Jump to content

bojo2736

Creator
  • Content Count

    2004
  • Joined

  • Last visited

Everything posted by bojo2736

  1. bojo2736

    Unable to dig near water

    Because griefers could mess up a map beyond repair.
  2. bojo2736

    What other games do you play?

    Sims 4. Y'all.... Seasons is coming out this week!! House Flipper. Lots of mindless fun. It seriously lacks decor items. 7 Days to Die. Took me less than 7 minutes, so I must be really good! Also, Zombies are scary. And I may never complain about the length and darkness of a Ylands night ever again.
  3. bojo2736

    What other games do you play?

    I've been playing a lot of minecraft (bedrock) mostly in creative, or on peaceful. It's weirdly addictive. I still hate the visual style, but I find myself playing for hours.
  4. bojo2736

    Maybe Later

    We'll tell you later. But for real, what are you talking about?
  5. bojo2736

    Transportation of animals

    I realized that after I posted. Mostly, if I play, it's been and old map in SP. So I forgot about the ship thing.
  6. bojo2736

    Transportation of animals

    I just ride/swim them over.
  7. bojo2736

    candle suggestion

    We have prop packs and cars in a game about being stranded on an island. I am not really concerned about "realism" I just want the lights to work the way I want them. ?
  8. bojo2736

    candle suggestion

    Candles are weird. If you try to manipulate them inside the editor, it doesn't work very well. As far as I can tell, the reason is that a candle and a lighted candle are two different objects. Comparing them to a brazier, a brazier is the object and it can be lighted or unlighted. So you can build a switch for it that will work. With a candle it doesn't really work like that. I did put it as a report at some point, and they were looking at it. Lighting in general needs to be looked at in this game. I like to use light and shadow in my designs, and the game as it stands doesn't really allow for that. We need control of brightness, dimness, sharp or diffuse, color, on and off. It would be nice to be able to craft a light switch that would allow you to attach it to a light source. The switch would have the scripting attached to it. I was playing a while back and came across a game built temple or something. As I got to a certain distance, it triggered the braziers to light. We need some way to craft a thing that would provide the scripting. It's problematic that the light brightness is STILL stacking. By that I mean, one candle or torch, very dim. Two, the brightness of the sun. There is no in between. The last time I played the iron stove was much better, but the kitchen stove, soooooo bright. One of the other games I play (ARK SE) has a mod that makes all the lights come on as the sun sets, and off again as the sun comes up. This should be an option.
  9. bojo2736

    How to bring back alpha players in 6 changes.

    Adam was awesome. No shade to Nikki, she's doing a good job, but Adam paid a lot of attention to the group. He was available and approachable. He even played with us occasionally. Not sure why you felt the need to take a comment about how we are having a nice civil discussion to insult a guy who did a great job, and who is not here to defend himself.
  10. bojo2736

    How to bring back alpha players in 6 changes.

    It's not a minor point. The game I fell in love with had a chill vibe. I spent hundreds of hours in SP before I ever moved out to the multiplayer servers. It is a VERY different game now.
  11. They really need to add clan markers on the maps. Why encourage co op play and then make it difficult?
  12. bojo2736

    1.7: MARVELOUS MYSTERIES

    I played briefly last night. I ran into some cool buildings. Were these built by devs or from community members? Can we alter them? The island I first landed on was HUGE! Thank you so much for that. The terrain was so much better. I prefer the more jagged old style, the new style is rounded, but I was so pleased to see that overall the islands have much more variability. I found myself marking places to come back to and maybe build. I haven't been inspired by the landscape in a long while. I will spend more time playing to see the new changes. Thanks for all you do, dev team.
  13. bojo2736

    Dev Diary #180 Cooler Crafting

    Did you see the KNIFE BLOCK??? OMG
  14. bojo2736

    Dev Diary #180 Cooler Crafting

    Please do, and thank you.
  15. bojo2736

    Dev Diary #180 Cooler Crafting

    Some way to sort favorites? Please?
  16. bojo2736

    POSSIBLY Bigger and more varied sails

    While we are at it, how about adding storage to ships, boats and rafts.
  17. bojo2736

    Dev Diary #178 EA Surprise

    Clear Ice. That's what I want.
  18. bojo2736

    Build Bucket List

    I have been trying to get back into building in Ylands. I do like the improvements that have been made to the build mechanics in Exploration. The build workbench is a bit fiddly, but it is so good for getting into those tight spaces. It is better than building with the prop, and it behaves more like the editor. So kudos on that. Making items unpickable. This is a dream come true. The only tweak I would make is to be able to use it on anything. It seems like right now, it only works on crafted items. Some things that I would really like to see added: Please give us glass in more shapes and sizes. We at least need the same shapes available in the other building blocks. I would also like to see larger scale glass. I would love to be able to tint the glass. And while we are dreaming, can we get the marks out of the glass and just have clear? Can we please get pieces in all the mediums, like the pier blocs in 1, 2 and 4 block sizes? They are the only real piece we have that lets us explore negative space in our builds. I use the pier blocks all the time, but they have their limitations. One of the biggest being that they don't take color like the other blocks. It's tough to get uniform colors with them. Please add the alpha option to the paint gun. You could have it require crystals in order to craft the color. Speaking of painting, please add the ability to paint from within the build workbench. Long ages ago, ice blocks were clear, and I used them all the time. Now they are opaque and pretty much useless. Please, can we get them back to clear? The crafting menu. Oy. It used to be that if you want to craft wooden beam, you could search in the craft menu and it would come up. Then if you want to craft a different piece of the same type, when you opened the menu it was where you left it. Several updates ago, this was changed. It may be that there is a reason for that. But can we get some way to sort? Maybe a favorites folder. Or build swatches. As I mentioned in another post: Lighting controls. It seems like it has been improve with the new update, it's still problematic. We need more options, and also a way to effect dimness / brightness/ maybe even light color. Thanks for reading.
  19. bojo2736

    Dev Diary #176 What comes after 1.7

    So this isn't available on the multiplayer thing? The one where we can visit each other's maps? If that's the case, then not having barriers active is a really awful idea.
  20. bojo2736

    Dev Diary #176 What comes after 1.7

    How are those permissions set?
  21. bojo2736

    Dev Diary #176 What comes after 1.7

    This is actually not a bad idea now that we can make it unpickable.
  22. Sometimes a reboot helps. Disappearing ships and ship pieces has been a thing in this game forever.
  23. bojo2736

    Dev Diary #176 What comes after 1.7

    Sorry for the spam, I just thought of something else. In some games I play, you can pull from nearby storage when you are crafting, you don't have to have it actively in your inventory to use it. Or there is inventory space inside the workstation to put the crafting items. On the subject of storage, some way to identify from the outside what is in it. Some way to color code it without needing paint? Some kind of symbol?
  24. bojo2736

    Dev Diary #176 What comes after 1.7

    Reading @Deadeye_Rob comment, it reminds me. The crafting menu. OMG. It used to be, way back in the dark ages, that when you were crafting - let's say logs. You picked the piece you wanted. Then you need another size, you open the menu, and the logs are still where you left them when you sorted for them. Now? You have to sort again for every single piece change. It's super annoying. Going back to the old sort system would be one way, another would be to allow us to make folders to put our favorites in. The way I build in editor, is I put out all the pieces I want on the ground. I use it as a swatch, and just pick the item as I need it. A folder for favorites would be useful in the same way. Or have it put the last 5 items you picked at the top. And while I am thinking about it. Please bring back the four wide wooden steps. Using the one block or the two block together just looks awful. I'm sure I will think of more.
  25. bojo2736

    Dev Diary #176 What comes after 1.7

    Clear ice blocks. More and better lighting options. The ability to dim and brighten. Switches that can be attached to lighting / fires in game. Since we cant script in game, we need to have a few things available to put in on the in game side. Thinner blocks. I currently use the pier blocks because they are pretty much the only smaller ones available. We need more, and in every material. See attached picture. Windows need some love. We need more sizes, and angle pieces. And maybe round pieces. If you could remove the lines in the windows, that would be awesome as well. And larger scale. Add the alpha option to the paint gun. You could require crystal powder to craft the paint. More decor items.
×