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About Hunter-Over-Fire

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  • Birthday 03/20/2005

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  1. Hunter-Over-Fire

    Tried to create complex RPG

    That looks beautiful
  2. Hunter-Over-Fire

    In-game controls

    Is this the OG General Discussions post???
  3. Hunter-Over-Fire


    I think what they're trying to ask is : Are you able to leave a world to sail to another world via seafaring vessel while on a rented server?
  4. Hunter-Over-Fire

    currency to other islands

    Leaving the Starter Island: If this is exploration mode, you probably want to make a raft from Wood and grass rope to traverse the ocean. Mounting the raft will display a compass which'll point you in the direction of any nearby islands and points of interest. If you have some settings turned up, you can see the islands from further away. > There are multiple different concepts of currency in the game. There's Vendor Currency, Game Currency, and Extra Currency. < Vendor Currency: Vendor Currency is used in trading with Vendors (Which can be either found or summoned in any adventure world). Vendor Currency is measured in Gold Pebbles. pretty much anything from your inventory (besides a few select items) can be traded at Vendors for goods. The Vendors don't just accept straight Gold Pebbles, they can also accept other items (It is TRADING after all). Game Currency: Game Currency is generally what you use outside of ADVENTURE MODE in order to purchase personal stuff, such as Emotes, Costumes, Pets, Etc. You can acquire it through either purchasing it with real money or completing achievements. Extra Currency: Extra Currency is measured in stuff such as Exploration Points. Exploration Points can be achieved through exploring certain Random Encounters in any given Adventure World. Exploration Points are spent on Mystery Islands, which are special islands in an Adventure World that can yield challenging puzzles, and great rewards.
  5. Hunter-Over-Fire

    Custom AI Creature Nodes

    I love the ability to create whatever I wish, especially in a game where everyone else can see it. I'd like to make my own custom models and such to give life too, but don't know how to, and am too lazy to figure out. I suggest implementing some sort of Easy-to-Operate logic node that you can attach to a model. Thinking really basic here, the node would have triggers for custom interactions, such as * On AI Attack * For triggering custom animations and such. This would provide a very simple way to make custom animals and enemies through animating, grouping, and scripting.
  6. Hunter-Over-Fire

    PVP Suggestions

    I haven't felt so honored since Adam Snellgrove was in the seat
  7. Hunter-Over-Fire

    More Vanity/Functional Armors and Accesories

    *Bacomes the strangers in rags* Beware of me!
  8. Hunter-Over-Fire

    I just got robbed by two people.

    No names, No Justice, Just KILL!!!
  9. Hunter-Over-Fire

    Better Currency System for Trading

    I was trying to think of a way players could do business with one another, and this explains it.
  10. Hunter-Over-Fire

    Medieval Engineers

    I agree, that game had potential.
  11. Hunter-Over-Fire

    What other games do you play?

    Do it like rust, where you have to pay some sort of Tool-Cupboard "UPKEEP" in order to keep your structures standing. This TC could have a limited range that's either set or defined.
  12. Hunter-Over-Fire

    Sky Creatures

    Ylands could do with a little more life in its skies. I'd like to see more birds, and maybe even some more mythical creatures flying around.
  13. Hunter-Over-Fire

    More Adventure Islands

    I have several Exploration Points, But nowhere to spend them seeing as I have already completed all Adventure Islands. I could go back and play them again, but where's the fun in that. I like Adventure Islands because they introduce new scripted events and twists that you normally wouldn't not see in the regular Exploration. >What if there was a system in the game where you could have the players make their own Adventure Islands and vote on them INGAME, and you'd come along every so often to Judge it. It could be like a Weekly Challenge Island that'd appear on the map.
  14. Hunter-Over-Fire

    Waypoint System

    Have it so that you can place a marker on your map that'll show up in the world for you and other players to follow.
  15. There's nothing too much better than STATUS in an online Community-Exploration-Based Game, and this is backed-up by the way you look. The way you look is how you primarily express who you are, so I suggest adding more clothing options for the player to choose from. I'd love to see more variants of Pirate and Sailor outfits (since this is a sailing game). I'd also love to see more variants of Flight-Packs, besides the general propeller pack. I'd like to see Wings, Jetpacks, Hoverboards, Etc. Armors are good for keeping the player alive in tense situations, but they also take away the player's ability to look the way they want to, unless the player wants to look like a Buffed-Up Giga-Chad in Guardian Armor I suppose. What I'm getting at is, have the player be able to edit the stats of their clothes; Able the player to upgrade clothes to have armor and resistance stats.