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Found 390 results

  1. Is it possible for an Yland to generate without a cave? I've been searching this Tier 1 tropical rainforest with no success. It's strange because the Tier 1 Yland right next door which is a similar shape has a cave which I've marked on the map with a star.
  2. Encountered a little party happening with some boars and rabbits. They seem to get stuck between the shack and the log pile in this particular Random Encounter, the one with the bamboo shack and outhouse and banana trees. There are 3 boars and 3 rabbits in this screenshot!
  3. Not sure why, but this has happened 3 times already. I leave explore and it shows me the spinning circle, then it freezes and the game becomes unresponsive. It does save my progress so I'm not terribly worried about it. Just don't like shutting the game down with windows prompts. Attached the output logs. output_log.txt output_log_clean.txt
  4. In the past couple of days I have found that the 'move' and 'rotate' functions only rarely work properly. I don't know the lingo, folks, so please bear with me. The colored gizmo with the three colored arrows that I used to be able to drag on no longer function most of the time. I know that when I used to hover around the arrows I would find a sweet spot that would make the arrow a paler color, then I could do the drag and the object would move. Now I don't get that happening at all and I cannot move objects most of the time. Same with rotate. This seems like a big deal! What good is editor if I can no longer use it to move objects! All hands on deck, team! Please?
  5. Below it says you can use ANY mushroom, but i have 83 cave mushrooms and it doesnt recognize them
  6. Game crashed to desktop while I was moving some items to a chest on my boat output_log.txt output_log_clean.txt
  7. I was on my friends new Exploration map, and all of the animals were glowing for a few minutes, but then stopped. I am not too worried about this part: Main bug: the ship control started being a problem. Game was confused about if I was sailing the ship. If I let go of the controls, it still had the map in the top corner, and I could not access my hotbar (especially a problem because I was starving). Then if I held the helm, my hotbar came back, but I could not use the items, obviously. I also could not steer or stop my ship. This could be lag, but I haven't run into it before. output_log.txt output_log_clean.txt
  8. Ahoj narazil jsem na jeden malý problém. Když začnu nové objevování mohu si vybrat kde začít, jestli na mírném nebo tropickém ostově. Chyba nastává tehdy když si zadám že chci začínat na mírnem ostrově, já se vždy objevím na ostrově tropickém i když mi mapa světa ukazuje že jsem v pásmu mírném.
  9. Beside spawning entities, prototypes, game logics, maybe spawning groups ?
  10. I want the player to not be able to create fire. So I have an event that listen to ignite, and extinguish the item immediately. It works fine in exterior, but when I have flint lighter in the inventory, I can ignite a torch.
  11. So while making my game for the BI competition, I noticed a pretty annoying bug: Lets say you have a player role you spawn in as and have 3 skills equipped to that role. Naturally, you spawn in with all 3 of those skills in your skill hot bar. Now, when you spawn in as a player role that has NO skills attached to it, and enter a trigger zone that has the following tiles: Only one of those skills appears in the hotbar: The same thing happens if you have in that trigger zone the tile that allows you to change player roles (a role containing skills). Because of this, I believe this is a bug. I would like to get a person from the ylands teams opinion on this please.
  12. Can we have "/hidechat" in editor? Sometimes the chat is in the way of the label section of the entity after we write to console etc. Thank you!
  13. Every now and then, when I'm editing my scripts, the zoom function just stops working and sometimes will randomly return, but a lot of the time it won't. It's rather frustrating as some of my scripts are pretty large. I'm posting it to try and see if it could be any problem on my end. Thanks!
  14. When I select a variable, and want to change it, it would be AMAZING if the text prompt was directly in the text window, instead of having to clic on the variable, and then again into the variable text to change it. Seems like a tiny QoL change, but it gets me every times 😞
  15. Particles on items and characters not work after patch 1.4.0 or 1.4.1 (only on dedicated server,?) In editor and editor test work correctly.
  16. If players go to the edge of my play area, they get stuck and can no longer move. Luckily most of them can use /killme or a custom control I have set up to move you back to the entrance of the maze, but this is still super annoying. Moving using those methods allows you to move your character as normal again, without restarting the map.
  17. When using custom controls, plant is actually part of "building." If I uncheck "plant," I am still able to plant as normal. If I uncheck "building-place block" I can no longer plant 🤦‍♀️ along with all the other building functions that I wanted to keep. Speaking of planting, I also can no longer free-place seeds as just items (not planting) no matter what map (sandbox etc.) 😖 ...I did some more testing and discovered I can scroll through V, then select a different object, then select the seed, then press V again (just watch the video lol). That is definitely not functioning as intended.
  18. The move to inventory tile (combined with an event listener that sees if something leaves the inventory) sometimes duplicates the items instead. It seems to have trouble with the whole stack or individual items that don't stack. If it is part of a stack, it works as normal.
  19. Description: I dug a hole in editor, but at certain angles, the terrain reappears. I can still walk through it. The map I sent Adam a while ago (Halloween-published files) is the video, but I'd bet this happens to multiple maps.
  20. Can you guys make it so we can Ctrl + click to select multiple items from the explorer list of logic/groups/objects? Thank you! -Ocnog
  21. Much more than 8 variables int the do something functions would be great. PS: I really really love this toolset
  22. So I have been having multiple problems with the game timing me out. I mainly play on YWD servers. Journey to the 12 Kingdoms and Origins. There is now a 5th server for Origins that is only listed in multiplayer lobby (Nitrado server) Anyhow when it goes to time me out or I see the spinning wheel of death...I wait for it to bring me back to the main screen, and sometimes it never occurs. I end up closing the program with task manager when this happens. It just happened again so I decided to come here and attach the input/output logs, but guess what? They aren't in the folder for the time played. I don't always have to close the program this way, but thought you might want to be aware. When it odes timeout again and closes properly I will send you the logs. It's been crashing so much lately that I will add the logs here soon when it does occur again.....fair warning, since the update this has happened so much I think you will be seeing a lot of these logs. (With the exception of the logs that do not save)
  23. So I was trying to make script with a Crude mace that, on a heavy attack, would launch a large rock forward to hit and damage an opponent. I have made similar scripts a multitude of times, but I wanted this one to deal crushing damage since it is launching a large boulder. I noticed that when I set the damage type to crushing in the throw command, nothing would happen, and nothing in the "On entity hit" and "On ground hit" parts of the throw command, such as particle effects and sounds, would happen either. I tested the same script on other weapons and it was providing the same results, so I changed the damage type next, and after changing just the damage type to Pure, everything started working as intended.
  24. So I'm currently trying to create a skill that launches a projectile, and I want the projectile to have a trajectory in an arc shape, like if I hurled a large boulder. So to do this, I've got gravity enabled, and I wanted to utilize the vertical Angle Delta to shoot the projectile upward at a small angle and have gravity pull it down. From the looks of it, the angle you put in only works depending on what horizontal direction you are facing. On one horizontal axis, facing one direction, the angle is correct and positive. If you change direction on the same axis (turn 180 degrees), the angle then becomes negative and shoots the projectile straight into the ground. If you look to either direction on the other horizontal axis (turn 90 or -90 degrees) it seems that the angle turns to zero. I think something may be going on in the code that makes this work, but I am posting it here instead of on the bugs page because I am unsure if this is intended or not. If it is intended and I am misinterpreting how to use Vertical Angle Delta when shooting a projectile in the skill editor, please explain to me how this parameter actually works, as the Horizontal Angle Delta seems to work as intended (or at least how I would intend it).
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