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Showing results for tags 'Sea'.
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Submarines and torpedoes
Krzysztof Boniecki posted a question in Suggestions & FeedbackHello. So as you may know Ylands have very nice looking underwater, unfortunately scuba diving are kinda slow so why not add a submarine to the game? Well in my opinion it would fit nicely to the game, also we could dive and explore underwater more quickly and without worries that we would run out of oxygen. Besides, submarines would be a great combat addition, there are servers where players like to perform ship combat, and ability to torpedo someone with submarine would be very cool. Please, at least consider adding it.
Ive seen sharks on land, but this
proGURU posted a question in Bugs & Technical IssuesWell the pic talks for itself, nothing new and absurd.
iamSleepl3ss posted a question in Suggestions & FeedbackIntroduction: First of all, I just wanted to say thank you to the Ylands team for the latest update and the QA video. The Meaningful Music update has made exploring much enjoyable and pure. I've missed the function ever since I first heard it in Jak 2. (The music would go normal, but as soon as you'd pick up your weapon it will become more tactical. Come on, my 12 year old brain was floored when I realized it was happening). The source: During the QA video Filip Vondrášek said that the current solution for the request of more/bigger islands, would be new worlds connected together. This was an idea I was wishing would be implemented when I started playing (around the 0.6 update), since this would create many fun possible encounters in the Ylands world. I mean, I have tons of words and gratitude for this. The idea: There was little information on that part, but I just wanted to tell my suggestion and hear if it's a good idea/impossible/will be implemented/already considered after 1.0. The idea is simply that every sea border is connected to another server when the world is public. The game catches the essence of exploring, crafting, and creativity, but it has hidden potential if it's limited to one world and 8 players. The sea borders would connect to other worlds where other players would possibly be. Think of it like a grid-map, where every space is a server. I mean, it seemed like a good suggestion considering whenever you'd on water, lag wouldn't be that big of a problem since when you're usually safe and nothing too much is happening. The problem: I know this isn't to be expected, but I would just further elaborate on the problems this idea also has, which is mostly food for thought as the solution could be many. The problem with this system is that if we were to place another server right next to the border, what would it take to consideration as other players also would cross borders ? What if you're placed next to a dead public server, will you be forever stranded away from people? What if some random person keeps coming back from their server and keeps griefing you? The bordering server would have to be a world where other players are, or it would just fill your sea borders up with empty servers and it would basically be a way-to-complicated terrain-generator. It checks for servers when the player crosses the sea border, then places one with an average of 1 to maximum allowed players. (lag. yikes) If a world contains a banned player from your server, it will be filtered out of choosing when you're crossing the sea-border. This goes both ways as in, the banned user can't find your server either. When the world is offline/inactive (in correspondence to the 0.9 cloud hosting where all players are offline) you lose all the border-servers, or if you close it down manually(?). The other server's name would be displayed as a discovery on your screen whenever you cross over to another world. This way you could keep track of whenever you enter a new server if your bordering server has changed because it's become empty, and swapped with an active server instead. This could be called the "mirage" effect. Thank you for reading!
[SUGGESTION] Bigger Boats?
TheJStrickland posted a question in Suggestions & FeedbackI feel like we need a much much larger ship, at least for multiplayer. Here's why; The large ship we already have is great, don't get me wrong. It's a decent size for everything you need, but this is only decent enough for one person. Playing with 2/3 of my friends, ships can get very crowded relatively quick, especially if we're packing up to explore a new island and need our crafting items. On multiple occasions we would accidently push each other overboard or fall off due to lack of room. Not only this, but once more players are on an island, resources are used up much quicker, therefore the option of building a boat for a crew of 1/2 is a much harder feat. The small ship size also really silences the huge amount of creativity I know many people are capable off. So many creations I see with massive ships are hugely put off by a tiny little unrealistic hull sitting at the bottom, as the is no other choice to build these things To defeat issues like this, I think a great idea would be a much larger ship, perhaps twice the length of the current max size, and triple the width? I know I saw a lot of suggestions for a built in hull space, which I think is a great idea. This would mean a lot of ship builds would be less messy and cluttered, especially with the current ship+building on ship small bugs. Watching Youtube videos on the game will show you quickly just how popular the boat/ship function in the game is, and in all honesty everybody's childhood pirate loving side comes out when building said ship. I feel like a much bigger sized ship would really, really expand on this and make the game even greater!
Game crashed while sailing in MP with to boats
Pizzadriver posted a question in Bugs & Technical IssuesGame crashed while we where on the sea at the way to an island and now i can't get back in the game as the host. Hope you can fix it. output_log_clean.txt output_log.txt
Fix Connection Lag In The Sea!
Oh Yea Mr Krabs posted a question in Suggestions & FeedbackHey! Absolutely love this game but me and my friends are having issues with connection lag in the ocean. I have a good connection of, Internet speed test 27.60 15.62 Mbps download Mbps upload Everything is perfectly fine when any of us hosts a game and were on an island, no one experiences any kind of connection lag but when someone steps onto a ship in the ocean, things start to act up. There are several annoying events that occur when one of us is on a ship in the ocean, - Player can no longer see other players, animals and other objects (fix is to re log, but is recurrent) - Ship becomes completely black, no visual on ladders and cannot interact with the ship (fix is to re log, but is recurrent) - Player teleport off ship constantly (Only host can properly move around the ship) These three are the most recurring events that occur when a player is on a ship in the ocean and are really annoying lol! I really enjoy playing this game and recommend it to all my friends but this is a really big issue! We all have powerful gaming computers and good connections but when it comes to being in the water on a ship, everything just breaks . Really hope these issues can be fixed so we can truly experience Ylands and all its glory lol! Cannot wait until you send out the dedicated server tools which may fix these issues!
Asmodeus_KH posted a question in Suggestions & FeedbackHello. I would like to see submarines that would be able to swim not only on the water on ships, but under the water on a submarine, even if they will be a small size, you can even be the most primitive to start with. And based on the fact that there is a video where a person found the wreckage of a submarine at the bottom of the sea, it can be argued that the developers plan to add them in the future, whether they are electric or steam engine, it does not matter, the concept itself is to swim under water, where you are not afraid neither storm or pirates.