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Fompster

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  1. Fompster

    UNDER REVIEW Cant open map

    Hmm, nothing seems to have changed for me. Was there supposed to be a small update (the build number is still the same) or a new map?
  2. Fompster

    UNDER REVIEW Cant open map

    Ive had it before where the banner doesnt leave when you finish editing the group, I think I may have reported it about a year ago. As to why the same things didnt happen to the map is cause I think I used to save it as a new map, where here I just saved it normally. No, sadly it just does nothing. I am able to open all my other maps normally, and have also asked a friend of mine to see if he can open it but I have low hopes. I think saving the game in that state made the file unreadable for ylands
  3. Hi, I was just in the editor, editing some groups with comps inside, when all of a sudden the header that says you are currently editing a group did not go away even though I was no longer editing a group. I was unable to get rid of it so I saved the map and restarted ylands. I thought that would solve the issue but sadly it just made it worse 😅 Now it will no longer allow me to open the map and if I switch to a different tab my map disappears. I really hope there is a way this can be fixed cause even though I do have some back ups, there is still a lot of progress to be lost. output_log_clean.txt output_log.txt P.S. is it possible to send my map over to get it fixed? Thanks
  4. Fompster

    Save terrain in the editor

    Oh I can see the misunderstanding, I want the terrain to be a permanent addition to the map and not executed at some event. This is cause with script you can easily make something symmetric and even create some cool models which as far as I know is not a thing yet EDIT: I can open the map up again but as you can see, since it is an ongoing game there is no way for me to place logic objects in again. It would be great if there was a testing option that made it available for all changes made to the map to stay there permanently after the test has been finished.
  5. Hi, Since there is now a feature that allows creators to place terrain using logic, I have decided to create a script that can create amazing designs using it. I was then heartbroken to learn that after all that work, there isn't really a way to use this in a game (unless I were to start running the script once the game has started, but obviously that is not a good idea). Therefore, I think it would be a great feature if there was an ability to save the work you have done through that script. Whether it may be by selecting it, which I understand is a difficult thing to implement, or by being able to save the map with all the changes and re-open it in the editor (and still be able to place logics which is currently not possible). I really hope that this will be possible sometime in the future, thanks!
  6. Fompster

    Pixel Art

    I left my computer on for over half a hour trying to weld those blocks with no luck, but in Yland's defense it was a large chunk which I selected 😂 I cant take credit for the art, but thanks!
  7. Fompster

    Pixel Art

    Ive been away from the game for a while so the last 3 updates or so are just completely new to me
  8. Fompster

    Pixel Art

    Hey all, With the new update the devs have added DataSets which allows you to import csv files. This means we can now import our own data... like the color of every pixel in an image So what I did is create a Python script where I go through every pixel in an image and place that as a RGB entry on a spreadsheet. I then imported this sheet using the new logic. Now to convert it into a physical Ylands I looped over every entry, spawned in a block and painted it. Quite simple. However, I messed up somewhere and now all of my images are printed upside down. Probably won't get round to fixing that either 😅 Unfortunately these "HD" Ylands pictures are not very usable since they are made up from a massive amount of entities, I have encountered a bit of corruption when trying to print out a 1920x1080 res image and the time to import all the data is also quite long. Most of the time my machine cant even handle selecting all the cubes and is constantly standing on the brink of death. Although if you use an image with a smaller resolution then you could potentially make yourself a nice museum or if you use larger blocks for the canvas then you could make some distant buildings to make your world seem fuller. It would be great if anyone has any suggestions on how to make it even more Ylands friendly!
  9. Fompster

    background color of input text widget

    @Adam Snellgrove I set all the colors to white / grey and yet when I select the box the background changes to blue
  10. Hi, The input text which you can use in the custom window gets executed twice when you type something in it. I also want to bring this post back to attention since it got ignored Thanks
  11. Hi, Im currently trying to export my map but it gives me this error I honestly have no clue what it means so could someone tell me what is wrong with my map 😅 Thanks
  12. Hey, I dont know if this is a bug or lack of feature 😅 Right now there is no way to change the background color of the input text widget when you type in it, right now whenever you type something in the color defaults to a dark blue even if the initial chosen background color is white (for example). Thanks
  13. Fompster

    Indestructable items

    No, only the people who get the idea of doing it. I know I can add in some extra scripts to remove the materials that they get from breaking objects but it would be so much simpler this way
  14. Fompster

    Indestructable items

    Hi, If we make something indestructible, could that item also be indestructible inside your inventory so that way people cant break the items and exploit the game which creators make 😅 Thanks
  15. Hi, The hotbar doesnt disappear anymore when you open up a custom window. Do we need to do that manually now or is this a bug? Thanks
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