Hi  I would like to have a function that finds the highest Y value of the terrain.   For example, I want to spawn an item dropped on the ground (random location), however because terrain height varies...its difficult to do this because it either floats or is buried into the ground. It can also be useful for... Generating plants and trees, teleporting players, getting reference points, etc.   I would invision it like. Input<<X<<Z; Output>>highest Y value of terrain for (X,Z)