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iamSleepl3ss

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About iamSleepl3ss

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  1. iamSleepl3ss

    Some suggestions, and one ridiculous question.

    Thank you for your input! I did not consider the subjects you mention, which indeed are very important. With that in mind, I also agree that a different method for such implementation would need be to carefully considered. For now, the editor will have to do. Regarding the developers listening to the community. I almost got whiplash when I saw how they implemented the multiplayer system for Ylands. You see, I had earlier suggested some short of implementation for the multiplayer aspect, after the announced their idea of multiplayer for Ylands: You could imagine my reaction when I saw their implementation of it. Of course, my suggestion might have been a bit naive at the time, but after the update, the Ylands developers forever stuck with me as very community-driven. I mean, it probably was just a coincidence... But still. I like to imagine that maybe I gave them some ideas...? Sorry if this might seem as a bit of humblebragging. Anyways, thank you for your time!
  2. Hey there! First, I just wanted to say that I'm very proud of how Ylands has grown. It inspires me to see Aleš and his team still hard at work chiseling Ylands to the best it can be. Second, I apologize if this seems intuitive, or obsolete by the Ylands Editor. I was wondering, in terms of the editor and coding, would there be a chance for users to put out certain modifications for Ylands? What I mean by this is packaged modifications that change how you would play your exploration game. Take for instance Bethesda's Skyrim and Fallout. Both games have a huge community of modders that provides functionality to the game such as custom armors, or lock-on targetting. What I wish for is some sort of marketplace/explorer where users can insert self-contained modifications into their Ylands functionality. One modification could be a change of the UI Design, another could be smarter AI or animals with behaviors akin to their real counterpart. Another more complex example, changes to the rendering pipeline / URP. Even better, a modification that changes animations. The best, a modification that completely revamps the combat. With respect to the developers, of course! I do not mean to patronize or belittle the great work they've put into Ylands! A nutshell version of this would be a functionality where users can share code and changes to their Ylands for easy integration. Other users could then view available modifications through an explorer tab, see one they like, and add it to their Yland with the click of a button. Next time they open up their Yland, the functionality is there! I understand these are ludicrous changes that would require taking Ylands apart, but seeing as Ylands is built in Unity and supports coding in C#, I would assume some sort of address library to hook into Ylands functionality would do wonders. I also understand that adding these modifications to your exploration game would kill any kind of compatibility for the multiplayer aspect of exploration... But on the flip-side, it would let creators be able to curate functionalities to be added through the Ylands Editor, and might later be included as an official feature in Ylands if their reception is great. This brings me to my ludicrous question. GIVE ME THE SOURCE CODE. I'll sign any NDA. Please. Wait, that's not a question. What I meant to ask is, are there any ways for users to help with the development of Ylands which does not border on legal terms? ? Sincerely, Me, I guess.
  3. iamSleepl3ss

    Sneak Peek #60

    @Chromedome2 They assured us that the new building system will help us with that leisure, so we should wait and see before panicking, maybe it's great? As for me, I really want to see this new combat system they talked about!
  4. iamSleepl3ss

    Dev Diary #40

    I don't think I could ever be more proud of the values you guys have as devs. It's great! But I was wondering about the pet system? Is it a customizable thing or more of a +1 system? I understand that animal AI is something that will be working on later down the road, but this whole pet system got me curious. Maybe a tiny hint about it in the next Dev Diary? pls
  5. iamSleepl3ss

    Dev Diary #33

    @Ane Oh my god it's an honor! No but seriously, thanks to everyone at the forums (but of course whoever enjoys the game are still super cool ). It wouldn't be the same breath of fresh air if it wasn't for all the curious and creative heads put together. Stay awesome!
  6. iamSleepl3ss

    Continuous multiplayer

    Introduction: First of all, I just wanted to say thank you to the Ylands team for the latest update and the QA video. The Meaningful Music update has made exploring much enjoyable and pure. I've missed the function ever since I first heard it in Jak 2. (The music would go normal, but as soon as you'd pick up your weapon it will become more tactical. Come on, my 12 year old brain was floored when I realized it was happening). The source: During the QA video Filip Vondrášek said that the current solution for the request of more/bigger islands, would be new worlds connected together. This was an idea I was wishing would be implemented when I started playing (around the 0.6 update), since this would create many fun possible encounters in the Ylands world. I mean, I have tons of words and gratitude for this. The idea: There was little information on that part, but I just wanted to tell my suggestion and hear if it's a good idea/impossible/will be implemented/already considered after 1.0. The idea is simply that every sea border is connected to another server when the world is public. The game catches the essence of exploring, crafting, and creativity, but it has hidden potential if it's limited to one world and 8 players. The sea borders would connect to other worlds where other players would possibly be. Think of it like a grid-map, where every space is a server. I mean, it seemed like a good suggestion considering whenever you'd on water, lag wouldn't be that big of a problem since when you're usually safe and nothing too much is happening. The problem: I know this isn't to be expected, but I would just further elaborate on the problems this idea also has, which is mostly food for thought as the solution could be many. The problem with this system is that if we were to place another server right next to the border, what would it take to consideration as other players also would cross borders ? What if you're placed next to a dead public server, will you be forever stranded away from people? What if some random person keeps coming back from their server and keeps griefing you? The bordering server would have to be a world where other players are, or it would just fill your sea borders up with empty servers and it would basically be a way-to-complicated terrain-generator. It checks for servers when the player crosses the sea border, then places one with an average of 1 to maximum allowed players. (lag. yikes) If a world contains a banned player from your server, it will be filtered out of choosing when you're crossing the sea-border. This goes both ways as in, the banned user can't find your server either. When the world is offline/inactive (in correspondence to the 0.9 cloud hosting where all players are offline) you lose all the border-servers, or if you close it down manually(?). The other server's name would be displayed as a discovery on your screen whenever you cross over to another world. This way you could keep track of whenever you enter a new server if your bordering server has changed because it's become empty, and swapped with an active server instead. This could be called the "mirage" effect. Thank you for reading!
  7. iamSleepl3ss

    A LOZ-inspired travel ship

    Heya! Been lurking around for a bit and didn't dare to post anything, but everyone seemed so friendly and this game is so good so I just wanted to show off my ship. It's not impressive or anything, I was just hoping that maybe it will inspire some people to build something cooler since I always get inspired when I visit the Creation tab. It's supposed to have the same "theme" like Beedle's Special Shop Ship, a kind of traveling cultured trader kind of gimmick. https://imgur.com/a/JAOZ0
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