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  1. Hi everyone, We've tried to make this game for the competition. Geohunt! Two teams face each other scrambling for Ylandium. But watch out! When the golems that protect the caves catch you, you are left back at your base without your hard earned dust. Will you get enough dust back to your cave to win? I hope you guys like what we've made and I'd like to thank everyone who worked so hard on this ^^
  2. Current status: Complete! Server: Santa's Workshop (2464506211) Santa's Workshop: Build a snowman, build a fort out of ice blocks, decorate a pine tree, get your own reindeer and penguin, get a cookie from Mrs. Claus, or get a toy from Santa! https://play.ylands.com/asset/8733 Since we mentioned it on the Ylands Twitch stream, I thought I would post the sneak peaks here. I actually did 95% of this one before Welcome to Halloween but then decided it was a bit early for this holiday 😅. Please send me a message in-game (also Ocnog there) or on Discord (Ocnog#6938) or here if you have any suggestions or bugs to report or other feedback! Warning: This will be a PVE map and it is meant to be kid-friendly. Any griefing will not be tolerated and problems will result in being banned from my server. More pictures:
  3. hello ... I created this game on the principle of micro games from my main game .. it is a very simple principle, at the beginning of the game you choose the goal either a randomly generated or a classic circle, then the chosen game mode is either a time trial or a game to the last block, and create ready .. goal selection and game mode is done according to choice, wins the most votes .. if the number of votes matches, it will be chosen randomly .. the game was created in two days, it's not complicated, mainly I wanted it to be functional and to be multiplayer .. I would like it to be possible to play on the phone, but I do not have much experience with the game on the phone, but I will devote a moment to it to work there as well ... I hope that the game will like it .. I plan to add a "high score" and a few design changes, but not much, because I have to go back to work on my main game. https://play.ylands.com/asset/8577
  4. Aktuálna verzia tu : https://play.ylands.com/asset/8788
  5. I felt bad that Santa's Workshop didn't have any snowball fights, so I made a little game for it. I just threw something together in 2 days. If anyone wants to collaborate on making this into a full game, please message me here or on Discord (Ocnog#6938). If no one wants to collaborate, I will just call it done. 😅 Each snowball does 20 damage (players have 100HP... unless fur clothes or Santa clothes give a secret defense I don't know about). The ice blocks I modified to 20 HP, so if you build a little fort, it is very temporary. 😂 When you die, you get teleported back to your team's fort. Hopefully you guys have fun playing this! https://play.ylands.com/asset/8451 Pictures:
  6. Current status: Completed Please send me a message in-game (also Ocnog there) or on Discord (Ocnog#6938) if you have any suggestions for next year! Or if you want help with the maze or any other aspect. 😄 http://play.ylands.com/asset/8307 Come get lost in a huge corn maze, decorate a pumpkin, dress up in a fun Halloween costume, or just say hi to your Halloween favorites: Dr. Frankenstein, Vampire, Werewolf, Witch, Fortune Teller, and Giant Spider! ("a bit of corn" as I said, lol) Pictures:
  7. There seems to be no immediate plans to give us the first person back, so please give us the latest multiplayer version before the removal of the first person as a beta branch option! Unsupported as it is, it is a low-effort effective way of getting more people interested in the game and in getting the old people who left the game back into the game. The game is already free, but you could even launch it as a paid DLC, to have the people who already paid for it pay for it again.
  8. Here is another story from my early playthrough after Cheerful Characters update in official MP server. First of all, I don't know how it happen, 1 thing that I'm sure, my internet connection is not stable, it often have lots of RTO after 30-40 minutes. (My ISP have problem, I think) So I've been building my base at the middle of seas. Just like usual, placing blocks by blocks, fishing, eating(bug for eat non-edible stuff still there, if you scroll at the middle of eating animation), creating stuff. While doing those, I got "Connection Time Out" which ofcourse kick me from the server. Then after my internet running fine again, I'm continue playing in that server. At that moment, I realized, my heart(Health point) is yellow just like when you equip "the mighty cube" but without cube logo beside it. Then I decide to go to the cave in nearby island to test it out. I'm indeed become immortal! @&!(@&$^!! I said.. God give me such a mighty power! or it's a curse.. I don't need to eat, I can breath underwater without the mask, my health never goes down(didn't try to falling damage yet). For me it's kinda fun to become immortal, but I'm afraid if someone who can't handle the responsibility get this mighty power, that's why I'm reporting this. I swear to all Ylands Gods that exist , I won't become griefer by using this power. If you want to do something, please don't reset my character in the server, because I don't like not being able to access my own stuff. I lock all of my chest, doors, boats, ship, and placed the PB. I'm afraid if you reset my character, I don't have all my old keys, and I will lost my access to my PB.. Hope you can do something for it. Thanks. For some reason, my Ylands game doesn't update/generate the output_logs. I deleted my old output_logs long time ago. So I don't have the logs now.. Here is the gif for proof, sorry my machine doesn't strong enough to record video while playing game:
  9. Deadeye_Rob

    Coconut Radio

    Hi guys, So after spending countless hours playing on multiplayer Explore servers I have reached a conclusive question. "Even on a largely populated server, why is it so difficult to find and communicate with other players" Minecraft addresses this problem by making it's in-game chat feature globally broadcast to all players on a server. Im thinking Ylands can do one better! Whilst global chat would solve the issue, it might make communication too easy. The feeling of being alone and stranded is a charming feature of the game. I suggest that if players put in a little work, they can craft themselves some type of Radio. Using the Radio would open a dialogue box where you can tune in to other player's radios and send-receive messages in both real-time and in an Email format. Its an idea that I'm sure could do with some refining but let me know what you think guys! Thanks Rob
  10. We have two servers, each with an identical map. When you choose one, or the other, the active games window will only show one, not the other. It can be found in MPLobby, but it does not stay persistent in the Active games window. We have tried renaming one map, but still same issue. Thank you. output_log_clean.txt output_log.txt
  11. Wylee_coyote_moose

    How to Play Multiplayer

    My husband and I recently started playing Ylands and wanted to play together. However when I set up MP mode, name my island, set passcode and set mode to visible ge still can't find me. We tried this both ways and the game doesn't show up in either of our mp libraries. Please help. This is quite frustrating. Also, I know nothing about setting up a server and all that. Hoping we wont have to do that. Why can't it just be easy to set up to play with 2 people....
  12. NarwhaI

    Crashes and rollbacks

    Hiya, My boyfriend and I have recently purchased Ylands, and we're absolutely loving it! We've recently experienced an issue in that I fell through the world, I was on flat ground, had been there countless times and was on horseback if that helps with the issue; I used the unstuck commands and crashed approximately 10-20 seconds and was prompted to send the crash logs to yourselves however it didn't specify where I could find the contact information to I'm using this - I hope this is alright. I could not attach the files due to them being text documents, nor am I able to access the DMP file. I was greeted with a rollback upon relaunching the savefile Gamemode is the standard Multiplayer option, private (passworded) game on Exploration. Ylands [version: Unity 2017.3.0p1 (4596dd67072f)] KERNELBASE.dll caused an Access Violation (0xc0000005) in module KERNELBASE.dll at 0033:51a74008. Error occurred at 2018-05-21_144746. D:\Steam\steamapps\common\Ylands\Ylands.exe, run by Ryn. 95% memory in use. 8060 MB physical memory [371 MB free]. 14465 MB paging file [1628 MB free]. 134217728 MB user address space [134212795 MB free]. Context: RDI: 0x00000004 RSI: 0x20ea8360 RAX: 0x00000000 RBX: 0x00000000 RCX: 0x00000000 RDX: 0x00000000 RIP: 0x51a74008 RBP: 0xe6afec20 SegCs: 0x00000033 EFlags: 0x00000202 RSP: 0xe6afe8b0 SegSs: 0x0000002b R8: 0x142ade59 R9: 0x41200000 R10: 0x00000000 R11: 0xe6afe850 R12: 0x00000000 R13: 0x494782e0 R14: 0x19a0c000 R15: 0x54b74960 Bytes at CS:EIP: 48 8b 8c 24 c0 00 00 00 48 33 cc e8 b8 e9 06 00 Stack: 0xe6afe8b0: 00000000 00000000 00000000 00000000 ................ 0xe6afe8c0: 20ea8360 00007ff8 00000004 00000000 `.. ............ 0xe6afe8d0: c0000005 00000000 00000000 00000000 ................ 0xe6afe8e0: 51a74008 00007ff8 00000000 00000000 .@.Q............ 0xe6afe8f0: 00000000 00000000 20fde69a 00007ff8 ........... .... 0xe6afe900: fffffffe 00007ff8 210d3dc0 00007ff8 .........=.!.... 0xe6afe910: 00000000 00000000 20fe085b 00007ff8 ........[.. .... 0xe6afe920: 00000004 00000000 20fde6f1 00007ff8 ........... .... 0xe6afe930: 210d3df0 00007ff8 20ea8360 00007ff8 .=.!....`.. .... 0xe6afe940: 494782e0 0000025e 20ea8360 00007ff8 ..GI^...`.. .... 0xe6afe950: 210d3df0 00007ff8 20fde842 00007ff8 .=.!....B.. .... 0xe6afe960: 00000000 00000000 210d3dc0 00007ff8 .........=.!.... 0xe6afe970: 3f4261a6 0000e431 00000004 00000000 .aB?1........... 0xe6afe980: 00000004 00000000 20e71158 00007ff8 ........X.. .... 0xe6afe990: 210d3df0 00007ff8 00000000 00000000 .=.!............ 0xe6afe9a0: 21099b73 00007ff8 5eb8c5c0 0000025e s..!.......^^... 0xe6afe9b0: 13cf4d48 0000025e 20e7117c 00007ff8 HM..^...|.. .... 0xe6afe9c0: 5eb8c5c0 0000025e 173e2ee8 0000025f ...^^.....>._... 0xe6afe9d0: 00000003 00000000 0a18e7ce 00007ff8 ................ 0xe6afe9e0: 13cf4d48 0000025e 20ea789d 00007ff8 HM..^....x. .... 0xe6afe9f0: 173e2ee8 0000025f 20ea8360 00007ff8 ..>._...`.. .... 0xe6afea00: 210b5548 00007ff8 21007b98 00007ff8 HU.!.....{.!.... 0xe6afea10: 0000011e 0000025e 21007bb0 00007ff8 ....^....{.!.... 0xe6afea20: 173e2ee8 0000025f 20eea77d 00007ff8 ..>._...}.. .... 0xe6afea30: 21702a70 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0xe6afec20: e6afec60 000000a5 142747e5 0000025e `........G'.^... 0xe6afec30: e6afed30 000000a5 b06b5a16 0000025e 0........Zk.^... 0xe6afec40: e6afed30 000000a5 b06b58d8 0000025e 0........Xk.^... 0xe6afec50: be290bd0 0000025e 13d145b8 0000025e ..).^....E..^... 0xe6afec60: e6afecc0 000000a5 2c9fe3ea 0000025e ...........,^... 0xe6afec70: 460cae00 0000025e 40000000 bfd33c5e ...F^......@^<.. 0xe6afec80: 2073f4a0 0000025e 2c9eccfa 0000025e ..s ^......,^... 0xe6afec90: 43043946 0000025e 460b53c0 0000025e F9.C^....S.F^... 0xe6afeca0: 19a0c000 0000025f 00000000 00000000 ...._........... 0xe6afecb0: 6e8e79a8 0000025e 460cae00 0000025e .y.n^......F^... 0xe6afecc0: e6afed30 000000a5 b06b5c1a 0000025e 0........\k.^... 0xe6afecd0: 42e86638 0000025e 437beca5 bf8fd0b2 8f.B^.....{C.... 0xe6afece0: 43043946 000000a5 437beca5 bf8fd0b2 F9.C......{C.... 0xe6afecf0: 43043946 00000002 460cae00 0000025e F9.C.......F^... 0xe6afed00: 6d305a48 0000025e 460b53c0 0000025e HZ0m^....S.F^... 0xe6afed10: cf724220 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Module 1 C:\WINDOWS\SYSTEM32\xinput1_3.dll Image Base: 0x00400000 Image Size: 0x0001e000 File Size: 107368 File Time: 2007-04-04_195422 Version: Company: Microsoft Corporation Product: Microsoft® DirectX for Windows® FileDesc: Microsoft Common Controller API FileVer: 9.18.944.0 ProdVer: 9.18.944.0 Module 2 D:\Steam\vstdlib_s64.dll Image Base: 0x69a60000 Image Size: 0x00079000 File Size: 477984 File Time: 2018-05-19_000134 Version: Company: Valve Corporation Product: Steam FileDesc: vstdlib_ s.dll FileVer: 4.51.98.14 ProdVer: 3.0.0.1 Module 3 D:\Steam\tier0_s64.dll Image Base: 0x69ae0000 Image Size: 0x00172000 File Size: 379168 File Time: 2018-05-19_000134 Version: Company: Valve Corporation Product: tier0_s Dynamic Link Library FileDesc: tier0_s Dynamic Link Library FileVer: 4.51.98.14 ProdVer: 1.0.0.1 Module 4 D:\Steam\steamclient64.dll Image Base: 0x69c60000 Image Size: 0x00e45000 File Size: 14717504 File Time: 2018-05-19_000134 Version: Company: Valve Corporation Product: Steam FileDesc: Steamclient.dll FileVer: 4.51.98.14 ProdVer: 3.0.0.1 Module 5 D:\Steam\steamapps\common\Ylands\Ylands_Data\Plugins\steam_api64.dll Image Base: 0x6aab0000 Image Size: 0x00041000 File Size: 249120 File Time: 2018-05-19_210636 Version: Company: Valve Corporation Product: Steam Client API FileDesc: Steam Client API FileVer: 4.4.91.85 ProdVer: 1.0.0.1 Module 6 C:\Program Files\Bonjour\mdnsNSP.dll Image Base: 0x6b0a0000 Image Size: 0x00026000 File Size: 133392 File Time: 2015-08-12_170342 Version: Company: Apple Inc. Product: Bonjour FileDesc: Bonjour Namespace Provider FileVer: 3.1.0.1 ProdVer: 3.1.0.1 == [end of error.log] ==
  13. iamSleepl3ss

    Continuous multiplayer

    Introduction: First of all, I just wanted to say thank you to the Ylands team for the latest update and the QA video. The Meaningful Music update has made exploring much enjoyable and pure. I've missed the function ever since I first heard it in Jak 2. (The music would go normal, but as soon as you'd pick up your weapon it will become more tactical. Come on, my 12 year old brain was floored when I realized it was happening). The source: During the QA video Filip Vondrášek said that the current solution for the request of more/bigger islands, would be new worlds connected together. This was an idea I was wishing would be implemented when I started playing (around the 0.6 update), since this would create many fun possible encounters in the Ylands world. I mean, I have tons of words and gratitude for this. The idea: There was little information on that part, but I just wanted to tell my suggestion and hear if it's a good idea/impossible/will be implemented/already considered after 1.0. The idea is simply that every sea border is connected to another server when the world is public. The game catches the essence of exploring, crafting, and creativity, but it has hidden potential if it's limited to one world and 8 players. The sea borders would connect to other worlds where other players would possibly be. Think of it like a grid-map, where every space is a server. I mean, it seemed like a good suggestion considering whenever you'd on water, lag wouldn't be that big of a problem since when you're usually safe and nothing too much is happening. The problem: I know this isn't to be expected, but I would just further elaborate on the problems this idea also has, which is mostly food for thought as the solution could be many. The problem with this system is that if we were to place another server right next to the border, what would it take to consideration as other players also would cross borders ? What if you're placed next to a dead public server, will you be forever stranded away from people? What if some random person keeps coming back from their server and keeps griefing you? The bordering server would have to be a world where other players are, or it would just fill your sea borders up with empty servers and it would basically be a way-to-complicated terrain-generator. It checks for servers when the player crosses the sea border, then places one with an average of 1 to maximum allowed players. (lag. yikes) If a world contains a banned player from your server, it will be filtered out of choosing when you're crossing the sea-border. This goes both ways as in, the banned user can't find your server either. When the world is offline/inactive (in correspondence to the 0.9 cloud hosting where all players are offline) you lose all the border-servers, or if you close it down manually(?). The other server's name would be displayed as a discovery on your screen whenever you cross over to another world. This way you could keep track of whenever you enter a new server if your bordering server has changed because it's become empty, and swapped with an active server instead. This could be called the "mirage" effect. Thank you for reading!
  14. Hello, So, im recently new to the game(only active playing for a week) and I really really love the game. Like reeaaalllyy. So I rented a small server, and I play with a friend of mine. Now, I misplaced some items(beginners mistake) and the two minutes passed. Now, most of all my ship needs altering, and its not the place the barrier. Is there anyway I can alter the server files to go to creative without taking the server offline? Or should I download the server files, go sp creative in editor (dunno whether it is even possible??) Change what i need, upload the files again and dont have any trouble with personal and player data? Thanks:)
  15. Hi, today I wanted to play with my friend, but my game crashes when I connect to his multiplayer server. It is especially annoying, because connecting to his server takes more than 20 minutes. I am attaching my log files and we will also upload the server log files below.\ Thanks 2017-12-29_204254.zip
  16. TheJStrickland

    [SUGGESTION] Bigger Boats?

    I feel like we need a much much larger ship, at least for multiplayer. Here's why; The large ship we already have is great, don't get me wrong. It's a decent size for everything you need, but this is only decent enough for one person. Playing with 2/3 of my friends, ships can get very crowded relatively quick, especially if we're packing up to explore a new island and need our crafting items. On multiple occasions we would accidently push each other overboard or fall off due to lack of room. Not only this, but once more players are on an island, resources are used up much quicker, therefore the option of building a boat for a crew of 1/2 is a much harder feat. The small ship size also really silences the huge amount of creativity I know many people are capable off. So many creations I see with massive ships are hugely put off by a tiny little unrealistic hull sitting at the bottom, as the is no other choice to build these things To defeat issues like this, I think a great idea would be a much larger ship, perhaps twice the length of the current max size, and triple the width? I know I saw a lot of suggestions for a built in hull space, which I think is a great idea. This would mean a lot of ship builds would be less messy and cluttered, especially with the current ship+building on ship small bugs. Watching Youtube videos on the game will show you quickly just how popular the boat/ship function in the game is, and in all honesty everybody's childhood pirate loving side comes out when building said ship. I feel like a much bigger sized ship would really, really expand on this and make the game even greater!
  17. Pharaun Mizzrym

    Multiplayer Burnout - 24/7 Lies

    I love Multiplayer because I want the random encounters with other players. But first I have to find a server that works. As in no lag no disconnects. And I do find them btw. But those OFFICIAL SERVERS are not always the stable ones. Plus they can be insanely boring. The server host of the OFFICIAL SERVERS has often used a generic world with few mineral sources. Or something else that is offsetting like same old landscape we have all seen 1000 times no improv. The non-official servers often work better with less lag than the officials. And have people being more creative with the actual landscape (not just showcasing that they build the best boats) as in placing more minerals and animals. But it does not matter if you are OFFICIAL or you are independent. I am lucky to get one maybe two days to build in your server before BYE BYE. You are gone no where to be found and you never come back. At this point some Johnny is going to comment on my thread, "Join my discord podcast official server open 24hrs night and day never shuts down I swear it!" You are lying. And lagging. Everyone shuts their server down in a few days time. E V E R Y O N E And if you really are that one bloke who's server is still running along a month later it is going to be one I cannot join because of disconnect issues or lag. So Multiplayer burnout is eventual because I can only build my bamboo hut 1000 times just to loose it before omg this is getting old. I want to play with others but I don't want to loose my stuff after two days of play cause gone away. At this point some Johnny is going to comment on my thread, "So make your own world and host it!" No one joins my world and I have no way to gauge if anyone is trying to join and my server is failing and kicking them. I might have more luck if I leave up a world and invite a friend so I can at least get in the 1/8 charts. Maybe others would try to join if they thought I'm populated. But without being able to see if anyone is trying to join and getting d/c'd there is no point. And I am not turning into a Discord Jokey either so I can ask people how their experience was. Not my thing. Letting people host their own worlds is neat. But how do you get a host to stay and never go away? Offer them some incentive rewards for keeping their world open longer maybe?
  18. For a while now my friends and I have been trying to do a video series on Ylands. The problem is that none of my friends are able to connect to my server, although I've got the best internet of our group. I don't know if this is a common problem or it's just my game but it's frustrating.
  19. After playing for a few days on the [OFFICIAL] EXPLORE EU 32 I can now no longer join the server. Single player works with no problem, and I can join other Official servers, like the [OFFICIAL] EXPLORE EU 30 with no problems. It's the same from two different computers, on different internet connections, and with different hardware. What happens: I check the box to only show servers where I have played on. Click the [OFFICIAL] EXPLORE EU 32, and then a box comes up saying something like "Establishing Connection" and after a moment it changes to the Skyscreen with various text messages in the top, and the spinning "circle" at the bottom. I would normally expect some loading progress text messages in the bottom.. but no text shows up at all. It just keeps spinning.. even if I leave it for 5 min, 10 min, 20 min or 30 min.. nothing changes except the circle keeps spinning, and I can only do a ALT-F4 to end the game. If I try to join ie. [OFFICIAL] EXPLORE EU 30 instead, it shows the skyscreen and progress messages as it should, and within a few mins I'm in the game and able to play I've checked my log files, and they are both empty.. so no use in including them. Been trying to join the [OFFICIAL] EXPLORE EU 32 a few times over the last two hours, and again yesterday and the day before that.. so just look in the server logs from the last hours from the time this post. My guess at what is the cause of this problem is that for some reason serverside player profile has been corrupted, and that prevents me from joining that server. But that can only be solved by going through the server log files to see what goes on, or delete/clear my user profile on [OFFICIAL] EXPLORE EU 32.
  20. Okay, I'm grateful that the whole "Host Unreachable" thing has been removed because it's annoying to see that error and not know what causes it. But I'm still having trouble connecting to my friend in multiplayer. Once I got connected it gave out the Network Layer Error (2) message and when I try to reconnect it's like a dice roll whether or not I can join his game. I know it's not my internet because when I do manage to connect, we can play Ylands with little to no latency, it when you disconnect or reconnect that the problem starts. Also, total newb here, how do I post my game's log? I know that has useful info on it. I really wanna play with my friends
  21. We're running a private server. The server crashes (that's ok since this is early access and these things happen). When we restart the server, it generates a new map/world and we've lost all progress. Where is the save world file? Why does it overwrite the world? Wouldn't it just use the current world?
  22. This is more of a technical issue, rather than a bug. After doing some research, joining different servers and such, there is a big gap of waiting... Lets say you want to join a server that's well established, been around for awhile... (Example, my server) here is the break down of times per handshake event Establishing a Connection: ~5-10secs *There is a very long pause here looking at blue sky...( ~35s-40s of nothingness.. many would think server has lagged/crashed ) (During this time, people on the server, are frozen in-place, which makes a lot of them disconnect/frustrated/blaming me for bad server) Start of downloading data: ~45-50sec * this part is dependent of servers data ( ~15-20secs, could use improvements) Start of loading data: ~1:05m-1:10m Seeing your Character in-game: ~1:15m--1:20m (this is fine, computer dependent) Please have a look into this, especially the part of "nothingness" at least.. would be great to eliminate all of that time. PS: This is a DS also.
  23. wolfypack

    KNOWN ISSUE Host Unreachable

    When people try joining the world i have shared they constantly get host Unreachable and there nothing i can do to fix it, ive tryed turning my firewall off and opening ports and nothing works, been seeing this with a lot of other people and i hope it gets fixed soon. in beginning when i first got ylands i was able to share my world and couple of days later i was no longer able to do it, my game did crash while in my world and after that people havent been able to join.
  24. Thomas Johnson

    Sleeping in Multiplayer

    It would be great if no one else is on the server you could use a bed to sleep in to skip the night. If multiple people are on a server and they all agreed to sleep at the same time it would also work to allow them to skip the night. Thanks!
  25. Every time friends and I start playing in a multiplayer europe server, the next day we log in everything is gone? Why is this? why are the servers constantly reset? in this way you cant make progress?
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