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Kramft

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  1. Whoops, sorry didnt think of that!! I have attached logs from the PC that tried to connect to my local world and the dedicated server. (hopefully) Let me know if they are missing from here and I will retest. Cheers output_log.txt output_log_clean.txt
  2. Good luck. Dont worry about fixing my world as I take regular backups and have moved on using one of those. One thing I forgot is that when I got slain I didnt get any message. I was just lying on the ground and the bear walked off. I had to quit the world. When I came back in I got the message you see above. Cheers.
  3. I just met up with a Polar Bear. Shot two sets of pistol bullets at him. He didnt even flinch. Hit a number of times with sword and didnt have any effect again. Got slain but not getting any respawn option. Just Main Menu button. Unless I am missing something I am stuck! I have attached the logs and zipped game. Please let me know if there is a way out of this. output_log.txt output_log_clean.txt SAMARKUELS_PAD.zip
  4. I have the same problem with my server. You get the error when trying to connect using the id. The only way to connect is to make it visible and use the multiplayer list.
  5. I have played for a few hours today and didnt get the constant freezing at all!! One thing I noticed was the return of the "Retrieving Data" message at the start. This went missing after 0.14 update and has returned since your connection fix. Anyway as far as I am concerned it is back to the way it was. Do you still want me to send a savegame?
  6. Since the hotfix a few hours ago I can connect if I make the world "Visible to others" and select it from the list of multiplayer worlds. Thankfully Ylands also seems to make the connection across the lan and not the internet (phew). This is really important for us as our net connection has a lag of 700ms. We still get the "Game can no longer be found online...." message when we use the ID, even when it is visible to others and is present on the multiplayer list.
  7. I get two connection errors. One seems to be the same as this one, see: The other relates to making a connection across our local network:
  8. BTW this error occurred after installing update 0.14. I had an error before this that was going to be fixed with this update. See:
  9. Get an endless "Establishing Connection" error when I am trying to connect to my dedicated server. output_log.txt output_log_clean.txt
  10. Tried this server again and I get a continuous "Establishing connection" message. I will create a new question for this issue. output_log.txt output_log_clean.txt
  11. I think I have two issues here and have now created one for the local network connection error. I am still getting the constant freezes however I do have periods where there are less of them. Some worlds give higher frame rates and less freezes and it seems to relate to the complexity of the world.
  12. Unable to connect to games running on our local network since installing update 0.14. Getting error "Session not found" - Game can no longer be found online. It has most likely been terminated by its host. We now unable to use any of our worlds that we have created and been playing over the years. output_log.txt output_log_clean.txt
  13. This is getting stranger. Although this game has been published as multiuser I found that it was now (since update 0.14) set as not published. I published it again and gave the new id to the friend I play the game with and they are getting the message: "Game can no longer be found online. It has most likely been terminated by its host". I quit the world and closed/restarted Ylands. Gave my friend the new id and they still get the same message. One interesting thing here is that I am not getting the constant lag now!!!! I then got my friend to start another world we have played and I was able to connect to them without any problems. BTW we play across our local network.
  14. I am getting a constant short freeze/lag every few seconds since I installed update 0.14. The frame rate drops to the 30's but I think that is just reflecting the freeze. output_log.txt output_log_clean.txt
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