Hi,
People sometimes come into a server and cover the map with indecent blueprints and just leave never to be seen again. So can it be made that either admins have the ability to disband them or delete the actual blueprint when despawning the corresponding project table?
Many thanks
@Fompster@kimbuck
Please implement the following solution:
Create an entity storage with the following information inside
Next create an event listener like this
NOTE: For the events part, if you want to prevent players from doing other things, such as "on planting" or "on item removed from inventory" to mass drop items you will need to create copies for those too.
Next inside your event listener put this
This will effectively "remember" every single item placed down by that player.
Place down a "entity label"
Next go back to spawn point and create a variable called "Location of Lever" and put down all of this
Each time a player joins the game, a special lever will be created with their own name in a new spot.
Finally, create an event listener like this.
Inside that event listener put this.
It checks each player that joined the game, checks which lever matches the name of the player, then for each item the player ever placed down, it despawns it.