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RedEagle_P1.

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About RedEagle_P1.

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  1. RedEagle_P1.

    Why I no longer don't believe in Ylands

    You need to not take what I say personally especially when I clearly mentioned that I'm not talking to you. I haven't posted on the Forum in ages but this was a reply to something I said and therefore felt it was relevant to reply. I don't think conversing further will be a good use of my time. All the best 👋
  2. RedEagle_P1.

    Ylands, this just feels too much...

    Removed.
  3. RedEagle_P1.

    Why I no longer don't believe in Ylands

    Just like streamers who try to make a living off doing streaming, for me I want to do communities full time. There is nothing wrong with that. Kids who have never worked to make an honest living see money as evil (I am not suggesting you are such a person), but its not, being paid to do something your passionate about can be tough to achieve but it's nothing to be ashamed of. Actually, BI encourages this concept as does Roblox, Core and ever other platform which tries to get creators. I had BI tell me how much money roblox creators were making in an effort from their part. In 2018, Ales said to me: "We are planning to let people make money from their creations in future and it will be very interesting for the creators (it‘s been just days since Roblox announced how much money their creators earned and it‘s quite and large number)." I had to paraphrase it slightly in order to keep their rules about private convos. So for years now they have been speaking to creators about making money on their platform. That's the idea behind the whole creators club. Anyway, I had no imagination of doing so within the first 5 years, but after that, it was fully my intention (through a virtual world roleplay server, its complicated). There are tons of amazing creators on Minecraft and Roblox doing that today and they are a benefit to the ecosystem. Shadow, I was a golden child for years. I watched this game as the players literally begged the devs to get serious on exploration. Nothing helped, nothing changed. They were able to filter out those voices as "toxic" and only listed to people on their forum. When I realized nothing was working, I make a clear decision to change my tone and it did work, they actually listened. However, now I am the only critical voice and it's going to go back to "normal" and the key math problem has not been fixed explained here >> There was no community manager for a long time and also the first community manager (not Adam) was very rarely reachable. Actually you are really on to something here. The PC version MIGHT still have a chance if the best content is made open and something else is monetized as exploration as the DLC does not make sense cause it's the driver of the game. That's what I would love to see. At that point if the players will forgive the game and be willing to rejoin, we could possibly revive Ylands. I am a community creator at heart. No players, no community. That's why. It's nothing personal, it just does not work for someone passionate about community. Here is what Reddit is saying atm: P.S. I like having civil conversations about these things, lets keep it classy.
  4. RedEagle_P1.

    I used to love this game.

    Agreed.
  5. RedEagle_P1.

    Why I no longer don't believe in Ylands

    I actually have a feeling @bojo2736 and @kimbuckmight have been onto something that I did not perceive at first. I have been seeing this trailer in China long before it came out in the west. I know Tencent was highly disappointed by the technical progress of the game at some point and I have a feeling that to some degree, control might have been taken over or highly influenced by that relationship. Ales must’ve been removed as project manager at some point or something because he said he was coming back, we were never made aware that he left or that he was removed from his position? That would explain the free to play and mini game focus which is a really big thing in China. however, in China from my understanding the whole game is free to play which makes a lot more sense. No dlc. Although I respect your opinion, you have to understand that I have been here a long time and that I have done a lot for this game. Like I said I bought somewhere around 700 copies of the game and gave them out, ran paid advertisements, convinced Youtubers and streamers to play the game, try to create a bug reporting system that would work from discord, created the only active and widely viewed YouTube channel dedicated for this game, ran a creator group which represented about 80% of all creators for the majority of its existence. I know that this forum is now mostly made up of people who only agree with party line But for the majority of the existence of the game, the vast majority of people have been disappointed with its direction which is clearly seen by the reviews of the game on Steam, YouTube and Reddit threads comments. If you enjoy the game by all means, enjoy it, but for those of us who are creators, community managers and people that are invested in the game for other reasons and my topics are informative.
  6. RedEagle_P1.

    Why I no longer don't believe in Ylands

    There has been a lot of marketing for this game. You just don’t notice because it hasn’t had an impact. If you search YouTube for the most popular Ylands videos over the last year you will see that they are paying money to Youtubers to feature the game often. They talked a long time about doing a big marketing push ages ago. but none of the above is what I’m actually talking about. The marketing is not just advertising, the marketing is the brand that they are portraying on steam. They market the game on steam as a PVP minigame style game which is completely contrary to what they started to do and which almost no one is interested in as can be seen by the player numbers. finally, by locking the best content behind a pay wall, they have made it very difficult for the game to grow. people come into the game hearing about a fun exploration game and get mini games which are not great. They don’t even know that they have to buy the DLC to play the game, and this way of doing things makes no sense. Either make the whole game free or make the whole game paid. Thats what I mean by convoluted marketing, not like the advertisements out there. For three years I stuck with this game thick and thin. I gave away some where around 700 copies of the game to try to make it popular. I invested more than 7000 hours, came up with new bug reporting systems, tried to become a channel between the players and the developers. I found that the developers were living in an echo chamber. They always heard what we said but they didn’t listen and that was the problem. They are now listening that exploration is important for the players but unfortunately, due to the convoluted marketing it’s impossible for the players to actually get to the content. The echo chamber that existed with the developers is becoming what we are seeing on this forum also, all the critics have already found in the game and given up faith. Only good news is tolerated and those who criticize are pushed aside. The vast majority of people no longer post here for that reason and that’s not a good thing for the game. Anyway, I will make my presence scarce but I tend to check in every two weeks or so to see if there will be a chance this game will survive. I did so today and I was appalled by the numbers but I am also encouraged by the potential of this game succeeding in the mobile genre. I think it would be of them an opportunity to make exploration free at least on mobile. My Ylands community is going to be making our own game in unity with some similar survival genre principles.
  7. RedEagle_P1.

    Why I no longer don't believe in Ylands

    One of the reasons I left is the game is better than ever. When I saw that the Game had indeed fixed the issues and turned the situation around but players were not coming back I realized that because they hid the best part of the game behind the DLC they painted themselves in a corner. If they could make the exploration DLC free then I think the Game would have a real chance but I’m not sure they can legally do that because they charged for it. moreover anytime I try to bring a large group of people to the game it’s super laggy and there’s so many bugs. they may be able to do this on mobile and if they did this Game would have great potential on mobile at least on high-end devices. however it has been totally abandoned on steam: https://steamcharts.com/app/298610
  8. Can't join people, people can't join me https://www.twitch.tv/videos/974265890
  9. RedEagle_P1.

    1.6: Trading Territories

    Does track support mean we could import our own music? Or do we have to make music in Game? What stops people from importing copyright music?
  10. RedEagle_P1.

    Weekend live stream to help Ylands community member

    I'm so excited to say that we were able to raise $350 for one of our Ylands community members @Leśnik#9398 in dire need! Thanks to all who supported the stream! This is what it's all about when it comes to gaming communities, I just wanted to say thank you!
  11. Lesnik is an amazing builder and community member here that has been featured on the official Ylands twitter has fallen on hard times. He shared some amazing blueprints with us back in the day and we all loved them so much. He had brain surgery to remove cancer but they botched it and ever since he has been really unwell. His related compensation is under court dispute and because of that he has no income and getting food is increasingly hard.I had the idea that rather than the big party this weekend we could do something nice and raise funds for him via a livestream. I'd love to have you guys join in. If you want in: Visit the channel #weekly-party https://discord.gg/cdT7Kza Hit ✋under the post Or see the countdown timer and follow on twitch.
  12. RedEagle_P1.

    Why I no longer believe in Ylands

    I think you misunderstand me. It's not that I don't like the game, I love the game but I don’t believe it has a real future anymore. Here is why: 1) The development team lost focus on what’s important. This caused the players to go away from the game in large numbers and creates a real word-of-mouth problem. When there are not enough people talking about the game then when the updates come out it's hard to actually market them. 2) The development team doesn't internalize critical feedback sufficiently. Namely, the community was complaining about explore issues for years. Going back and fixing explore before 1.0 release would have been ideal. That way the community would have felt heard and they would be on board for a longer-term deal with more changes. (For those who don't know the server issues where there at EA launch 2017 and are similar now). 3) The lack of focus from the team comes out in the marketing causing a lot of issues: -- Players come thinking the game is a PVP game -- Unfortunately my experience in making PVP games in Ylands is extensive and the lag makes it a sub-par PVP game: I was wondering why I was winning constantly but it turned out it was only because I was a host and I saw the enemy and responded before they could shoot back. So it's not a good PVP game and we all kind of know that but what is it about? Explore. That's what this game has to offer that it excels at. None of the mini-games are good enough for people to commit to this game yet. Even games like Tiny Sea (which Spyler did a good job on) are not good enough to be worth it over simple app-base games. Remember these app-based games were not big a thing during the early days of Roblox. Now any Roblox clone needs to compete with the app store. However, the servers are doing terrible and server-based explore requires frequent wipes and resets. So of those who find the game, most will play PVP-style games and leave. Of those who find explore servers, most will have their progress wiped (3 years of this). Of those who find out the DLC is where its at, only some will afford it. I came here because I know a lot of people believe in this vision because of me. The video was not meant to provoke discussion on a constructive solution but to say I no longer believe in this vision and if you are here because of me, I am out, I think it's chances are too low (30%) because of the above issues. I am not mad, salty or personal about any of it. I posted here because of a lot of people read this forum from P1. That said, I really do wish it well. I wish everyone who wants to support it well. Maybe I will be back if players play it one day! But not now.
  13. RedEagle_P1.

    Why I no longer believe in Ylands

    Right this is what I was trying to say and I hope they still succeed but it’s the sort of thing that’s really making it very hard for the game which is a gem to hit the target. i’ll be here if the game takes off but for now I am moving on and moving on so far is working well for our community.
  14. RedEagle_P1.

    Why I no longer believe in Ylands

    It sounds like things are really getting to you, I would avoid convos if they get to you; you will be tempted to reply if you read. Take a break and don't worry and just play and enjoy. Please don't misunderstand me, I love Ylands, I am just stepping out because of the bad player numbers which I don't see getting better (for whatever reason). I am a community builder and I can't keep investing my time into a game with so few players, that's not a knock on the game.
  15. RedEagle_P1.

    Why I no longer believe in Ylands

    Honestly wishing you and your team all the best. As I know posting here puts me in great peril , I will just say beforehand that my honored competitors have a great incentive to discredit what I say here (so people don't join us for competitions). However, they do reflect only a small subsection of a much larger community. Unfortunately after years of being ignored, downplayed and/or blamed for bugs most of that community had left this forum. Before you think what the say is run of the mill, let me share what the rest of the community thinks:
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