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About RedEagle_P1.

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  1. RedEagle_P1.

    Ylands is broken & something needs to be said

    First of all, your post did that sound rude at all (other than calling me a seagull >.>). I felt super bad about my post because I'm just a positive person and I've tried game development and I know it's really really hard and for me devs who can do this might as well be working miracles as i got no idea how they make “working games.” I also don't like the general toxicity and entitlement attitude too common in gaming communities. That said, I already feel glad about what I said because it helped us get to the core of the matter -- how feedback/bugs are delivered. I've come to understand that Bohemia interactive is depending on this community to point out the bugs they need to fix very clearly in posts. However, when the game lost the majority of its player base people have not been playing online and people are not submitting these bugs. I think one of the key reasons here is that BI is expecting players to dig deep and find clearly reproducible, specific bugs, where as players are often not technical and say things like "multiplayer is broken". In my opinion, more initiative needs to be taken to work with the player base and use their clues to find the issues rather than waiting on the community to identify specific problems. I suggest they send their QA testers on servers and make sure they are playing on 8/8 servers for more than a week. Moreover, they could pay/reward players to help with QA. I agree with the other commenters that right now, what we need more than anything, is for the bugs and the issues to be resolved. I believe this will be the life and death of this game. What will excite this community more than any update is to have other people to play with and to have that happen we need the servers to work well (16 player cap too ).
  2. Cannon shoots WAY above or to the right of the crosshair sometimes -- its random. Not sure what makes it happen. I hope other community members can help with this one. Happened today to people when testing: Can be seen in this map.
  3. 2019-08-24 14-30-01.zip I made the above video to explain this. This is the map we were on: https://cdn.discordapp.com/attachments/400085433574227968/614995357016784929/MARS_WARS_-_22_-_PLAYABLEFIXED_190806004007.ygt
  4. RedEagle_P1.

    Large ships break game

    I made a video of this issue: 2019-08-24_14-37-48.zip
  5. RedEagle_P1.

    Really bad dsync on servers

    There is massive delay between people -- for examples when playing a PVP game. For example if someone in the EU the difference between their location and where people in NA see them is as much as 20 people-distance.
  6. Cars really hard to use on servers & local games --- especially if you are not hosting. There is a major delay between input and response. If the server is not in your continent its very bad.
  7. Some weapons allow you to double-shoot when you click fast -- crossbow is one.
  8. RedEagle_P1.


    I feel like turning the QA team to online servers might be an interesting idea.
  9. Hmm, that would make a cool effect
  10. RedEagle_P1.

    Contest Screenshot Contest Week 2

  11. RedEagle_P1.

    Catapult & Cannons Ammo Bug

    Sometimes when loading a cannon or catapult with ammo, some of it disappears or gets stuck in a way that renders you unable to load said items.
  12. RedEagle_P1.

    cannot use cannon

    When using a cannon, I often get "cannot use this insider someone else's power barrier" even though none is present in the game.
  13. RedEagle_P1.

    Ship building bugs

    @bojo2736 @kimbuck @SweetPeaCC Can you share some of the bugs with ships in the current patch?
  14. RedEagle_P1.

    Inventory on role cannot be set

    @Adam Snellgrove
  15. Inventory on role -- like chooseable roles where it gives you a menu to put in items -- often the items delete themselves after you put them in the role inventory.