Jump to content

RedEagle_P1.

Creator
  • Content Count

    2057
  • Joined

  • Last visited

Community Reputation

727 Excellent

About RedEagle_P1.

  • Rank
    Advanced Member

Recent Profile Visitors

3697 profile views
  1. I am deeply concerned that without more significant testing, the game will always be too buggy to play no matter what the size of the islands are. I know you plan on more resources put toward testing. What sort of resources are you thinking? More funds, more people? I hope you don't mind me saying that in the current situation I feel like a little bit used. There are so many issues and we are told they won't get fixed unless we report them but we're talking about encountering 30 issues in a single session. It's really no fun to report that many. Something that discourages a lot of people is most of the bugs they reported (logs and all) 2-3 years ago are still unfixed. One example is the steam cloud issue which goes back and delete all of your progress after you have a certain amount of progress in your files. This is a very frustrating but because it saves your content but then you go back and do see that it's not there the next day and you lose all of your work. This is still happening. If I were making a game and people lost their progress so constantly it would keep me up at night. I can't imagine how people feel. As a dedicated player I feel like there might get chance in which this game will succeed over a period of years but it may never be fun or playable for anybody until it reaches that point. Therefore, I have to ask myself the question: "do I want to stay here during that time?"
  2. RedEagle_P1.

    An awkward message from a longtime fan

    I agree with this statement 1000% and it’s what really dissuade me from letting my heart have help with this concept art that has been posted. If they couldn’t make it happen with a small five island and have people keep their progress how much worse could it be with 100 islands? Especially if you look at our recent conversation in that topic I just posted they have like two guys testing in there depending on a player base that doesn’t exist to do the rest.Especially if you look at the recent conversation in that topic I just posted they have like two guys testing us and her depending on a player base that doesn’t exist to do the rest.
  3. RedEagle_P1.

    1.5 update won't bring real change unless...

    First of all I’m just glad we’re discussing the right chapter, I feel like we’ve been talking by each other for a long time and I feel like now are right on target 😁👍. IMO, if I created Lego blocks and every time I look away everything created with them would deconstruct, then no one would use my Lego blocks. It would have to be priority to get that issue fixed before I make more Lego blocks. Back when this game was in early access people simply assumed that this is going to be the problem and felt ok to wait it out. However, once the game came out and the bugs were still there they abandoned the project. The current situation is a situation where you lose players for lack of testing and you have no testing for lack of players. I think a quick comparison of the number of bug reports with logs you get to the number of bugs created in each patch would be an important thing to have. I think given the enormous player burn rate of the game you have (imho) to look at where the finances go and decide as a company if you want to keep going on this path. The average person who came to my community used to stay with Ylands about a month and now they stay as little as a week. These short term players come with a totally different game in mind because of the marketing, they don’t submit any bugs and they don’t get along with anybody or buy anything. If you are truly opposed and cannot afford more people to put on the quality assurance team then what I would do is I would create a fund by which you hire a group of players for cheap to do that bug testing in for you. At the current pace bohemia interactive’s reputation is suffering greatly. I have no idea about DayZ but the players who come from the game are so quick to abandon this one because of the reputation Bohemia interactive has with those players. We would not want Ylands to do the same thing to players. Ideally we want people to be enamoured with bohemia interactive’s amazing reputation to buy all of their games.
  4. Basics :::::::::::::: What :::::::::::::: 🌟A game-making competition!🌟 🎮 Make a game, win 💸, help ❤️charity! 🎮 :::::::::::::: Why :::::::::::::: P1 is hiring a brand new community manager/game team leader to take over from @FavoryPluto in: Recruiting & training new members Leading the creation of new games Running our weekly party! Apply here: https://discord.gg/h5TZgf7 (#community manager) Can I still join if I don't want to be community manager? Yes! Prizes $1050 CAD prize/charity pool throughout! 💸$550 in total possible prizes! ❤️$500 in charity! 40,000 Eagles to win! (See "What are Eagles.") Charity: Due to supply chain issues, 300,000 people per day could starve to death 💀 say major charities. We would like to change that. That’s why we are putting up $500 CAD as a “charity pool.” All those who submit images ($5), videos ($10) or working game prototypes (up to $20) will help raise money for charity Same this as last time, humble bundles . What to make: How to join: 1️⃣ Reply with "I want to join" 2️⃣ Mention one of these "Starting a team" "Seeking a team" 3️⃣ Visit https://discord.gg/vcJ8NJ5 & visit #start-here. Legal -- All the key details and legal are on the Discord, check it out! Unlike our earlier competitions, Bohemia Interactive is not associated with or a sponsor of this competition.
  5. RedEagle_P1.

    1.5 update won't bring real change unless...

    What we've discovered so far on servers is that: X -> The number of players on the server Y -> The distance they travel Z -> How fast the server dies X*Y = Z Basically, the more players load/do, the less the servers last. With so much more to explore, won't servers just die really fast? @Houp can you tell us more about the situation as you guys see it from a tech standpoint? What is causing the servers to die? What's the plan to stop it from happening?
  6. RedEagle_P1.

    An awkward message from a longtime fan

    I hope you will share your two cents here: I try to point at the structural change necessary.
  7. Welcome back @Aleš Ulm! I worry that this is another promise of the future rather than fixing what's in dire need to be fixed right now:
  8. I see a lot of people getting hyped up about the new concept art from BI: I admit it looks very exciting. However, the situation that’s been happening for years now diswades me. For years we have been talking about the bugs plaguing the game and BI has been talking about new features. These bugs include: Weekly server wipes No being able to eat Not being able to sleep Not being able to interact with objects And when I bring up these issues: They have been depending on user-testing for a long time now because (I believe) they don't understand how serious the situation is. If this does not change, we are unlikely to see real benefit imho. If the response was something like “we are going to deploy a team to find these bugs and fix them” then I would be very excited but since they are depending on the player base, we can expect little-to-no real improvements because there just aren't enough players who care and submit bugs. Keep in mind that most of these players do not own the exploration DLC. Honestly, I would have been much happier with an update that said “No more updates until we get what’s broken fixed.” @bojo2736 @kimbuck @leo_chaos @NoNoNumGum @belrathius @Laiiix With the utmost respect, I believe we have not yet been heard. I genuinely believe that more of the same will lead this project to disaster. Bohemia interactive has been promising explore updates for years now and let’s be honest, they have delivered a lot: Amazing new graphics Underwater exploration New units More challenge We have no issue with the amazing improvements, we have an issue with the approach. Test more.
  9. RedEagle_P1.

    An awkward message from a longtime fan

    Adam is relatively new here so he has not seen how it's been since the beginning. I say this with 100% respect, its been since the beginning that Ylands has been promising new things and not fixing what's there (please don't be offended by my saying that). Servers crash weekly for the last 3 years. We need real progress and a radically different approach.
  10. RedEagle_P1.

    An awkward message from a longtime fan

    A lot more resources in testing multiplayer, getting ears on the ground in the community and focus in both development and marketing are the changes we are hoping for.
  11. RedEagle_P1.

    Consider turning this ship around

    Same, that trailer was AWESOME! It was fun and quirky too, really Ylands-like. I promise if they got that on mobile it would be SUCH a big hit.
  12. RedEagle_P1.

    Consider turning this ship around

    Me too, I really don want to sound like those too-abundant toxic, entitled posts on game forums. I hope they know we are not those kind of people but rather people who really LOVE the game and want to see the best for it. I really wish the whole dev team the absolute best and I love this game. I felt the need to say something just because I love it so much as a game. Writing the post felt gutting.
  13. RedEagle_P1.

    An awkward message from a longtime fan

    Yes, they changed the focus. However, I think what we are asking for more than anything is not for them to give up in their big plans but we are hoping they can get explore to work well as a, well-rounded, fun, stable game so that the player base sticks with the game before they progress forward.
  14. RedEagle_P1.

    I used to love this game.

    I can confirm that this is the case with me also. Everyone I know really fell in love this this game in the early days, most of us still like it but they long for a return to the original direction the game had.
  15. RedEagle_P1.

    Consider turning this ship around

    @NoNoNumGum well said:
×