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About RedEagle_P1.

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  1. I have had this where I need to unplug my controller to play.
  2. RedEagle_P1.

    The developers are no longer part of the community

    Removing the ability to have smaller servers has made this cost high in my opinion. Having people be able to purchase 3 player servers and load in a local save game is really important to keep costs manageable imo. I think having transactions all happen in the cloud could be a solution also -- this would allow local servers to interact with the monetization system.
  3. RedEagle_P1.

    The developers are no longer part of the community

    I just want to say that if any point I offended anyone in this conversation it was 100% not intentional. I have no beef with anyone and I think you guys are pretty awesome. I talk openly and vocally about this game because I care about it so much Moreover, I am extremely concerned about this game. I would like to ensure that we don't offend each other at all in this conversation as I want to clairfy one small technical aspect. From my understanding any game that allows people to put down a block or build will require a high-powered server (about $20 a month). I really want to create some amazing long-term games that are not the small casual games we create currently. I want to create some really deep and immersive experiences that people can really enjoy such as protected RPG games. However, from my understanding each one of these games will require a 4800 Coyn server or certified server. This means we would have to obtain 4800 Coyns from players each month to keep going. My concern is that anyone that’s passionate about creating such games would need to obtain 4800 Coyns from their players each month. In my experience this would be extremely difficult to do without creating pay-to-win systems (until this game has like 30K players). My fear is that the whole workshop is going to be filled with pay-to-win experiences. That's what I am trying to prevent. What I want to know is, am I wrong or right?
  4. RedEagle_P1.

    The developers are no longer part of the community

    No need to be sarcastic, this is not personal. The message above is significantly different.
  5. Please know I say this with utmost respect for you and the team: Years ago when this game first came out, it was extremely popular for a short time. However due to the buggy servers people started leaving one by one until 5000 (peak) players went down to about 400. One by one those who had finished the single-player experience moved on because the multiplayer experience was not yet developed. Server after server closed down but I wanted some sort of excuse to stick around. I saw what this game could become and I knew it would take a lot of time. In that time I was really heavily assured by the developers that if I stuck around and kept creators with Ylands it would be very-much worth it. PRIVATE CONVO REMOVED ON REQUEST However, the more the company grew, the more I saw the game lose focus. Rather than doing a few things well they started doing many many things. Servers remained unfixed for years and new ideas and projects began to crop up. Not only that, as the company grew, new voices came to prominence. In the early days Ales was very much leading this project with incredible passion. He loved the creators, he loved the community and he loved making Ylands. However, somewhere along the line, more and more voices that weren't connected with this community kept jumping in. Every new idea was a good idea and the development team became more and more disconnected from the community. Today we have a clear communication channel, @Adam Snellgrove but the split with the community has only grown. The passionate community-loving voice of Ales, I fear, is being drowned out by new-ideas-hype business people who are not in touch with the community. Complaints have been steadily growing about this game's practices and most reach the top but are not taken to heart. All the while promises of creators being rewarded real pay via a Coyns-to-cash system grow. However, let's take a closer look: 1) All games which have the ability to save REQUIRE you to buy a server to run them. This means if you don't want to give your game away for free (protected games), you have to buy a server to allow people to play: 2) The price of these servers is now $20 a month. So to make money, you have to spend money. With some experience in this I will say that you would have to totally gouge people to make $20 a month on game servers. -- I mean this with the utmost respect to the whole team but the optics of this is terrible and it's starting to look like things companies I have seen in the past. I'm not saying that's the case but at the current rate creators would need to gouge community members to run their games. At the same time local servers have been removed. As a community we ask you deeply and sincerely to stay true to who you are. I know you are doing this for the passion -- but we feel somewhere up their the business voices are choking out the passion. We really need the devs to care about and connect with the community and not just depend on @Adam Snellgrove. Too often the business side of things takes over these kind of projects. That can be prevented if you're actively part of our community. @Adam Snellgrove I hope this message can be read in full to the lead developers. For a long time now there has been a really strong disconnect between the players and the decision makers. Your arrival has helped that communication channel but it hasn't changed how people feel and has not resolved the disconnect and I think the recent steam reviews reflect that: https://store.steampowered.com/app/298610/Ylands/ (135 negative today)
  6. Servers hold up much better considering the new-found activity .
  7. Android: https://play.google.com/store/apps/details?id=com.bistudio.ylandsgoo iOS: https://apps.apple.com/app/ylands/id892740310?ls=1 Steam Store: https://store.steampowered.com/app/298610/Ylands/ Exploration DLC: https://store.steampowered.com/app/1179720/Ylands_Exploration_Pack/ Windows Store: https://www.microsoft.com/en-us/p/ylands/9p2tk0jnp5p7?activetab=pivot:overviewtab
  8. RedEagle_P1.

    Pizza game is broken

    Pizza Game has negative count timer.
  9. How do we select everything, including stuff in groups to make it all unpickable?
  10. RedEagle_P1.

    Dev Diary #107

    2 years of waiting for this moment! HYPE
  11. Join game button is now invite to game but works like join game
  12. RedEagle_P1.

    1.0: Ylands Yncoming (Game Released)

  13. RedEagle_P1.

    All social features broken

    All social features broken for me. Can't invite people. Cant join people. Can't add friends
  14. We do it all! Come join us: https://discord.gg/Ju82y7g We build custom games and custom explore experiences