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Found 3 results

  1. I swear I saw someone commenting about this before but couldn't find it and decided to re-post in case I am mistaken. Started a new SP Explore game, I chopped an oak tree down and I watched it fall very fast sideways and then disappeared through the ground. I opened the save in the Editor and the chopped tree is still there but standing upright on top of it's trunk.Returned to the game and the tree is there just as it was in the Editor so I was able to chop it up to get the logs no problem. Nothing major, but it was very weird seeing a tree move so fast though output_log.txt output_log_clean.txt
  2. My friend and I were playing a fairly new multiplayer world when the ladder in our hut seemed to disappear for both of us. I first right clicked it to see if it was still there and it teleported me a few feet down and I began falling through the world. I fell all the way until I hit the ground of a cave and died from fall damage. Then my friend went to investigate and he too fell to his death after right-clicking the ladder. Hope this will be fixed soon. output_log.txt output_log_clean.txt BRENDAN_AND_NICK.zip
  3. John - NEXFER

    Multiplayer + Cars

    Hi all, So I've just released a multiplayer game mode that has a lot of cars on it, I have built islands with tracks on them using the terrain forming tools in the editor, and have joined them together with roads. However, so far I've lost most of my cars through them falling through the terrain while driving them on these islands / roads. I've filmed a video that will demonstrate. Is there any way this could be fixed pretty please? It cripples my game mode for multiplayer. It doesn't happen at all in single player on this game mode, it started happening when I joined as a guest to my server running this game mode. Thanks! * Edit Also two more bugs occured while I was testing as a guest on this multiplayer session - While in 3rd person camera view mode, and driving a car, the auto-follow camera view would not trigger, and I was not able to get it to trigger, meaning that I was having to adjust the camera view with my mouse, while steering the car with my keyboard... tricky! This works fine in first person mode, and in single player mode, so just 3rd person as a guest on multiplayer. Secondly, as a guest on multiplayer - driving a car often jolts, visually it looks like network lag, rather than low FPS or graphical lag. Furthermore, the animals do this jolt movement as well.