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Everything posted by Spyler.X

  1. Hello Houp I have been able to export the map without problems thank you very much.🙌❤️ Regarding the error with the templates, this map was created with the latest version of ylands, the same thing happened for all types of fish, I leave you a map with one of them, you will have to activate the function of destroying the entity in the template . ERROR TEMPLATES.rar
  2. The last patch broke a few things, which made the map impossible to test or save. Specifically, the bug was the referenced templates set to destroy the entity at the start of the game, with certain types of entities like fish, keys, and some miscellaneous stuff. I managed to fix it so I could save and test the map and was able to export the first time, but now when I try to export I get "engine error 400" I am not sure if the error with the templates had something to do with it, since it is not with this specific map, I have tried to create a new map and I have the same error, at this moment I cannot export anything, it seems that it has been broken the connection with the workshop. output_log.txt output_log_clean.txt I hope it can be fixed soon🤞, thank you
  3. Hello @Houp Thanks for answering. For the templates, it happened with normal entities, without any type of programming. But here it is not the issue since it was solved by setting them to non-destructible, that is why I have not given more details about it, I only commented on it in case it was responsible for the error in the workshop since it began to happen after these errors of template. What I really need to fix is the export error. I can export the map in local mode but not to the workshop, and this happens to me with any map even a new empty map. the "engine resquest error 400" is very similar to a previous error "Unable to connect to destination host" this was the error from the previous time, I have no idea if it is related YLD-27347
  4. Spyler.X

    New Community Warlock Nikki

    Hi @Nikki Severin ? I have been in Ylands since 2017, I played this game for many hours until I discovered the editor, after seeing everything that was possible to do there was no turning back. Since then I spend my free time here. I met @Christal in this game and together, we created some minigames and custom maps as well as a discord community dedicated to Ylands to which of course you are fully invited. I was also lucky enough to meet the ylands team on the company anniversary and they are all great, of course you can't miss a party like that, so I hope you put some pressure on this to repeat.? I am glad for your incorporation to the BI team and welcome to the community ?
  5. Spyler.X


    ★YLANDS ORIGINS★ V 0.03 and V 0.04 Hello everyone, here we will inform you of map updates, you can also ask what you need or post your great screenshots of this game here.? I forgot to mention the 0.03 update so I'll do both in a row with the new additions. ★V 0.03 -Two new microbiomes have been added, along with some missing plants. *Desert *Flower island -The loot boxes system has also been added for extra resources, you can find good things in these places. -We have fixed the problem with the spawm, you should no longer find a forest of barriers here. ★V 0.04 The new version is available, we have fixed a few small things and added a new biome. -Fixed the player does no damage when approaching the npc -Fixed the tp to the players. -The lake water has been changed and the effects have been reduced. -Added corn and carrots. -The wooden golem and new animals have been added. -We have added the cave biome and some infinite resources with it, sulfur, saltpeter, gold, crystals, marble, rubber and mushrooms. *Sulfur plant *Saltpeter plant *Golden tree *Marble stone *Mushrooms Resources such as crystals or marble are normally collected with any weapon. Once the resource is depleted it will take a few days of play to regenerate. The resources generated from plants are collected with interactions and it will also take a few days of play to reappear. Indestructible rubber is normally extracted but will give more rubber than usual and has the possibility of giving seeds. We hope you like it and that you enjoy these additions. ?
  6. Spyler.X

    Farewell for Adam

    It has been a real pleasure to have you here, and although it is bittersweet news to hear that you are leaving. I wish you all the best and I hope you can find an interesting new life.? We wanted to do a little detail so you don't forget and that you can continue living some adventures with Ylands players while you enjoy your new beginning, we hope you like it.?
  7. Spyler.X

    New community, Ylands World Of Dreams

    I forgot to mention that we have changed Server 5, now we will use it to host Journey in NA, we hope it works better for some of you. Let us know if you have a problem or if you have any suggestions, and enjoy a nice adventure.?
  8. @Christalle and me are pleased to introduce our new YWD community. You are all invited to join. https://discord.gg/p6GNkEs A place where you can play Ylands in a very special way. Very soon you can enjoy our new modified server, with structures never seen before and some modifications such as fruit trees, also a lot of secrets to discover. For those who can`t wait and want to take a look, we have an open trial version. YLANDS WORLD OF DREAMS (BETA) And here a small spoiler of some things you can find here. We also have a small creators club, at this moment we are only two. We would like this to become a pleasant place to chat with other creators without worries. Also for people who are interested in making games, here you can ask us everything you want, we will be happy to help you.☺️ And that's all, for now And borrowing that usual ending stay classy Ylanders
  9. Spyler.X

    New community, Ylands World Of Dreams

    Hi guys due to technical issues it took a while to download the update for Journey to the 12 Kingdoms. In the end, we downloaded it in a different version, you can find more information in our discord community. Leaving that aside, I would like to mention how this update came about. A few months ago, Bi launched his update on the water. Spyler: hmm maybe we can do something quickly, we can level the weapons and add something quickly in the ocean. Christal: Yes it's okay for me, we also have things we can use. Spyler: ok it shouldn't take us more than a week ? Some months later...
  10. JOURNEY TO THE 12 KINGDOMS v2.0 Hang on to your chair and get ready to read because here is Journey's biggest update, thanks to all of your kind feedback and all the support we get with donations, we wanted to take Journey to phase 2. ? I'll start with the things that have been changed or fixed before going into the details of the new systems. -The first person view has been added with the "C" key. -The initial spawn area has been optimized, both decorating and protecting the area, now instead of removing items from your hand you just can't use them. We have also separated the logic of the player the first time they enter the map, it will only work once they move after logging in, we hope this will avoid login issues for some people. -The protection zone is much larger and is split into two zones, one covers spawn and new stores and will have full blocking except to be able to pick up some things from the ground. The outer zone covers the lake and the resource zone leaving a small habitable place on the other side of the island. Both areas are pve and will kill players who disconnect there after a certain time. (By the way, the map is now in pvp, but you shouldn't be afraid, you can keep reading: P) -When the player dies, their inventory will appear in a bag which will make it easier to find their body and collect items. -Hell was removed because it was causing trouble. instead, we added the black box. -New notes have been added to the fishing system. -Now you can tame the animals of the hunting system -For Henry and the red trees, we gave them a vacation because they might be a problem, but they will be back sometime this year. -Underground resources have been removed to reduce the number of entities on this island, we have placed a few on the surface so that any player can get the necessary resources to begin their trip. We have also added new ones with a nice lake. -For the rest of the map, most of the builds you can find have been optimized and some of them have been established as indestructible. *PVP and protection -For a new player, there is pve protection the first 2 days of play. You can tell if this protection is activated because you can see a small star on the hud shield. -The protective barriers will now create a safe zone, even without being activated which allows you to move it during your trip and have a place to temporarily take refuge. -The command //addfriend "name" and //delfriend "name" has been added to add or remove friends from your list, which will give them unlimited access to your protective barrier, players who enter your barrier without being in your friends list will have some functions blocked, if they disconnect in your barrier, they will die after a few days of playing. Also, they will not be protected from heat, cold or a tesla antenna. -We have added an indicator in the hud, on the shield with a green or red color figure that will tell you if you are in a protected area, this indicator appears in the spawn area and in player protection barriers, if you see your red indicator, you shouldn't log out here. -All players get one barrier when starting the game and can get another one during the game, we also added a protective barriers store where you can get more. *Player level and economy -Now the player can level up, it will be displayed in the hud with the player's life. -You can gain experience with most of the main actions, such as planting, collecting, digging, hunting animals, and killing other players. -With each level, the player will increase their health by +1 and their melee damage by +1, at the moment this is automatic but in future updates you will be able to choose your own skills. In addition to obtaining Wodycoins which will form the new economy of servers. -We have also changed the way to obtain the blueprint license and it is now obtained once you have reached a sufficient level. -The new economic system was implemented with the new stores. -The new Wodycoins will be used to buy from these stores and will also be used to maintain certain progress since they will be kept after each wipe. -There are several ways to get these coins. You can get them by leveling up, finding treasures on the map, or you can even find more in certain places. You can also exchange them for gold bars or coyns in the bank. -The stores are set up so that a player who has played before can get certain things early on, like an advanced kit or an extra protective barrier. Kit store In this store, you can get a starter kit which will help you start the game. If you have played before, you can get the advanced kit from the beginning for a quick start. Protective barrier store In this store you can get more protective barriers, but they will be single use since they will be lost after each wipe. Bank In this store you can get other wodycoins, here you can get them in exchange for gold bars or buy them in exchange for coyns. These 3 stores are located on the main island but you can access them from anywhere on the map with the command //shop We still have a store but for this one I need to explain a bit about the new weapons first. We have added the first "Soul Swords" weapon kit with their respective armor, up to 8 different ones can be found on the map. These weapons merged with the soul of an elemental golem which gave the player their same strengths and weaknesses. And for everyone to enjoy, we have added a store where you can get them. In total in the store you can find up to 64 different models since we have added each type of armor to each type of item. The store is limited to player level, so you can't buy them from the start, and you'll need a minimum level 30 to buy here. The armor will be lost after each wipe, but in order for you to complete your collection, all wodycoins spent in this store will be returned to the player after each reset. *Advanced tools -Now you can create trashcan with screwdriver. At the moment, this only works with the wicker basket and the oriental chest. With your screwdriver in hand, interact with the trunk and you will have the opportunity to turn it into a pretty trash can. You can turn it into a safe at any time using a screwdriver. With each interaction, the tool will lose life until it breaks. -Advanced paint gun We have added a few functions to the paint gun, now you can paint with alpha colors or remove object interaction. The hardening function requires nails and pigments in your inventory. With this feature enabled, you can eliminate interaction to collect items, also in your activated protection barrier, it will also work to eliminate interaction from plants. To return the interaction, you can do this by using the black pigment with the curing function enabled. The alpha colors option works with crystal powder in your inventory along with the pigment, one of 3 types works and you can paint any object color 1 with a luminous color. This will go between 1 and 3 shiny dust per entity depending on the amount of alpha you want to put, it is necessary to put a different color to the object for it to work. And now we come to the main part of the update, the ocean and the new puzzles. Some of the existing puzzles have been improved or extended, we have also added new ones in the ocean as well as 5 new biomes, some as big as an island. Besides a few other places you can find in this new ocean, like a lost military base, will you be able to find it? In these new biomes you can find some of the new systems since you can get essential resources with the new sea mine and new underwater plants specific to each biome. We have also added an ocean loot box system that will work with player level, so you will find better things as you level up, you can also find gold boxes where you will find even better things. And for all that, we have added some improvements to the ships so that you can sail like a real pirate and fight freely. Ships will now be indestructible and can be repaired. When handling your ship, a hud will appear next to the compass with the ship's life indicator, anchor position, and resources to repair it if needed. If the ship's life reaches 0, the ship will be stuck and indestructible and the interaction will appear at the helm of the ship to be able to repair or sink it permanently. You can also steer the anchor from the helm which will prevent certain incidents on these beautiful beaches. I think I left nothing but who knows maybe you can find something that is not in this post that we forgot Take advantage of this update, we will be attentive if any errors occur to resolve them. We hope you like it and don't die too much.? stay classy ylanders
  11. Spyler.X

    Dev Diary #159 - Ylands Creators Competition Winners

    Congratulations to all.?? Many thanks to the Bi team for organizing these contests, it's been great to see the community learning from the editor together and creating amazing games.? thanks @Miguel Preguisa , those old contests were great. I've missed it for a long time, good ideas always came out of here. If you ever want to organize one, let me know and we can do something.?
  12. https://play.ylands.com/asset/8712 Hello everyone ? Christal and I are doing a multiplayer pvp game, but we wanted to do something different so this has been the progress these days. We were very hesitant to make the game single player or multiplayer, so we did a test and it was so fun that we decided to take a chance with multiplayer mode, we will do a little ship battle called ★Tiny Sea★ We wanted a small stage, which we can adapt to its mobile version later and we wanted to avoid vehicles so we created our own. The idea is to do it for 10 players but that we will decide this week when we have a beta prepared and we can see how it works for everyone. The menu has been added taking advantage of the stage, and you can also see the players in the game while you choose the ship with which you are going to play. The menu will only show players who are here, so it will be difficult to see it this way. But we thought it was fun to put them all here if 10 players were on the menu. You can see here how it has been changing. There are 2 firing modes, the front and the side, the front can fire a fast bullet or a strong bullet and for the side each mouse button shoots towards each side. As you can see we have done some tests with different ammunition of fire, ice etc but we have discarded them for the moment since they could unbalance the game and it was also necessary to add some effects that could affect performance, instead we will focus on other systems that We believe more necessary such as getting some life or rewards for sinking a ship. Here I leave some screenshots of the game you can also see the first hud we did in the photo of the crabs. We hope to have a beta ready that you can play this week. And we will continue to report our progress here. If you have any comments or suggestions we will be happy to hear it, thank you ?
  13. Spyler.X


    A quick fix for 1.5 This is common with updates his hat almost fell off.? so else here is the link? https://play.ylands.com/asset/8712
  14. Spyler.X


    Thank you very much Adam to see if this time it is true.? we have also put a nice cover creating a composition
  15. Spyler.X

    [COMPLETED] Police Pursuit

    .....? This game was already published 6 months ago in the tencent contest and is in the tencent ylands workshop. I doubt that some of the people who created it are still in ylands. https://ylands.qq.com/workshop/detail.htm?id=3414
  16. Spyler.X


    Unfortunately it could not be otherwise, you have my negative vote.? This game was already published 6 months ago in the tencent contest and is in the tencent ylands workshop. I doubt that some of the people who created it are still in ylands. https://ylands.qq.com/workshop/detail.htm?id=3413
  17. Spyler.X


    Hi guys we now have our full version of Tiny Sea. These are all the last things we have added. -The stage has been completed, the menu view has been adjusted to create continuity, and a waterfall has been added connecting the two locations. -Now you can get up to 24 different models of ships. The battle models are adjusted for this view from above. -The 3 special models have their own main ammunition The sounds have been adjusted and we have implemented ambient music, there are 3 different ones, one for the menu, another for the battle and another that will sound when the lunar event is activated. -The Lunar Shell event has been added, it will appear randomly in some games. If someone picks it up, the stage will change to a spectacular night mode until the end of the battle. -We have implemented a chat in the game that will show who has sunk whom and in what way, since each type of death will be indicated with the different texts. Also when you crash and die it will be indicated in the chat, it will also show when someone joins or leaves the battle. The final scores have been adjusted, now the sinking score will also influence the ranking. For the menu we have made some improvements Now in the menu you can see the global scores of the players who are here. By pressing the small button next to their name. Clearly this bad score is from the tests ... ? The standard camera is now at 50, but you can change it from the game options and adjusting your field of view. We have added the tips window with some tips and information. Although you can get Tinycoins by defeating other players, you can also buy some from the transactions button, you can choose the amount you want to change and be the first to get all the models. And since it is a special month and we want everyone to be able to get the models that you like, we have added a button that will be active during this month, Enter here the code "TINY" and get 7000 Tinycoins to unlock and test some ships.? As a final point we have tested version 1.5 with this game and everything worked without problems, also the mobile version is more comfortable now. Hope you all enjoy this game☺️
  18. Spyler.X


    Hi guys, We have updated with the final test version. At this point everything should work perfectly, we will be attentive during these days to see that no problem arises. Tomorrow we will publish more details about the update at the moment I leave you some pics of the programming and how the map has been with all this.? And in case anyone wonders where the players are, they are living a fantastic adventure in VR?
  19. Spyler.X


    As I mentioned in yesterday's post we had a problem with the effects on the ships. We have managed to fix the problem and have updated the game with this corrected. Now you can see the wake of the ship, the smoke as a health indicator and also the effect of fire or ice damage. Everything should work fine at this point. We have also added an adjustment to the score indicator, now it will also compare the number of times you have sunk to establish the positions in the list.
  20. A small test of animation, is quite simple, but it is clear that the welds will be very useful.?
  21. Spyler.X


    The programming for the multiplayer game always gets complicated, this is a nice capture of the programming for the menu. And to have giant Avatar what you need is to make very small constructions?
  22. Spyler.X


    Tiny Sea beta 1.0 is available, some have already been able to test it since it has been activated since yesterday. We changed a lot of things, so this is what we have changed and added to the game this week. I will start with this heavenly sea full of pirates. Most of the stage has been remodeled, it has been separated into 5 areas, maintaining the general atmosphere. Now you can fight your battles in epic places, from a beautiful beach with crystal clear waters, to a tropical jungle full of treasures, passing through a beautiful coastal town and the Tiny Fort in the forest. Or maybe you prefer the central rocky area? this is where the great battles are fought -the size of the map, the stage is mounted on a 2x2x2 universal map and this is what a player looks like walking around here. -The player's camera has been adjusted to the standard version of 50, there are two reasons for this. The first is that we believe that it is unnecessary to disturb the players by changing the settings as even if this allows someone to see the stage at a greater distance, it is a game of skill so it will not affect others. And secondly for mobile gaming you don't have the ability to set your vision to 90 so you should have the correct vision now. Personally we prefer the 90 view to play the game on pc so you can change this from the options. You can set your field of view to 90 in the Ylands options and select the 90 camera in the Tiny Sea menu. -Battle time has been set at 5 min so that it is also pleasant for few players. -The rotation angle has been reduced to half with which you can have a greater precision to shoot. -The firing speed of the main ammunition has been blocked, since it allowed to use the instant double click, now the double click button will be slower than the normal click. -The improvement generation system has been added, now you can find life and different types of ammunition during the game. These are generated every 20 seconds randomly on the map. If not collected, a maximum of 5 are spawned at the same time. These are the characteristics of the different ammunition and improvements. * Health upgrade: recover 50% health * Main ammo: (small bullet) deals 10% damage * Secondary ammo: (large bullet) deals 20% damage * Fire Bullet: Deals 30% damage. 20% on impact and another 10% from fire effect after a few seconds. * Ice Bullet: Deals 20% damage and slows the enemy for a few seconds The ammo type is indicated on the hud, the collected ammunition is kept until the player collects a different one, dies or the game ends. -The effects of the collision zones have been improved for a better atmosphere, each type of terrain will have its sound and its specific effect, as well as some special collision that you can find. Every time you crash you lose 10% of life, if you die in a collision zone you will not generate a reward but 1 point will be added to your score of times you have sunk. -Sink a ship now generates a Tinycoin that you can use to unlock the different ship models, this currency is generated on the map and anyone can collect it. -Ship selection system, now the ships are locked, when a new player starts the game they will have the first unlocked model in addition to receiving 100 Tinycoins, to be able to choose if they want to unlock the next model or prefer to spend it on skins for the one they already have. To unlock the skins it is necessary to unlock the first model of each type, this will be the most expensive, each skin will cost 1/4 and 1/2 of that value. -Access to the menu has been added during the game, now you can press "TAB" at any time and return to the menu if you want to change your ship, or pause the game. This will take you out of the battle and reset your stats even though you will keep the coins you have collected during the game. You can return to the game at any time and access as a new player. If all players return to the menu the battle will end and you can start a new battle by starting again -The effects on the ships serve as a status indicator, white smoke appears when you have between 20 and 30% life. Black smoke indicates that the ship has 10% health. The fire effect indicates that it is taking fire bullet damage as well as the ice effect indicates that it is slowed down by the ice ammunition. Although this is the case in local mode it seems that at this moment they are not visible in multiplayer mode, we do not know very well why this happens since the map is maintained with a minimum amount of effects at the same time, but we will try to solve it. -Environmental music has been added for a better immersion, for now we have a more relaxed one for the menu and another for the game that adds a bit of tension. -The end of the game will now show the score of the battle, the number of times you have sunk and your global maximum score The winner's name is displayed at the bottom. The message will also appear to start over before starting a new battle During these few remaining days, we will continue polishing and optimizing some things, and we will give it a little love for the mobile version and we would also like to have time to add something else. In any case we would like to say that we have left a lot of ideas behind and beyond the contest we will continue to expand this game, with different game modes and we would also like to work on that version for a player that has been left behind. And with all this we say goodbye until next week. Will you be the most feared pirate in Tiny Sea??
  23. Spyler.X


    Tiny Sea Beta 0.5 We have already released the beta version of our game, there are still things to do but we already have a basic system that works very well. Collision effects have been added for the different zones, you can also select your keyboard in the game options. We had some problems with the camera since if we adjust it to the predefined distance it is possible to increase the distance and have a much greater view of the stage so for an optimal game, it is necessary to set the field of view at 90. (Access your Ylands video settings to modify it) The health system has not yet been implemented although you can regenerate some health by sinking other players. Some parts of the scenario are provisional and may change later. The beta works both on pc and mobile, although the mobile version has not yet been adjusted for the best playability. I leave you a video of a small hand-to-hand battle and some screenshots of the progress Hope you have fun?
  24. Spyler.X


    yeah sure hopefully we'll have the beta ready tomorrow. It is already possible to play but we want to complete a couple of things before we can test that everything is fine. At the moment it is only necessary to be careful with Christal and his crab ? she is dangerous ... although it is possible to defeat her?
  25. Spyler.X


    Thanks kiri, it is already a playable version so you are invited to join anytime ?