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About jchob

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  1. jchob

    More Pve/p based scripting options

    What Indomitus said is right. Also, on player role, you have a "on death" event. There is also a event "on attack range". To summarize, all events you referred are offered to you in editor. Check the events given at entities and game logics. And of course, the Event Listener gives you a lot of events to play with. ๐Ÿ˜‰
  2. jchob

    Dev Diary #129 - New AI Features

    Uh oh, we have been talking about it Adam. Nice to see it's officially posted here Idea for new AI attack for mini game: a summoner class that will be able to summon a creature (animal/monster) that will follow the player everywhere to protect him from melee attackers ๐Ÿ˜† The summoner will level up his hability to summon new creatures and make them stronger. Meanwhile, enemies will be occupied running away/fighting creature, while the summoner can step back and range attack enemies ๐Ÿ˜ˆ Idea 2: having a custom template bow will mark an enemy and creature will chase it ahaha (because i can check when a player is attacked and check which active item the attacker has in hands. It it's the mark bow, it will trigger that action) Will be so much fun Thanks @Adam Snellgroveand of course tell thanks to all the team ๐Ÿค—
  3. jchob

    Fairy Tale assets

    omg. Everything looks amazing, but that carnivore plant is superb
  4. jchob


    @TomasGestinger if I remember correctly, sharing the barrier with friends was a topic when the social feature was announced to be in the game, back then. But most important about barrier, I think I can speak for the majority of us is to be able to make everything unpickable inside the barrier. As for flying birds, pick the old flying sharks and just change the mesh to a bird. Sorry, I had to make fun of it ๐Ÿ˜‚ they were hilarious. And you know we all are awaiting the underwater new stuff and adventures and sharks to be back.
  5. jchob

    The Viceroy Club - Private Membership

    @Deadeye_Robhow can I visit it, please? ๐Ÿ˜
  6. jchob

    Dev Diary #128 - Underwater Adventures

    I've seen an harpoon game component in unity from a screenshot that a dev posted several months ago. So, it's planned ๐Ÿ˜
  7. jchob

    Game idea - Hateful Eight

    @Deadeye_RobI can maybe help with ideas or even with scripting tips. @Jimin Parkis very good with scripting, so drop him a message ๐Ÿ˜
  8. jchob

    Dev Diary #128 - Underwater Adventures

    1.3 is planned for June right? My bday is 5th June, so, would be a great gift and a chance to get me back ๐Ÿ˜œ๐Ÿ˜…
  9. jchob

    48 Cannon Battlecruiser

    Yes, a keybind is a key on your keyboard used to make something. For example, press H on keyboard can make fire all cannons or any other thing you want
  10. Awesome. Are you also planning to make mob vs mob in future? but still, targeting players and ranged attack will be game change ๐Ÿ˜Š๐Ÿ˜
  11. Is going to be a thing on 1.3, 1.4?
  12. Hmm, I've never heard of a bug like that and I haven't had any issues, or I just didn't paid much attention. @Adam Snellgrovecheck this out ๐Ÿ˜
  13. Awesome ๐Ÿ˜๐Ÿ‘Œ
  14. and when you do that, make NPCs also able to range attack ๐Ÿ˜‰๐Ÿ˜†
  15. jchob

    Stun effect

    I'm affraid you can't force a stun effect. That effects comes when you keep rolling to many times