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Found 83 results

  1. senaheho

    Ladder Teleporter

    In Ylands, the ladder is just like a short teleporter. I think for a better gaming experience for the next update Exploration, adding climbing animation when players climb it up/down would make the game better. Even it's just a little feature. Also, you can climb it down when you are still in the middle of the ladder. I'm trying to describe it, but it's hard, I hope you guys know what I mean.
  2. ocnoglittle

    Complex Custom Window Buttons

    This one is something @Mello1223 was talking about: For Custom Controls, we can use all of the following: Tap, Down, Double Tap, Up, Combo, Multipress. Can we get similar options for the buttons in the Custom Windows? And/or can we allow the Custom Controls to still work when Custom Windows are open (especially using ESC to exit Custom Windows)?
  3. Instead of just the game name, can you also put the server name under the player name in the social tab (So I can see if lots of my friends are playing in the same server or who is in which server)? Also, for the recently played games, it would be super helpful to know which recently played game is which server. Some of the games I play have 4+ servers and I get confused easily 😅 Thank you! PS I know I already complained about the "recently played games" section not working well with Nitrado, so maybe both can be changed? 🤔
  4. ocnoglittle

    Search for icons/images

    I know adding new images/icons isn't a priority, but can we get a way to search through the ones we already have? They already have names (you can see them after selecting one) but there are enough of them, that I sometimes have trouble finding the one I want. Thank you! -Ocnog
  5. There seems to be no immediate plans to give us the first person back, so please give us the latest multiplayer version before the removal of the first person as a beta branch option! Unsupported as it is, it is a low-effort effective way of getting more people interested in the game and in getting the old people who left the game back into the game. The game is already free, but you could even launch it as a paid DLC, to have the people who already paid for it pay for it again.
  6. Can we have access to the message/social windows while loading servers? I would love to be able to update my friends that I am trying to login. This would especially be nice when it takes 5+ minutes to load, and we are just staring at the twirly colors with nothing to do. Thanks! -Ocnog
  7. ocnoglittle

    Dolphins

    Instead of following birds to get to the next island, can we follow dolphins? -Ocnog
  8. Ok so ik this is like probably a bad idea... because you’ll probably have people pay to do this... but why not let people make custom biomes??? Like I don’t mean like multiple islands like the thing in explorer... I mean something every device can do. Because I know mobile can’t do explorer.,, or at least if they can it’s not showing up in all games... it will get boring in just 1 biome besides what if they want to take the creator cube off??? They will only get access to the stuff that is in that biome. Even animals. Also when in universal both pc and mobile should be able to use what pc and mobile can use. Or let them both use it? Also there is a bug the stone pickaxe tells people that terraforming isn’t allowed in this game or server or map or whatever... even if the player owns that server or map... also can you please add the option to spawn npcs??? Please?? They count as creatures technically... also can you add the option to terraform water? Please??? That would be so cool!!! Also can u add a submarine??? I wanna be able to explore under water! Also why add scuba gear and not a submarine? They go together. You don’t have to use my suggestions. But I think they are cool. Also can u use them for both mobile and pc? If you do use them?
  9. Hunter-Over-Fire

    New Weapons

    I someday would love to see some new broad swords, long swords,and huge mythical looking ones. I also would like to see more new ranged weaponry such as a new handgun type or two. One thing that does not exist in Ylands yet is some sort of automatic ranged weapon.
  10. I had a few suggestions: 1. Rake: I know it has been mentioned before, but an exploration tool that could smooth the terrain would be super beneficial. I was trying to fill in a hole from mined clay and then farm over it, but I couldn't get it to look smooth. I had been trying and trying to fill in with dirt and then use a pick to decrease the height a bit, but it just looked like a jagged mess. A shovel (flatten) ended up creating a terraced farm look, which was as good as I could make it (see image). 2. Bulldozer front for cars: this might be a bit too overpowered, but I am sick of having to jump out and chop down sumac because my car gets stuck on it. Plus it would be a super fun way to clear a forest. Maybe make it so more (ylandium only?) engines are needed to knock over large trees, but 1 engine can be used to knock down sumac and plants? 3. Baby animals: now that we have goats that produce milk, I really want baby goats. Thanks! -Ocnog
  11. Hunter-Over-Fire

    Backpacks

    I would some day like to see more back accessories, especially backpacks! Backpacks could provide the player with a cool new look and increased inventory. There could be different types and styles of backpacks. I am always looking forward to dressing my NPCs in better clothing.
  12. Hunter-Over-Fire

    Masks

    I would some day like to see more masks for characters in Ylands for vanity sake. There could be things like a balaclava, hockey masks, gas masks, etc. I love doing NPC designs for my games and am happy when i have things to dress them in.
  13. Hunter-Over-Fire

    Gloves.

    I recommend adding gloves to ylands for vanity. Gloves could provide armor points too so there could be armored gloves. I am an editor creator and i love designing my NPCs and i would always like more things to add to them.
  14. Aggressive Wildlife - Hostile Animals are harder and do not warn of Attack. Passive Animals attack back if attacked. Extreme Weather - More Storms, Blizzards, Heatwaves and Fog. Colder nights. Aggressive Natives - NPC's are harder and do not warn of attack. Moon Phases - Moon has Phases, Full, 3/4, 1/2 and 1/4 with varied levels of Lightness/Darkness. No Moon - Seed - Carried over from Open Play Length of Day - Integer in Minutes(10-100) Sixe of Islands - Carried over from Open Play. Player Health - Integer no. Hearts (2-5)
  15. Hello, I created a new local multiplayer world and playing it for few hours. But I killed my teammate by fighting with a wolf beacuse I forgot to disable PvP and customize world button is no longer avaible. Adding a /pvp disable/enable command would be great. Thank you! THANKS! IT'S NOW IN THE GAME!
  16. dr.darkdevil

    Direct Code - Exploration game

    Hi, I have question about Direct Code for dedicated server games. My game is Explore type, so people can join by clicking on save in game menu for Exploration games. I need to shut down server, remove it from cloud, save game locally and open it with editor, when I want to do some changes on game. After re-uploading game to server, game have different Direct Code. Save is for all, who played here as inactive. They need to search game again. It loos like server was shut forever, even when I keep the same game name. Already lost several players, cause they don't know to search game again a they are awaiting their save to be active. Any way to avoid this? Like to "fix" Direct Code for purchased server? Thx.
  17. Hi I am using boxes, sacks and different containers for the decoration of the game, but I do not want them to have interaction and I need to be applying the logic of deactivating interactions in each one, either with labels, or in the object itself. I would like it if it is possible to have the option to disable interaction in the properties of the object, to be able to disable everything at the same time without having to add a lot of logic.
  18. almond017

    suggetion and bug.

    I'm not good at English. maybe sometimes not make sense or weird. so.. sorry for that. so What's my suggestion! Is the add reading, or eating while sitting. that's my suggestion. if It's already been added, than good to know and thanks a lot. or if not, than I wish there is eating food while sitting on chair or reading book, papers. And Bug! It's a little bug with little bit annoying. i was get the first paper that written about puzzle hint. and when i get second paper, the second paper stacked with first one. and the first paper's note it just gone, the paper just changed to a blank paper. actually i should've reported this, that when i was found this bug. but i diddn't because i was lazy and forgeted. and more sad thing is that i deleted my save game already. so why i said this bug now is because i just wanted you guys to know. I know it's too late. but, late better than say nothing. right? ... I love you Bohemia interactive! lol! and the Finally! thanks to read, and sorry for my bad english, i was try though. have good day or good night!
  19. Cloakist

    In Game Sound

    Right now the sounds the player hears are based off the camera position and not the character position, I feel as though the game would be a lot more immersive if the sounds were based off the character position or between the camera and character. Also, the braziers don't seem to have any sound after the initial lighting sound.
  20. Hey there, been long time since my last suggestion. Since I don't have much time playing Ylands game recently, I spend my spare time only on Ylands forum. I've noticed something is missing, when you look at your own profile you see "About Me" tab, and when you look at others, it doesn't show up.. or I can't find it anywhere on their profile. As if I understand correctly, the "About Me" tab is used to introduce yourself to "stranger" who look at your profile and want to know more about you without the needs to ask/post about it but since it doesn't show up, it doesn't have meaning. For example: As you can see, there is "About Me" tab beside Activity when you look at your own profile (in this case it's mine). And here for example, you can't see it. Am I blind or it's on the setting somewhere? or the web designer forgot to put it there? I know it's small thing, maybe just maybe when you guys have spare time to add it, that would be wonderful. *Edit* Sorry I have used your profile as an example @YadNiMonde
  21. I understand why the items in your inventory are dropped when you die, adding an extra challenge and incentive to not die. But for more 'casual' players like myself, I'd prefer an option to turn this off. For me, it kinda prevents me from exploring the game because I'm always worried about dying to the bear that's lurking right there, and then [potentially] losing my progress I've made.
  22. Marco Oliveira

    Light with Flint so snapshot =/

    Hello, I had already commenting on this in the topic "0.10 Clever Coding" about leaving the flint stone loading bar to light things up, and more advanced items to do it instinctively. I thought that was a charm of the game, I felt immersed when I was putting wood and lighting the stove to prepare food
  23. ---Crow---

    Better mining?

    Back in the day, I used to play minecraft, this is primarily the reason for me purchasing ylands as I wanted another sandbox survival game to spend hours enjoying. I was thinking, currently the mining in ylands is ok, but I want that underground dusty feel as you mine for your precious iron or copper deep in a series of poly tunnels digging through stone and dirt trying to snag some rare earth metals (you can implement later for machines ect) as you scramble to get some source of light
  24. I am playing around with the editor and it seems a fair bit difficult to create a map without using the worldgen tool. If players want to create a specific place, it would be so much more streamlined if we could head into the game with a predesigned map that we could then tweak and fill in the editor.
  25. Raccoon-d673154438c9b428

    [SUGGESTION] Placementsystem [QoL]

    Hello there! I would suggest to add a function to the current placement system. We already can define the Z-Axis on the placement via Q & Z and i want to get Keybindings for the X-Axis Since a bunch of players want to build realistically you need to build in the Voxel-World which do not have a pattern and the placement cant go into the dirt, because you will always hit the surface, in the Height you can choose the Z Position via Keybinds. My Suggestion Add the function with the Z-Axis for the X-Axis too, so we can easily place blocks, even when they are hidden behind the surface. Makes life easier. best wishes. PS: Should i make a Thread for every suggestion?
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