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bojo2736

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About bojo2736

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  • Birthday October 23

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  1. bojo2736

    Dev Diary #176 What comes after 1.7

    So this isn't available on the multiplayer thing? The one where we can visit each other's maps? If that's the case, then not having barriers active is a really awful idea.
  2. bojo2736

    Dev Diary #176 What comes after 1.7

    How are those permissions set?
  3. bojo2736

    Dev Diary #176 What comes after 1.7

    This is actually not a bad idea now that we can make it unpickable.
  4. bojo2736

    Ship blocks dissapear

    Sometimes a reboot helps. Disappearing ships and ship pieces has been a thing in this game forever.
  5. bojo2736

    Dev Diary #176 What comes after 1.7

    Sorry for the spam, I just thought of something else. In some games I play, you can pull from nearby storage when you are crafting, you don't have to have it actively in your inventory to use it. Or there is inventory space inside the workstation to put the crafting items. On the subject of storage, some way to identify from the outside what is in it. Some way to color code it without needing paint? Some kind of symbol?
  6. bojo2736

    Dev Diary #176 What comes after 1.7

    Reading @Deadeye_Rob comment, it reminds me. The crafting menu. OMG. It used to be, way back in the dark ages, that when you were crafting - let's say logs. You picked the piece you wanted. Then you need another size, you open the menu, and the logs are still where you left them when you sorted for them. Now? You have to sort again for every single piece change. It's super annoying. Going back to the old sort system would be one way, another would be to allow us to make folders to put our favorites in. The way I build in editor, is I put out all the pieces I want on the ground. I use it as a swatch, and just pick the item as I need it. A folder for favorites would be useful in the same way. Or have it put the last 5 items you picked at the top. And while I am thinking about it. Please bring back the four wide wooden steps. Using the one block or the two block together just looks awful. I'm sure I will think of more.
  7. bojo2736

    Dev Diary #176 What comes after 1.7

    Clear ice blocks. More and better lighting options. The ability to dim and brighten. Switches that can be attached to lighting / fires in game. Since we cant script in game, we need to have a few things available to put in on the in game side. Thinner blocks. I currently use the pier blocks because they are pretty much the only smaller ones available. We need more, and in every material. See attached picture. Windows need some love. We need more sizes, and angle pieces. And maybe round pieces. If you could remove the lines in the windows, that would be awesome as well. And larger scale. Add the alpha option to the paint gun. You could require crystal powder to craft the paint. More decor items.
  8. bojo2736

    Dev Diary #175 Yland Hopping

    But will sharks be back?
  9. bojo2736

    Medieval Engineers

    Agreed. It was a game that had promise as a builder.
  10. bojo2736

    What other games do you play?

    We started a new Valheim map last weekend. DM me if you want the info.
  11. bojo2736

    Dev Diary #174 Stream Q&A

    If animals could be summoned like ships it would solve the problem I have with having animals.
  12. I also remembered that your death spot is marked on the map.
  13. I prefer to put my bed/spawn on the ship I am using. If you die whilst exploring you dont go far. Pro tip, keep basic weapons and clothing on your ship, so you arent freezing and defenseless when you spawn back in. Also, if you can carry a lantern or crystal on you at all times. If you die it makes it easier to find your stuff.
  14. bojo2736

    Scripting In Exploration.

    Since the new world type I havent been able to get my map into editor. It did used to be a thing. Now it's not. And with the multiplayer aspect, I can see why. That's why I'm suggesting some way to have the script craft in. The vendors are an example.
  15. I was playing an old exploration file, pre 1.5 but not much older. I came across a pre made temple type structure. On the path leading to the structure, there were braziers that lit as I walked past them. Clearly some scripting magic. And it got me thinking. Obviously scripting (maybe very limited) works on the exploration files. The new vendors is an example. I would love to see some opportunities to use scripting, even if it was in very limited parameters. Switches for lights/ fires for one thing.
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