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Eaglestorm13

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About Eaglestorm13

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  • Birthday 09/08/1877

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  1. Eaglestorm13

    Water bug

    Any idea how to fix?
  2. Eaglestorm13

    UNDER REVIEW [YLD-13581] Lag Spike

    The happen ever few minutes and seem kinda consitant it will run nice and smooth then it will lag enough to be noticed then it goes back to running fine.
  3. Eaglestorm13

    Water bug

    output_log.txt output_log_clean.txt
  4. Eaglestorm13

    KNOWN ISSUE Rain in deep caves

    Noticed rain here but seems it does not show up well but on side not i have seen many also post about rain in other structures as well.
  5. DxDiag.txt output_log.txt output_log_clean.txt
  6. Eaglestorm13

    Build placement?

    So am I missing something or has it always been fixed placing on a axis. I went to start to make a pier and It is at for ease a 45 degree angle to what i would like. Mind you its been a bit since i last played.
  7. Eaglestorm13

    Thanks for the update

    I am happy to say that i can now run this on ultra. And not have major lag and microstudders. once in a while i can notices a very and I mean very subtle ripple. But other than that its awesome Thanks again. On side note I miss first person.
  8. Eaglestorm13

    Sneak Peek #49

    All i see is that its not important and that they will not fix it anytime soon so feel free to show me these post form the dev that show when and how this will be fixed
  9. Eaglestorm13

    Sneak Peek #49

    That will never happen seen to many games fail due to lack of good devs willing to fix major isses.
  10. Eaglestorm13

    Sneak Peek #49

    Ofc no Optimization still
  11. Eaglestorm13

    Dev Diary #31

    Pleas optimize it while your at it
  12. Eaglestorm13

    Dev Diary #31

    When can we expect sp optimization to fix the shuddering?
  13. Eaglestorm13

    Sneak Peek #48

    Hope not before the game gets optimize to remove the shuddering.
  14. Eaglestorm13

    Sneak Peek #48

    I agree The shuddering should be a main priority over anything else to me at this point.
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