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  1. How's it going. I have a private Multiplayer server I rented that we have had a long term Custom Exploration game hosted on. Today when we tried to join the server loaded up an entirely different map that was spammed with P1 everywhere and was saying "public servers don't last long blah blah blah" and some other crap. To me, this is basically saying : 1. We just lost our world to some backend server glitch that deleted our world and made the world convert to some crappy P1 Multiplayer Tutorial begging others to join their Discord. 2. I just lost the $30 I have now spent on this games currency, and once again, it was all for nothing. This is entirely unacceptable. Between the failed server payments that never go through, the terrible performance and now my game getting corrupted to nothingness I am beyond peeved. This is hours that we have spent making our perfect little word just gone down the drain. I have always supported Ylands since the very beginning but this is supposed to be a real release and I am nothing but disappointed. I don't mean to sound rude but at this point I don't know what to do. I would either like a full refund back of all the useless currency I have now purchased for MY SERVER that was corrupted into this piece of crap Multiplayer Discord Begging tutorial, or I want to see some form of backup from THE SERVERS END with my world on it. Thank you.
  2. запускаю значит "исследование" и через мин 5-10 игра зависает и не отвечает, миниигры работают стабильно, на острове 1-го уровня еще как-то можно было играть и зависала игра не так часто, а когда приплыл на 2, то игра начала очень часто зависать и не отвечать, я все перепробовал: менял графику, переустанавливал игру и.т.д помогите пж
  3. Hello, I have a little problem since the game update 1.2 the bug starts when I start the game loading goes much faster than normal then after it tells me "FATAL LOGIN ERROR" you could look at the error with the image below, the game this leaves I also put under my output_log and output_log_clean files thank you in advance for your answer output_log.txt output_log_clean.txt
  4. I was told to report bugs here with the output log files. Basically the common problem we are getting is invisible items not showing up while harvesting. Mainly occurs for other players and not usually the host. It's fixed if the players relog into the server but after a brief while it happens again. Also we would sometimes encounter our own avatars being invisible as well. Sometimes with the items being invisible, they actually are in the inventory but then gets overlapped by another item and replaces / glitches the item and causing an item to disappear. This started when we started to explore more islands and it's gotten a bit unplayable for us. I've attached both my logs and my boyfriend's (b) logs so you can see both of ours. output_log.txt output_log_clean.txt output_log_clean_b.txt output_log_b.txt
  5. Hello everybody !!! This is my first message here so I wanted to say thanks for this wonderful game first. I've been expecting 1.2 so much, and I'm very glad to play it. But there's this tiny but very annoying bug now. I'll try to explain (sorry if it's not very clear, also cause english is not my mother tongue). Ok. So before 1.2, when I crafted something, I opened the workstation window, clicked "pending" to display what is currently crafting at the right, plus the "feed" and "ignite" buttons. So it was smooth : open, go to pending section, feed, ignite, craft craft craft craft ; a few clicks and the station was full. Now : I open the workstation window, click the "pending" section. Click "feed" and it takes me back to the "recepies" section ; so I have to click AGAIN on "pending" to ignite, and it takes me back to the "recepies" section again. Each click, each action, takes me back to the recepies section, where before it just stayed on pending the whole time (i know its just a few clicks but it's very annoying). If i missclick and want to cancel the stuff I put to craft by mistake, between each cancelation I have to click "pending" again to see the list. It was so smoother before. I don't know what has caused this. Could you guys look into it? Thanks And so sorry if it's not clear, I could give precisions if needed. output_log.txt output_log_clean.txt
  6. Its getting quite unbearable. I will include output logs here. output_log.txt output_log_clean.txt
  7. Crafting fur pants using Hyena Hide will consume the Sewing Kit.
  8. https://gyazo.com/cdc91b66f9e4837e562b640d6b762a24
  9. Oswulf Leowalding

    UNDER REVIEW [YLD-22224] Blueprint Ghost

    Problem: When deleting a blueprint table in the editor (and perhaps using the Annihilator Gun?), the blueprint ghost remains and is now a persistent object in the game world with no means of removing it. (That I know of.) Replication Case: 1) Place a new blueprint down in-game. 2) Save & Exit to the main menu. 3) Enter the Editor & load the saved Game. 4) Highlight the blueprint table & delete it. Intended Outcome: The blueprint table and it's associated ghost should be removed. (Perhaps there should also be an easy administration method of removing blueprints in-game.)
  10. https://gyazo.com/e951dc815060b2f6f0daf3fcd5973f02 Chat censor too strong -- "Welcome to the clan all new people" I said.
  11. Hi, The input text which you can use in the custom window gets executed twice when you type something in it. I also want to bring this post back to attention since it got ignored Thanks
  12. Hi, When I launch Ylands from Steam it begins to load but then crashes with no error message. I used to be able to play fine so I'm not sure what's happened, I've updated my system and my drivers are up-to-date too. In the crash file generated it gives the message "Write to location 0000000000000000 caused an access violation". I've also noticed that when it attempts to start the Ylands icon has a red ! I haven't noticed before? (screenshot included, it crashes straight afterward). I've restarted my computer, reinstalled the game etc etc but nothing seems to work. Other Steam games work without issue. My computer specs: Intel(R) Core(TM) i5-8250U CPU @ 1.60GHz, 8GB memory, Direct X Version 12 Have also uploaded output_log, output_log_clean and the error file caused by the crash. output_log.txt output_log_clean.txt error.log
  13. I am getting error message below while trying to /exportlocal . https://gyazo.com/e5a09f093fa6a1ce8dfdd97164bdbd97 output_log.txt output_log_clean.txt
  14. Hi, Im currently trying to export my map but it gives me this error I honestly have no clue what it means so could someone tell me what is wrong with my map 😅 Thanks
  15. So we switched from servers to share games but what we're having with share games. it began by lagging. We restarted progress to remove the lag and this did remove it but progress rolled back So far we have left the game several times properly and it won't save at all we switched share game hosts and it would help for a little while but then went back to lagging down to 4 FPS terrible lag reducing settings made no difference
  16. Hi, Sun and Moon are back, night looks wonderful! Now I can do something useful at night. Also, new biom is really very pretty and tea is what I needed! Maybe tea would make us faster in crafting for a change? It would be nice. At last katana is back!! I'm playing adventure mode, as always I'd like to help you finding few bugs: There are still big problems with trading: -NPCs in many cases never show up. -When they show up, after one trade they leave and never return. There is no usual sign "I will be back..." also. -NPCs still start menu with bundles opened first. -After first succesful deal, next deal is always broken: choosing 4 first items for sale is ok, but 5th always "freak out" and you cannot change amount and eventually NPC doesn't respond to another try. -Fighting combos need a bit of fixing in my opinion. Many times, when fighting I'm accidentally destroying half of dropped items, because combos do not stop, just chop again and again. Maybe you could somehow set dropped items, like hide, pelts and meet to be indestructible during the fight? Or set some king of cooldown timer, so items can be destroyed after few seconds after being spawned? Right now in many cases I tend to kill aggressive animal and destroy hide and meet. Thank You and All The Best, ComR
  17. Hello, I recently updated the game and now I can't get past the initial loading screen. This is the message I get when Windows tells me the game has crashed: Problem signature: Problem Event Name: APPCRASH Application Name: Ylands.exe Application Version: 2019.2.8.23366 Application Timestamp: 5d8c1751 Fault Module Name: GameAssembly.dll Fault Module Version: Fault Module Timestamp: 5df15a6b Exception Code: c0000005 Exception Offset: 0000000000278886 OS Version: 6.1.7601. Locale ID: 1033 Additional Information 1: ff26 Additional Information 2: ff263f7d504a588a04b45a17d5e1309d Additional Information 3: 282d Additional Information 4: 282d3a066ec6e02ff9cb80dc48808a84 Read our privacy statement online: http://go.microsoft.com/fwlink/?linkid=104288&clcid=0x0409 If the online privacy statement is not available, please read our privacy statement offline: C:\windows\system32\en-US\erofflps.txt Any help is appreciated.
  18. This is a repost in a new topic as suggested by Adam . Today was like another charlie chaplin movie .. screen freezes and re starts I got my ship built and tried sailing... whenever it was near land it was uncontrollable .. the screen kept freezing and when release i was either heading to shore or out to sea... then ship went into a series of slide show images showing either no ship, just the wake , bits of the ship ..or a part assembled ship ..or just me with my bottom skimming the waves. Then Ylands did a perfect impression of a dead goldfish .... belly up! Was locked on the log out screen for 5 minutes as the wheel of misfortune slowly turned. I managed to log back in to find myself on the ship full sail towards the end of the world ... did a 180 turn and eventually mad it back to my island... but as soon as i could see the shore, screen once again went into freezing fits. Managed to coax it towards dock on half sail then hit reverse .. screen froze .. got the sailing back noise and when scree became active i was halfway up the beach .. but going backwards... fortunately into deep water. Given up for a while ... just toooooooooooo frustrating. Logs and one screenshot attached output_log.txt output_log_clean.txt
  19. bojo2736

    UNDER REVIEW [YLD-18596] Sailing issues ...

    We have put in two blue printed ships into my exploration BI server. These two cause immediate lag and drop to 3 fps when assembled. Unassembled, we get 60 fps. log_userscript.txt output_log.txt output_log_clean.txt FLOATING_APARTMENT.zip KRAYGON_ROGER_PROTO.zip
  20. In a game mode I'm working on, I have an animated trigger zone that follows the player. It is configured to trigger when it encounters anything with a ZoneInteractable label. It then hands off the trigger entity to the player's storage to decide what action to apply based on other labels that object has. The zone is capsule shaped around the player. The idea is that other players will have the label, as well as certain blocks and items that make up the play area. One type of block, for example, is "lava" and should kill the player on contact. This should be true no matter what type or size of block I use, as long as it has the LavaDeath label in addition to the ZoneInteractable label. The play area is supposed to be dynamic, able to change between rounds for various fast and simple mini-games, so it's critical that the zone is able to trigger on any entity that has that label, no matter what. The problem is that blocks will not trigger the zone at all unless the player contacts a CORNER of the block. If I run up the side of a labeled 4x1x4 block, or jump on it from above, nothing happens. The zone is not triggered. But it is if I hit a corner. I can use 1x1x1 blocks, but that could hurt performance, and if I weld them the trigger zone doesn't react to them no matter what. I'm attaching some video, logs, and the scenario... (The video is not exciting at all, but shows what the problem is.) output_log.txt output_log_clean.txt MULTI-MODE PARTY.zip
  21. I contacted Adam via steam about my game crashes whenever I play exploration or sandbox with my friend! I was asked to explain the issue and send my output log and output_log_clean. I'd be playing normally and then all of a sudden the game freezes whenever I'm sailing or just traveling, that's where it usually freezes at, but it does sometimes freeze while doing nothing. We would love to play the game without any crashes! and both of our specifications are above the minimum requirements. The host is usually the one who faces the most crashes so I'd assume it's something to do with hosting. Also, I bought a 4800 coyn server hoping to fix the issue but my friend isn't able to join my exploration world, I'd like to have a refund because it's not the service I was hoping for! I'd appreciate any kind of help! Thank in advance, Louai DxDiag.txt output_log.txt output_log_clean.txt
  22. Hello, So the ghost has finally possessed someone and now the player wont stop banging his head against the floor. The player seemed to have died and get bugged, I couldnt interact with him at all (trading or selecting him through a script). I tried kicking him from the game but the character just continued doing this. Other players could see him doing the same thing. Logs: output_log.txt output_log_clean.txt Thanks
  23. Ola! Meu Ylands está congelando quando está criando o mapa/mundo, especificamente na criação do terreno, e quando o jogo não congela nessa parte, ele congela logo após criar o mapa/mundo, e isso acontece com todos os mapas o Exploração, Sandblox ect... eu gostaria de conseguir uma resolução para meu problema pois gosto bastante do Game e não quero pensar que comprei o jogo só para ficar enfeitando minha biblioteca Steam. DxDiag.txt output_log.txt output_log_clean.txt
  24. Hey, There was a offline player that came onto my server but they were glitched and doing the weird stacking thing: and they were duplicated so I deleted them. After a few minutes I saw their nametag flying about the map (not attached to the player) and they were offline. Here are the logs: output_log_clean.txt output_log.txt I really hope this island isnt haunted
  25. We have a group of 4-5 people (this in itself is a rare event) and we cannot connect to the game. It keeps saying the game is prepared and then we are sent back to queue. I don't know how long this has been broken but you guys should fix this a.s.a.p. This is where all new players are going.... @Adam Snellgrove @TomasGestinger @Houp