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About jchob

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  1. I like that idea because i had it some long time ago. Looking further how dev team will aproach it. Exitment 😁
  2. jchob

    Abandoned Projects - Story + DLC

    Whoa, @Igor Q. , is this for real? I will download them all before you regret of it ? jist wait some more hours for me to get back home eh eh eh You know everyone was/is amazed by your work, and your stuff is 100% sure a good look and something to study, earn knowledge from your all crazy stuff. Every people that is inside scripting MUST take a look at your work. You stated: in the hopes that someone else may find them useful Are you kidding? Hopes? they are totally useful. Man, you just made my christmas. A big thanks and happy christmas to you and yours ?
  3. jchob

    Creators Competition Season 2 - WINNERS

    Congratulations all. You are all nerds ? I hope I can watch or even better, play them
  4. jchob

    Dev Diary #196 Client Scripting

    Oooh, you made a good point. Maybe it is for that purpose? I already knew it would take some years for them to come up with a "finished game", and they are doing it. I hope they don't stop for the next few years. We, community and developer team... this game can go even more very crazy ? (i wonder what I have missed in editor) (Just to clarify, i did stop play ylands not because of the game itself, but just because of my own life)
  5. jchob

    Dev Diary #196 Client Scripting

    Hmm interesting! Well, this for bow seems suitable for single player games. Does this new thing means, for single.player games, builders will be able to overwhelm a map? Or that is just concerning the speed of the system to interpret code (scripting)? Probably team already have spoken about this a little more. So, is there any future plan to improve it more? Not really sure what this is "really really" about, but everything can be improved ? Actually I'm taking a long breake from ylands, so that when i come back at 1.8, new magic and spark can happen ? Hell ya ?
  6. jchob

    Dev Diary #189 Marking More Maps

    hmmm, awesome. Interesting... interesting ? I'have been thinking making a treasure hunt party where people search for chests (or whatever) abd get huge ammounts of resources/items. Tho, i will need to request my Locust viking family to help me. The map marks you are talking about seems a lot useful for that purpose ?
  7. jchob

    Dev Diary #186 Composing Blueprints

    @Mello1223 also mentioned a cool feature for scripting?
  8. jchob

    Dev Diary #186 Composing Blueprints

    [ EDITED ] compositions, are good as it is now, i cannot think of any better way to do it. Then, blueprints... oof... First, to make a blueprint is not user friendly. Its hard for us to help new people even using videos. The share process is also not user friendly, like everything, because we need to go to windows folders and deal with copy&paste (basically). Other thing is it can only be taken with DLC owners, which i agree because blueprints is a major "tool" we can implement in our maps. As said before, we can make blueprints for whoever doesn't own the DLC, but its not user friendly. We know we have the workshop to upload blueprints, but they would be available for everyone, which some players dont't want to.. just share with close friends. another thing is, from what I've heard, it hard or even imppssible to line up different blueprints. The bigger the blueprint is, the most time we need to wait it to load up, so, players thought about split the big blueprint and make several small... but they don't line up). anyway, ecen only DLC users can make blueprints, it would be easier if we had an option "save as blueprint" likewise to saving a composition. Another thing is concerning what type of items can be taken into a blueprint, but I guess that would require a lot work from the team. Well, i guess @spiritchaser28 will be a great person to help with ideas, im just stating what Ive heard and some from my own experience
  9. it happens the same with computers. Low spec computers will also run slow, a lot of lag or it will not run at all. Im surprised they achieved ylands for mobiles, and how the game state is actually, its not even possible to make it work for low specs. Its technically impossible. My last mobile was not compatible with ylands, but the new one is a little better and runs ylands very good. i fear you will have to get new mobiles. Anyway, whoever played on computer like you and me, you will not like playing on mobile, in my opinion. Its a total different gameplay experience
  10. jchob


    Yes @bojo2736 the old jagged style was better imo. But this new style is also cool. I only checked 2 maps and I liked them. Soon, i guess for 1.8 we will have flowing water. That will be fantastic ?
  11. Well, i only tested in my farming map and is all fine. I will try to check eventually when i find some more. Till then, if you need a place to farm, you can come with me, the map has 2 ylands tier. So we can both farm at same night ?
  12. Yeah, candles working the same as torchea would be cool. Sometimes, for dark places candles are good because they give a little light (for example, a dungeon)
  13. jchob

    [YLD-32265] Beastbane encounter

    Yeah, it should be a special spear. I got it too
  14. jchob

    Dev Diary #176 What comes after 1.7

    @bojo2736 i alread asked devs to give us a specific previleges list where you can set up whoever you want, not only friends, visitor and clans
  15. jchob

    Dev Diary #181 Marvelous Stream Update

    Woaa, 5pm CET? That's so perfect. Cannot wait to meet some of the devs. Will we be able to ask any specific questions that might come to head? Not really related to future of ylands but about their ylands works