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490 ExcellentAbout Igor Q.
- Currently Viewing Topic: Dev Diary #225 Ship, boat and giant urchin
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When trying to set the velocity of the character, it will properly register the Y value but not the X and Z value. Here's a video with a demonstration
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Could we have access to more visual aids in Editor?
Igor Q. replied to Igor Q.'s question in Bugs & Technical Issues
Yes, but it's not really enough... -
Could we have access to more visual aids in Editor?
Igor Q. posted a question in Bugs & Technical Issues
When I'm scripting, alot of times I end up with MASSIVE scripts that would benefit alot from having visual aids. It would help with documenting if we need to easily and quickly identify how a script works. Having squares, circles, lines and arrows would help immensly. Ex: -
Zone will not trigger if inside group.
Igor Q. replied to Igor Q.'s question in Bugs & Technical Issues
That's exactly what I intend to do😂 -
Zone will not trigger if inside group.
Igor Q. replied to Igor Q.'s question in Bugs & Technical Issues
I decided it would just be easier to force the entity to "teleport" on game update at the player location so it force load into the zone to make them trigger properly. -
Zone will not trigger if inside group.
Igor Q. replied to Igor Q.'s question in Bugs & Technical Issues
@Mello1223 I found a solution. I hope you find this as funny as I do -
Zone will not trigger if inside group.
Igor Q. replied to Igor Q.'s question in Bugs & Technical Issues
The issue I'm having is, I have about +15 Robot enemies each with 4 zones. Aggro Range Zone Lose Aggro Zone Fire Spin Attack Zone Lightning Ball Zone I don't know if the editor can handle that much processing... -
Zone will not trigger if inside group.
Igor Q. replied to Igor Q.'s question in Bugs & Technical Issues
Can you explain more "detecting a series of collisions from vector tiles?" -
Zone will not trigger if inside group.
Igor Q. replied to Igor Q.'s question in Bugs & Technical Issues
How can it be solved if it doesn't work? XD -
Hi I found a very peculiar bug while trying to create logic for my robots. If you create an animated zone inside a group, and cause the group to move, the zone will stop detecting players properly. I made a video so that you guys could understand it better. Oddly, the zone will SOMETIMES detect the player if the player is actively moving. @Houp
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Holy ____. How did I not see this until now???
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[YLD-36682] Tweaked: Sails are now transparent when the player is behind them. This is huge. [YLD-37302] Fixed: Exploration 2: Mutated alphas are defeated when they are despawned during the day. I thought alphas were suppose to spawn at night and be defeated only at night?
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I drew inspiration from Super Mario 64 and Rayman 2!
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Very cool, I'm impressed with how you condensed such a detailed UI into a small screen like that. Can you include a hyperlink of the composition, and a screenshot of how to find it within the editor? (For new players)
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Currently working on a project called "Volcano Yland". About ~90% done Level 1, and intend to start a 2nd level sometime after. I have not yet decided if I will release all levels together or one by one. The good news is most of the core scripting is done so new levels should be significantly easier to make (except for new enemies which is a unbelievable difficult)