I'm pretty new to the game and I can honestly say I like the current direction I see. They just need to expand on it further as they have already stated and shown they are doing. it would be cool if there were more sets of archipelagos across great distances of ocean though.
I get how them building out the editor and working on exploration at the same time might seem like one thing would detract from the other but they are already making the assets for themselves to make the maps in the first place there is no reason not to add to the in-game editor as they go even before there's a finished and polished game map for them to show us
On combat, I have to say that combat is a very important aspect of the game to me, and while I really like the current combat style. fighting co-op is kinda clunky and you tend to end up hitting friendlies(nothing worse than hitting a new friend😥 (That said nothing better than demolishing an enemy player with any friend🤺)). The AI is also in need of a big tune-up I have an S20 to test my mobile games on and let me tell you it can handle fast-paced combat smoothly so bring on the intelligent AI
as far as not reporting bugs during the experimental branch the only reason I didn't is that I asked where to put them and got no answer I did begin compiling a list though. When I received no answer I reverted to standard and ditched my list
not to say I have no complaints though.
Some of these editor bugs are ridiculous and hot-fixes don't seem to be a thing here (which I might understand. Putting a band-aid can create a bigger issue than just stitching the wound, but it's still very frustrating putting up with bugs)
the current ore system is a bit too simple it might be better if ore veins dynamically generated under the world surface at various depths corresponding to density things like clay can obviously remain on the surface. it just makes 0 sense to dig continuously into a solid lump most materials also the game has amazing capabilities for building underground but there is nothing to lead the player down
the animals bi-products need to be given significantly more consideration animal tendons could be a thing for rope, intestines for tubed meat foods, various bone parts for various things sadly when I think of bone I think fertilizer but that is quite wrong bone is basically null space when it comes to farming uses same as putting rocks in a pot to help drainage. maybe it's lame but I feel like even if you are just going to simulate the killing of an animal it is important to then also simulate that animals are so much more than just meat and leather
I feel like this is probably already on this list but durability/fuel consumption the whole super helicopter backpack thing ruins the game when you get it because you no longer need your boat or even legs it needs to be using fuel like no tomorrow I mean think about what it is. switching to a better tool just cause it looks nicer feels bad I need my tools to break so I have to replace them. I strongly recommend backtracking on all the tools and taking a peek at tinkers' construct and seeing if something like that might be possible because that is a way better tool system and makes a lot of sense for this game to be honest
I need lava as soon as possible making infinite stone appear with no cause feels bad.