hi The truth is that I was busy and I was not going to participate but today I had a little free time and I was testing the system of land edition, and the truth was very simple.
So most of the logic is some visual effects and dialogue.
I was testing with the player's paper to establish a single owner but I could not make it work well.
Later on I will try with a single object or perhaps recognizing the name of the player so that it is more comfortable. Anyway, it could be completed until the plot was as safe as a protective barrier.
also missing to incorporate a payment system. this is what gave me time to do here in Spain on day 3 and it comes to an end. As I said the terrain editing system is very simple basically in the activation area the logic of the game start disables the terrain edition. and enables entry and disables the exit. this is the part of the dialog, if the answer is if you enable the activation zone and some effects if the answer is not the npc it shows a message and this part added are the effects of teleportation, basically every second reproduces an effect and a sound.