by imprecise UI calls on client side (could get easily desynchronized in long session). Should be fixed for several years now. -
RESOLVED [YLD-8863] Lamp Collisions is to big
Chocho-bis replied to Stoeptegel24's question in Bugs & Technical Issues
Should be fixed since December 2018 -
RESOLVED Constantly falling off ship. Latency?
Chocho-bis replied to Y0ungSandwich's question in Bugs & Technical Issues
Yes, sorry if it spams your mail, just closing threads which were never marked ar resolved (for one reason or another). 99% percent of questions is going through in-game feedback nowadays, but from time to time people try to find answers here on forum. -
Rusty M joined the community
-
RESOLVED Constantly falling off ship. Latency?
Y0ungSandwich replied to Y0ungSandwich's question in Bugs & Technical Issues
Did you seriously just post this on a issues created quite literally YEARS ago? - Last week
-
RESOLVED [YLD-8842] Using shovel underground causes chest to jump up to surface
Chocho-bis replied to handofthesly's question in Bugs & Technical Issues
It is a big corner case when this could happen it must be first submerged into the ground and then dig up, also the system should no longer raycast that high, should be fine for some time. -
RESOLVED Constantly falling off ship. Latency?
Chocho-bis replied to Y0ungSandwich's question in Bugs & Technical Issues
Very old problem, was fixed years ago (players are now virtually anchored to the ship and properly synchronized in MP simulation). -
RESOLVED [YLD-8858] Multiplayer Bug
Chocho-bis replied to Indian Chief's question in Bugs & Technical Issues
Old issues caused by incorrect MP synchronization combined with bad networking, this particular problem was fixed back in 0.8, but overall it was completely changed over the years and even distantly similar problems should never appear. -
Old map generator had problem to distinguish absolute and relative offset of animals in some cases, should be fixed for years now.
- 13 replies
-
- mutated animals
- caves
-
(and 2 more)
Tagged with:
-
Should be fixed for years now.
-
RESOLVED [YLD-8670] game crashed - playng on DS
Chocho-bis replied to Rixin13's question in Bugs & Technical Issues
Old AMD crash which was fixed with updating to newer version of unity engine years ago.- 1 reply
-
- crash
- dedicated server
-
(and 3 more)
Tagged with:
-
RESOLVED [Ships] Block placement
Chocho-bis replied to Jordan-290eb88b53a0e6d8's question in Bugs & Technical Issues
There should be construction mode present since late 2018, should be fixed for years now. -
RESOLVED Server Load/Login Freeze times Terrible
Chocho-bis replied to Energritz_'s question in Bugs & Technical Issues
Should be fixed for a long time now. -
RESOLVED [YLD-8634] multiplayer ship bug..
Chocho-bis replied to StickMansNL's question in Bugs & Technical Issues
Very old issues caused by incorrect MP synchronization, all were fixed back in 2018. -
RESOLVED [YLD-8577] Charging Station bug
Chocho-bis replied to Excelsior's question in Bugs & Technical Issues
Issue was fixed years back in 0.8, energy was not properly serialized in MP. -
RESOLVED [YLD-8520] Collider issues when chopping multiple trees
Chocho-bis replied to Rene Steen's question in Bugs & Technical Issues
Fixed years ago. MP simulation was reworked back. -
RESOLVED [YLD-8507] Host Unreachable when entering Protective Barrier zone
Chocho-bis replied to Kittemz1's question in Bugs & Technical Issues
Fixed back years ago back in 0.7 with other global networking issues.- 1 reply
-
- protective
- barrier
-
(and 1 more)
Tagged with:
-
RESOLVED [YLD-8447] Harvesting/picking issue
Chocho-bis replied to Weezle's question in Bugs & Technical Issues
Very old issue from time when MP was fairly broken with overloaded communication channels and unreliable user commands which both caused this issue. MP was reworked since then and issue should be obsolete form more then 5 years. -
RESOLVED [YLD-8322] Not taking damage in MP
Chocho-bis replied to como1103's question in Bugs & Technical Issues
Very old issue when invincibility status was not properly serialized for clients. Was fixed long time ago, also is obsolete since barriers are no longer in game and were replaced by coop status. -
RESOLVED [YLD-8472] Can't Move items in Inventory
Chocho-bis replied to Reverend Maillet-Crutcher's question in Bugs & Technical Issues
Very Old UI issue which was completely fixed in July 2018. UI was reworked completely since then so it should be fine. -
RESOLVED Singleplayer Shadows in Multiplayer
Chocho-bis replied to blutm8's question in Bugs & Technical Issues
Very old memory clearing problems, was fixed years ago. -
RESOLVED [YLD-8390] Infinite rubber extraction from sawed down rubber tree
Chocho-bis replied to Sailling_pigeon's question in Bugs & Technical Issues
This issue was in a game for a long time and was fixed back in 2020 (Tree tops were not separate entities back then and there they could not be altered properly). -
As mentioned in original thread, issue is fixed for a long time now.
-
Was a problem mentioned in other threads (caused by incorrect MP serialization), was fixed back in 2018, should be fine for a long time now.