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jchob

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About jchob

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  1. jchob

    Rotating Objects

    @Spyler.X do you mean the new "move object? It won't be needed time trigger anymore and set position every second? You know how it will work? Thanks.
  2. Thanks @Houp I already saw it. When I checked that page it wasn't updated yet. Will someone add example for the object movement tile? Or is it "easy" to understand? Thanks
  3. If so, open that map on Editor. To make a composition, select all things you want, then on top-left menu, click it and then select Store Composition. Later on future maps, open the map you want on editor and on the right-top you see icons with colors. Select the one that is Called compositions. Then select your new composition and place it wherever you want. Hope this helps. It's very easy. Let me know if you need some pictures
  4. I'll wait for update then 😁 Any place where I can see the editor scripting new stuff? Like the wiki page with 0.11 and 0.12 stuff. Thanks
  5. jchob

    Crafting very unintuitive

    @Nick_Ylands@Nick_Ylands it could be more intuitive for sure Well, when you click on a craftable item, it shows the recipe (ingredients for that item). And if you click on any ingredient you are able to craft it (right click on it, or left click on it will show the Crafting window recipe for that ingredient) For the most important items, base items that will allow you to unlock more recipes, are shown on the category "suggested items" (or something similar, can't really remember the category name)
  6. jchob

    Dev Diary #81

    Not really new. They are available in editor (i think you can't craft in explore maps)
  7. jchob

    Stone Blocks and Glass

    @DW's Gaming N Animation well, then good luck with that roof 😁 If you play on P1 server, we help players with stuff. Search P1 in server list (join P1 NA server) and join us on discord: https://discord.gg/qMBvhY Hope to see you there
  8. jchob

    Stone Blocks and Glass

    Well, if is on a multiplayer map, you can ask if someone has a creator cube to give you the glass. If it is for your own map, you can just make it inside editor
  9. At spawn, it is getting the coords of item that is inside on inventory already (so it has no really coords). So, bellow the ON pick at event trigger, store the position of target entity at a variable. Then inside Spawn block, use the variable. ON PICK Local Variable variable_item_coord Get entity position(target position) Spawn entity.... Etc etc That should work. I had I working
  10. Can do do something similar to ON SAW at event listener? I can't stop player from using the saw on trees. I want to have a role that only that role is able to chop down trees (i can stop them from cutting with weapons, axes) but not for the iron saw because it's 2 different things, and on saw is only triggered before the player uses the saw (tge event is triggered, but the scripting will only act before the tree is down)
  11. jchob

    Questions

    Yep, you can stop player to use weapons or axe on trees (setting them to indestructible, and if player belong to a label, then he can destroy the tree). In the other hand, you cannot stop player for using the saw to "saw down"... Because the ON SAW event trigger, is triggered after the tree is down. Also for "ON Plant". We need it to trigger before player starts using the saw
  12. jchob

    custom command arguments

    We already spoke about this. Have you ever made it work? I can send you the comp
  13. jchob

    Dev Diary #81

    Was this removed from game after 0.12? I'm not really sure, but is was present before update - bear trap https://ylands.gamepedia.com/Bear_Trap Or are you talking about other kind of traps? Others that I know about are wooden and iron spikes traps
  14. I had the same when using a dialogue that show when game loads. It opens on a "layer" at back of equipment slots, and is very hard to click the "leave" button. As IgorQ said, after close it and re-open, it show ls normally. Well, maybe a delay will "fix" it.
  15. jchob

    Dev Diary #75

    Nice to see a friend list. Actually, we need an improvement on how chat works. It's to fast, I mean, non native English players take longer to read and suddenly text is gone. When helping people, explaining how things works takes long time because they miss the text. Please make a chat history. I have the idea that I've read somewhere about this friend list coming along with the possibility to share our protection barrier with friends? Anything about it? Thanks
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