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RESOLVED [YLD-18647] Constant short freeze/lag every few seconds since update 0.14
Kramft posted a question in Bugs & Technical IssuesI am getting a constant short freeze/lag every few seconds since I installed update 0.14. The frame rate drops to the 30's but I think that is just reflecting the freeze. output_log.txt output_log_clean.txt
UNDER REVIEW [YLD-13581] Lag Spike
Eaglestorm13 posted a question in Bugs & Technical IssuesDxDiag.txt output_log.txt output_log_clean.txt
Vonnie406 posted a question in Bugs & Technical IssuesHi I am getting worse and worse lag on my game. trying to move around is like trying to walk on ice, i am lagging, skittering, over-running. it's just really difficult to play. in fact it's putting me off playing at all. i am not sure what is wrong, not being a teccie sort of person. How can i tell if it's Ylands, my internet, my ping, kaspersky. I don't know where to start. I am disabled atm and bedridden, it's hard to do keyboard and investigative work, even if i knew where to start. I am baffled as to why the game started off playing fine and is now becoming unplayable. upsetting because i love the game
From My Viewpoint Opinions
Pharaun Mizzrym posted a question in Suggestions & FeedbackSeed And Forest Spread Cause Lag The tall rainforest tree seems to cause the most lag after planting. Perhaps any asset that spreads grass overground seems to be causing lag. After the big tree is done growing the lag stops. Planting to many seeds at once can cause lag. Some seeds lag a bit more than others. Boredom and Preferences If you build a very creative world in editor and publish it, people will visit your world for a few minutes then log out and never return. Built up worlds with housing and established areas seem to intimidate players. They all want to play the wild life rainforest area and nothing else. They will not try the deserts. They will not try the frozen tundra. They want to run around in grass skirts and pick up sticks. Most players don't get past picking up rocks. They don't seem to want to try and learn to build. Lazy playing. I would really like to see if a Public PvE server would change the player's behavior. Player base is split into super intelligent players verses those who probably have not figured out how to wipe their own noses in real life let alone play a survival game. I myself find repeatedly building my kingdom up only to have it invaded by noobs a bit daunting. I can only go thru the steps so many times before I get worn out of it. Being killed in a pvp stand off is not as intimidating as thinking they might wreck my chests and I'll loose all I put inside them. I already mentioned this in another thread but it sticks out as the biggest thumb of my gameplay experience. I build, I play, I get noobs to take it away. I build, I play, I watch noobs take it away. Others use organized Discord to avoid this and I just do not want to Discord. Suggest pvp and pve zones. Like the spawn in island is pvp but all surrounding islands are pve. Building Advancement Fun as fart to learn and grow your character. But eventually you will want to put a dresser right next to your bed and a lamp on that dresser. But your character does not know how to do this yet. Online wiki does. Or if you spent time in the editor you know. Or looking at other's houses or youtube vids. But your character still does not know this. So not that big of an issue I guess but searching the wiki kinda pulls one out of the immersion of the gameplay. Maybe a guru statue you could click on in game that said, "Would you like me to teach you how to build boats?" Or "Would you like me to teach you how to control Ylandium?" Or "Would you like me to teach you about Workstations?" And if you say yes and read it's spiel then suddenly your character knows how do this stuff and it appears in the character's build memory inventory thingy. Hosting I just want to be able to take my hosted world into the editor so I can fix anything wrong with it. I may have forgotten to put enough clay or iron ore near the spawn point. Or maybe the people hunt all my animals into extinction. Or maybe I want to try a new tactic to keep players interested in my hosted world. But once it rolls out there I can do nothing more than just host it and hope for the best. Players who leave their bodies in my world and never come back (tho I'm leaving my body in their worlds as well lol). As host I would like to move (not kill or kick) afk bodies to a place not so eye distracting. We already discussed the dead. I think they should become zombies (or mummies as this game names it) after two days and also allow us to burn the corpses after two irl days. Islands & Pets Horses are the only pets we get. Suggest adding Dolphin pets that we can ride around the ocean. Feed Dolphins just like horses to get loyalty. The islands are to far apart. Without a functioning map it is pointless to try and find another island; as in a map your character did not have to fill in. Would like to see islands closer together in a way as not spotable from your island but if you go out on the water a little ways then yeah you can see another island in the distance. Suggest that you get rid of hand crafted maps. Let them be found in pirate booty treasure chests hidden throughout the world. Maps would be filled in with surround islands. Suggest Dolphins have an option to "Find Island" that would cause them to swim with you mounted to another island besides the spawn in. Add functioning telescopes. Animals Make nest spawners that can be destroyed with pickaxe. Offer Nest Spawns to editor created worlds only not the random generated ones. To encourage players to play personal created worlds. And if you cannot give caves to editor (yes I know you said you were already working this) created worlds compensate us world building hosters with other things that the random generated worlds do not offer. Like Dragon Riding or something unique only to created hosted worlds. Landscaping In Editor Would like a smaller paintbrush to reach tiny spots. Don't want to color an entire area. Desert and Frozen Wastelands No one is playing them. I can see a few problems they present. Well, I cannot see why no one wants to play desert. I made a desert world and no one wanted it tho it had everything a rainforest offered. But I can see why the winter arctic was intimidating. You have to provide the players with fur right away. There is no time for them to get these supplies on their own before they freeze. And if you provide them with supplies they have no reason to play the area because the game is all about collecting supplies. Give them supplies or they die. Now they are bored because they did not get to collect the supplies themselves. In the frozen area if you dig and do mining the snow will not be there as you dig. It is earth dirt. I made a mine for people to dig in but the snow kept flashing in as if it was there then not then there then not. Sorry did not get it on film. I ended up painting the snow in the underworld with the editor paint. It stopped the flashing which would give anyone a headache. I should reproduce this and record video if I can find time. I probably will not. I have other things to do now. But the arctic area is the most lag free of all the islands you can host in multiplayer. So long as you don't plant a large rainforest tree in a giant subterranean greenhouse (and why wouldn't you?). I learned to fish playing the arctic area! Suggested fix for lazy players. Allow host to chose the climate of each island they create in editor in same world. Give option in editor to create four islands with each different climate. One island to be arctic, anther desert, another tropical, etc. No it is not realistic but I do not see lazy people making the attempt to try the other climates with any seriousness. If they did not feel trapped they might give them a better try. So they could travel by boat to an island with a different climate. Give this to created world builds not random generated. Guess Where The Ore Is You cannot see the ore spots if SNOW or dirt or anything else is covering them. This could be fixed in editor by a host if we get the privilege to bring our hosted worlds into the editor after publish. But nothing to be done for it in a Random Generated World. Suggested fix bring in Treasure Detector. Have a primitive version out of sticks craftable early stage Dowsing Divining Rod. And advance maybe if you want a Metal Detector. Yeah I know Dowsing Rods are for finding water but who cares we need to find ore not water and this is an alternate reality anyway. The End I may be leaving Ylands gameplay now. I have other matters to attend to irl. Was very fun and I would suggest this game over Minecraft. I hate the blocky look. Bye ya'all.
Will it lag?
Crazynez posted a topic in General DiscussionI'm looking to buy this game and i just wanna ask do you think the game will lag? i have 4GB Ram, i5 Intel 2.67 GHZ, AMD Radeon HD 5670
Lag Lag and More Lag!
Re-fund posted a topic in General DiscussionAm I the only one lagging like crazy on ylands? i'm 100% sure its not on my end because my computer can run more intense game than this with no lag. I thought it's because of multiplayer mode but even solo lags me. Has anyone tried hosting the dedicated server yet and is there lag?
Fix Connection Lag In The Sea!
Oh Yea Mr Krabs posted a question in Suggestions & FeedbackHey! Absolutely love this game but me and my friends are having issues with connection lag in the ocean. I have a good connection of, Internet speed test 27.60 15.62 Mbps download Mbps upload Everything is perfectly fine when any of us hosts a game and were on an island, no one experiences any kind of connection lag but when someone steps onto a ship in the ocean, things start to act up. There are several annoying events that occur when one of us is on a ship in the ocean, - Player can no longer see other players, animals and other objects (fix is to re log, but is recurrent) - Ship becomes completely black, no visual on ladders and cannot interact with the ship (fix is to re log, but is recurrent) - Player teleport off ship constantly (Only host can properly move around the ship) These three are the most recurring events that occur when a player is on a ship in the ocean and are really annoying lol! I really enjoy playing this game and recommend it to all my friends but this is a really big issue! We all have powerful gaming computers and good connections but when it comes to being in the water on a ship, everything just breaks . Really hope these issues can be fixed so we can truly experience Ylands and all its glory lol! Cannot wait until you send out the dedicated server tools which may fix these issues!
lag, low frame rate, and multiplayer loading screen stuck at 100%
Deep20 posted a question in Bugs & Technical Issuessir/mam, i have been playing this game for almost about 20 hours now and i haven't build any stuff in the game just explored around the map still i am noticing a considerable amount of lag in every 5-10 minutes and even at the medium quality setting i am getting the frame rate around 30fps. Then i have tried to play multiplayer but it gets stuck at the loading screen only even after showing 100% on the loading screen, and it worked only 1 time in the local region and when i tried to connect to other regions it didn't worked. please look into the lag and frame rate issue.
Animal spawns over time
mmorpgtester posted a question in Bugs & Technical IssuesGreetings, I purchased a extra copy of the game and tossed it up on my rack server after making a few modifications to the client graphics settings, since I don't need nore have one of a xeon rack server. I had this client running now for aprox 4 days non stop. Once in awhile I would need to restart it due to unknown reasons, " clients could no longer connect ". I was poking around today on the newbie island because I died on the island where I reside. I logged in and found I starved to death this happens frequently. However I came across this on the starting island. You should take note on the amount of animals running around, actually they teleport short distances because there are so many. And they seem to only keep multiplying more and more. This is not limited to only this angle of the cam, it is everyplace. Perhaps there should be a check sum put in place when a animal is to be spawned and up the inc and if inc >= limit end. Best way I can say it. Perhaps this has something to do with the ever increasing ram usage. Let me know what you think, thanks.
Unplayable bugs and suggestion
Re-fund posted a question in Suggestions & FeedbackThis game is very addicting and fun to play, the only downside are the bugs making this game almost unplayable in multiplayer. Bugs: Items turning invisible when interacting/placing Relog causes the map to erase everything Random lag spike Climbing ship ladder teleports me to another ship Item in inventory turns invisible and not accessible Boat completely stopped working in the middle of sea Suggestions: Items in inventory/chest should be combined automatically Removing dead bodies!!!!!! There are dead bodies laying around my ship/base, preventing me from building Allow more than one key per door for multiplayer (playing as a group if only one player can unlock/lock door sucks) Building blocks should be easier for taking down by the player who placed it (building a base with stone block and messing up is a nightmare if I have to hit the blocks to get rid of it)