Jump to content

Indomitus

Creator
  • Content Count

    696
  • Joined

  • Last visited

Community Reputation

370 Excellent

1 Follower

About Indomitus

  • Rank
    Advanced Member
  • Birthday 05/23/1973

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Indomitus

    Playlands: "Count or Fall" keeps getting stuck

    I think I'm just going to go ahead and say Count or Fall needs to be taken down and thoroughly checked. Just now, it showed the game-end UI when there were 2 of us left, said I had won, but kept going in the background and launched me off the platform on the following question. It gave me the 10 XP.
  2. Indomitus

    AI Pathfinding path size

    I've been playing with the AI for a game idea, trying to work out the requirements to force an NPC along a specific path between points. What is the minimum opening that needs to be between 2 objects for the AI to consider that as a path?
  3. Indomitus

    Map UI when playing games made in editor?

    I kind of suspected that was the reason, and have been wondering for a while now why the image generation wasn't moved to the Export stage of the process.
  4. Indomitus

    Playlands: "Count or Fall" keeps getting stuck

    Another thing to point out: In Western Shootout, the fence is not indestructible. The logic still wont let us go past that line, but in one game today, we just started shooting the fence to pieces.
  5. Indomitus

    Playlands: "Count or Fall" keeps getting stuck

    Saw this bug again earlier, as well as a bug in the Horse Racing game that was a little odd. I recorded video of both: After the first question, I was the only one left. The game should have ended. After the 4th question, it just stopped working completely. (Also: At 2:24 the word "successfully" is spelled wrong.) Horses spawning without players, and players spawning without horses. Confusion. Lots of confusion. (Yes, I did edit at about 1:00 to cut out some chat typing.)
  6. Indomitus

    Update 1.2: Astonishing Adventures

    The explanation given in the other thread is that it was not intended to be a feature for the players, but more for testing and diagnostics, so it was taken out of the regular show/hide sequence and moved to its own command. Bear in mind, I'm paraphrasing and going based on what Google Translate said, since I don't speak Czech either. It seems apparent, though, that there is a use for some of that information during regular play. Needing to know the in-game time, for example, might indicate that the shift from day to (dangerous) night is a little too abrupt. Maybe we could have the time show on the map when we open it?
  7. Indomitus

    Update 1.2: Astonishing Adventures

    This was answered in Czech in the other thread. It is now accessed through the command /dui (I wouldn't have noticed if the player hadn't circled it in red in the screenshot. And Google Translate helped.)
  8. Watch the end of the video, after I take the seeds. Starting at about 40 seconds. The trunks start to expand and contract, like it's breathing.
  9. I noticed something interesting while capturing the video: The tree I approached had Palm Tree Seeds that I could collect. Before I collected them, the tree behaved normally. After I collected the seeds, it began to expand and contract.
  10. Hm. Well, I'll look into other possibilities then. I really want this one to look decent on both platforms. (And I can keep that in mind for other mini-game ideas I attempt.)
  11. In my new Explore map, started after the update, those trees are still "breathing."
  12. Here's the scenario. Apart from adapting it to new script and scenario options in v1.2, the scripting is basically done. I'm not quite satisfied with the visual design, but if I had to let it go as is, I don't think I'd be too upset. I added blocks above the ceiling to block some of the nasty lighting artifacts in Mobile mode. Not the best method, but it's quick, and it made it look a little better. WACKY PAINTERS.zip
  13. Exactly as it says above. I was using SET HIGHLIGHT to indicate round winner between rounds. SET HIGHLIGHT (True) still works, but (False) does not. It turns on but doesn't turn off. SET HIGHLIGHT tile no longer shows up when searching for tiles, so should we assume it is gone, and find other methods?
  14. Indomitus

    1.2: Astonishing Adventures

    You're going to want to double-check that claim. hint: <----------------------- Look over there.
  15. I guess that makes sense. Then what would be a good way to make it look at least mostly right for mobile users? (And I'll see about sending the scenario this evening after work.)
×