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Miguel Preguisa

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About Miguel Preguisa

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  • Birthday 10/18/2000

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  1. Miguel Preguisa

    Dev Diary #149 - Script Module

    More than month of silence about "Exploration Update" and now another Dev Diary about Editor Improvements.
  2. Miguel Preguisa

    Does BI actually want us to play this game?

    I wholeheartedly agree with this.
  3. Miguel Preguisa

    Dev Dairy #144 - New Direction for Exploration

    Soon in 1.5: - Rhinos now have silly hats! - Editor improvements (more Explore updates soon, stay tuned) PS: I trust you, this is just a nervous joke 😅
  4. Miguel Preguisa

    Dev Dairy #144 - New Direction for Exploration

    It may be a far out guess, but I sense that something is hiding under those clouds on the west side of the map O_o Other than that, I'm glad to see @Aleš Ulm at helm and I hope for Ylands that will entertain me once again. Fingers crossed and good luck to all involved, be it devs or players.
  5. Miguel Preguisa

    An awkward message from a longtime fan

    Waiting for substantial Explore news and updates feels just like waiting for The Winds of Winter from G.R.R. Martin. 🙃 Soon. For a past few years it feels.
  6. Miguel Preguisa

    Consider turning this ship around

    This is a quotation from one of my older posts that sums my feelings about the game. Other than that, I can only say - I'm sad and disappointed of Ylands. Mainly because I still love the game, otherwise I would care no more.
  7. Miguel Preguisa

    Dev Diary #142 - Experimental Build (and Ales)

    That's sounds like really great news! I hope Aleš Ulm and others will restore the Exploration so I have something to procrastinate on while in college May I ask who used to be the Project Lead in the past and for how long?
  8. Miguel Preguisa

    What makes you enjoy the Exploration mode?

    Nope That was what I was trying to say. The mode was initially called Survive, then Explore and later renamed to Exploration. 0.18 Endless Exploration - 27/10/2016
  9. Miguel Preguisa

    What makes you enjoy the Exploration mode?

    Allow me to disagree Explore used to be called Survive before the ships changed where the mode is going. Not that I complain, I liked the feel of both.
  10. Miguel Preguisa

    What makes you enjoy the Exploration mode?

    Thank you for the edit, I really tried to keep this post at least a bit positive. I for example really like the mysterious, so I quite like the first exploration of a new yland, new cave or a new set of recipes. And I agree with you on the first part of the post too. I like the idea of some incentive to actually build more than the workstations.
  11. Miguel Preguisa

    What makes you enjoy the Exploration mode?

    I get this. But it makes me sad. And I really think they changed their focus with the game in the span of years. I would say that most of the older players bought and played this game because of Exploration. It is then sad to see it side-tracked.
  12. Miguel Preguisa

    What makes you enjoy the Exploration mode?

    Disclaimer: most of those are just my opinions. It fell into a "what I personally feel is wrong with the game" in the last paragraph. It was not my intention at first but it summarized my feelings pretty well so I'm not going to change it. And also, don't forget my question in the title. I really would like what makes you play Ylands continuously. Thank you
  13. Recently, I wanted to make a long post including points that I somehow dislike in my (otherwise liked) game. But the more I thought about what to include, the more I realized it all ties itself together into one big point. I miss the small moments of joy and/or accomplishments. My playtime usually starts with enthusiasm over a new promising update. Firstly I inspect all the new goodies in the Sandbox mode. Then I launch a new Exploration save. Play around for a day or two and then... just stop? I wondered why is it so and now I think I know. Most sandbox or survival games do not propel their players forward with a story or quests. Players have to find their own motivation to do sometimes mundane tasks like traveling or managing inventory. But in Ylands, I quickly get bored by mundane and I move on. It will be easier to list some of the games I play instead of me trying to put together a vague description of those important "small moments": Starting big, Minecraft. Players differ a lot, but for me personally, its two or three main things keeping me invested. One, mining. The small pockets of ore blocks underground are like small packets of joy. Two, easy building. Give me coffee, a week and I will make a breathtaking castle or laboratories. Three, growing my domain, my kingdom. As I progress, it is easier and easier to feel like a master of his realm. Continuing, Subnautica. To keep it short, definitely the overall atmosphere and suspension when being chased or stalked on by something in the shadow. I feel like it's important to emphasize here that Subnautica is not a difficult game at all. But it makes itself look way more intense to the player currently playing it. Next BI title, DayZ. It's a bit more difficult here because I do not think the positives there overweight the problems for me. But still. Being it multiplayer perma-death "walking simulator" I had some great moments of suspension and roleplaying there. Being ambushed in a port with a friend by bandits will forever be in my favorite gaming moments. Staying close, MiniDayZ. It can be hard from time to time. So I look forward to the next village to find loot. I often just look forward with anticipation of a rare building being almost sure I will be pleased with goodies inside of it. Even common duct tape can be a lifesaver and I'm going to feel great after acquiring it. In the end some honorable mentions even though not in the same genre pool. Real like FPS like RO2 make me feel good about myself after defeating other skilled players in a fair fight. Racing games like FlatOut2 or Midtown Madness (weird picks, I know) award me for that perfect turn or bumping into an opponent at the right moment. PUBG both for looting and outsmarting opponents. In Pixel Dungeon it all relies on pre-combat preparation and greatly awards you by good feeling (and utter destruction) for being ready for every situation and combining limited assets. Simple arcades like Tetris let more bricks disappear if I make the right move. Why do I not feel the same joy in the Ylands even though I'm confronted with very similar situations as listed? 1) It's complexity, mainly in building. More freedom always comes with more responsibility. But... sometimes I just wish to build simple? I have about 3 rules in Minecraft about building (block palettes, symmetry and powers of two) and I strongly believe anything will then look good even if it was randomly generated. On the other hand, Ylands is always giving me more to choose from. More patterns, more materials, more colors, more shapes. I want to use the best block possible, in the best place possible, in the best rotation possible. I admit it may be me being lazy. It still means that my builds even with more freedom will never be so quick or so nice as the ones build in Minecraft. Even though the game has most definitely the potential to do it. One thing I would say is really lacking is terrain modifications in Exploration. 2) The loot is oversaturated and the progress seems broken to me. I get some of the little sparks of joy from unlocking new workstations and recipes. Sadly, it's greatly reduced when the workstation proves to be near useless for me. That happens because I already got everything I needed from the Places of Wonder beforehand. I'm not saying those PoW are bad things. But they are not anything random like an Easter egg to be excited over, they are way more part of the game even though they often do not fit the surroundings. I would way more appreciate them underground or under the sea only. Maybe also limit the loot of them or make it proportional to the intended game progress? I do not look forward to looting if I already have great loot in all aspects. I can imagine decreasing loot or increasing different aspects of items (tied with different game mechanics such as combat, movement, farming, researching, crafting, exploring, sports even?) so you are never satisfied and always hungry for some nifty new thingy. Today, I played Ylands. In just two in-game days I was in full iron armor, had a katana, and two other powerful weapons and an inventory full of Zirconium. I was not specifically looking for anything, the weapons and armor were found in PoW on the first island I sailed to (no point in staying on the starter island more than necessary), which was the second tier, and Zirconium was at the entrance to a cave. I do not have really anything I wish to explore progress-wise anymore. Combat seems all about dmg and def. skills to me, ranged is sometimes fun but sometimes just waiting for it all to die (easy obstruction). Energy has not seen big upgrades since its launch - it is very basic (correct me if I'm wrong, not just there). So it all boils down to building myself a place to call home. Which gets tiresome after a while. 3) I do not know what The Spirit of Ylands is. Quo Vadis, Ylands? I have a hard time getting to know Ylands. Which is difficult to say considering I've been with Ylands more than four and a half years. At the start, I felt the potential. All was new and buggy, sometimes unbalanced (waiting an hour for nine ingots, if I remember correctly?). As I was slowly getting to know the game, I fell in love. Classy, calm, serene, and charismatic. Top hats, monocles, mustaches and sunsets in the color of industrialization. The game was about being washed ashore on a deserted island and slowly creating your own story (there was even an idea of one survivor dying and another character washing ashore after him to unravel its own story instead of respawning). Ylandium served as a mystical and powerful new element with its distinctive glowing green. The game seemed to be themed around magic meets ylandium steampunk. All of that is lost. Allow me not to phrase it as an opinion. I think the game slowly lost its scope by adding more and more different and most importantly not anyhow framed features. I do not understand the ylands world. Who are we? Why is there a center island surrounded by others? Why are there many different NPCs all eager to trade with us or annihilate us? Why am I here? What am I supposed to do here? Am I a lone survivor or is it just normal that I'm here? Is this fantasy with all the different races? Did this world come through all the historical epochs as ours did? How are we supposed to create our own story in a world that doesn't seem to have its? And why are those questions even important? I'm not immersed and I probably won't be. Most things in-game don't feel like a part of the world. I do not know where is ylands heading. Should I expect a farming update? Or space update? Or smartphone update? I'm lost. The atmosphere of the Ylands is lost for me.
  14. Miguel Preguisa

    1.3: Watery Water

    Didn't some of the 1.2.2 features slip into this changelog? Namely the Easter eggs and Easter foods?
  15. Miguel Preguisa

    Dev Diary #127 - New Terraforming Improvements

    1) There are ways how to terraform and flatten large areas of ground in the real world. Why not make something similar? Maybe using Ylandium so making it end-game feature? 2) If you want smoother terrain in the reality, you BASH it gently a few times with a shovel. So maybe alternative function of the already existing tool? Other alternative could be new tool such as rake. Even though I'm hoping for some gardening/farming update so maybe keep rake for then 🤞